Remove xevm to llvm conversion pass from convert to llvm as it is a backend dependent conversion. And add legalization pattern for splitting large vector load that are eventually split into smaller vectors by shufflevector. shufflevector can be replaced with a smaller load in such case.
166 lines
7.4 KiB
C++
166 lines
7.4 KiB
C++
//===- GPUToXeVMPipeline.cpp - Lowering pipeline to XeVM/LLVM -------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a pass for testing the lowering to XeVM as a generally
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// usable sink pass. If XeGPU ops are used, it expects the MLIR code to have
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// XeGPU ops already embedded in gpu code.
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//
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//===----------------------------------------------------------------------===//
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#include "mlir/Conversion/AffineToStandard/AffineToStandard.h"
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#include "mlir/Conversion/GPUCommon/GPUCommonPass.h"
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#include "mlir/Conversion/MathToXeVM/MathToXeVM.h"
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#include "mlir/Conversion/Passes.h"
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#include "mlir/Conversion/SCFToControlFlow/SCFToControlFlow.h"
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#include "mlir/Conversion/VectorToSCF/VectorToSCF.h"
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#include "mlir/Conversion/XeGPUToXeVM/XeGPUToXeVM.h"
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#include "mlir/Conversion/XeVMToLLVM/XeVMToLLVM.h"
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#include "mlir/Dialect/Func/IR/FuncOps.h"
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#include "mlir/Dialect/GPU/IR/GPUDialect.h"
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#include "mlir/Dialect/GPU/Pipelines/Passes.h"
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#include "mlir/Dialect/GPU/Transforms/Passes.h"
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#include "mlir/Dialect/LLVMIR/Transforms/RequestCWrappers.h"
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#include "mlir/Dialect/MemRef/Transforms/Passes.h"
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#include "mlir/Dialect/XeGPU/Transforms/Passes.h"
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#include "mlir/Pass/PassManager.h"
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#include "mlir/Pass/PassOptions.h"
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#include "mlir/Target/LLVM/XeVM/Target.h"
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#include "mlir/Transforms/Passes.h"
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using namespace mlir;
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namespace {
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//===----------------------------------------------------------------------===//
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// Pre-GPU common pipeline for both Host and GPU.
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//===----------------------------------------------------------------------===//
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void buildPreGPUCommonPassPipeline(
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OpPassManager &pm, const mlir::gpu::GPUToXeVMPipelineOptions &options) {
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// builtin.module scope passes.
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pm.addPass(createCSEPass());
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pm.addPass(createConvertVectorToSCFPass());
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{
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GpuXeVMAttachTargetOptions xevmTargetOptions;
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xevmTargetOptions.moduleMatcher = options.xevmModuleMatcher;
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xevmTargetOptions.triple = options.zebinTriple;
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xevmTargetOptions.chip = options.zebinChip;
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xevmTargetOptions.optLevel = options.optLevel;
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xevmTargetOptions.cmdOptions = options.cmdOptions;
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pm.addPass(createGpuXeVMAttachTarget(xevmTargetOptions));
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}
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pm.addPass(createLowerAffinePass());
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pm.addNestedPass<func::FuncOp>(createGpuAsyncRegionPass());
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}
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//===----------------------------------------------------------------------===//
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// GPUModule-specific stuff.
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//===----------------------------------------------------------------------===//
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void buildGPUPassPipeline(OpPassManager &pm,
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const mlir::gpu::GPUToXeVMPipelineOptions &options) {
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xegpu::XeGPUPropagateLayoutOptions laneLayoutOptions;
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laneLayoutOptions.layoutKind = "lane";
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pm.addNestedPass<ModuleOp>(createCSEPass());
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pm.addNestedPass<ModuleOp>(createGpuXeVMAttachTarget());
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if (options.xegpuOpLevel == "workgroup") {
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xegpu::XeGPUPropagateLayoutOptions sgLayoutOptions;
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sgLayoutOptions.layoutKind = "subgroup";
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pm.addNestedPass<gpu::GPUModuleOp>(
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xegpu::createXeGPUPropagateLayout(sgLayoutOptions));
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pm.addNestedPass<gpu::GPUModuleOp>(xegpu::createXeGPUWgToSgDistribute());
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pm.addNestedPass<gpu::GPUModuleOp>(createCSEPass());
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pm.addNestedPass<gpu::GPUModuleOp>(createLowerAffinePass());
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pm.addNestedPass<gpu::GPUModuleOp>(createCSEPass());
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xegpu::XeGPUPropagateLayoutOptions instDataOptions;
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instDataOptions.layoutKind = "inst";
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pm.addNestedPass<gpu::GPUModuleOp>(
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xegpu::createXeGPUPropagateLayout(instDataOptions));
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pm.addNestedPass<gpu::GPUModuleOp>(xegpu::createXeGPUBlocking());
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pm.addNestedPass<gpu::GPUModuleOp>(createCanonicalizerPass());
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pm.addNestedPass<gpu::GPUModuleOp>(createCSEPass());
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}
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if (options.xegpuOpLevel == "subgroup" ||
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options.xegpuOpLevel == "workgroup") {
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pm.addNestedPass<gpu::GPUModuleOp>(
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xegpu::createXeGPUPropagateLayout(laneLayoutOptions));
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pm.addNestedPass<gpu::GPUModuleOp>(xegpu::createXeGPUPeepHoleOptimizer());
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pm.addNestedPass<gpu::GPUModuleOp>(createCanonicalizerPass());
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pm.addNestedPass<gpu::GPUModuleOp>(createCSEPass());
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pm.addNestedPass<gpu::GPUModuleOp>(
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xegpu::createXeGPUPropagateLayout(laneLayoutOptions));
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pm.addNestedPass<gpu::GPUModuleOp>(xegpu::createXeGPUSubgroupDistribute());
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pm.addNestedPass<gpu::GPUModuleOp>(createCanonicalizerPass());
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pm.addNestedPass<gpu::GPUModuleOp>(createCSEPass());
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pm.addNestedPass<gpu::GPUModuleOp>(createLoopInvariantCodeMotionPass());
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pm.addNestedPass<gpu::GPUModuleOp>(createCSEPass());
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pm.addNestedPass<gpu::GPUModuleOp>(xegpu::createXeGPUVectorLinearize());
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}
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pm.addNestedPass<gpu::GPUModuleOp>(createConvertMathToXeVM());
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pm.addNestedPass<gpu::GPUModuleOp>(createConvertXeGPUToXeVMPass());
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{
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ConvertGpuOpsToLLVMSPVOpsOptions gpuToLLVMSPVOptions;
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gpuToLLVMSPVOptions.use64bitIndex = options.use64bitIndex;
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pm.addNestedPass<gpu::GPUModuleOp>(
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createConvertGpuOpsToLLVMSPVOps(gpuToLLVMSPVOptions));
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}
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pm.addNestedPass<gpu::GPUModuleOp>(createCSEPass());
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pm.addNestedPass<gpu::GPUModuleOp>(createReconcileUnrealizedCastsPass());
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}
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//===----------------------------------------------------------------------===//
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// Post-GPU pipeline for both Host and GPU.
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//===----------------------------------------------------------------------===//
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void buildPostGPUCommonPassPipeline(
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OpPassManager &pm, const mlir::gpu::GPUToXeVMPipelineOptions &options) {
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// builtin.module scope passes.
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pm.addPass(createSCFToControlFlowPass());
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pm.addPass(memref::createExpandStridedMetadataPass());
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{
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GpuToLLVMConversionPassOptions gpuToLLVMOptions;
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gpuToLLVMOptions.hostBarePtrCallConv = options.hostBarePtrCallConv;
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gpuToLLVMOptions.kernelBarePtrCallConv = options.kernelBarePtrCallConv;
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pm.addPass(createGpuToLLVMConversionPass(gpuToLLVMOptions));
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}
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pm.addPass(createLowerAffinePass());
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pm.addPass(createConvertVectorToLLVMPass());
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pm.addPass(createConvertToLLVMPass());
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pm.addPass(createReconcileUnrealizedCastsPass());
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pm.addNestedPass<gpu::GPUModuleOp>(createCanonicalizerPass());
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pm.addNestedPass<gpu::GPUModuleOp>(createCSEPass());
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// XeVM-to-LLVM must be the last pass before gpu-module-to-binary.
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pm.addNestedPass<gpu::GPUModuleOp>(createConvertXeVMToLLVMPass());
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// gpu-module-to-binary
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{
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GpuModuleToBinaryPassOptions gpuToModuleBinOptions;
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gpuToModuleBinOptions.compilationTarget = options.binaryFormat;
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gpuToModuleBinOptions.cmdOptions = options.cmdOptions;
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pm.addPass(createGpuModuleToBinaryPass(gpuToModuleBinOptions));
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}
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}
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} // namespace
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void mlir::gpu::buildLowerToXeVMPassPipeline(
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OpPassManager &pm, const GPUToXeVMPipelineOptions &options) {
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// Pre-GPU common pipelines.
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buildPreGPUCommonPassPipeline(pm, options);
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// GPUModule-specific stuff.
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buildGPUPassPipeline(pm, options);
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// Post-GPU pipeline for both Host and GPU.
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buildPostGPUCommonPassPipeline(pm, options);
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}
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void mlir::gpu::registerGPUToXeVMPipeline() {
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PassPipelineRegistration<GPUToXeVMPipelineOptions>(
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"gpu-lower-to-xevm-pipeline",
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"The default GPU to XeVM lowering pipeline. It starts by lowering GPU "
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"code to the "
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"specified compilation target (default is fatbin) then lowers the host "
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"code.",
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buildLowerToXeVMPassPipeline);
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}
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