The test failure mode appears to be due to the host machine rather than the target. The PS4 buildbots are windows-hosted targeting x86_64-scei-ps4, and are currently reporting these as unexpected failures: http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/28114 llvm-svn: 371726
12 lines
291 B
Objective-C
12 lines
291 B
Objective-C
// RUN: sed -e "s@INPUT_DIR@%/S/Inputs@g" -e "s@OUT_DIR@%/t@g" %S/Inputs/vfsoverlay.yaml > %t.yaml
|
|
// RUN: %clang_cc1 -Werror -F %t -ivfsoverlay %t.yaml -fsyntax-only %s
|
|
|
|
// FIXME: PR43272
|
|
// XFAIL: system-windows
|
|
|
|
#import <SomeFramework/public_header.h>
|
|
|
|
void foo() {
|
|
from_framework();
|
|
}
|