412 lines
24 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -passes=slp-vectorizer -S -slp-revec -slp-max-reg-size=1024 -slp-threshold=-100 %s | FileCheck %s
define void @test1(ptr %a, ptr %b, ptr %c) {
; CHECK-LABEL: @test1(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = load <16 x i32>, ptr [[A:%.*]], align 4
; CHECK-NEXT: [[TMP1:%.*]] = load <16 x i32>, ptr [[B:%.*]], align 4
; CHECK-NEXT: [[TMP2:%.*]] = add <16 x i32> [[TMP1]], [[TMP0]]
; CHECK-NEXT: store <16 x i32> [[TMP2]], ptr [[C:%.*]], align 4
; CHECK-NEXT: ret void
;
entry:
%arrayidx3 = getelementptr inbounds i32, ptr %a, i64 4
%arrayidx7 = getelementptr inbounds i32, ptr %a, i64 8
%arrayidx11 = getelementptr inbounds i32, ptr %a, i64 12
%0 = load <4 x i32>, ptr %a, align 4
%1 = load <4 x i32>, ptr %arrayidx3, align 4
%2 = load <4 x i32>, ptr %arrayidx7, align 4
%3 = load <4 x i32>, ptr %arrayidx11, align 4
%arrayidx19 = getelementptr inbounds i32, ptr %b, i64 4
%arrayidx23 = getelementptr inbounds i32, ptr %b, i64 8
%arrayidx27 = getelementptr inbounds i32, ptr %b, i64 12
%4 = load <4 x i32>, ptr %b, align 4
%5 = load <4 x i32>, ptr %arrayidx19, align 4
%6 = load <4 x i32>, ptr %arrayidx23, align 4
%7 = load <4 x i32>, ptr %arrayidx27, align 4
%add.i = add <4 x i32> %4, %0
%add.i63 = add <4 x i32> %5, %1
%add.i64 = add <4 x i32> %6, %2
%add.i65 = add <4 x i32> %7, %3
%arrayidx36 = getelementptr inbounds i32, ptr %c, i64 4
%arrayidx39 = getelementptr inbounds i32, ptr %c, i64 8
%arrayidx42 = getelementptr inbounds i32, ptr %c, i64 12
store <4 x i32> %add.i, ptr %c, align 4
store <4 x i32> %add.i63, ptr %arrayidx36, align 4
store <4 x i32> %add.i64, ptr %arrayidx39, align 4
store <4 x i32> %add.i65, ptr %arrayidx42, align 4
ret void
}
define void @test2(ptr %in, ptr %out) {
; CHECK-LABEL: @test2(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = load <16 x i16>, ptr [[IN:%.*]], align 2
; CHECK-NEXT: [[TMP1:%.*]] = call <16 x i16> @llvm.sadd.sat.v16i16(<16 x i16> [[TMP0]], <16 x i16> [[TMP0]])
; CHECK-NEXT: store <16 x i16> [[TMP1]], ptr [[OUT:%.*]], align 2
; CHECK-NEXT: ret void
;
entry:
%0 = getelementptr i16, ptr %in, i64 8
%1 = load <8 x i16>, ptr %in, align 2
%2 = load <8 x i16>, ptr %0, align 2
%3 = call <8 x i16> @llvm.sadd.sat.v8i16(<8 x i16> %1, <8 x i16> %1)
%4 = call <8 x i16> @llvm.sadd.sat.v8i16(<8 x i16> %2, <8 x i16> %2)
%5 = getelementptr i16, ptr %out, i64 8
store <8 x i16> %3, ptr %out, align 2
store <8 x i16> %4, ptr %5, align 2
ret void
}
define void @test3(ptr %x, ptr %y, ptr %z) {
; CHECK-LABEL: @test3(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = insertelement <2 x ptr> poison, ptr [[X:%.*]], i32 0
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x ptr> [[TMP0]], ptr [[Y:%.*]], i32 1
; CHECK-NEXT: [[TMP2:%.*]] = icmp eq <2 x ptr> [[TMP1]], zeroinitializer
; CHECK-NEXT: [[TMP3:%.*]] = load <8 x i32>, ptr [[X]], align 4
; CHECK-NEXT: [[TMP4:%.*]] = load <8 x i32>, ptr [[Y]], align 4
; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x i1> [[TMP2]], <2 x i1> poison, <8 x i32> <i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1>
; CHECK-NEXT: [[TMP6:%.*]] = select <8 x i1> [[TMP5]], <8 x i32> [[TMP3]], <8 x i32> [[TMP4]]
; CHECK-NEXT: store <8 x i32> [[TMP6]], ptr [[Z:%.*]], align 4
; CHECK-NEXT: ret void
;
entry:
%0 = getelementptr inbounds i32, ptr %x, i64 4
%1 = getelementptr inbounds i32, ptr %y, i64 4
%2 = load <4 x i32>, ptr %x, align 4
%3 = load <4 x i32>, ptr %0, align 4
%4 = load <4 x i32>, ptr %y, align 4
%5 = load <4 x i32>, ptr %1, align 4
%6 = icmp eq ptr %x, null
%7 = icmp eq ptr %y, null
%8 = select i1 %6, <4 x i32> %2, <4 x i32> %4
%9 = select i1 %7, <4 x i32> %3, <4 x i32> %5
%10 = getelementptr inbounds i32, ptr %z, i64 4
store <4 x i32> %8, ptr %z, align 4
store <4 x i32> %9, ptr %10, align 4
ret void
}
define void @test4(ptr %in, ptr %out) {
; CHECK-LABEL: @test4(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = load <8 x float>, ptr [[IN:%.*]], align 4
; CHECK-NEXT: [[TMP2:%.*]] = call <16 x float> @llvm.vector.insert.v16f32.v8f32(<16 x float> poison, <8 x float> [[TMP0]], i64 0)
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <16 x float> [[TMP2]], <16 x float> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
; CHECK-NEXT: [[TMP4:%.*]] = call <16 x float> @llvm.vector.insert.v16f32.v8f32(<16 x float> poison, <8 x float> zeroinitializer, i64 0)
; CHECK-NEXT: [[TMP5:%.*]] = call <16 x float> @llvm.vector.insert.v16f32.v8f32(<16 x float> [[TMP4]], <8 x float> zeroinitializer, i64 8)
; CHECK-NEXT: [[TMP6:%.*]] = fmul <16 x float> [[TMP3]], [[TMP5]]
; CHECK-NEXT: [[TMP8:%.*]] = call <16 x float> @llvm.vector.insert.v16f32.v8f32(<16 x float> poison, <8 x float> zeroinitializer, i64 8)
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <16 x float> [[TMP2]], <16 x float> [[TMP8]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
; CHECK-NEXT: [[TMP10:%.*]] = fadd <16 x float> [[TMP9]], [[TMP6]]
; CHECK-NEXT: [[TMP11:%.*]] = fcmp ogt <16 x float> [[TMP10]], [[TMP5]]
; CHECK-NEXT: [[TMP12:%.*]] = getelementptr i1, ptr [[OUT:%.*]], i64 8
; CHECK-NEXT: [[TMP13:%.*]] = call <8 x i1> @llvm.vector.extract.v8i1.v16i1(<16 x i1> [[TMP11]], i64 8)
; CHECK-NEXT: store <8 x i1> [[TMP13]], ptr [[OUT]], align 1
; CHECK-NEXT: [[TMP14:%.*]] = call <8 x i1> @llvm.vector.extract.v8i1.v16i1(<16 x i1> [[TMP11]], i64 0)
; CHECK-NEXT: store <8 x i1> [[TMP14]], ptr [[TMP12]], align 1
; CHECK-NEXT: ret void
;
entry:
%0 = load <8 x float>, ptr %in, align 4
%1 = fmul <8 x float> %0, zeroinitializer
%2 = fmul <8 x float> %0, zeroinitializer
%3 = fadd <8 x float> zeroinitializer, %1
%4 = fadd <8 x float> %0, %2
%5 = fcmp ogt <8 x float> %3, zeroinitializer
%6 = fcmp ogt <8 x float> %4, zeroinitializer
%7 = getelementptr i1, ptr %out, i64 8
store <8 x i1> %5, ptr %out, align 1
store <8 x i1> %6, ptr %7, align 1
ret void
}
define void @test5(ptr %ptr0, ptr %ptr1) {
; CHECK-LABEL: @test5(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[GETELEMENTPTR0:%.*]] = getelementptr i8, ptr null, i64 0
; CHECK-NEXT: [[TMP0:%.*]] = insertelement <4 x ptr> <ptr null, ptr null, ptr undef, ptr undef>, ptr [[GETELEMENTPTR0]], i32 2
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <4 x ptr> [[TMP0]], ptr null, i32 3
; CHECK-NEXT: [[TMP2:%.*]] = icmp ult <4 x ptr> zeroinitializer, [[TMP1]]
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <4 x ptr> <ptr poison, ptr null, ptr null, ptr null>, ptr [[PTR0:%.*]], i32 0
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <4 x ptr> [[TMP1]], ptr [[PTR1:%.*]], i32 3
; CHECK-NEXT: [[TMP5:%.*]] = icmp ult <4 x ptr> [[TMP3]], [[TMP4]]
; CHECK-NEXT: ret void
;
entry:
%getelementptr0 = getelementptr i8, ptr null, i64 0
%0 = insertelement <4 x ptr> <ptr null, ptr null, ptr undef, ptr undef>, ptr %getelementptr0, i32 2
%1 = insertelement <4 x ptr> %0, ptr null, i32 3
%2 = icmp ult <4 x ptr> zeroinitializer, %1
%3 = insertelement <4 x ptr> <ptr poison, ptr null, ptr null, ptr null>, ptr %ptr0, i32 0
%4 = insertelement <4 x ptr> %1, ptr %ptr1, i32 3
%5 = icmp ult <4 x ptr> %3, %4
ret void
}
define <4 x i1> @test6(ptr %in1, ptr %in2) {
; CHECK-LABEL: @test6(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr [[IN1:%.*]], align 4
; CHECK-NEXT: [[TMP1:%.*]] = load <4 x i16>, ptr [[IN2:%.*]], align 2
; CHECK-NEXT: [[TMP5:%.*]] = call <16 x i32> @llvm.vector.insert.v16i32.v4i32(<16 x i32> poison, <4 x i32> [[TMP0]], i64 0)
; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <16 x i32> [[TMP5]], <16 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 0, i32 1, i32 2, i32 3, i32 0, i32 1, i32 2, i32 3, i32 0, i32 1, i32 2, i32 3>
; CHECK-NEXT: [[TMP7:%.*]] = call <16 x i32> @llvm.vector.insert.v16i32.v4i32(<16 x i32> poison, <4 x i32> zeroinitializer, i64 0)
; CHECK-NEXT: [[TMP8:%.*]] = call <16 x i32> @llvm.vector.insert.v16i32.v4i32(<16 x i32> [[TMP7]], <4 x i32> zeroinitializer, i64 4)
; CHECK-NEXT: [[TMP9:%.*]] = call <16 x i32> @llvm.vector.insert.v16i32.v4i32(<16 x i32> [[TMP8]], <4 x i32> zeroinitializer, i64 8)
; CHECK-NEXT: [[TMP10:%.*]] = call <16 x i32> @llvm.vector.insert.v16i32.v4i32(<16 x i32> [[TMP9]], <4 x i32> zeroinitializer, i64 12)
; CHECK-NEXT: [[TMP11:%.*]] = icmp ugt <16 x i32> [[TMP6]], [[TMP10]]
; CHECK-NEXT: [[TMP15:%.*]] = call <16 x i16> @llvm.vector.insert.v16i16.v4i16(<16 x i16> poison, <4 x i16> [[TMP1]], i64 0)
; CHECK-NEXT: [[TMP16:%.*]] = shufflevector <16 x i16> [[TMP15]], <16 x i16> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 0, i32 1, i32 2, i32 3, i32 0, i32 1, i32 2, i32 3, i32 0, i32 1, i32 2, i32 3>
; CHECK-NEXT: [[TMP17:%.*]] = call <16 x i16> @llvm.vector.insert.v16i16.v4i16(<16 x i16> poison, <4 x i16> zeroinitializer, i64 0)
; CHECK-NEXT: [[TMP18:%.*]] = call <16 x i16> @llvm.vector.insert.v16i16.v4i16(<16 x i16> [[TMP17]], <4 x i16> zeroinitializer, i64 4)
; CHECK-NEXT: [[TMP19:%.*]] = call <16 x i16> @llvm.vector.insert.v16i16.v4i16(<16 x i16> [[TMP18]], <4 x i16> zeroinitializer, i64 8)
; CHECK-NEXT: [[TMP20:%.*]] = call <16 x i16> @llvm.vector.insert.v16i16.v4i16(<16 x i16> [[TMP19]], <4 x i16> zeroinitializer, i64 12)
; CHECK-NEXT: [[TMP21:%.*]] = icmp eq <16 x i16> [[TMP16]], [[TMP20]]
; CHECK-NEXT: [[TMP22:%.*]] = and <16 x i1> [[TMP11]], [[TMP21]]
; CHECK-NEXT: [[TMP23:%.*]] = icmp ugt <16 x i32> [[TMP6]], [[TMP10]]
; CHECK-NEXT: [[TMP24:%.*]] = and <16 x i1> [[TMP22]], [[TMP23]]
; CHECK-NEXT: [[TMP25:%.*]] = shufflevector <16 x i1> [[TMP24]], <16 x i1> poison, <4 x i32> <i32 0, i32 4, i32 8, i32 12>
; CHECK-NEXT: [[TMP26:%.*]] = call i1 @llvm.vector.reduce.or.v4i1(<4 x i1> [[TMP25]])
; CHECK-NEXT: [[TMP27:%.*]] = insertelement <4 x i1> poison, i1 [[TMP26]], i64 0
; CHECK-NEXT: [[TMP28:%.*]] = shufflevector <16 x i1> [[TMP24]], <16 x i1> poison, <4 x i32> <i32 1, i32 5, i32 9, i32 13>
; CHECK-NEXT: [[TMP29:%.*]] = call i1 @llvm.vector.reduce.or.v4i1(<4 x i1> [[TMP28]])
; CHECK-NEXT: [[TMP30:%.*]] = insertelement <4 x i1> [[TMP27]], i1 [[TMP29]], i64 1
; CHECK-NEXT: [[TMP31:%.*]] = shufflevector <16 x i1> [[TMP24]], <16 x i1> poison, <4 x i32> <i32 2, i32 6, i32 10, i32 14>
; CHECK-NEXT: [[TMP32:%.*]] = call i1 @llvm.vector.reduce.or.v4i1(<4 x i1> [[TMP31]])
; CHECK-NEXT: [[TMP33:%.*]] = insertelement <4 x i1> [[TMP30]], i1 [[TMP32]], i64 2
; CHECK-NEXT: [[TMP34:%.*]] = shufflevector <16 x i1> [[TMP24]], <16 x i1> poison, <4 x i32> <i32 3, i32 7, i32 11, i32 15>
; CHECK-NEXT: [[TMP35:%.*]] = call i1 @llvm.vector.reduce.or.v4i1(<4 x i1> [[TMP34]])
; CHECK-NEXT: [[TMP36:%.*]] = insertelement <4 x i1> [[TMP33]], i1 [[TMP35]], i64 3
; CHECK-NEXT: [[VBSL:%.*]] = select <4 x i1> [[TMP36]], <4 x i32> <i32 1, i32 2, i32 3, i32 4>, <4 x i32> <i32 5, i32 6, i32 7, i32 8>
; CHECK-NEXT: [[CMP:%.*]] = icmp ugt <4 x i32> [[VBSL]], <i32 2, i32 3, i32 4, i32 5>
; CHECK-NEXT: ret <4 x i1> [[CMP]]
;
entry:
%0 = load <4 x i32>, ptr %in1, align 4
%1 = load <4 x i16>, ptr %in2, align 2
%cmp000 = icmp ugt <4 x i32> %0, zeroinitializer
%cmp001 = icmp ugt <4 x i32> %0, zeroinitializer
%cmp002 = icmp ugt <4 x i32> %0, zeroinitializer
%cmp003 = icmp ugt <4 x i32> %0, zeroinitializer
%cmp100 = icmp eq <4 x i16> %1, zeroinitializer
%cmp101 = icmp eq <4 x i16> %1, zeroinitializer
%cmp102 = icmp eq <4 x i16> %1, zeroinitializer
%cmp103 = icmp eq <4 x i16> %1, zeroinitializer
%and.cmp0 = and <4 x i1> %cmp000, %cmp100
%and.cmp1 = and <4 x i1> %cmp001, %cmp101
%and.cmp2 = and <4 x i1> %cmp002, %cmp102
%and.cmp3 = and <4 x i1> %cmp003, %cmp103
%cmp004 = icmp ugt <4 x i32> %0, zeroinitializer
%cmp005 = icmp ugt <4 x i32> %0, zeroinitializer
%cmp006 = icmp ugt <4 x i32> %0, zeroinitializer
%cmp007 = icmp ugt <4 x i32> %0, zeroinitializer
%and.cmp4 = and <4 x i1> %and.cmp0, %cmp004
%and.cmp5 = and <4 x i1> %and.cmp1, %cmp005
%and.cmp6 = and <4 x i1> %and.cmp2, %cmp006
%and.cmp7 = and <4 x i1> %and.cmp3, %cmp007
%or0 = or <4 x i1> %and.cmp5, %and.cmp4
%or1 = or <4 x i1> %or0, %and.cmp6
%or2 = or <4 x i1> %or1, %and.cmp7
%vbsl = select <4 x i1> %or2, <4 x i32> <i32 1, i32 2, i32 3, i32 4>, <4 x i32> <i32 5, i32 6, i32 7, i32 8>
%cmp = icmp ugt <4 x i32> %vbsl, <i32 2, i32 3, i32 4, i32 5>
ret <4 x i1> %cmp
}
define void @test7() {
; CHECK-LABEL: @test7(
; CHECK-NEXT: [[TMP1:%.*]] = call <16 x i64> @llvm.vector.insert.v16i64.v8i64(<16 x i64> poison, <8 x i64> zeroinitializer, i64 0)
; CHECK-NEXT: [[TMP2:%.*]] = call <16 x i64> @llvm.vector.insert.v16i64.v8i64(<16 x i64> [[TMP1]], <8 x i64> zeroinitializer, i64 8)
; CHECK-NEXT: [[TMP3:%.*]] = trunc <16 x i64> [[TMP2]] to <16 x i16>
; CHECK-NEXT: store <16 x i16> [[TMP3]], ptr null, align 2
; CHECK-NEXT: ret void
;
%1 = getelementptr i8, ptr null, i64 16
%2 = trunc <8 x i64> zeroinitializer to <8 x i16>
store <8 x i16> %2, ptr %1, align 2
%3 = trunc <8 x i64> zeroinitializer to <8 x i16>
store <8 x i16> %3, ptr null, align 2
ret void
}
define void @test8() {
; CHECK-LABEL: @test8(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = call <8 x float> @llvm.vector.insert.v8f32.v2f32(<8 x float> poison, <2 x float> zeroinitializer, i64 0)
; CHECK-NEXT: [[TMP1:%.*]] = call <8 x float> @llvm.vector.insert.v8f32.v2f32(<8 x float> [[TMP0]], <2 x float> zeroinitializer, i64 2)
; CHECK-NEXT: [[TMP2:%.*]] = call <8 x float> @llvm.vector.insert.v8f32.v2f32(<8 x float> [[TMP1]], <2 x float> zeroinitializer, i64 4)
; CHECK-NEXT: [[TMP3:%.*]] = call <8 x float> @llvm.vector.insert.v8f32.v2f32(<8 x float> [[TMP2]], <2 x float> zeroinitializer, i64 6)
; CHECK-NEXT: [[TMP4:%.*]] = call <4 x float> @llvm.vector.insert.v4f32.v2f32(<4 x float> poison, <2 x float> zeroinitializer, i64 0)
; CHECK-NEXT: [[TMP5:%.*]] = call <4 x float> @llvm.vector.insert.v4f32.v2f32(<4 x float> [[TMP4]], <2 x float> zeroinitializer, i64 2)
; CHECK-NEXT: br i1 false, label [[FOR0:%.*]], label [[FOR_BODY:%.*]]
; CHECK: for0:
; CHECK-NEXT: [[TMP6:%.*]] = phi <8 x float> [ [[TMP3]], [[ENTRY:%.*]] ], [ [[TMP8:%.*]], [[FOR_BODY]] ]
; CHECK-NEXT: ret void
; CHECK: for.body:
; CHECK-NEXT: [[TMP7:%.*]] = phi <4 x float> [ [[TMP7]], [[FOR_BODY]] ], [ [[TMP5]], [[ENTRY]] ]
; CHECK-NEXT: [[TMP8]] = shufflevector <4 x float> [[TMP7]], <4 x float> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 0, i32 1, i32 2, i32 3>
; CHECK-NEXT: br i1 false, label [[FOR0]], label [[FOR_BODY]]
;
entry:
br i1 false, label %for0, label %for.body
for0:
%0 = phi <2 x float> [ zeroinitializer, %entry ], [ %4, %for.body ]
%1 = phi <2 x float> [ zeroinitializer, %entry ], [ %5, %for.body ]
%2 = phi <2 x float> [ zeroinitializer, %entry ], [ %4, %for.body ]
%3 = phi <2 x float> [ zeroinitializer, %entry ], [ %5, %for.body ]
ret void
for.body:
%4 = phi <2 x float> [ %4, %for.body ], [ zeroinitializer, %entry ]
%5 = phi <2 x float> [ %5, %for.body ], [ zeroinitializer, %entry ]
br i1 false, label %for0, label %for.body
}
define void @test9() {
; CHECK-LABEL: @test9(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = call <8 x i16> @llvm.vector.insert.v8i16.v4i16(<8 x i16> poison, <4 x i16> zeroinitializer, i64 0)
; CHECK-NEXT: [[TMP1:%.*]] = call <8 x i16> @llvm.vector.insert.v8i16.v4i16(<8 x i16> [[TMP0]], <4 x i16> zeroinitializer, i64 4)
; CHECK-NEXT: br label [[FOR_BODY13:%.*]]
; CHECK: for.body13:
; CHECK-NEXT: [[TMP2:%.*]] = trunc <8 x i16> [[TMP1]] to <8 x i1>
; CHECK-NEXT: [[TMP3:%.*]] = zext <8 x i1> [[TMP2]] to <8 x i32>
; CHECK-NEXT: store <8 x i32> [[TMP3]], ptr null, align 4
; CHECK-NEXT: br label [[FOR_BODY13]]
;
entry:
br label %for.body13
for.body13: ; preds = %for.body13, %entry
%vmovl.i111 = sext <4 x i16> zeroinitializer to <4 x i32>
%vmovl.i110 = sext <4 x i16> zeroinitializer to <4 x i32>
store <4 x i32> %vmovl.i111, ptr null, align 4
%add.ptr29 = getelementptr i8, ptr null, i64 16
store <4 x i32> %vmovl.i110, ptr %add.ptr29, align 4
br label %for.body13
}
define void @test10() {
; CHECK-LABEL: @test10(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = load <16 x i8>, ptr null, align 1
; CHECK-NEXT: [[TMP2:%.*]] = call <32 x i8> @llvm.vector.insert.v32i8.v16i8(<32 x i8> poison, <16 x i8> [[TMP0]], i64 0)
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <32 x i8> [[TMP2]], <32 x i8> poison, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <32 x i8> [[TMP2]], <32 x i8> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
; CHECK-NEXT: [[TMP5:%.*]] = sext <16 x i8> [[TMP4]] to <16 x i16>
; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <16 x i16> [[TMP5]], <16 x i16> poison, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <16 x i16> [[TMP5]], <16 x i16> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
; CHECK-NEXT: [[TMP8:%.*]] = trunc <16 x i16> [[TMP7]] to <16 x i8>
; CHECK-NEXT: [[TMP9:%.*]] = sext <16 x i8> [[TMP8]] to <16 x i32>
; CHECK-NEXT: store <16 x i32> [[TMP9]], ptr null, align 4
; CHECK-NEXT: ret void
;
entry:
%0 = load <16 x i8>, ptr null, align 1
%shuffle.i = shufflevector <16 x i8> %0, <16 x i8> zeroinitializer, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%shuffle.i107 = shufflevector <16 x i8> %0, <16 x i8> zeroinitializer, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%vmovl.i106 = sext <8 x i8> %shuffle.i to <8 x i16>
%vmovl.i = sext <8 x i8> %shuffle.i107 to <8 x i16>
%shuffle.i113 = shufflevector <8 x i16> %vmovl.i106, <8 x i16> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%shuffle.i115 = shufflevector <8 x i16> %vmovl.i106, <8 x i16> zeroinitializer, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
%shuffle.i112 = shufflevector <8 x i16> %vmovl.i, <8 x i16> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%shuffle.i114 = shufflevector <8 x i16> %vmovl.i, <8 x i16> zeroinitializer, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
%vmovl.i111 = sext <4 x i16> %shuffle.i113 to <4 x i32>
%vmovl.i110 = sext <4 x i16> %shuffle.i115 to <4 x i32>
%vmovl.i109 = sext <4 x i16> %shuffle.i112 to <4 x i32>
%vmovl.i108 = sext <4 x i16> %shuffle.i114 to <4 x i32>
%add.ptr29 = getelementptr i8, ptr null, i64 16
%add.ptr32 = getelementptr i8, ptr null, i64 32
%add.ptr35 = getelementptr i8, ptr null, i64 48
store <4 x i32> %vmovl.i111, ptr null, align 4
store <4 x i32> %vmovl.i110, ptr %add.ptr29, align 4
store <4 x i32> %vmovl.i109, ptr %add.ptr32, align 4
store <4 x i32> %vmovl.i108, ptr %add.ptr35, align 4
ret void
}
define void @test11(<2 x i64> %0, i64 %1, <2 x i64> %2) {
; CHECK-LABEL: @test11(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i64> [[TMP0:%.*]], i64 [[TMP1:%.*]], i32 1
; CHECK-NEXT: [[TMP4:%.*]] = add <2 x i64> <i64 5, i64 0>, [[TMP2:%.*]]
; CHECK-NEXT: [[TMP5:%.*]] = trunc <2 x i64> [[TMP4]] to <2 x i16>
; CHECK-NEXT: [[TMP6:%.*]] = call <4 x i16> @llvm.vector.insert.v4i16.v2i16(<4 x i16> poison, <2 x i16> [[TMP5]], i64 0)
; CHECK-NEXT: [[TMP7:%.*]] = trunc <2 x i64> [[TMP3]] to <2 x i16>
; CHECK-NEXT: [[TMP8:%.*]] = call <4 x i16> @llvm.vector.insert.v4i16.v2i16(<4 x i16> [[TMP6]], <2 x i16> [[TMP7]], i64 2)
; CHECK-NEXT: [[TMP9:%.*]] = trunc <4 x i16> [[TMP8]] to <4 x i8>
; CHECK-NEXT: [[TMP10:%.*]] = call <4 x i8> @llvm.vector.insert.v4i8.v2i8(<4 x i8> poison, <2 x i8> zeroinitializer, i64 0)
; CHECK-NEXT: [[TMP11:%.*]] = call <4 x i8> @llvm.vector.insert.v4i8.v2i8(<4 x i8> [[TMP10]], <2 x i8> zeroinitializer, i64 2)
; CHECK-NEXT: [[TMP12:%.*]] = urem <4 x i8> [[TMP9]], [[TMP11]]
; CHECK-NEXT: [[TMP13:%.*]] = icmp ne <4 x i8> [[TMP12]], [[TMP11]]
; CHECK-NEXT: ret void
;
entry:
%3 = insertelement <2 x i64> %0, i64 %1, i32 1
%4 = add <2 x i64> <i64 5, i64 0>, %2
%5 = trunc <2 x i64> %3 to <2 x i8>
%6 = trunc <2 x i64> %4 to <2 x i8>
%7 = urem <2 x i8> %5, zeroinitializer
%8 = urem <2 x i8> %6, zeroinitializer
%9 = icmp ne <2 x i8> %7, zeroinitializer
%10 = icmp ne <2 x i8> %8, zeroinitializer
ret void
}
define void @test12() {
; CHECK-LABEL: @test12(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = getelementptr float, ptr null, i64 33
; CHECK-NEXT: [[TMP1:%.*]] = getelementptr float, ptr null, i64 50
; CHECK-NEXT: [[TMP2:%.*]] = getelementptr float, ptr null, i64 75
; CHECK-NEXT: [[TMP3:%.*]] = load <8 x float>, ptr [[TMP1]], align 4
; CHECK-NEXT: [[TMP4:%.*]] = load <8 x float>, ptr [[TMP2]], align 4
; CHECK-NEXT: [[TMP5:%.*]] = load <16 x float>, ptr [[TMP0]], align 4
; CHECK-NEXT: [[TMP6:%.*]] = call <32 x float> @llvm.vector.insert.v32f32.v8f32(<32 x float> poison, <8 x float> [[TMP4]], i64 0)
; CHECK-NEXT: [[TMP7:%.*]] = call <32 x float> @llvm.vector.insert.v32f32.v8f32(<32 x float> [[TMP6]], <8 x float> [[TMP3]], i64 8)
; CHECK-NEXT: [[TMP8:%.*]] = call <32 x float> @llvm.vector.insert.v32f32.v16f32(<32 x float> [[TMP7]], <16 x float> [[TMP5]], i64 16)
; CHECK-NEXT: [[TMP9:%.*]] = fpext <32 x float> [[TMP8]] to <32 x double>
; CHECK-NEXT: [[TMP10:%.*]] = call <32 x double> @llvm.vector.insert.v32f64.v8f64(<32 x double> poison, <8 x double> zeroinitializer, i64 0)
; CHECK-NEXT: [[TMP11:%.*]] = call <32 x double> @llvm.vector.insert.v32f64.v8f64(<32 x double> [[TMP10]], <8 x double> zeroinitializer, i64 8)
; CHECK-NEXT: [[TMP12:%.*]] = call <32 x double> @llvm.vector.insert.v32f64.v8f64(<32 x double> [[TMP11]], <8 x double> zeroinitializer, i64 16)
; CHECK-NEXT: [[TMP13:%.*]] = call <32 x double> @llvm.vector.insert.v32f64.v8f64(<32 x double> [[TMP12]], <8 x double> zeroinitializer, i64 24)
; CHECK-NEXT: [[TMP14:%.*]] = fadd <32 x double> [[TMP13]], [[TMP9]]
; CHECK-NEXT: [[TMP15:%.*]] = fptrunc <32 x double> [[TMP14]] to <32 x float>
; CHECK-NEXT: [[TMP16:%.*]] = call <32 x float> @llvm.vector.insert.v32f32.v8f32(<32 x float> poison, <8 x float> zeroinitializer, i64 0)
; CHECK-NEXT: [[TMP17:%.*]] = call <32 x float> @llvm.vector.insert.v32f32.v8f32(<32 x float> [[TMP16]], <8 x float> zeroinitializer, i64 8)
; CHECK-NEXT: [[TMP18:%.*]] = call <32 x float> @llvm.vector.insert.v32f32.v8f32(<32 x float> [[TMP17]], <8 x float> zeroinitializer, i64 16)
; CHECK-NEXT: [[TMP19:%.*]] = call <32 x float> @llvm.vector.insert.v32f32.v8f32(<32 x float> [[TMP18]], <8 x float> zeroinitializer, i64 24)
; CHECK-NEXT: [[TMP20:%.*]] = fcmp ogt <32 x float> [[TMP19]], [[TMP15]]
; CHECK-NEXT: ret void
;
entry:
%0 = getelementptr float, ptr null, i64 33
%1 = getelementptr float, ptr null, i64 41
%2 = getelementptr float, ptr null, i64 50
%3 = getelementptr float, ptr null, i64 75
%4 = load <8 x float>, ptr %0, align 4
%5 = load <8 x float>, ptr %1, align 4
%6 = load <8 x float>, ptr %2, align 4
%7 = load <8 x float>, ptr %3, align 4
%8 = fpext <8 x float> %4 to <8 x double>
%9 = fpext <8 x float> %5 to <8 x double>
%10 = fpext <8 x float> %6 to <8 x double>
%11 = fpext <8 x float> %7 to <8 x double>
%12 = fadd <8 x double> zeroinitializer, %8
%13 = fadd <8 x double> zeroinitializer, %9
%14 = fadd <8 x double> zeroinitializer, %10
%15 = fadd <8 x double> zeroinitializer, %11
%16 = fptrunc <8 x double> %12 to <8 x float>
%17 = fptrunc <8 x double> %13 to <8 x float>
%18 = fptrunc <8 x double> %14 to <8 x float>
%19 = fptrunc <8 x double> %15 to <8 x float>
%20 = fcmp ogt <8 x float> zeroinitializer, %16
%21 = fcmp ogt <8 x float> zeroinitializer, %17
%22 = fcmp ogt <8 x float> zeroinitializer, %18
%23 = fcmp ogt <8 x float> zeroinitializer, %19
ret void
}