This can reduce some vsetvli toggles. This can be done in pre-ra scheduling as we have moved insertion of vsetvli after the first RA. Currently, we override `tryCandidate` and add a new heuristic based on comparison of `vtype`/`vl`. Reviewers: asb, preames, topperc, lukel97, mshockwave, BeMg Reviewed By: mshockwave, lukel97 Pull Request: https://github.com/llvm/llvm-project/pull/95924
217 lines
8.3 KiB
C++
217 lines
8.3 KiB
C++
//===- RISCVMachineScheduler.cpp - MI Scheduler for RISC-V ----------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "RISCVMachineScheduler.h"
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#include "llvm/CodeGen/ScheduleDAG.h"
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using namespace llvm;
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#define DEBUG_TYPE "riscv-prera-sched-strategy"
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RISCV::VSETVLIInfo
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RISCVPreRAMachineSchedStrategy::getVSETVLIInfo(const MachineInstr *MI) const {
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unsigned TSFlags = MI->getDesc().TSFlags;
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if (!RISCVII::hasSEWOp(TSFlags))
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return RISCV::VSETVLIInfo();
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return VIA.computeInfoForInstr(*MI);
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}
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bool RISCVPreRAMachineSchedStrategy::tryVSETVLIInfo(
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const RISCV::VSETVLIInfo &TryInfo, const RISCV::VSETVLIInfo &CandInfo,
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SchedCandidate &TryCand, SchedCandidate &Cand, CandReason Reason) const {
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// Do not compare the vsetvli info changes between top and bottom
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// boundary.
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if (Cand.AtTop != TryCand.AtTop)
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return false;
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auto IsCompatible = [&](const RISCV::VSETVLIInfo &FirstInfo,
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const RISCV::VSETVLIInfo &SecondInfo) {
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return FirstInfo.isValid() && SecondInfo.isValid() &&
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FirstInfo.isCompatible(RISCV::DemandedFields::all(), SecondInfo,
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Context->LIS);
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};
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// Try Cand first.
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// We prefer the top node as it is straightforward from the perspective of
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// vsetvli dataflow.
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if (Cand.AtTop && IsCompatible(CandInfo, TopInfo))
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return true;
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if (!Cand.AtTop && IsCompatible(CandInfo, BottomInfo))
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return true;
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// Then try TryCand.
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if (TryCand.AtTop && IsCompatible(TryInfo, TopInfo)) {
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TryCand.Reason = Reason;
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return true;
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}
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if (!TryCand.AtTop && IsCompatible(TryInfo, BottomInfo)) {
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TryCand.Reason = Reason;
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return true;
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}
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return false;
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}
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bool RISCVPreRAMachineSchedStrategy::tryCandidate(SchedCandidate &Cand,
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SchedCandidate &TryCand,
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SchedBoundary *Zone) const {
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//-------------------------------------------------------------------------//
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// Below is copied from `GenericScheduler::tryCandidate`.
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// FIXME: Is there a way to not replicate this?
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//-------------------------------------------------------------------------//
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// Initialize the candidate if needed.
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if (!Cand.isValid()) {
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TryCand.Reason = FirstValid;
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return true;
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}
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// Bias PhysReg Defs and copies to their uses and defined respectively.
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if (tryGreater(biasPhysReg(TryCand.SU, TryCand.AtTop),
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biasPhysReg(Cand.SU, Cand.AtTop), TryCand, Cand, PhysReg))
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return TryCand.Reason != NoCand;
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// Avoid exceeding the target's limit.
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if (DAG->isTrackingPressure() &&
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tryPressure(TryCand.RPDelta.Excess, Cand.RPDelta.Excess, TryCand, Cand,
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RegExcess, TRI, DAG->MF))
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return TryCand.Reason != NoCand;
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// Avoid increasing the max critical pressure in the scheduled region.
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if (DAG->isTrackingPressure() &&
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tryPressure(TryCand.RPDelta.CriticalMax, Cand.RPDelta.CriticalMax,
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TryCand, Cand, RegCritical, TRI, DAG->MF))
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return TryCand.Reason != NoCand;
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// We only compare a subset of features when comparing nodes between
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// Top and Bottom boundary. Some properties are simply incomparable, in many
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// other instances we should only override the other boundary if something
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// is a clear good pick on one boundary. Skip heuristics that are more
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// "tie-breaking" in nature.
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bool SameBoundary = Zone != nullptr;
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if (SameBoundary) {
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// For loops that are acyclic path limited, aggressively schedule for
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// latency. Within an single cycle, whenever CurrMOps > 0, allow normal
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// heuristics to take precedence.
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if (Rem.IsAcyclicLatencyLimited && !Zone->getCurrMOps() &&
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tryLatency(TryCand, Cand, *Zone))
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return TryCand.Reason != NoCand;
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// Prioritize instructions that read unbuffered resources by stall cycles.
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if (tryLess(Zone->getLatencyStallCycles(TryCand.SU),
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Zone->getLatencyStallCycles(Cand.SU), TryCand, Cand, Stall))
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return TryCand.Reason != NoCand;
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}
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// Keep clustered nodes together to encourage downstream peephole
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// optimizations which may reduce resource requirements.
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//
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// This is a best effort to set things up for a post-RA pass. Optimizations
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// like generating loads of multiple registers should ideally be done within
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// the scheduler pass by combining the loads during DAG postprocessing.
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unsigned CandZoneCluster = Cand.AtTop ? TopClusterID : BotClusterID;
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unsigned TryCandZoneCluster = TryCand.AtTop ? TopClusterID : BotClusterID;
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bool CandIsClusterSucc =
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isTheSameCluster(CandZoneCluster, Cand.SU->ParentClusterIdx);
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bool TryCandIsClusterSucc =
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isTheSameCluster(TryCandZoneCluster, TryCand.SU->ParentClusterIdx);
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if (tryGreater(TryCandIsClusterSucc, CandIsClusterSucc, TryCand, Cand,
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Cluster))
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return TryCand.Reason != NoCand;
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if (SameBoundary) {
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// Weak edges are for clustering and other constraints.
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if (tryLess(getWeakLeft(TryCand.SU, TryCand.AtTop),
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getWeakLeft(Cand.SU, Cand.AtTop), TryCand, Cand, Weak))
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return TryCand.Reason != NoCand;
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}
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// Avoid increasing the max pressure of the entire region.
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if (DAG->isTrackingPressure() &&
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tryPressure(TryCand.RPDelta.CurrentMax, Cand.RPDelta.CurrentMax, TryCand,
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Cand, RegMax, TRI, DAG->MF))
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return TryCand.Reason != NoCand;
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if (SameBoundary) {
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// Avoid critical resource consumption and balance the schedule.
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TryCand.initResourceDelta(DAG, SchedModel);
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if (tryLess(TryCand.ResDelta.CritResources, Cand.ResDelta.CritResources,
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TryCand, Cand, ResourceReduce))
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return TryCand.Reason != NoCand;
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if (tryGreater(TryCand.ResDelta.DemandedResources,
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Cand.ResDelta.DemandedResources, TryCand, Cand,
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ResourceDemand))
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return TryCand.Reason != NoCand;
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// Avoid serializing long latency dependence chains.
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// For acyclic path limited loops, latency was already checked above.
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if (!RegionPolicy.DisableLatencyHeuristic && TryCand.Policy.ReduceLatency &&
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!Rem.IsAcyclicLatencyLimited && tryLatency(TryCand, Cand, *Zone))
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return TryCand.Reason != NoCand;
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// Fall through to original instruction order.
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if ((Zone->isTop() && TryCand.SU->NodeNum < Cand.SU->NodeNum) ||
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(!Zone->isTop() && TryCand.SU->NodeNum > Cand.SU->NodeNum))
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TryCand.Reason = NodeOrder;
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}
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//-------------------------------------------------------------------------//
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// Below is RISC-V specific scheduling heuristics.
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//-------------------------------------------------------------------------//
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// Add RISC-V specific heuristic only when TryCand isn't selected or
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// selected as node order.
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if (TryCand.Reason != NodeOrder && TryCand.Reason != NoCand)
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return true;
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// TODO: We should not use `CandReason::Cluster` here, but is there a
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// mechanism to extend this enum?
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if (ST->enableVsetvliSchedHeuristic() &&
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tryVSETVLIInfo(getVSETVLIInfo(TryCand.SU->getInstr()),
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getVSETVLIInfo(Cand.SU->getInstr()), TryCand, Cand,
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Cluster))
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return TryCand.Reason != NoCand;
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return TryCand.Reason != NoCand;
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}
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void RISCVPreRAMachineSchedStrategy::enterMBB(MachineBasicBlock *MBB) {
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TopInfo = RISCV::VSETVLIInfo();
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BottomInfo = RISCV::VSETVLIInfo();
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}
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void RISCVPreRAMachineSchedStrategy::leaveMBB() {
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TopInfo = RISCV::VSETVLIInfo();
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BottomInfo = RISCV::VSETVLIInfo();
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}
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void RISCVPreRAMachineSchedStrategy::schedNode(SUnit *SU, bool IsTopNode) {
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GenericScheduler::schedNode(SU, IsTopNode);
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if (ST->enableVsetvliSchedHeuristic()) {
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MachineInstr *MI = SU->getInstr();
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const RISCV::VSETVLIInfo &Info = getVSETVLIInfo(MI);
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if (Info.isValid()) {
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if (IsTopNode)
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TopInfo = Info;
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else
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BottomInfo = Info;
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LLVM_DEBUG({
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dbgs() << "Previous scheduled Unit: \n";
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dbgs() << " IsTop: " << IsTopNode << "\n";
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dbgs() << " SU(" << SU->NodeNum << ") - ";
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MI->dump();
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dbgs() << " \n";
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Info.dump();
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dbgs() << " \n";
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});
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}
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}
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}
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