George Karpenkov 6dcbc1dbb3 [analyzer] Exploration strategy prioritizing unexplored nodes first
See D42775 for discussion.  Turns out, just exploring nodes which
weren't explored first is not quite enough, as e.g. the first quick
traversal resulting in a report can mark everything as "visited", and
then subsequent traversals of the same region will get all the pitfalls
of DFS.
Priority queue-based approach in comparison shows much greater
increase in coverage and even performance, without sacrificing memory.

Differential Revision: https://reviews.llvm.org/D43354

llvm-svn: 326136
2018-02-26 22:14:18 +00:00

881 lines
27 KiB
C++

//==- CoreEngine.cpp - Path-Sensitive Dataflow Engine ------------*- C++ -*-//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines a generic engine for intraprocedural, path-sensitive,
// dataflow analysis via graph reachability engine.
//
//===----------------------------------------------------------------------===//
#include "clang/StaticAnalyzer/Core/PathSensitive/CoreEngine.h"
#include "clang/AST/Expr.h"
#include "clang/AST/ExprCXX.h"
#include "clang/AST/StmtCXX.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/Support/Casting.h"
#include "llvm/ADT/PriorityQueue.h"
using namespace clang;
using namespace ento;
#define DEBUG_TYPE "CoreEngine"
STATISTIC(NumSteps,
"The # of steps executed.");
STATISTIC(NumReachedMaxSteps,
"The # of times we reached the max number of steps.");
STATISTIC(NumPathsExplored,
"The # of paths explored by the analyzer.");
STATISTIC(MaxQueueSize, "Maximum size of the worklist");
STATISTIC(MaxReachableSize, "Maximum size of auxiliary worklist set");
//===----------------------------------------------------------------------===//
// Worklist classes for exploration of reachable states.
//===----------------------------------------------------------------------===//
namespace {
class DFS : public WorkList {
SmallVector<WorkListUnit,20> Stack;
public:
bool hasWork() const override {
return !Stack.empty();
}
void enqueue(const WorkListUnit& U) override {
Stack.push_back(U);
}
WorkListUnit dequeue() override {
assert (!Stack.empty());
const WorkListUnit& U = Stack.back();
Stack.pop_back(); // This technically "invalidates" U, but we are fine.
return U;
}
};
class BFS : public WorkList {
std::deque<WorkListUnit> Queue;
public:
bool hasWork() const override {
return !Queue.empty();
}
void enqueue(const WorkListUnit& U) override {
Queue.push_back(U);
}
WorkListUnit dequeue() override {
WorkListUnit U = Queue.front();
Queue.pop_front();
return U;
}
};
} // end anonymous namespace
// Place the dstor for WorkList here because it contains virtual member
// functions, and we the code for the dstor generated in one compilation unit.
WorkList::~WorkList() {}
std::unique_ptr<WorkList> WorkList::makeDFS() {
return llvm::make_unique<DFS>();
}
std::unique_ptr<WorkList> WorkList::makeBFS() {
return llvm::make_unique<BFS>();
}
namespace {
class BFSBlockDFSContents : public WorkList {
std::deque<WorkListUnit> Queue;
SmallVector<WorkListUnit,20> Stack;
public:
bool hasWork() const override {
return !Queue.empty() || !Stack.empty();
}
void enqueue(const WorkListUnit& U) override {
if (U.getNode()->getLocation().getAs<BlockEntrance>())
Queue.push_front(U);
else
Stack.push_back(U);
}
WorkListUnit dequeue() override {
// Process all basic blocks to completion.
if (!Stack.empty()) {
const WorkListUnit& U = Stack.back();
Stack.pop_back(); // This technically "invalidates" U, but we are fine.
return U;
}
assert(!Queue.empty());
// Don't use const reference. The subsequent pop_back() might make it
// unsafe.
WorkListUnit U = Queue.front();
Queue.pop_front();
return U;
}
};
} // end anonymous namespace
std::unique_ptr<WorkList> WorkList::makeBFSBlockDFSContents() {
return llvm::make_unique<BFSBlockDFSContents>();
}
namespace {
class UnexploredFirstStack : public WorkList {
/// Stack of nodes known to have statements we have not traversed yet.
SmallVector<WorkListUnit, 20> StackUnexplored;
/// Stack of all other nodes.
SmallVector<WorkListUnit, 20> StackOthers;
typedef unsigned BlockID;
typedef std::pair<BlockID, const StackFrameContext *> LocIdentifier;
llvm::DenseSet<LocIdentifier> Reachable;
public:
bool hasWork() const override {
return !(StackUnexplored.empty() && StackOthers.empty());
}
void enqueue(const WorkListUnit &U) override {
const ExplodedNode *N = U.getNode();
auto BE = N->getLocation().getAs<BlockEntrance>();
if (!BE) {
// Assume the choice of the order of the preceeding block entrance was
// correct.
StackUnexplored.push_back(U);
} else {
LocIdentifier LocId = std::make_pair(
BE->getBlock()->getBlockID(), N->getStackFrame());
auto InsertInfo = Reachable.insert(LocId);
if (InsertInfo.second) {
StackUnexplored.push_back(U);
} else {
StackOthers.push_back(U);
}
}
MaxReachableSize.updateMax(Reachable.size());
MaxQueueSize.updateMax(StackUnexplored.size() + StackOthers.size());
}
WorkListUnit dequeue() override {
if (!StackUnexplored.empty()) {
WorkListUnit &U = StackUnexplored.back();
StackUnexplored.pop_back();
return U;
} else {
WorkListUnit &U = StackOthers.back();
StackOthers.pop_back();
return U;
}
}
};
} // end anonymous namespace
std::unique_ptr<WorkList> WorkList::makeUnexploredFirst() {
return llvm::make_unique<UnexploredFirstStack>();
}
class UnexploredFirstPriorityQueue : public WorkList {
typedef unsigned BlockID;
typedef std::pair<BlockID, const StackFrameContext *> LocIdentifier;
// How many times each location was visited.
// Is signed because we negate it later in order to have a reversed
// comparison.
typedef llvm::DenseMap<LocIdentifier, int> VisitedTimesMap;
// Compare by number of times the location was visited first (negated
// to prefer less often visited locations), then by insertion time (prefer
// expanding nodes inserted sooner first).
typedef std::pair<int, unsigned long> QueuePriority;
typedef std::pair<WorkListUnit, QueuePriority> QueueItem;
struct ExplorationComparator {
bool operator() (const QueueItem &LHS, const QueueItem &RHS) {
return LHS.second < RHS.second;
}
};
// Number of inserted nodes, used to emulate DFS ordering in the priority
// queue when insertions are equal.
unsigned long Counter = 0;
// Number of times a current location was reached.
VisitedTimesMap NumReached;
// The top item is the largest one.
llvm::PriorityQueue<QueueItem, std::vector<QueueItem>, ExplorationComparator>
queue;
public:
bool hasWork() const override {
return !queue.empty();
}
void enqueue(const WorkListUnit &U) override {
const ExplodedNode *N = U.getNode();
unsigned NumVisited = 0;
if (auto BE = N->getLocation().getAs<BlockEntrance>()) {
LocIdentifier LocId = std::make_pair(
BE->getBlock()->getBlockID(), N->getStackFrame());
NumVisited = NumReached[LocId]++;
}
queue.push(std::make_pair(U, std::make_pair(-NumVisited, ++Counter)));
}
WorkListUnit dequeue() override {
QueueItem U = queue.top();
queue.pop();
return U.first;
}
};
std::unique_ptr<WorkList> WorkList::makeUnexploredFirstPriorityQueue() {
return llvm::make_unique<UnexploredFirstPriorityQueue>();
}
//===----------------------------------------------------------------------===//
// Core analysis engine.
//===----------------------------------------------------------------------===//
static std::unique_ptr<WorkList> generateWorkList(AnalyzerOptions &Opts) {
switch (Opts.getExplorationStrategy()) {
case AnalyzerOptions::ExplorationStrategyKind::DFS:
return WorkList::makeDFS();
case AnalyzerOptions::ExplorationStrategyKind::BFS:
return WorkList::makeBFS();
case AnalyzerOptions::ExplorationStrategyKind::BFSBlockDFSContents:
return WorkList::makeBFSBlockDFSContents();
case AnalyzerOptions::ExplorationStrategyKind::UnexploredFirst:
return WorkList::makeUnexploredFirst();
case AnalyzerOptions::ExplorationStrategyKind::UnexploredFirstQueue:
return WorkList::makeUnexploredFirstPriorityQueue();
default:
llvm_unreachable("Unexpected case");
}
}
CoreEngine::CoreEngine(SubEngine &subengine,
FunctionSummariesTy *FS,
AnalyzerOptions &Opts) : SubEng(subengine),
WList(generateWorkList(Opts)),
BCounterFactory(G.getAllocator()),
FunctionSummaries(FS) {}
/// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
bool CoreEngine::ExecuteWorkList(const LocationContext *L, unsigned Steps,
ProgramStateRef InitState) {
if (G.num_roots() == 0) { // Initialize the analysis by constructing
// the root if none exists.
const CFGBlock *Entry = &(L->getCFG()->getEntry());
assert (Entry->empty() &&
"Entry block must be empty.");
assert (Entry->succ_size() == 1 &&
"Entry block must have 1 successor.");
// Mark the entry block as visited.
FunctionSummaries->markVisitedBasicBlock(Entry->getBlockID(),
L->getDecl(),
L->getCFG()->getNumBlockIDs());
// Get the solitary successor.
const CFGBlock *Succ = *(Entry->succ_begin());
// Construct an edge representing the
// starting location in the function.
BlockEdge StartLoc(Entry, Succ, L);
// Set the current block counter to being empty.
WList->setBlockCounter(BCounterFactory.GetEmptyCounter());
if (!InitState)
InitState = SubEng.getInitialState(L);
bool IsNew;
ExplodedNode *Node = G.getNode(StartLoc, InitState, false, &IsNew);
assert (IsNew);
G.addRoot(Node);
NodeBuilderContext BuilderCtx(*this, StartLoc.getDst(), Node);
ExplodedNodeSet DstBegin;
SubEng.processBeginOfFunction(BuilderCtx, Node, DstBegin, StartLoc);
enqueue(DstBegin);
}
// Check if we have a steps limit
bool UnlimitedSteps = Steps == 0;
// Cap our pre-reservation in the event that the user specifies
// a very large number of maximum steps.
const unsigned PreReservationCap = 4000000;
if(!UnlimitedSteps)
G.reserve(std::min(Steps,PreReservationCap));
while (WList->hasWork()) {
if (!UnlimitedSteps) {
if (Steps == 0) {
NumReachedMaxSteps++;
break;
}
--Steps;
}
NumSteps++;
const WorkListUnit& WU = WList->dequeue();
// Set the current block counter.
WList->setBlockCounter(WU.getBlockCounter());
// Retrieve the node.
ExplodedNode *Node = WU.getNode();
dispatchWorkItem(Node, Node->getLocation(), WU);
}
SubEng.processEndWorklist(hasWorkRemaining());
return WList->hasWork();
}
void CoreEngine::dispatchWorkItem(ExplodedNode* Pred, ProgramPoint Loc,
const WorkListUnit& WU) {
// Dispatch on the location type.
switch (Loc.getKind()) {
case ProgramPoint::BlockEdgeKind:
HandleBlockEdge(Loc.castAs<BlockEdge>(), Pred);
break;
case ProgramPoint::BlockEntranceKind:
HandleBlockEntrance(Loc.castAs<BlockEntrance>(), Pred);
break;
case ProgramPoint::BlockExitKind:
assert (false && "BlockExit location never occur in forward analysis.");
break;
case ProgramPoint::CallEnterKind: {
HandleCallEnter(Loc.castAs<CallEnter>(), Pred);
break;
}
case ProgramPoint::CallExitBeginKind:
SubEng.processCallExit(Pred);
break;
case ProgramPoint::EpsilonKind: {
assert(Pred->hasSinglePred() &&
"Assume epsilon has exactly one predecessor by construction");
ExplodedNode *PNode = Pred->getFirstPred();
dispatchWorkItem(Pred, PNode->getLocation(), WU);
break;
}
default:
assert(Loc.getAs<PostStmt>() ||
Loc.getAs<PostInitializer>() ||
Loc.getAs<PostImplicitCall>() ||
Loc.getAs<CallExitEnd>() ||
Loc.getAs<LoopExit>() ||
Loc.getAs<PostAllocatorCall>());
HandlePostStmt(WU.getBlock(), WU.getIndex(), Pred);
break;
}
}
bool CoreEngine::ExecuteWorkListWithInitialState(const LocationContext *L,
unsigned Steps,
ProgramStateRef InitState,
ExplodedNodeSet &Dst) {
bool DidNotFinish = ExecuteWorkList(L, Steps, InitState);
for (ExplodedGraph::eop_iterator I = G.eop_begin(), E = G.eop_end(); I != E;
++I) {
Dst.Add(*I);
}
return DidNotFinish;
}
void CoreEngine::HandleBlockEdge(const BlockEdge &L, ExplodedNode *Pred) {
const CFGBlock *Blk = L.getDst();
NodeBuilderContext BuilderCtx(*this, Blk, Pred);
// Mark this block as visited.
const LocationContext *LC = Pred->getLocationContext();
FunctionSummaries->markVisitedBasicBlock(Blk->getBlockID(),
LC->getDecl(),
LC->getCFG()->getNumBlockIDs());
// Check if we are entering the EXIT block.
if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {
assert (L.getLocationContext()->getCFG()->getExit().size() == 0
&& "EXIT block cannot contain Stmts.");
// Get return statement..
const ReturnStmt *RS = nullptr;
if (!L.getSrc()->empty()) {
if (Optional<CFGStmt> LastStmt = L.getSrc()->back().getAs<CFGStmt>()) {
RS = dyn_cast<ReturnStmt>(LastStmt->getStmt());
}
}
// Process the final state transition.
SubEng.processEndOfFunction(BuilderCtx, Pred, RS);
// This path is done. Don't enqueue any more nodes.
return;
}
// Call into the SubEngine to process entering the CFGBlock.
ExplodedNodeSet dstNodes;
BlockEntrance BE(Blk, Pred->getLocationContext());
NodeBuilderWithSinks nodeBuilder(Pred, dstNodes, BuilderCtx, BE);
SubEng.processCFGBlockEntrance(L, nodeBuilder, Pred);
// Auto-generate a node.
if (!nodeBuilder.hasGeneratedNodes()) {
nodeBuilder.generateNode(Pred->State, Pred);
}
// Enqueue nodes onto the worklist.
enqueue(dstNodes);
}
void CoreEngine::HandleBlockEntrance(const BlockEntrance &L,
ExplodedNode *Pred) {
// Increment the block counter.
const LocationContext *LC = Pred->getLocationContext();
unsigned BlockId = L.getBlock()->getBlockID();
BlockCounter Counter = WList->getBlockCounter();
Counter = BCounterFactory.IncrementCount(Counter, LC->getCurrentStackFrame(),
BlockId);
WList->setBlockCounter(Counter);
// Process the entrance of the block.
if (Optional<CFGElement> E = L.getFirstElement()) {
NodeBuilderContext Ctx(*this, L.getBlock(), Pred);
SubEng.processCFGElement(*E, Pred, 0, &Ctx);
}
else
HandleBlockExit(L.getBlock(), Pred);
}
void CoreEngine::HandleBlockExit(const CFGBlock * B, ExplodedNode *Pred) {
if (const Stmt *Term = B->getTerminator()) {
switch (Term->getStmtClass()) {
default:
llvm_unreachable("Analysis for this terminator not implemented.");
case Stmt::CXXBindTemporaryExprClass:
HandleCleanupTemporaryBranch(
cast<CXXBindTemporaryExpr>(B->getTerminator().getStmt()), B, Pred);
return;
// Model static initializers.
case Stmt::DeclStmtClass:
HandleStaticInit(cast<DeclStmt>(Term), B, Pred);
return;
case Stmt::BinaryOperatorClass: // '&&' and '||'
HandleBranch(cast<BinaryOperator>(Term)->getLHS(), Term, B, Pred);
return;
case Stmt::BinaryConditionalOperatorClass:
case Stmt::ConditionalOperatorClass:
HandleBranch(cast<AbstractConditionalOperator>(Term)->getCond(),
Term, B, Pred);
return;
// FIXME: Use constant-folding in CFG construction to simplify this
// case.
case Stmt::ChooseExprClass:
HandleBranch(cast<ChooseExpr>(Term)->getCond(), Term, B, Pred);
return;
case Stmt::CXXTryStmtClass: {
// Generate a node for each of the successors.
// Our logic for EH analysis can certainly be improved.
for (CFGBlock::const_succ_iterator it = B->succ_begin(),
et = B->succ_end(); it != et; ++it) {
if (const CFGBlock *succ = *it) {
generateNode(BlockEdge(B, succ, Pred->getLocationContext()),
Pred->State, Pred);
}
}
return;
}
case Stmt::DoStmtClass:
HandleBranch(cast<DoStmt>(Term)->getCond(), Term, B, Pred);
return;
case Stmt::CXXForRangeStmtClass:
HandleBranch(cast<CXXForRangeStmt>(Term)->getCond(), Term, B, Pred);
return;
case Stmt::ForStmtClass:
HandleBranch(cast<ForStmt>(Term)->getCond(), Term, B, Pred);
return;
case Stmt::ContinueStmtClass:
case Stmt::BreakStmtClass:
case Stmt::GotoStmtClass:
break;
case Stmt::IfStmtClass:
HandleBranch(cast<IfStmt>(Term)->getCond(), Term, B, Pred);
return;
case Stmt::IndirectGotoStmtClass: {
// Only 1 successor: the indirect goto dispatch block.
assert (B->succ_size() == 1);
IndirectGotoNodeBuilder
builder(Pred, B, cast<IndirectGotoStmt>(Term)->getTarget(),
*(B->succ_begin()), this);
SubEng.processIndirectGoto(builder);
return;
}
case Stmt::ObjCForCollectionStmtClass: {
// In the case of ObjCForCollectionStmt, it appears twice in a CFG:
//
// (1) inside a basic block, which represents the binding of the
// 'element' variable to a value.
// (2) in a terminator, which represents the branch.
//
// For (1), subengines will bind a value (i.e., 0 or 1) indicating
// whether or not collection contains any more elements. We cannot
// just test to see if the element is nil because a container can
// contain nil elements.
HandleBranch(Term, Term, B, Pred);
return;
}
case Stmt::SwitchStmtClass: {
SwitchNodeBuilder builder(Pred, B, cast<SwitchStmt>(Term)->getCond(),
this);
SubEng.processSwitch(builder);
return;
}
case Stmt::WhileStmtClass:
HandleBranch(cast<WhileStmt>(Term)->getCond(), Term, B, Pred);
return;
}
}
assert (B->succ_size() == 1 &&
"Blocks with no terminator should have at most 1 successor.");
generateNode(BlockEdge(B, *(B->succ_begin()), Pred->getLocationContext()),
Pred->State, Pred);
}
void CoreEngine::HandleCallEnter(const CallEnter &CE, ExplodedNode *Pred) {
NodeBuilderContext BuilderCtx(*this, CE.getEntry(), Pred);
SubEng.processCallEnter(BuilderCtx, CE, Pred);
}
void CoreEngine::HandleBranch(const Stmt *Cond, const Stmt *Term,
const CFGBlock * B, ExplodedNode *Pred) {
assert(B->succ_size() == 2);
NodeBuilderContext Ctx(*this, B, Pred);
ExplodedNodeSet Dst;
SubEng.processBranch(Cond, Term, Ctx, Pred, Dst,
*(B->succ_begin()), *(B->succ_begin()+1));
// Enqueue the new frontier onto the worklist.
enqueue(Dst);
}
void CoreEngine::HandleCleanupTemporaryBranch(const CXXBindTemporaryExpr *BTE,
const CFGBlock *B,
ExplodedNode *Pred) {
assert(B->succ_size() == 2);
NodeBuilderContext Ctx(*this, B, Pred);
ExplodedNodeSet Dst;
SubEng.processCleanupTemporaryBranch(BTE, Ctx, Pred, Dst, *(B->succ_begin()),
*(B->succ_begin() + 1));
// Enqueue the new frontier onto the worklist.
enqueue(Dst);
}
void CoreEngine::HandleStaticInit(const DeclStmt *DS, const CFGBlock *B,
ExplodedNode *Pred) {
assert(B->succ_size() == 2);
NodeBuilderContext Ctx(*this, B, Pred);
ExplodedNodeSet Dst;
SubEng.processStaticInitializer(DS, Ctx, Pred, Dst,
*(B->succ_begin()), *(B->succ_begin()+1));
// Enqueue the new frontier onto the worklist.
enqueue(Dst);
}
void CoreEngine::HandlePostStmt(const CFGBlock *B, unsigned StmtIdx,
ExplodedNode *Pred) {
assert(B);
assert(!B->empty());
if (StmtIdx == B->size())
HandleBlockExit(B, Pred);
else {
NodeBuilderContext Ctx(*this, B, Pred);
SubEng.processCFGElement((*B)[StmtIdx], Pred, StmtIdx, &Ctx);
}
}
/// generateNode - Utility method to generate nodes, hook up successors,
/// and add nodes to the worklist.
void CoreEngine::generateNode(const ProgramPoint &Loc,
ProgramStateRef State,
ExplodedNode *Pred) {
bool IsNew;
ExplodedNode *Node = G.getNode(Loc, State, false, &IsNew);
if (Pred)
Node->addPredecessor(Pred, G); // Link 'Node' with its predecessor.
else {
assert (IsNew);
G.addRoot(Node); // 'Node' has no predecessor. Make it a root.
}
// Only add 'Node' to the worklist if it was freshly generated.
if (IsNew) WList->enqueue(Node);
}
void CoreEngine::enqueueStmtNode(ExplodedNode *N,
const CFGBlock *Block, unsigned Idx) {
assert(Block);
assert (!N->isSink());
// Check if this node entered a callee.
if (N->getLocation().getAs<CallEnter>()) {
// Still use the index of the CallExpr. It's needed to create the callee
// StackFrameContext.
WList->enqueue(N, Block, Idx);
return;
}
// Do not create extra nodes. Move to the next CFG element.
if (N->getLocation().getAs<PostInitializer>() ||
N->getLocation().getAs<PostImplicitCall>()||
N->getLocation().getAs<LoopExit>()) {
WList->enqueue(N, Block, Idx+1);
return;
}
if (N->getLocation().getAs<EpsilonPoint>()) {
WList->enqueue(N, Block, Idx);
return;
}
if ((*Block)[Idx].getKind() == CFGElement::NewAllocator) {
WList->enqueue(N, Block, Idx+1);
return;
}
// At this point, we know we're processing a normal statement.
CFGStmt CS = (*Block)[Idx].castAs<CFGStmt>();
PostStmt Loc(CS.getStmt(), N->getLocationContext());
if (Loc == N->getLocation().withTag(nullptr)) {
// Note: 'N' should be a fresh node because otherwise it shouldn't be
// a member of Deferred.
WList->enqueue(N, Block, Idx+1);
return;
}
bool IsNew;
ExplodedNode *Succ = G.getNode(Loc, N->getState(), false, &IsNew);
Succ->addPredecessor(N, G);
if (IsNew)
WList->enqueue(Succ, Block, Idx+1);
}
ExplodedNode *CoreEngine::generateCallExitBeginNode(ExplodedNode *N,
const ReturnStmt *RS) {
// Create a CallExitBegin node and enqueue it.
const StackFrameContext *LocCtx
= cast<StackFrameContext>(N->getLocationContext());
// Use the callee location context.
CallExitBegin Loc(LocCtx, RS);
bool isNew;
ExplodedNode *Node = G.getNode(Loc, N->getState(), false, &isNew);
Node->addPredecessor(N, G);
return isNew ? Node : nullptr;
}
void CoreEngine::enqueue(ExplodedNodeSet &Set) {
for (ExplodedNodeSet::iterator I = Set.begin(),
E = Set.end(); I != E; ++I) {
WList->enqueue(*I);
}
}
void CoreEngine::enqueue(ExplodedNodeSet &Set,
const CFGBlock *Block, unsigned Idx) {
for (ExplodedNodeSet::iterator I = Set.begin(),
E = Set.end(); I != E; ++I) {
enqueueStmtNode(*I, Block, Idx);
}
}
void CoreEngine::enqueueEndOfFunction(ExplodedNodeSet &Set, const ReturnStmt *RS) {
for (ExplodedNodeSet::iterator I = Set.begin(), E = Set.end(); I != E; ++I) {
ExplodedNode *N = *I;
// If we are in an inlined call, generate CallExitBegin node.
if (N->getLocationContext()->getParent()) {
N = generateCallExitBeginNode(N, RS);
if (N)
WList->enqueue(N);
} else {
// TODO: We should run remove dead bindings here.
G.addEndOfPath(N);
NumPathsExplored++;
}
}
}
void NodeBuilder::anchor() { }
ExplodedNode* NodeBuilder::generateNodeImpl(const ProgramPoint &Loc,
ProgramStateRef State,
ExplodedNode *FromN,
bool MarkAsSink) {
HasGeneratedNodes = true;
bool IsNew;
ExplodedNode *N = C.Eng.G.getNode(Loc, State, MarkAsSink, &IsNew);
N->addPredecessor(FromN, C.Eng.G);
Frontier.erase(FromN);
if (!IsNew)
return nullptr;
if (!MarkAsSink)
Frontier.Add(N);
return N;
}
void NodeBuilderWithSinks::anchor() { }
StmtNodeBuilder::~StmtNodeBuilder() {
if (EnclosingBldr)
for (ExplodedNodeSet::iterator I = Frontier.begin(),
E = Frontier.end(); I != E; ++I )
EnclosingBldr->addNodes(*I);
}
void BranchNodeBuilder::anchor() { }
ExplodedNode *BranchNodeBuilder::generateNode(ProgramStateRef State,
bool branch,
ExplodedNode *NodePred) {
// If the branch has been marked infeasible we should not generate a node.
if (!isFeasible(branch))
return nullptr;
ProgramPoint Loc = BlockEdge(C.Block, branch ? DstT:DstF,
NodePred->getLocationContext());
ExplodedNode *Succ = generateNodeImpl(Loc, State, NodePred);
return Succ;
}
ExplodedNode*
IndirectGotoNodeBuilder::generateNode(const iterator &I,
ProgramStateRef St,
bool IsSink) {
bool IsNew;
ExplodedNode *Succ =
Eng.G.getNode(BlockEdge(Src, I.getBlock(), Pred->getLocationContext()),
St, IsSink, &IsNew);
Succ->addPredecessor(Pred, Eng.G);
if (!IsNew)
return nullptr;
if (!IsSink)
Eng.WList->enqueue(Succ);
return Succ;
}
ExplodedNode*
SwitchNodeBuilder::generateCaseStmtNode(const iterator &I,
ProgramStateRef St) {
bool IsNew;
ExplodedNode *Succ =
Eng.G.getNode(BlockEdge(Src, I.getBlock(), Pred->getLocationContext()),
St, false, &IsNew);
Succ->addPredecessor(Pred, Eng.G);
if (!IsNew)
return nullptr;
Eng.WList->enqueue(Succ);
return Succ;
}
ExplodedNode*
SwitchNodeBuilder::generateDefaultCaseNode(ProgramStateRef St,
bool IsSink) {
// Get the block for the default case.
assert(Src->succ_rbegin() != Src->succ_rend());
CFGBlock *DefaultBlock = *Src->succ_rbegin();
// Sanity check for default blocks that are unreachable and not caught
// by earlier stages.
if (!DefaultBlock)
return nullptr;
bool IsNew;
ExplodedNode *Succ =
Eng.G.getNode(BlockEdge(Src, DefaultBlock, Pred->getLocationContext()),
St, IsSink, &IsNew);
Succ->addPredecessor(Pred, Eng.G);
if (!IsNew)
return nullptr;
if (!IsSink)
Eng.WList->enqueue(Succ);
return Succ;
}