llvm-project/llvm/lib/Target/AMDGPU/SIInsertWaitcnts.cpp
Jay Foad 0494abbea0
[AMDGPU] Make WaitcntBrackets::simplifyWaitcnt const again (#173390)
The original design was:
- WaitcntBrackets::simplifyWaitcnt(Wait) updates Wait based on the
  current state of WaitcntBrackets, removing unnecesary waits.
- WaitcntBrackets::applyWaitcnt(Wait) updates WaitBrackets based on
  Wait, updating the state by applying the specified waits.

This was changed by #164357 which started calling applyWaitcnt from
simplifyWaitcnt.

This patch restores the original design without any significant
functional changes. There is some code duplication because both
simplifyWaitcnt and applyWaitcnt need to understand how XCNT interacts
with other counters like LOADCNT and KMCNT.
2026-01-05 13:34:32 +00:00

3035 lines
110 KiB
C++

//===- SIInsertWaitcnts.cpp - Insert Wait Instructions --------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
/// \file
/// Insert wait instructions for memory reads and writes.
///
/// Memory reads and writes are issued asynchronously, so we need to insert
/// S_WAITCNT instructions when we want to access any of their results or
/// overwrite any register that's used asynchronously.
///
/// TODO: This pass currently keeps one timeline per hardware counter. A more
/// finely-grained approach that keeps one timeline per event type could
/// sometimes get away with generating weaker s_waitcnt instructions. For
/// example, when both SMEM and LDS are in flight and we need to wait for
/// the i-th-last LDS instruction, then an lgkmcnt(i) is actually sufficient,
/// but the pass will currently generate a conservative lgkmcnt(0) because
/// multiple event types are in flight.
//
//===----------------------------------------------------------------------===//
#include "AMDGPU.h"
#include "GCNSubtarget.h"
#include "MCTargetDesc/AMDGPUMCTargetDesc.h"
#include "SIMachineFunctionInfo.h"
#include "Utils/AMDGPUBaseInfo.h"
#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/ADT/Sequence.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachinePassManager.h"
#include "llvm/CodeGen/MachinePostDominators.h"
#include "llvm/IR/Dominators.h"
#include "llvm/InitializePasses.h"
#include "llvm/Support/DebugCounter.h"
#include "llvm/TargetParser/TargetParser.h"
using namespace llvm;
#define DEBUG_TYPE "si-insert-waitcnts"
DEBUG_COUNTER(ForceExpCounter, DEBUG_TYPE "-forceexp",
"Force emit s_waitcnt expcnt(0) instrs");
DEBUG_COUNTER(ForceLgkmCounter, DEBUG_TYPE "-forcelgkm",
"Force emit s_waitcnt lgkmcnt(0) instrs");
DEBUG_COUNTER(ForceVMCounter, DEBUG_TYPE "-forcevm",
"Force emit s_waitcnt vmcnt(0) instrs");
static cl::opt<bool>
ForceEmitZeroFlag("amdgpu-waitcnt-forcezero",
cl::desc("Force all waitcnt instrs to be emitted as "
"s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)"),
cl::init(false), cl::Hidden);
static cl::opt<bool> ForceEmitZeroLoadFlag(
"amdgpu-waitcnt-load-forcezero",
cl::desc("Force all waitcnt load counters to wait until 0"),
cl::init(false), cl::Hidden);
namespace {
// Class of object that encapsulates latest instruction counter score
// associated with the operand. Used for determining whether
// s_waitcnt instruction needs to be emitted.
enum InstCounterType {
LOAD_CNT = 0, // VMcnt prior to gfx12.
DS_CNT, // LKGMcnt prior to gfx12.
EXP_CNT, //
STORE_CNT, // VScnt in gfx10/gfx11.
NUM_NORMAL_INST_CNTS,
SAMPLE_CNT = NUM_NORMAL_INST_CNTS, // gfx12+ only.
BVH_CNT, // gfx12+ only.
KM_CNT, // gfx12+ only.
X_CNT, // gfx1250.
NUM_EXTENDED_INST_CNTS,
NUM_INST_CNTS = NUM_EXTENDED_INST_CNTS
};
} // namespace
namespace llvm {
template <> struct enum_iteration_traits<InstCounterType> {
static constexpr bool is_iterable = true;
};
} // namespace llvm
namespace {
// Return an iterator over all counters between LOAD_CNT (the first counter)
// and \c MaxCounter (exclusive, default value yields an enumeration over
// all counters).
auto inst_counter_types(InstCounterType MaxCounter = NUM_INST_CNTS) {
return enum_seq(LOAD_CNT, MaxCounter);
}
/// Integer IDs used to track vector memory locations we may have to wait on.
/// Encoded as u16 chunks:
///
/// [0, REGUNITS_END ): MCRegUnit
/// [LDSDMA_BEGIN, LDSDMA_END ) : LDS DMA IDs
///
/// NOTE: The choice of encoding these as "u16 chunks" is arbitrary.
/// It gives (2 << 16) - 1 entries per category which is more than enough
/// for all register units. MCPhysReg is u16 so we don't even support >u16
/// physical register numbers at this time, let alone >u16 register units.
/// In any case, an assertion in "WaitcntBrackets" ensures REGUNITS_END
/// is enough for all register units.
using VMEMID = uint32_t;
enum : VMEMID {
TRACKINGID_RANGE_LEN = (1 << 16),
// Important: MCRegUnits must always be tracked starting from 0, as we
// need to be able to convert between a MCRegUnit and a VMEMID freely.
REGUNITS_BEGIN = 0,
REGUNITS_END = REGUNITS_BEGIN + TRACKINGID_RANGE_LEN,
// Note for LDSDMA: LDSDMA_BEGIN corresponds to the "common"
// entry, which is updated for all LDS DMA operations encountered.
// Specific LDS DMA IDs start at LDSDMA_BEGIN + 1.
NUM_LDSDMA = TRACKINGID_RANGE_LEN,
LDSDMA_BEGIN = REGUNITS_END,
LDSDMA_END = LDSDMA_BEGIN + NUM_LDSDMA,
};
/// Convert a MCRegUnit to a VMEMID.
static constexpr VMEMID toVMEMID(MCRegUnit RU) {
return static_cast<unsigned>(RU);
}
struct HardwareLimits {
unsigned LoadcntMax; // Corresponds to VMcnt prior to gfx12.
unsigned ExpcntMax;
unsigned DscntMax; // Corresponds to LGKMcnt prior to gfx12.
unsigned StorecntMax; // Corresponds to VScnt in gfx10/gfx11.
unsigned SamplecntMax; // gfx12+ only.
unsigned BvhcntMax; // gfx12+ only.
unsigned KmcntMax; // gfx12+ only.
unsigned XcntMax; // gfx1250.
};
#define AMDGPU_DECLARE_WAIT_EVENTS(DECL) \
DECL(VMEM_ACCESS) /* vmem read & write (pre-gfx10), vmem read (gfx10+) */ \
DECL(VMEM_SAMPLER_READ_ACCESS) /* vmem SAMPLER read (gfx12+ only) */ \
DECL(VMEM_BVH_READ_ACCESS) /* vmem BVH read (gfx12+ only) */ \
DECL(GLOBAL_INV_ACCESS) /* GLOBAL_INV (gfx12+ only) */ \
DECL(VMEM_WRITE_ACCESS) /* vmem write that is not scratch */ \
DECL(SCRATCH_WRITE_ACCESS) /* vmem write that may be scratch */ \
DECL(VMEM_GROUP) /* vmem group */ \
DECL(LDS_ACCESS) /* lds read & write */ \
DECL(GDS_ACCESS) /* gds read & write */ \
DECL(SQ_MESSAGE) /* send message */ \
DECL(SCC_WRITE) /* write to SCC from barrier */ \
DECL(SMEM_ACCESS) /* scalar-memory read & write */ \
DECL(SMEM_GROUP) /* scalar-memory group */ \
DECL(EXP_GPR_LOCK) /* export holding on its data src */ \
DECL(GDS_GPR_LOCK) /* GDS holding on its data and addr src */ \
DECL(EXP_POS_ACCESS) /* write to export position */ \
DECL(EXP_PARAM_ACCESS) /* write to export parameter */ \
DECL(VMW_GPR_LOCK) /* vmem write holding on its data src */ \
DECL(EXP_LDS_ACCESS) /* read by ldsdir counting as export */
// clang-format off
#define AMDGPU_EVENT_ENUM(Name) Name,
enum WaitEventType {
AMDGPU_DECLARE_WAIT_EVENTS(AMDGPU_EVENT_ENUM)
NUM_WAIT_EVENTS
};
#undef AMDGPU_EVENT_ENUM
#define AMDGPU_EVENT_NAME(Name) #Name,
static constexpr StringLiteral WaitEventTypeName[] = {
AMDGPU_DECLARE_WAIT_EVENTS(AMDGPU_EVENT_NAME)
};
#undef AMDGPU_EVENT_NAME
// clang-format on
// Enumerate different types of result-returning VMEM operations. Although
// s_waitcnt orders them all with a single vmcnt counter, in the absence of
// s_waitcnt only instructions of the same VmemType are guaranteed to write
// their results in order -- so there is no need to insert an s_waitcnt between
// two instructions of the same type that write the same vgpr.
enum VmemType {
// BUF instructions and MIMG instructions without a sampler.
VMEM_NOSAMPLER,
// MIMG instructions with a sampler.
VMEM_SAMPLER,
// BVH instructions
VMEM_BVH,
NUM_VMEM_TYPES
};
// Maps values of InstCounterType to the instruction that waits on that
// counter. Only used if GCNSubtarget::hasExtendedWaitCounts()
// returns true.
static const unsigned instrsForExtendedCounterTypes[NUM_EXTENDED_INST_CNTS] = {
AMDGPU::S_WAIT_LOADCNT, AMDGPU::S_WAIT_DSCNT, AMDGPU::S_WAIT_EXPCNT,
AMDGPU::S_WAIT_STORECNT, AMDGPU::S_WAIT_SAMPLECNT, AMDGPU::S_WAIT_BVHCNT,
AMDGPU::S_WAIT_KMCNT, AMDGPU::S_WAIT_XCNT};
static bool updateVMCntOnly(const MachineInstr &Inst) {
return (SIInstrInfo::isVMEM(Inst) && !SIInstrInfo::isFLAT(Inst)) ||
SIInstrInfo::isFLATGlobal(Inst) || SIInstrInfo::isFLATScratch(Inst);
}
#ifndef NDEBUG
static bool isNormalMode(InstCounterType MaxCounter) {
return MaxCounter == NUM_NORMAL_INST_CNTS;
}
#endif // NDEBUG
VmemType getVmemType(const MachineInstr &Inst) {
assert(updateVMCntOnly(Inst));
if (!SIInstrInfo::isImage(Inst))
return VMEM_NOSAMPLER;
const AMDGPU::MIMGInfo *Info = AMDGPU::getMIMGInfo(Inst.getOpcode());
const AMDGPU::MIMGBaseOpcodeInfo *BaseInfo =
AMDGPU::getMIMGBaseOpcodeInfo(Info->BaseOpcode);
if (BaseInfo->BVH)
return VMEM_BVH;
// We have to make an additional check for isVSAMPLE here since some
// instructions don't have a sampler, but are still classified as sampler
// instructions for the purposes of e.g. waitcnt.
if (BaseInfo->Sampler || BaseInfo->MSAA || SIInstrInfo::isVSAMPLE(Inst))
return VMEM_SAMPLER;
return VMEM_NOSAMPLER;
}
unsigned &getCounterRef(AMDGPU::Waitcnt &Wait, InstCounterType T) {
switch (T) {
case LOAD_CNT:
return Wait.LoadCnt;
case EXP_CNT:
return Wait.ExpCnt;
case DS_CNT:
return Wait.DsCnt;
case STORE_CNT:
return Wait.StoreCnt;
case SAMPLE_CNT:
return Wait.SampleCnt;
case BVH_CNT:
return Wait.BvhCnt;
case KM_CNT:
return Wait.KmCnt;
case X_CNT:
return Wait.XCnt;
default:
llvm_unreachable("bad InstCounterType");
}
}
void addWait(AMDGPU::Waitcnt &Wait, InstCounterType T, unsigned Count) {
unsigned &WC = getCounterRef(Wait, T);
WC = std::min(WC, Count);
}
void setNoWait(AMDGPU::Waitcnt &Wait, InstCounterType T) {
getCounterRef(Wait, T) = ~0u;
}
unsigned getWait(AMDGPU::Waitcnt &Wait, InstCounterType T) {
return getCounterRef(Wait, T);
}
// Mapping from event to counter according to the table masks.
InstCounterType eventCounter(const unsigned *masks, WaitEventType E) {
for (auto T : inst_counter_types()) {
if (masks[T] & (1 << E))
return T;
}
llvm_unreachable("event type has no associated counter");
}
class WaitcntBrackets;
// This abstracts the logic for generating and updating S_WAIT* instructions
// away from the analysis that determines where they are needed. This was
// done because the set of counters and instructions for waiting on them
// underwent a major shift with gfx12, sufficiently so that having this
// abstraction allows the main analysis logic to be simpler than it would
// otherwise have had to become.
class WaitcntGenerator {
protected:
const GCNSubtarget *ST = nullptr;
const SIInstrInfo *TII = nullptr;
AMDGPU::IsaVersion IV;
InstCounterType MaxCounter;
bool OptNone;
public:
WaitcntGenerator() = default;
WaitcntGenerator(const MachineFunction &MF, InstCounterType MaxCounter)
: ST(&MF.getSubtarget<GCNSubtarget>()), TII(ST->getInstrInfo()),
IV(AMDGPU::getIsaVersion(ST->getCPU())), MaxCounter(MaxCounter),
OptNone(MF.getFunction().hasOptNone() ||
MF.getTarget().getOptLevel() == CodeGenOptLevel::None) {}
// Return true if the current function should be compiled with no
// optimization.
bool isOptNone() const { return OptNone; }
// Edits an existing sequence of wait count instructions according
// to an incoming Waitcnt value, which is itself updated to reflect
// any new wait count instructions which may need to be generated by
// WaitcntGenerator::createNewWaitcnt(). It will return true if any edits
// were made.
//
// This editing will usually be merely updated operands, but it may also
// delete instructions if the incoming Wait value indicates they are not
// needed. It may also remove existing instructions for which a wait
// is needed if it can be determined that it is better to generate new
// instructions later, as can happen on gfx12.
virtual bool
applyPreexistingWaitcnt(WaitcntBrackets &ScoreBrackets,
MachineInstr &OldWaitcntInstr, AMDGPU::Waitcnt &Wait,
MachineBasicBlock::instr_iterator It) const = 0;
// Transform a soft waitcnt into a normal one.
bool promoteSoftWaitCnt(MachineInstr *Waitcnt) const;
// Generates new wait count instructions according to the value of
// Wait, returning true if any new instructions were created.
virtual bool createNewWaitcnt(MachineBasicBlock &Block,
MachineBasicBlock::instr_iterator It,
AMDGPU::Waitcnt Wait) = 0;
// Returns an array of bit masks which can be used to map values in
// WaitEventType to corresponding counter values in InstCounterType.
virtual const unsigned *getWaitEventMask() const = 0;
// Returns a new waitcnt with all counters except VScnt set to 0. If
// IncludeVSCnt is true, VScnt is set to 0, otherwise it is set to ~0u.
virtual AMDGPU::Waitcnt getAllZeroWaitcnt(bool IncludeVSCnt) const = 0;
virtual ~WaitcntGenerator() = default;
// Create a mask value from the initializer list of wait event types.
static constexpr unsigned
eventMask(std::initializer_list<WaitEventType> Events) {
unsigned Mask = 0;
for (auto &E : Events)
Mask |= 1 << E;
return Mask;
}
};
class WaitcntGeneratorPreGFX12 : public WaitcntGenerator {
public:
using WaitcntGenerator::WaitcntGenerator;
bool
applyPreexistingWaitcnt(WaitcntBrackets &ScoreBrackets,
MachineInstr &OldWaitcntInstr, AMDGPU::Waitcnt &Wait,
MachineBasicBlock::instr_iterator It) const override;
bool createNewWaitcnt(MachineBasicBlock &Block,
MachineBasicBlock::instr_iterator It,
AMDGPU::Waitcnt Wait) override;
const unsigned *getWaitEventMask() const override {
assert(ST);
static const unsigned WaitEventMaskForInstPreGFX12[NUM_INST_CNTS] = {
eventMask(
{VMEM_ACCESS, VMEM_SAMPLER_READ_ACCESS, VMEM_BVH_READ_ACCESS}),
eventMask({SMEM_ACCESS, LDS_ACCESS, GDS_ACCESS, SQ_MESSAGE}),
eventMask({EXP_GPR_LOCK, GDS_GPR_LOCK, VMW_GPR_LOCK, EXP_PARAM_ACCESS,
EXP_POS_ACCESS, EXP_LDS_ACCESS}),
eventMask({VMEM_WRITE_ACCESS, SCRATCH_WRITE_ACCESS}),
0,
0,
0,
0};
return WaitEventMaskForInstPreGFX12;
}
AMDGPU::Waitcnt getAllZeroWaitcnt(bool IncludeVSCnt) const override;
};
class WaitcntGeneratorGFX12Plus : public WaitcntGenerator {
public:
using WaitcntGenerator::WaitcntGenerator;
bool
applyPreexistingWaitcnt(WaitcntBrackets &ScoreBrackets,
MachineInstr &OldWaitcntInstr, AMDGPU::Waitcnt &Wait,
MachineBasicBlock::instr_iterator It) const override;
bool createNewWaitcnt(MachineBasicBlock &Block,
MachineBasicBlock::instr_iterator It,
AMDGPU::Waitcnt Wait) override;
const unsigned *getWaitEventMask() const override {
assert(ST);
static const unsigned WaitEventMaskForInstGFX12Plus[NUM_INST_CNTS] = {
eventMask({VMEM_ACCESS, GLOBAL_INV_ACCESS}),
eventMask({LDS_ACCESS, GDS_ACCESS}),
eventMask({EXP_GPR_LOCK, GDS_GPR_LOCK, VMW_GPR_LOCK, EXP_PARAM_ACCESS,
EXP_POS_ACCESS, EXP_LDS_ACCESS}),
eventMask({VMEM_WRITE_ACCESS, SCRATCH_WRITE_ACCESS}),
eventMask({VMEM_SAMPLER_READ_ACCESS}),
eventMask({VMEM_BVH_READ_ACCESS}),
eventMask({SMEM_ACCESS, SQ_MESSAGE, SCC_WRITE}),
eventMask({VMEM_GROUP, SMEM_GROUP})};
return WaitEventMaskForInstGFX12Plus;
}
AMDGPU::Waitcnt getAllZeroWaitcnt(bool IncludeVSCnt) const override;
};
class SIInsertWaitcnts {
public:
const GCNSubtarget *ST;
const SIInstrInfo *TII = nullptr;
const SIRegisterInfo *TRI = nullptr;
const MachineRegisterInfo *MRI = nullptr;
InstCounterType SmemAccessCounter;
InstCounterType MaxCounter;
const unsigned *WaitEventMaskForInst;
private:
DenseMap<const Value *, MachineBasicBlock *> SLoadAddresses;
DenseMap<MachineBasicBlock *, bool> PreheadersToFlush;
MachineLoopInfo *MLI;
MachinePostDominatorTree *PDT;
AliasAnalysis *AA = nullptr;
struct BlockInfo {
std::unique_ptr<WaitcntBrackets> Incoming;
bool Dirty = true;
};
MapVector<MachineBasicBlock *, BlockInfo> BlockInfos;
bool ForceEmitWaitcnt[NUM_INST_CNTS];
// In any given run of this pass, WCG will point to one of these two
// generator objects, which must have been re-initialised before use
// from a value made using a subtarget constructor.
WaitcntGeneratorPreGFX12 WCGPreGFX12;
WaitcntGeneratorGFX12Plus WCGGFX12Plus;
WaitcntGenerator *WCG = nullptr;
// S_ENDPGM instructions before which we should insert a DEALLOC_VGPRS
// message.
DenseSet<MachineInstr *> ReleaseVGPRInsts;
HardwareLimits Limits;
public:
SIInsertWaitcnts(MachineLoopInfo *MLI, MachinePostDominatorTree *PDT,
AliasAnalysis *AA)
: MLI(MLI), PDT(PDT), AA(AA) {
(void)ForceExpCounter;
(void)ForceLgkmCounter;
(void)ForceVMCounter;
}
unsigned getWaitCountMax(InstCounterType T) const {
switch (T) {
case LOAD_CNT:
return Limits.LoadcntMax;
case DS_CNT:
return Limits.DscntMax;
case EXP_CNT:
return Limits.ExpcntMax;
case STORE_CNT:
return Limits.StorecntMax;
case SAMPLE_CNT:
return Limits.SamplecntMax;
case BVH_CNT:
return Limits.BvhcntMax;
case KM_CNT:
return Limits.KmcntMax;
case X_CNT:
return Limits.XcntMax;
default:
break;
}
return 0;
}
bool shouldFlushVmCnt(MachineLoop *ML, const WaitcntBrackets &Brackets);
bool isPreheaderToFlush(MachineBasicBlock &MBB,
const WaitcntBrackets &ScoreBrackets);
bool isVMEMOrFlatVMEM(const MachineInstr &MI) const;
bool run(MachineFunction &MF);
void setForceEmitWaitcnt() {
// For non-debug builds, ForceEmitWaitcnt has been initialized to false;
// For debug builds, get the debug counter info and adjust if need be
#ifndef NDEBUG
if (DebugCounter::isCounterSet(ForceExpCounter) &&
DebugCounter::shouldExecute(ForceExpCounter)) {
ForceEmitWaitcnt[EXP_CNT] = true;
} else {
ForceEmitWaitcnt[EXP_CNT] = false;
}
if (DebugCounter::isCounterSet(ForceLgkmCounter) &&
DebugCounter::shouldExecute(ForceLgkmCounter)) {
ForceEmitWaitcnt[DS_CNT] = true;
ForceEmitWaitcnt[KM_CNT] = true;
} else {
ForceEmitWaitcnt[DS_CNT] = false;
ForceEmitWaitcnt[KM_CNT] = false;
}
if (DebugCounter::isCounterSet(ForceVMCounter) &&
DebugCounter::shouldExecute(ForceVMCounter)) {
ForceEmitWaitcnt[LOAD_CNT] = true;
ForceEmitWaitcnt[SAMPLE_CNT] = true;
ForceEmitWaitcnt[BVH_CNT] = true;
} else {
ForceEmitWaitcnt[LOAD_CNT] = false;
ForceEmitWaitcnt[SAMPLE_CNT] = false;
ForceEmitWaitcnt[BVH_CNT] = false;
}
#endif // NDEBUG
}
// Return the appropriate VMEM_*_ACCESS type for Inst, which must be a VMEM
// instruction.
WaitEventType getVmemWaitEventType(const MachineInstr &Inst) const {
switch (Inst.getOpcode()) {
// FIXME: GLOBAL_INV needs to be tracked with xcnt too.
case AMDGPU::GLOBAL_INV:
return GLOBAL_INV_ACCESS; // tracked using loadcnt, but doesn't write
// VGPRs
case AMDGPU::GLOBAL_WB:
case AMDGPU::GLOBAL_WBINV:
return VMEM_WRITE_ACCESS; // tracked using storecnt
default:
break;
}
// Maps VMEM access types to their corresponding WaitEventType.
static const WaitEventType VmemReadMapping[NUM_VMEM_TYPES] = {
VMEM_ACCESS, VMEM_SAMPLER_READ_ACCESS, VMEM_BVH_READ_ACCESS};
assert(SIInstrInfo::isVMEM(Inst));
// LDS DMA loads are also stores, but on the LDS side. On the VMEM side
// these should use VM_CNT.
if (!ST->hasVscnt() || SIInstrInfo::mayWriteLDSThroughDMA(Inst))
return VMEM_ACCESS;
if (Inst.mayStore() &&
(!Inst.mayLoad() || SIInstrInfo::isAtomicNoRet(Inst))) {
if (TII->mayAccessScratch(Inst))
return SCRATCH_WRITE_ACCESS;
return VMEM_WRITE_ACCESS;
}
if (!ST->hasExtendedWaitCounts() || SIInstrInfo::isFLAT(Inst))
return VMEM_ACCESS;
return VmemReadMapping[getVmemType(Inst)];
}
bool isVmemAccess(const MachineInstr &MI) const;
bool generateWaitcntInstBefore(MachineInstr &MI,
WaitcntBrackets &ScoreBrackets,
MachineInstr *OldWaitcntInstr,
bool FlushVmCnt);
bool generateWaitcnt(AMDGPU::Waitcnt Wait,
MachineBasicBlock::instr_iterator It,
MachineBasicBlock &Block, WaitcntBrackets &ScoreBrackets,
MachineInstr *OldWaitcntInstr);
void updateEventWaitcntAfter(MachineInstr &Inst,
WaitcntBrackets *ScoreBrackets);
bool isNextENDPGM(MachineBasicBlock::instr_iterator It,
MachineBasicBlock *Block) const;
bool insertForcedWaitAfter(MachineInstr &Inst, MachineBasicBlock &Block,
WaitcntBrackets &ScoreBrackets);
bool insertWaitcntInBlock(MachineFunction &MF, MachineBasicBlock &Block,
WaitcntBrackets &ScoreBrackets);
};
// This objects maintains the current score brackets of each wait counter, and
// a per-register scoreboard for each wait counter.
//
// We also maintain the latest score for every event type that can change the
// waitcnt in order to know if there are multiple types of events within
// the brackets. When multiple types of event happen in the bracket,
// wait count may get decreased out of order, therefore we need to put in
// "s_waitcnt 0" before use.
class WaitcntBrackets {
public:
WaitcntBrackets(const SIInsertWaitcnts *Context) : Context(Context) {
assert(Context->TRI->getNumRegUnits() < REGUNITS_END);
}
#ifndef NDEBUG
~WaitcntBrackets() {
unsigned NumUnusedVmem = 0, NumUnusedSGPRs = 0;
for (auto &[ID, Val] : VMem) {
if (Val.empty())
++NumUnusedVmem;
}
for (auto &[ID, Val] : SGPRs) {
if (Val.empty())
++NumUnusedSGPRs;
}
if (NumUnusedVmem || NumUnusedSGPRs) {
errs() << "WaitcntBracket had unused entries at destruction time: "
<< NumUnusedVmem << " VMem and " << NumUnusedSGPRs
<< " SGPR unused entries\n";
std::abort();
}
}
#endif
bool isSmemCounter(InstCounterType T) const {
return T == Context->SmemAccessCounter || T == X_CNT;
}
unsigned getSgprScoresIdx(InstCounterType T) const {
assert(isSmemCounter(T) && "Invalid SMEM counter");
return T == X_CNT ? 1 : 0;
}
unsigned getScoreLB(InstCounterType T) const {
assert(T < NUM_INST_CNTS);
return ScoreLBs[T];
}
unsigned getScoreUB(InstCounterType T) const {
assert(T < NUM_INST_CNTS);
return ScoreUBs[T];
}
unsigned getScoreRange(InstCounterType T) const {
return getScoreUB(T) - getScoreLB(T);
}
unsigned getSGPRScore(MCRegUnit RU, InstCounterType T) const {
auto It = SGPRs.find(RU);
return It != SGPRs.end() ? It->second.Scores[getSgprScoresIdx(T)] : 0;
}
unsigned getVMemScore(VMEMID TID, InstCounterType T) const {
auto It = VMem.find(TID);
return It != VMem.end() ? It->second.Scores[T] : 0;
}
bool merge(const WaitcntBrackets &Other);
bool counterOutOfOrder(InstCounterType T) const;
void simplifyWaitcnt(AMDGPU::Waitcnt &Wait) const {
simplifyWaitcnt(Wait, Wait);
}
void simplifyWaitcnt(const AMDGPU::Waitcnt &CheckWait,
AMDGPU::Waitcnt &UpdateWait) const;
void simplifyWaitcnt(InstCounterType T, unsigned &Count) const;
bool hasRedundantXCntWithKmCnt(const AMDGPU::Waitcnt &Wait) const;
bool canOptimizeXCntWithLoadCnt(const AMDGPU::Waitcnt &Wait) const;
void simplifyXcnt(const AMDGPU::Waitcnt &CheckWait,
AMDGPU::Waitcnt &UpdateWait) const;
void determineWaitForPhysReg(InstCounterType T, MCPhysReg Reg,
AMDGPU::Waitcnt &Wait) const;
void determineWaitForLDSDMA(InstCounterType T, VMEMID TID,
AMDGPU::Waitcnt &Wait) const;
void tryClearSCCWriteEvent(MachineInstr *Inst);
void applyWaitcnt(const AMDGPU::Waitcnt &Wait);
void applyWaitcnt(InstCounterType T, unsigned Count);
void updateByEvent(WaitEventType E, MachineInstr &MI);
unsigned hasPendingEvent() const { return PendingEvents; }
unsigned hasPendingEvent(WaitEventType E) const {
return PendingEvents & (1 << E);
}
unsigned hasPendingEvent(InstCounterType T) const {
unsigned HasPending = PendingEvents & Context->WaitEventMaskForInst[T];
assert((HasPending != 0) == (getScoreRange(T) != 0));
return HasPending;
}
bool hasMixedPendingEvents(InstCounterType T) const {
unsigned Events = hasPendingEvent(T);
// Return true if more than one bit is set in Events.
return Events & (Events - 1);
}
bool hasPendingFlat() const {
return ((LastFlat[DS_CNT] > ScoreLBs[DS_CNT] &&
LastFlat[DS_CNT] <= ScoreUBs[DS_CNT]) ||
(LastFlat[LOAD_CNT] > ScoreLBs[LOAD_CNT] &&
LastFlat[LOAD_CNT] <= ScoreUBs[LOAD_CNT]));
}
void setPendingFlat() {
LastFlat[LOAD_CNT] = ScoreUBs[LOAD_CNT];
LastFlat[DS_CNT] = ScoreUBs[DS_CNT];
}
bool hasPendingGDS() const {
return LastGDS > ScoreLBs[DS_CNT] && LastGDS <= ScoreUBs[DS_CNT];
}
unsigned getPendingGDSWait() const {
return std::min(getScoreUB(DS_CNT) - LastGDS,
Context->getWaitCountMax(DS_CNT) - 1);
}
void setPendingGDS() { LastGDS = ScoreUBs[DS_CNT]; }
// Return true if there might be pending writes to the vgpr-interval by VMEM
// instructions with types different from V.
bool hasOtherPendingVmemTypes(MCPhysReg Reg, VmemType V) const {
for (MCRegUnit RU : regunits(Reg)) {
auto It = VMem.find(toVMEMID(RU));
if (It != VMem.end() && (It->second.VMEMTypes & ~(1 << V)))
return true;
}
return false;
}
void clearVgprVmemTypes(MCPhysReg Reg) {
for (MCRegUnit RU : regunits(Reg)) {
if (auto It = VMem.find(toVMEMID(RU)); It != VMem.end()) {
It->second.VMEMTypes = 0;
if (It->second.empty())
VMem.erase(It);
}
}
}
void setStateOnFunctionEntryOrReturn() {
setScoreUB(STORE_CNT,
getScoreUB(STORE_CNT) + Context->getWaitCountMax(STORE_CNT));
PendingEvents |= Context->WaitEventMaskForInst[STORE_CNT];
}
ArrayRef<const MachineInstr *> getLDSDMAStores() const {
return LDSDMAStores;
}
bool hasPointSampleAccel(const MachineInstr &MI) const;
bool hasPointSamplePendingVmemTypes(const MachineInstr &MI,
MCPhysReg RU) const;
void print(raw_ostream &) const;
void dump() const { print(dbgs()); }
// Free up memory by removing empty entries from the DenseMap that track event
// scores.
void purgeEmptyTrackingData();
private:
struct MergeInfo {
unsigned OldLB;
unsigned OtherLB;
unsigned MyShift;
unsigned OtherShift;
};
void determineWaitForScore(InstCounterType T, unsigned Score,
AMDGPU::Waitcnt &Wait) const;
static bool mergeScore(const MergeInfo &M, unsigned &Score,
unsigned OtherScore);
iterator_range<MCRegUnitIterator> regunits(MCPhysReg Reg) const {
assert(Reg != AMDGPU::SCC && "Shouldn't be used on SCC");
if (!Context->TRI->isInAllocatableClass(Reg))
return {{}, {}};
const TargetRegisterClass *RC = Context->TRI->getPhysRegBaseClass(Reg);
unsigned Size = Context->TRI->getRegSizeInBits(*RC);
if (Size == 16 && Context->ST->hasD16Writes32BitVgpr())
Reg = Context->TRI->get32BitRegister(Reg);
return Context->TRI->regunits(Reg);
}
void setScoreLB(InstCounterType T, unsigned Val) {
assert(T < NUM_INST_CNTS);
ScoreLBs[T] = Val;
}
void setScoreUB(InstCounterType T, unsigned Val) {
assert(T < NUM_INST_CNTS);
ScoreUBs[T] = Val;
if (T != EXP_CNT)
return;
if (getScoreRange(EXP_CNT) > Context->getWaitCountMax(EXP_CNT))
ScoreLBs[EXP_CNT] = ScoreUBs[EXP_CNT] - Context->getWaitCountMax(EXP_CNT);
}
void setRegScore(MCPhysReg Reg, InstCounterType T, unsigned Val) {
const SIRegisterInfo *TRI = Context->TRI;
if (Reg == AMDGPU::SCC) {
SCCScore = Val;
} else if (TRI->isVectorRegister(*Context->MRI, Reg)) {
for (MCRegUnit RU : regunits(Reg))
VMem[toVMEMID(RU)].Scores[T] = Val;
} else if (TRI->isSGPRReg(*Context->MRI, Reg)) {
auto STy = getSgprScoresIdx(T);
for (MCRegUnit RU : regunits(Reg))
SGPRs[RU].Scores[STy] = Val;
} else {
llvm_unreachable("Register cannot be tracked/unknown register!");
}
}
void setVMemScore(VMEMID TID, InstCounterType T, unsigned Val) {
VMem[TID].Scores[T] = Val;
}
void setScoreByOperand(const MachineOperand &Op, InstCounterType CntTy,
unsigned Val);
const SIInsertWaitcnts *Context;
unsigned ScoreLBs[NUM_INST_CNTS] = {0};
unsigned ScoreUBs[NUM_INST_CNTS] = {0};
unsigned PendingEvents = 0;
// Remember the last flat memory operation.
unsigned LastFlat[NUM_INST_CNTS] = {0};
// Remember the last GDS operation.
unsigned LastGDS = 0;
// The score tracking logic is fragmented as follows:
// - VMem: VGPR RegUnits and LDS DMA IDs, see the VMEMID encoding.
// - SGPRs: SGPR RegUnits
// - SCC: Non-allocatable and not general purpose: not a SGPR.
//
// For the VMem case, if the key is within the range of LDS DMA IDs,
// then the corresponding index into the `LDSDMAStores` vector below is:
// Key - LDSDMA_BEGIN - 1
// This is because LDSDMA_BEGIN is a generic entry and does not have an
// associated MachineInstr.
//
// TODO: Could we track SCC alongside SGPRs so it's not longer a special case?
struct VMEMInfo {
// Scores for all instruction counters.
std::array<unsigned, NUM_INST_CNTS> Scores = {0};
// Bitmask of the VmemTypes of VMEM instructions for this VGPR.
unsigned VMEMTypes = 0;
bool empty() const {
return all_of(Scores, [](unsigned K) { return K == 0; }) && !VMEMTypes;
}
};
struct SGPRInfo {
// Wait cnt scores for every sgpr, the DS_CNT (corresponding to LGKMcnt
// pre-gfx12) or KM_CNT (gfx12+ only), and X_CNT (gfx1250) are relevant.
// Row 0 represents the score for either DS_CNT or KM_CNT and row 1 keeps
// the X_CNT score.
std::array<unsigned, 2> Scores = {0};
bool empty() const { return !Scores[0] && !Scores[1]; }
};
DenseMap<VMEMID, VMEMInfo> VMem; // VGPR + LDS DMA
DenseMap<MCRegUnit, SGPRInfo> SGPRs;
// Reg score for SCC.
unsigned SCCScore = 0;
// The unique instruction that has an SCC write pending, if there is one.
const MachineInstr *PendingSCCWrite = nullptr;
// Store representative LDS DMA operations. The only useful info here is
// alias info. One store is kept per unique AAInfo.
SmallVector<const MachineInstr *> LDSDMAStores;
};
class SIInsertWaitcntsLegacy : public MachineFunctionPass {
public:
static char ID;
SIInsertWaitcntsLegacy() : MachineFunctionPass(ID) {}
bool runOnMachineFunction(MachineFunction &MF) override;
StringRef getPassName() const override {
return "SI insert wait instructions";
}
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.setPreservesCFG();
AU.addRequired<MachineLoopInfoWrapperPass>();
AU.addRequired<MachinePostDominatorTreeWrapperPass>();
AU.addUsedIfAvailable<AAResultsWrapperPass>();
AU.addPreserved<AAResultsWrapperPass>();
MachineFunctionPass::getAnalysisUsage(AU);
}
};
} // end anonymous namespace
void WaitcntBrackets::setScoreByOperand(const MachineOperand &Op,
InstCounterType CntTy, unsigned Score) {
setRegScore(Op.getReg().asMCReg(), CntTy, Score);
}
// Return true if the subtarget is one that enables Point Sample Acceleration
// and the MachineInstr passed in is one to which it might be applied (the
// hardware makes this decision based on several factors, but we can't determine
// this at compile time, so we have to assume it might be applied if the
// instruction supports it).
bool WaitcntBrackets::hasPointSampleAccel(const MachineInstr &MI) const {
if (!Context->ST->hasPointSampleAccel() || !SIInstrInfo::isMIMG(MI))
return false;
const AMDGPU::MIMGInfo *Info = AMDGPU::getMIMGInfo(MI.getOpcode());
const AMDGPU::MIMGBaseOpcodeInfo *BaseInfo =
AMDGPU::getMIMGBaseOpcodeInfo(Info->BaseOpcode);
return BaseInfo->PointSampleAccel;
}
// Return true if the subtarget enables Point Sample Acceleration, the supplied
// MachineInstr is one to which it might be applied and the supplied interval is
// one that has outstanding writes to vmem-types different than VMEM_NOSAMPLER
// (this is the type that a point sample accelerated instruction effectively
// becomes)
bool WaitcntBrackets::hasPointSamplePendingVmemTypes(const MachineInstr &MI,
MCPhysReg Reg) const {
if (!hasPointSampleAccel(MI))
return false;
return hasOtherPendingVmemTypes(Reg, VMEM_NOSAMPLER);
}
void WaitcntBrackets::updateByEvent(WaitEventType E, MachineInstr &Inst) {
InstCounterType T = eventCounter(Context->WaitEventMaskForInst, E);
assert(T < Context->MaxCounter);
unsigned UB = getScoreUB(T);
unsigned CurrScore = UB + 1;
if (CurrScore == 0)
report_fatal_error("InsertWaitcnt score wraparound");
// PendingEvents and ScoreUB need to be update regardless if this event
// changes the score of a register or not.
// Examples including vm_cnt when buffer-store or lgkm_cnt when send-message.
PendingEvents |= 1 << E;
setScoreUB(T, CurrScore);
const SIRegisterInfo *TRI = Context->TRI;
const MachineRegisterInfo *MRI = Context->MRI;
const SIInstrInfo *TII = Context->TII;
if (T == EXP_CNT) {
// Put score on the source vgprs. If this is a store, just use those
// specific register(s).
if (TII->isDS(Inst) && Inst.mayLoadOrStore()) {
// All GDS operations must protect their address register (same as
// export.)
if (const auto *AddrOp = TII->getNamedOperand(Inst, AMDGPU::OpName::addr))
setScoreByOperand(*AddrOp, EXP_CNT, CurrScore);
if (Inst.mayStore()) {
if (const auto *Data0 =
TII->getNamedOperand(Inst, AMDGPU::OpName::data0))
setScoreByOperand(*Data0, EXP_CNT, CurrScore);
if (const auto *Data1 =
TII->getNamedOperand(Inst, AMDGPU::OpName::data1))
setScoreByOperand(*Data1, EXP_CNT, CurrScore);
} else if (SIInstrInfo::isAtomicRet(Inst) && !SIInstrInfo::isGWS(Inst) &&
Inst.getOpcode() != AMDGPU::DS_APPEND &&
Inst.getOpcode() != AMDGPU::DS_CONSUME &&
Inst.getOpcode() != AMDGPU::DS_ORDERED_COUNT) {
for (const MachineOperand &Op : Inst.all_uses()) {
if (TRI->isVectorRegister(*MRI, Op.getReg()))
setScoreByOperand(Op, EXP_CNT, CurrScore);
}
}
} else if (TII->isFLAT(Inst)) {
if (Inst.mayStore()) {
setScoreByOperand(*TII->getNamedOperand(Inst, AMDGPU::OpName::data),
EXP_CNT, CurrScore);
} else if (SIInstrInfo::isAtomicRet(Inst)) {
setScoreByOperand(*TII->getNamedOperand(Inst, AMDGPU::OpName::data),
EXP_CNT, CurrScore);
}
} else if (TII->isMIMG(Inst)) {
if (Inst.mayStore()) {
setScoreByOperand(Inst.getOperand(0), EXP_CNT, CurrScore);
} else if (SIInstrInfo::isAtomicRet(Inst)) {
setScoreByOperand(*TII->getNamedOperand(Inst, AMDGPU::OpName::data),
EXP_CNT, CurrScore);
}
} else if (TII->isMTBUF(Inst)) {
if (Inst.mayStore())
setScoreByOperand(Inst.getOperand(0), EXP_CNT, CurrScore);
} else if (TII->isMUBUF(Inst)) {
if (Inst.mayStore()) {
setScoreByOperand(Inst.getOperand(0), EXP_CNT, CurrScore);
} else if (SIInstrInfo::isAtomicRet(Inst)) {
setScoreByOperand(*TII->getNamedOperand(Inst, AMDGPU::OpName::data),
EXP_CNT, CurrScore);
}
} else if (TII->isLDSDIR(Inst)) {
// LDSDIR instructions attach the score to the destination.
setScoreByOperand(*TII->getNamedOperand(Inst, AMDGPU::OpName::vdst),
EXP_CNT, CurrScore);
} else {
if (TII->isEXP(Inst)) {
// For export the destination registers are really temps that
// can be used as the actual source after export patching, so
// we need to treat them like sources and set the EXP_CNT
// score.
for (MachineOperand &DefMO : Inst.all_defs()) {
if (TRI->isVGPR(*MRI, DefMO.getReg())) {
setScoreByOperand(DefMO, EXP_CNT, CurrScore);
}
}
}
for (const MachineOperand &Op : Inst.all_uses()) {
if (TRI->isVectorRegister(*MRI, Op.getReg()))
setScoreByOperand(Op, EXP_CNT, CurrScore);
}
}
} else if (T == X_CNT) {
WaitEventType OtherEvent = E == SMEM_GROUP ? VMEM_GROUP : SMEM_GROUP;
if (PendingEvents & (1 << OtherEvent)) {
// Hardware inserts an implicit xcnt between interleaved
// SMEM and VMEM operations. So there will never be
// outstanding address translations for both SMEM and
// VMEM at the same time.
setScoreLB(T, getScoreUB(T) - 1);
PendingEvents &= ~(1 << OtherEvent);
}
for (const MachineOperand &Op : Inst.all_uses())
setScoreByOperand(Op, T, CurrScore);
} else /* LGKM_CNT || EXP_CNT || VS_CNT || NUM_INST_CNTS */ {
// Match the score to the destination registers.
//
// Check only explicit operands. Stores, especially spill stores, include
// implicit uses and defs of their super registers which would create an
// artificial dependency, while these are there only for register liveness
// accounting purposes.
//
// Special cases where implicit register defs exists, such as M0 or VCC,
// but none with memory instructions.
for (const MachineOperand &Op : Inst.defs()) {
if (T == LOAD_CNT || T == SAMPLE_CNT || T == BVH_CNT) {
if (!TRI->isVectorRegister(*MRI, Op.getReg())) // TODO: add wrapper
continue;
if (updateVMCntOnly(Inst)) {
// updateVMCntOnly should only leave us with VGPRs
// MUBUF, MTBUF, MIMG, FlatGlobal, and FlatScratch only have VGPR/AGPR
// defs. That's required for a sane index into `VgprMemTypes` below
assert(TRI->isVectorRegister(*MRI, Op.getReg()));
VmemType V = getVmemType(Inst);
unsigned char TypesMask = 1 << V;
// If instruction can have Point Sample Accel applied, we have to flag
// this with another potential dependency
if (hasPointSampleAccel(Inst))
TypesMask |= 1 << VMEM_NOSAMPLER;
for (MCRegUnit RU : regunits(Op.getReg().asMCReg()))
VMem[toVMEMID(RU)].VMEMTypes |= TypesMask;
}
}
setScoreByOperand(Op, T, CurrScore);
}
if (Inst.mayStore() &&
(TII->isDS(Inst) || TII->mayWriteLDSThroughDMA(Inst))) {
// MUBUF and FLAT LDS DMA operations need a wait on vmcnt before LDS
// written can be accessed. A load from LDS to VMEM does not need a wait.
//
// The "Slot" is the offset from LDSDMA_BEGIN. If it's non-zero, then
// there is a MachineInstr in LDSDMAStores used to track this LDSDMA
// store. The "Slot" is the index into LDSDMAStores + 1.
unsigned Slot = 0;
for (const auto *MemOp : Inst.memoperands()) {
if (!MemOp->isStore() ||
MemOp->getAddrSpace() != AMDGPUAS::LOCAL_ADDRESS)
continue;
// Comparing just AA info does not guarantee memoperands are equal
// in general, but this is so for LDS DMA in practice.
auto AAI = MemOp->getAAInfo();
// Alias scope information gives a way to definitely identify an
// original memory object and practically produced in the module LDS
// lowering pass. If there is no scope available we will not be able
// to disambiguate LDS aliasing as after the module lowering all LDS
// is squashed into a single big object.
if (!AAI || !AAI.Scope)
break;
for (unsigned I = 0, E = LDSDMAStores.size(); I != E && !Slot; ++I) {
for (const auto *MemOp : LDSDMAStores[I]->memoperands()) {
if (MemOp->isStore() && AAI == MemOp->getAAInfo()) {
Slot = I + 1;
break;
}
}
}
if (Slot)
break;
// The slot may not be valid because it can be >= NUM_LDSDMA which
// means the scoreboard cannot track it. We still want to preserve the
// MI in order to check alias information, though.
LDSDMAStores.push_back(&Inst);
Slot = LDSDMAStores.size();
break;
}
setVMemScore(LDSDMA_BEGIN, T, CurrScore);
if (Slot && Slot < NUM_LDSDMA)
setVMemScore(LDSDMA_BEGIN + Slot, T, CurrScore);
}
if (SIInstrInfo::isSBarrierSCCWrite(Inst.getOpcode())) {
setRegScore(AMDGPU::SCC, T, CurrScore);
PendingSCCWrite = &Inst;
}
}
}
void WaitcntBrackets::print(raw_ostream &OS) const {
const GCNSubtarget *ST = Context->ST;
OS << '\n';
for (auto T : inst_counter_types(Context->MaxCounter)) {
unsigned SR = getScoreRange(T);
switch (T) {
case LOAD_CNT:
OS << " " << (ST->hasExtendedWaitCounts() ? "LOAD" : "VM") << "_CNT("
<< SR << "):";
break;
case DS_CNT:
OS << " " << (ST->hasExtendedWaitCounts() ? "DS" : "LGKM") << "_CNT("
<< SR << "):";
break;
case EXP_CNT:
OS << " EXP_CNT(" << SR << "):";
break;
case STORE_CNT:
OS << " " << (ST->hasExtendedWaitCounts() ? "STORE" : "VS") << "_CNT("
<< SR << "):";
break;
case SAMPLE_CNT:
OS << " SAMPLE_CNT(" << SR << "):";
break;
case BVH_CNT:
OS << " BVH_CNT(" << SR << "):";
break;
case KM_CNT:
OS << " KM_CNT(" << SR << "):";
break;
case X_CNT:
OS << " X_CNT(" << SR << "):";
break;
default:
OS << " UNKNOWN(" << SR << "):";
break;
}
if (SR != 0) {
// Print vgpr scores.
unsigned LB = getScoreLB(T);
SmallVector<VMEMID> SortedVMEMIDs(VMem.keys());
sort(SortedVMEMIDs);
for (auto ID : SortedVMEMIDs) {
unsigned RegScore = VMem.at(ID).Scores[T];
if (RegScore <= LB)
continue;
unsigned RelScore = RegScore - LB - 1;
if (ID < REGUNITS_END) {
OS << ' ' << RelScore << ":vRU" << ID;
} else {
assert(ID >= LDSDMA_BEGIN && ID < LDSDMA_END &&
"Unhandled/unexpected ID value!");
OS << ' ' << RelScore << ":LDSDMA" << ID;
}
}
// Also need to print sgpr scores for lgkm_cnt or xcnt.
if (isSmemCounter(T)) {
SmallVector<MCRegUnit> SortedSMEMIDs(SGPRs.keys());
sort(SortedSMEMIDs);
for (auto ID : SortedSMEMIDs) {
unsigned RegScore = SGPRs.at(ID).Scores[getSgprScoresIdx(T)];
if (RegScore <= LB)
continue;
unsigned RelScore = RegScore - LB - 1;
OS << ' ' << RelScore << ":sRU" << static_cast<unsigned>(ID);
}
}
if (T == KM_CNT && SCCScore > 0)
OS << ' ' << SCCScore << ":scc";
}
OS << '\n';
}
OS << "Pending Events: ";
if (hasPendingEvent()) {
ListSeparator LS;
for (unsigned I = 0; I != NUM_WAIT_EVENTS; ++I) {
if (hasPendingEvent((WaitEventType)I)) {
OS << LS << WaitEventTypeName[I];
}
}
} else {
OS << "none";
}
OS << '\n';
OS << '\n';
}
/// Simplify \p UpdateWait by removing waits that are redundant based on the
/// current WaitcntBrackets and any other waits specified in \p CheckWait.
void WaitcntBrackets::simplifyWaitcnt(const AMDGPU::Waitcnt &CheckWait,
AMDGPU::Waitcnt &UpdateWait) const {
simplifyWaitcnt(LOAD_CNT, UpdateWait.LoadCnt);
simplifyWaitcnt(EXP_CNT, UpdateWait.ExpCnt);
simplifyWaitcnt(DS_CNT, UpdateWait.DsCnt);
simplifyWaitcnt(STORE_CNT, UpdateWait.StoreCnt);
simplifyWaitcnt(SAMPLE_CNT, UpdateWait.SampleCnt);
simplifyWaitcnt(BVH_CNT, UpdateWait.BvhCnt);
simplifyWaitcnt(KM_CNT, UpdateWait.KmCnt);
simplifyXcnt(CheckWait, UpdateWait);
}
void WaitcntBrackets::simplifyWaitcnt(InstCounterType T,
unsigned &Count) const {
// The number of outstanding events for this type, T, can be calculated
// as (UB - LB). If the current Count is greater than or equal to the number
// of outstanding events, then the wait for this counter is redundant.
if (Count >= getScoreRange(T))
Count = ~0u;
}
void WaitcntBrackets::purgeEmptyTrackingData() {
for (auto &[K, V] : make_early_inc_range(VMem)) {
if (V.empty())
VMem.erase(K);
}
for (auto &[K, V] : make_early_inc_range(SGPRs)) {
if (V.empty())
SGPRs.erase(K);
}
}
void WaitcntBrackets::determineWaitForScore(InstCounterType T,
unsigned ScoreToWait,
AMDGPU::Waitcnt &Wait) const {
const unsigned LB = getScoreLB(T);
const unsigned UB = getScoreUB(T);
// If the score falls within the bracket, we need a waitcnt.
if ((UB >= ScoreToWait) && (ScoreToWait > LB)) {
if ((T == LOAD_CNT || T == DS_CNT) && hasPendingFlat() &&
!Context->ST->hasFlatLgkmVMemCountInOrder()) {
// If there is a pending FLAT operation, and this is a VMem or LGKM
// waitcnt and the target can report early completion, then we need
// to force a waitcnt 0.
addWait(Wait, T, 0);
} else if (counterOutOfOrder(T)) {
// Counter can get decremented out-of-order when there
// are multiple types event in the bracket. Also emit an s_wait counter
// with a conservative value of 0 for the counter.
addWait(Wait, T, 0);
} else {
// If a counter has been maxed out avoid overflow by waiting for
// MAX(CounterType) - 1 instead.
unsigned NeededWait =
std::min(UB - ScoreToWait, Context->getWaitCountMax(T) - 1);
addWait(Wait, T, NeededWait);
}
}
}
void WaitcntBrackets::determineWaitForPhysReg(InstCounterType T, MCPhysReg Reg,
AMDGPU::Waitcnt &Wait) const {
if (Reg == AMDGPU::SCC) {
determineWaitForScore(T, SCCScore, Wait);
} else {
bool IsVGPR = Context->TRI->isVectorRegister(*Context->MRI, Reg);
for (MCRegUnit RU : regunits(Reg))
determineWaitForScore(
T, IsVGPR ? getVMemScore(toVMEMID(RU), T) : getSGPRScore(RU, T),
Wait);
}
}
void WaitcntBrackets::determineWaitForLDSDMA(InstCounterType T, VMEMID TID,
AMDGPU::Waitcnt &Wait) const {
assert(TID >= LDSDMA_BEGIN && TID < LDSDMA_END);
determineWaitForScore(T, getVMemScore(TID, T), Wait);
}
void WaitcntBrackets::tryClearSCCWriteEvent(MachineInstr *Inst) {
// S_BARRIER_WAIT on the same barrier guarantees that the pending write to
// SCC has landed
if (PendingSCCWrite &&
PendingSCCWrite->getOpcode() == AMDGPU::S_BARRIER_SIGNAL_ISFIRST_IMM &&
PendingSCCWrite->getOperand(0).getImm() == Inst->getOperand(0).getImm()) {
unsigned SCC_WRITE_PendingEvent = 1 << SCC_WRITE;
// If this SCC_WRITE is the only pending KM_CNT event, clear counter.
if ((PendingEvents & Context->WaitEventMaskForInst[KM_CNT]) ==
SCC_WRITE_PendingEvent) {
setScoreLB(KM_CNT, getScoreUB(KM_CNT));
}
PendingEvents &= ~SCC_WRITE_PendingEvent;
PendingSCCWrite = nullptr;
}
}
void WaitcntBrackets::applyWaitcnt(const AMDGPU::Waitcnt &Wait) {
applyWaitcnt(LOAD_CNT, Wait.LoadCnt);
applyWaitcnt(EXP_CNT, Wait.ExpCnt);
applyWaitcnt(DS_CNT, Wait.DsCnt);
applyWaitcnt(STORE_CNT, Wait.StoreCnt);
applyWaitcnt(SAMPLE_CNT, Wait.SampleCnt);
applyWaitcnt(BVH_CNT, Wait.BvhCnt);
applyWaitcnt(KM_CNT, Wait.KmCnt);
applyWaitcnt(X_CNT, Wait.XCnt);
}
void WaitcntBrackets::applyWaitcnt(InstCounterType T, unsigned Count) {
const unsigned UB = getScoreUB(T);
if (Count >= UB)
return;
if (Count != 0) {
if (counterOutOfOrder(T))
return;
setScoreLB(T, std::max(getScoreLB(T), UB - Count));
} else {
setScoreLB(T, UB);
PendingEvents &= ~Context->WaitEventMaskForInst[T];
}
if (T == KM_CNT && Count == 0 && hasPendingEvent(SMEM_GROUP)) {
if (!hasMixedPendingEvents(X_CNT))
applyWaitcnt(X_CNT, 0);
else
PendingEvents &= ~(1 << SMEM_GROUP);
}
if (T == LOAD_CNT && hasPendingEvent(VMEM_GROUP) &&
!hasPendingEvent(STORE_CNT)) {
if (!hasMixedPendingEvents(X_CNT))
applyWaitcnt(X_CNT, Count);
else if (Count == 0)
PendingEvents &= ~(1 << VMEM_GROUP);
}
}
bool WaitcntBrackets::hasRedundantXCntWithKmCnt(
const AMDGPU::Waitcnt &Wait) const {
// Wait on XCNT is redundant if we are already waiting for a load to complete.
// SMEM can return out of order, so only omit XCNT wait if we are waiting till
// zero.
return Wait.KmCnt == 0 && hasPendingEvent(SMEM_GROUP);
}
bool WaitcntBrackets::canOptimizeXCntWithLoadCnt(
const AMDGPU::Waitcnt &Wait) const {
// If we have pending store we cannot optimize XCnt because we do not wait for
// stores. VMEM loads retun in order, so if we only have loads XCnt is
// decremented to the same number as LOADCnt.
return Wait.LoadCnt != ~0u && hasPendingEvent(VMEM_GROUP) &&
!hasPendingEvent(STORE_CNT);
}
void WaitcntBrackets::simplifyXcnt(const AMDGPU::Waitcnt &CheckWait,
AMDGPU::Waitcnt &UpdateWait) const {
// Try to simplify xcnt further by checking for joint kmcnt and loadcnt
// optimizations. On entry to a block with multiple predescessors, there may
// be pending SMEM and VMEM events active at the same time.
// In such cases, only clear one active event at a time.
// TODO: Revisit xcnt optimizations for gfx1250.
if (hasRedundantXCntWithKmCnt(CheckWait))
UpdateWait.XCnt = ~0u;
if (canOptimizeXCntWithLoadCnt(CheckWait) &&
CheckWait.XCnt >= CheckWait.LoadCnt)
UpdateWait.XCnt = ~0u;
simplifyWaitcnt(X_CNT, UpdateWait.XCnt);
}
// Where there are multiple types of event in the bracket of a counter,
// the decrement may go out of order.
bool WaitcntBrackets::counterOutOfOrder(InstCounterType T) const {
// Scalar memory read always can go out of order.
if ((T == Context->SmemAccessCounter && hasPendingEvent(SMEM_ACCESS)) ||
(T == X_CNT && hasPendingEvent(SMEM_GROUP)))
return true;
// GLOBAL_INV completes in-order with other LOAD_CNT events (VMEM_ACCESS),
// so having GLOBAL_INV_ACCESS mixed with other LOAD_CNT events doesn't cause
// out-of-order completion.
if (T == LOAD_CNT) {
unsigned Events = hasPendingEvent(T);
// Remove GLOBAL_INV_ACCESS from the event mask before checking for mixed
// events
Events &= ~(1 << GLOBAL_INV_ACCESS);
// Return true only if there are still multiple event types after removing
// GLOBAL_INV
return Events & (Events - 1);
}
return hasMixedPendingEvents(T);
}
INITIALIZE_PASS_BEGIN(SIInsertWaitcntsLegacy, DEBUG_TYPE, "SI Insert Waitcnts",
false, false)
INITIALIZE_PASS_DEPENDENCY(MachineLoopInfoWrapperPass)
INITIALIZE_PASS_DEPENDENCY(MachinePostDominatorTreeWrapperPass)
INITIALIZE_PASS_END(SIInsertWaitcntsLegacy, DEBUG_TYPE, "SI Insert Waitcnts",
false, false)
char SIInsertWaitcntsLegacy::ID = 0;
char &llvm::SIInsertWaitcntsID = SIInsertWaitcntsLegacy::ID;
FunctionPass *llvm::createSIInsertWaitcntsPass() {
return new SIInsertWaitcntsLegacy();
}
static bool updateOperandIfDifferent(MachineInstr &MI, AMDGPU::OpName OpName,
unsigned NewEnc) {
int OpIdx = AMDGPU::getNamedOperandIdx(MI.getOpcode(), OpName);
assert(OpIdx >= 0);
MachineOperand &MO = MI.getOperand(OpIdx);
if (NewEnc == MO.getImm())
return false;
MO.setImm(NewEnc);
return true;
}
/// Determine if \p MI is a gfx12+ single-counter S_WAIT_*CNT instruction,
/// and if so, which counter it is waiting on.
static std::optional<InstCounterType> counterTypeForInstr(unsigned Opcode) {
switch (Opcode) {
case AMDGPU::S_WAIT_LOADCNT:
return LOAD_CNT;
case AMDGPU::S_WAIT_EXPCNT:
return EXP_CNT;
case AMDGPU::S_WAIT_STORECNT:
return STORE_CNT;
case AMDGPU::S_WAIT_SAMPLECNT:
return SAMPLE_CNT;
case AMDGPU::S_WAIT_BVHCNT:
return BVH_CNT;
case AMDGPU::S_WAIT_DSCNT:
return DS_CNT;
case AMDGPU::S_WAIT_KMCNT:
return KM_CNT;
case AMDGPU::S_WAIT_XCNT:
return X_CNT;
default:
return {};
}
}
bool WaitcntGenerator::promoteSoftWaitCnt(MachineInstr *Waitcnt) const {
unsigned Opcode = SIInstrInfo::getNonSoftWaitcntOpcode(Waitcnt->getOpcode());
if (Opcode == Waitcnt->getOpcode())
return false;
Waitcnt->setDesc(TII->get(Opcode));
return true;
}
/// Combine consecutive S_WAITCNT and S_WAITCNT_VSCNT instructions that
/// precede \p It and follow \p OldWaitcntInstr and apply any extra waits
/// from \p Wait that were added by previous passes. Currently this pass
/// conservatively assumes that these preexisting waits are required for
/// correctness.
bool WaitcntGeneratorPreGFX12::applyPreexistingWaitcnt(
WaitcntBrackets &ScoreBrackets, MachineInstr &OldWaitcntInstr,
AMDGPU::Waitcnt &Wait, MachineBasicBlock::instr_iterator It) const {
assert(ST);
assert(isNormalMode(MaxCounter));
bool Modified = false;
MachineInstr *WaitcntInstr = nullptr;
MachineInstr *WaitcntVsCntInstr = nullptr;
LLVM_DEBUG({
dbgs() << "PreGFX12::applyPreexistingWaitcnt at: ";
if (It == OldWaitcntInstr.getParent()->instr_end())
dbgs() << "end of block\n";
else
dbgs() << *It;
});
for (auto &II :
make_early_inc_range(make_range(OldWaitcntInstr.getIterator(), It))) {
LLVM_DEBUG(dbgs() << "pre-existing iter: " << II);
if (II.isMetaInstruction()) {
LLVM_DEBUG(dbgs() << "skipped meta instruction\n");
continue;
}
unsigned Opcode = SIInstrInfo::getNonSoftWaitcntOpcode(II.getOpcode());
bool TrySimplify = Opcode != II.getOpcode() && !OptNone;
// Update required wait count. If this is a soft waitcnt (= it was added
// by an earlier pass), it may be entirely removed.
if (Opcode == AMDGPU::S_WAITCNT) {
unsigned IEnc = II.getOperand(0).getImm();
AMDGPU::Waitcnt OldWait = AMDGPU::decodeWaitcnt(IV, IEnc);
if (TrySimplify)
ScoreBrackets.simplifyWaitcnt(OldWait);
Wait = Wait.combined(OldWait);
// Merge consecutive waitcnt of the same type by erasing multiples.
if (WaitcntInstr || (!Wait.hasWaitExceptStoreCnt() && TrySimplify)) {
II.eraseFromParent();
Modified = true;
} else
WaitcntInstr = &II;
} else if (Opcode == AMDGPU::S_WAITCNT_lds_direct) {
assert(ST->hasVMemToLDSLoad());
LLVM_DEBUG(dbgs() << "Processing S_WAITCNT_lds_direct: " << II
<< "Before: " << Wait << '\n';);
ScoreBrackets.determineWaitForLDSDMA(LOAD_CNT, LDSDMA_BEGIN, Wait);
LLVM_DEBUG(dbgs() << "After: " << Wait << '\n';);
// It is possible (but unlikely) that this is the only wait instruction,
// in which case, we exit this loop without a WaitcntInstr to consume
// `Wait`. But that works because `Wait` was passed in by reference, and
// the callee eventually calls createNewWaitcnt on it. We test this
// possibility in an articial MIR test since such a situation cannot be
// recreated by running the memory legalizer.
II.eraseFromParent();
} else {
assert(Opcode == AMDGPU::S_WAITCNT_VSCNT);
assert(II.getOperand(0).getReg() == AMDGPU::SGPR_NULL);
unsigned OldVSCnt =
TII->getNamedOperand(II, AMDGPU::OpName::simm16)->getImm();
if (TrySimplify)
ScoreBrackets.simplifyWaitcnt(InstCounterType::STORE_CNT, OldVSCnt);
Wait.StoreCnt = std::min(Wait.StoreCnt, OldVSCnt);
if (WaitcntVsCntInstr || (!Wait.hasWaitStoreCnt() && TrySimplify)) {
II.eraseFromParent();
Modified = true;
} else
WaitcntVsCntInstr = &II;
}
}
if (WaitcntInstr) {
Modified |= updateOperandIfDifferent(*WaitcntInstr, AMDGPU::OpName::simm16,
AMDGPU::encodeWaitcnt(IV, Wait));
Modified |= promoteSoftWaitCnt(WaitcntInstr);
ScoreBrackets.applyWaitcnt(LOAD_CNT, Wait.LoadCnt);
ScoreBrackets.applyWaitcnt(EXP_CNT, Wait.ExpCnt);
ScoreBrackets.applyWaitcnt(DS_CNT, Wait.DsCnt);
Wait.LoadCnt = ~0u;
Wait.ExpCnt = ~0u;
Wait.DsCnt = ~0u;
LLVM_DEBUG(It == WaitcntInstr->getParent()->end()
? dbgs()
<< "applied pre-existing waitcnt\n"
<< "New Instr at block end: " << *WaitcntInstr << '\n'
: dbgs() << "applied pre-existing waitcnt\n"
<< "Old Instr: " << *It
<< "New Instr: " << *WaitcntInstr << '\n');
}
if (WaitcntVsCntInstr) {
Modified |= updateOperandIfDifferent(*WaitcntVsCntInstr,
AMDGPU::OpName::simm16, Wait.StoreCnt);
Modified |= promoteSoftWaitCnt(WaitcntVsCntInstr);
ScoreBrackets.applyWaitcnt(STORE_CNT, Wait.StoreCnt);
Wait.StoreCnt = ~0u;
LLVM_DEBUG(It == WaitcntVsCntInstr->getParent()->end()
? dbgs() << "applied pre-existing waitcnt\n"
<< "New Instr at block end: " << *WaitcntVsCntInstr
<< '\n'
: dbgs() << "applied pre-existing waitcnt\n"
<< "Old Instr: " << *It
<< "New Instr: " << *WaitcntVsCntInstr << '\n');
}
return Modified;
}
/// Generate S_WAITCNT and/or S_WAITCNT_VSCNT instructions for any
/// required counters in \p Wait
bool WaitcntGeneratorPreGFX12::createNewWaitcnt(
MachineBasicBlock &Block, MachineBasicBlock::instr_iterator It,
AMDGPU::Waitcnt Wait) {
assert(ST);
assert(isNormalMode(MaxCounter));
bool Modified = false;
const DebugLoc &DL = Block.findDebugLoc(It);
// Waits for VMcnt, LKGMcnt and/or EXPcnt are encoded together into a
// single instruction while VScnt has its own instruction.
if (Wait.hasWaitExceptStoreCnt()) {
unsigned Enc = AMDGPU::encodeWaitcnt(IV, Wait);
[[maybe_unused]] auto SWaitInst =
BuildMI(Block, It, DL, TII->get(AMDGPU::S_WAITCNT)).addImm(Enc);
Modified = true;
LLVM_DEBUG(dbgs() << "PreGFX12::createNewWaitcnt\n";
if (It != Block.instr_end()) dbgs() << "Old Instr: " << *It;
dbgs() << "New Instr: " << *SWaitInst << '\n');
}
if (Wait.hasWaitStoreCnt()) {
assert(ST->hasVscnt());
[[maybe_unused]] auto SWaitInst =
BuildMI(Block, It, DL, TII->get(AMDGPU::S_WAITCNT_VSCNT))
.addReg(AMDGPU::SGPR_NULL, RegState::Undef)
.addImm(Wait.StoreCnt);
Modified = true;
LLVM_DEBUG(dbgs() << "PreGFX12::createNewWaitcnt\n";
if (It != Block.instr_end()) dbgs() << "Old Instr: " << *It;
dbgs() << "New Instr: " << *SWaitInst << '\n');
}
return Modified;
}
AMDGPU::Waitcnt
WaitcntGeneratorPreGFX12::getAllZeroWaitcnt(bool IncludeVSCnt) const {
return AMDGPU::Waitcnt(0, 0, 0, IncludeVSCnt && ST->hasVscnt() ? 0 : ~0u);
}
AMDGPU::Waitcnt
WaitcntGeneratorGFX12Plus::getAllZeroWaitcnt(bool IncludeVSCnt) const {
return AMDGPU::Waitcnt(0, 0, 0, IncludeVSCnt ? 0 : ~0u, 0, 0, 0,
~0u /* XCNT */);
}
/// Combine consecutive S_WAIT_*CNT instructions that precede \p It and
/// follow \p OldWaitcntInstr and apply any extra waits from \p Wait that
/// were added by previous passes. Currently this pass conservatively
/// assumes that these preexisting waits are required for correctness.
bool WaitcntGeneratorGFX12Plus::applyPreexistingWaitcnt(
WaitcntBrackets &ScoreBrackets, MachineInstr &OldWaitcntInstr,
AMDGPU::Waitcnt &Wait, MachineBasicBlock::instr_iterator It) const {
assert(ST);
assert(!isNormalMode(MaxCounter));
bool Modified = false;
MachineInstr *CombinedLoadDsCntInstr = nullptr;
MachineInstr *CombinedStoreDsCntInstr = nullptr;
MachineInstr *WaitInstrs[NUM_EXTENDED_INST_CNTS] = {};
LLVM_DEBUG({
dbgs() << "GFX12Plus::applyPreexistingWaitcnt at: ";
if (It == OldWaitcntInstr.getParent()->instr_end())
dbgs() << "end of block\n";
else
dbgs() << *It;
});
// Accumulate waits that should not be simplified.
AMDGPU::Waitcnt RequiredWait;
for (auto &II :
make_early_inc_range(make_range(OldWaitcntInstr.getIterator(), It))) {
LLVM_DEBUG(dbgs() << "pre-existing iter: " << II);
if (II.isMetaInstruction()) {
LLVM_DEBUG(dbgs() << "skipped meta instruction\n");
continue;
}
MachineInstr **UpdatableInstr;
// Update required wait count. If this is a soft waitcnt (= it was added
// by an earlier pass), it may be entirely removed.
unsigned Opcode = SIInstrInfo::getNonSoftWaitcntOpcode(II.getOpcode());
bool TrySimplify = Opcode != II.getOpcode() && !OptNone;
// Don't crash if the programmer used legacy waitcnt intrinsics, but don't
// attempt to do more than that either.
if (Opcode == AMDGPU::S_WAITCNT)
continue;
if (Opcode == AMDGPU::S_WAIT_LOADCNT_DSCNT) {
unsigned OldEnc =
TII->getNamedOperand(II, AMDGPU::OpName::simm16)->getImm();
AMDGPU::Waitcnt OldWait = AMDGPU::decodeLoadcntDscnt(IV, OldEnc);
if (TrySimplify)
Wait = Wait.combined(OldWait);
else
RequiredWait = RequiredWait.combined(OldWait);
UpdatableInstr = &CombinedLoadDsCntInstr;
} else if (Opcode == AMDGPU::S_WAIT_STORECNT_DSCNT) {
unsigned OldEnc =
TII->getNamedOperand(II, AMDGPU::OpName::simm16)->getImm();
AMDGPU::Waitcnt OldWait = AMDGPU::decodeStorecntDscnt(IV, OldEnc);
if (TrySimplify)
Wait = Wait.combined(OldWait);
else
RequiredWait = RequiredWait.combined(OldWait);
UpdatableInstr = &CombinedStoreDsCntInstr;
} else if (Opcode == AMDGPU::S_WAITCNT_lds_direct) {
// Architectures higher than GFX10 do not have direct loads to
// LDS, so no work required here yet.
II.eraseFromParent();
continue;
} else {
std::optional<InstCounterType> CT = counterTypeForInstr(Opcode);
assert(CT.has_value());
unsigned OldCnt =
TII->getNamedOperand(II, AMDGPU::OpName::simm16)->getImm();
if (TrySimplify)
addWait(Wait, CT.value(), OldCnt);
else
addWait(RequiredWait, CT.value(), OldCnt);
UpdatableInstr = &WaitInstrs[CT.value()];
}
// Merge consecutive waitcnt of the same type by erasing multiples.
if (!*UpdatableInstr) {
*UpdatableInstr = &II;
} else {
II.eraseFromParent();
Modified = true;
}
}
ScoreBrackets.simplifyWaitcnt(Wait.combined(RequiredWait), Wait);
Wait = Wait.combined(RequiredWait);
if (CombinedLoadDsCntInstr) {
// Only keep an S_WAIT_LOADCNT_DSCNT if both counters actually need
// to be waited for. Otherwise, let the instruction be deleted so
// the appropriate single counter wait instruction can be inserted
// instead, when new S_WAIT_*CNT instructions are inserted by
// createNewWaitcnt(). As a side effect, resetting the wait counts will
// cause any redundant S_WAIT_LOADCNT or S_WAIT_DSCNT to be removed by
// the loop below that deals with single counter instructions.
if (Wait.LoadCnt != ~0u && Wait.DsCnt != ~0u) {
unsigned NewEnc = AMDGPU::encodeLoadcntDscnt(IV, Wait);
Modified |= updateOperandIfDifferent(*CombinedLoadDsCntInstr,
AMDGPU::OpName::simm16, NewEnc);
Modified |= promoteSoftWaitCnt(CombinedLoadDsCntInstr);
ScoreBrackets.applyWaitcnt(LOAD_CNT, Wait.LoadCnt);
ScoreBrackets.applyWaitcnt(DS_CNT, Wait.DsCnt);
Wait.LoadCnt = ~0u;
Wait.DsCnt = ~0u;
LLVM_DEBUG(It == OldWaitcntInstr.getParent()->end()
? dbgs() << "applied pre-existing waitcnt\n"
<< "New Instr at block end: "
<< *CombinedLoadDsCntInstr << '\n'
: dbgs() << "applied pre-existing waitcnt\n"
<< "Old Instr: " << *It << "New Instr: "
<< *CombinedLoadDsCntInstr << '\n');
} else {
CombinedLoadDsCntInstr->eraseFromParent();
Modified = true;
}
}
if (CombinedStoreDsCntInstr) {
// Similarly for S_WAIT_STORECNT_DSCNT.
if (Wait.StoreCnt != ~0u && Wait.DsCnt != ~0u) {
unsigned NewEnc = AMDGPU::encodeStorecntDscnt(IV, Wait);
Modified |= updateOperandIfDifferent(*CombinedStoreDsCntInstr,
AMDGPU::OpName::simm16, NewEnc);
Modified |= promoteSoftWaitCnt(CombinedStoreDsCntInstr);
ScoreBrackets.applyWaitcnt(STORE_CNT, Wait.StoreCnt);
ScoreBrackets.applyWaitcnt(DS_CNT, Wait.DsCnt);
Wait.StoreCnt = ~0u;
Wait.DsCnt = ~0u;
LLVM_DEBUG(It == OldWaitcntInstr.getParent()->end()
? dbgs() << "applied pre-existing waitcnt\n"
<< "New Instr at block end: "
<< *CombinedStoreDsCntInstr << '\n'
: dbgs() << "applied pre-existing waitcnt\n"
<< "Old Instr: " << *It << "New Instr: "
<< *CombinedStoreDsCntInstr << '\n');
} else {
CombinedStoreDsCntInstr->eraseFromParent();
Modified = true;
}
}
// Look for an opportunity to convert existing S_WAIT_LOADCNT,
// S_WAIT_STORECNT and S_WAIT_DSCNT into new S_WAIT_LOADCNT_DSCNT
// or S_WAIT_STORECNT_DSCNT. This is achieved by selectively removing
// instructions so that createNewWaitcnt() will create new combined
// instructions to replace them.
if (Wait.DsCnt != ~0u) {
// This is a vector of addresses in WaitInstrs pointing to instructions
// that should be removed if they are present.
SmallVector<MachineInstr **, 2> WaitsToErase;
// If it's known that both DScnt and either LOADcnt or STOREcnt (but not
// both) need to be waited for, ensure that there are no existing
// individual wait count instructions for these.
if (Wait.LoadCnt != ~0u) {
WaitsToErase.push_back(&WaitInstrs[LOAD_CNT]);
WaitsToErase.push_back(&WaitInstrs[DS_CNT]);
} else if (Wait.StoreCnt != ~0u) {
WaitsToErase.push_back(&WaitInstrs[STORE_CNT]);
WaitsToErase.push_back(&WaitInstrs[DS_CNT]);
}
for (MachineInstr **WI : WaitsToErase) {
if (!*WI)
continue;
(*WI)->eraseFromParent();
*WI = nullptr;
Modified = true;
}
}
for (auto CT : inst_counter_types(NUM_EXTENDED_INST_CNTS)) {
if (!WaitInstrs[CT])
continue;
unsigned NewCnt = getWait(Wait, CT);
if (NewCnt != ~0u) {
Modified |= updateOperandIfDifferent(*WaitInstrs[CT],
AMDGPU::OpName::simm16, NewCnt);
Modified |= promoteSoftWaitCnt(WaitInstrs[CT]);
ScoreBrackets.applyWaitcnt(CT, NewCnt);
setNoWait(Wait, CT);
LLVM_DEBUG(It == OldWaitcntInstr.getParent()->end()
? dbgs() << "applied pre-existing waitcnt\n"
<< "New Instr at block end: " << *WaitInstrs[CT]
<< '\n'
: dbgs() << "applied pre-existing waitcnt\n"
<< "Old Instr: " << *It
<< "New Instr: " << *WaitInstrs[CT] << '\n');
} else {
WaitInstrs[CT]->eraseFromParent();
Modified = true;
}
}
return Modified;
}
/// Generate S_WAIT_*CNT instructions for any required counters in \p Wait
bool WaitcntGeneratorGFX12Plus::createNewWaitcnt(
MachineBasicBlock &Block, MachineBasicBlock::instr_iterator It,
AMDGPU::Waitcnt Wait) {
assert(ST);
assert(!isNormalMode(MaxCounter));
bool Modified = false;
const DebugLoc &DL = Block.findDebugLoc(It);
// Check for opportunities to use combined wait instructions.
if (Wait.DsCnt != ~0u) {
MachineInstr *SWaitInst = nullptr;
if (Wait.LoadCnt != ~0u) {
unsigned Enc = AMDGPU::encodeLoadcntDscnt(IV, Wait);
SWaitInst = BuildMI(Block, It, DL, TII->get(AMDGPU::S_WAIT_LOADCNT_DSCNT))
.addImm(Enc);
Wait.LoadCnt = ~0u;
Wait.DsCnt = ~0u;
} else if (Wait.StoreCnt != ~0u) {
unsigned Enc = AMDGPU::encodeStorecntDscnt(IV, Wait);
SWaitInst =
BuildMI(Block, It, DL, TII->get(AMDGPU::S_WAIT_STORECNT_DSCNT))
.addImm(Enc);
Wait.StoreCnt = ~0u;
Wait.DsCnt = ~0u;
}
if (SWaitInst) {
Modified = true;
LLVM_DEBUG(dbgs() << "GFX12Plus::createNewWaitcnt\n";
if (It != Block.instr_end()) dbgs() << "Old Instr: " << *It;
dbgs() << "New Instr: " << *SWaitInst << '\n');
}
}
// Generate an instruction for any remaining counter that needs
// waiting for.
for (auto CT : inst_counter_types(NUM_EXTENDED_INST_CNTS)) {
unsigned Count = getWait(Wait, CT);
if (Count == ~0u)
continue;
[[maybe_unused]] auto SWaitInst =
BuildMI(Block, It, DL, TII->get(instrsForExtendedCounterTypes[CT]))
.addImm(Count);
Modified = true;
LLVM_DEBUG(dbgs() << "GFX12Plus::createNewWaitcnt\n";
if (It != Block.instr_end()) dbgs() << "Old Instr: " << *It;
dbgs() << "New Instr: " << *SWaitInst << '\n');
}
return Modified;
}
/// Generate s_waitcnt instruction to be placed before cur_Inst.
/// Instructions of a given type are returned in order,
/// but instructions of different types can complete out of order.
/// We rely on this in-order completion
/// and simply assign a score to the memory access instructions.
/// We keep track of the active "score bracket" to determine
/// if an access of a memory read requires an s_waitcnt
/// and if so what the value of each counter is.
/// The "score bracket" is bound by the lower bound and upper bound
/// scores (*_score_LB and *_score_ub respectively).
/// If FlushVmCnt is true, that means that we want to generate a s_waitcnt to
/// flush the vmcnt counter here.
bool SIInsertWaitcnts::generateWaitcntInstBefore(MachineInstr &MI,
WaitcntBrackets &ScoreBrackets,
MachineInstr *OldWaitcntInstr,
bool FlushVmCnt) {
setForceEmitWaitcnt();
assert(!MI.isMetaInstruction());
AMDGPU::Waitcnt Wait;
const unsigned Opc = MI.getOpcode();
// FIXME: This should have already been handled by the memory legalizer.
// Removing this currently doesn't affect any lit tests, but we need to
// verify that nothing was relying on this. The number of buffer invalidates
// being handled here should not be expanded.
if (Opc == AMDGPU::BUFFER_WBINVL1 || Opc == AMDGPU::BUFFER_WBINVL1_SC ||
Opc == AMDGPU::BUFFER_WBINVL1_VOL || Opc == AMDGPU::BUFFER_GL0_INV ||
Opc == AMDGPU::BUFFER_GL1_INV) {
Wait.LoadCnt = 0;
}
// All waits must be resolved at call return.
// NOTE: this could be improved with knowledge of all call sites or
// with knowledge of the called routines.
if (Opc == AMDGPU::SI_RETURN_TO_EPILOG || Opc == AMDGPU::SI_RETURN ||
Opc == AMDGPU::SI_WHOLE_WAVE_FUNC_RETURN ||
Opc == AMDGPU::S_SETPC_B64_return) {
AMDGPU::Waitcnt AllZeroWait =
WCG->getAllZeroWaitcnt(/*IncludeVSCnt=*/false);
// On GFX12+, if LOAD_CNT is pending but no VGPRs are waiting for loads
// (e.g., only GLOBAL_INV is pending), we can skip waiting on loadcnt.
// GLOBAL_INV increments loadcnt but doesn't write to VGPRs, so there's
// no need to wait for it at function boundaries.
if (ST->hasExtendedWaitCounts() &&
!ScoreBrackets.hasPendingEvent(VMEM_ACCESS))
AllZeroWait.LoadCnt = ~0u;
Wait = Wait.combined(AllZeroWait);
}
// In dynamic VGPR mode, we want to release the VGPRs before the wave exits.
// Technically the hardware will do this on its own if we don't, but that
// might cost extra cycles compared to doing it explicitly.
// When not in dynamic VGPR mode, identify S_ENDPGM instructions which may
// have to wait for outstanding VMEM stores. In this case it can be useful to
// send a message to explicitly release all VGPRs before the stores have
// completed, but it is only safe to do this if there are no outstanding
// scratch stores.
else if (Opc == AMDGPU::S_ENDPGM || Opc == AMDGPU::S_ENDPGM_SAVED) {
if (!WCG->isOptNone() &&
(MI.getMF()->getInfo<SIMachineFunctionInfo>()->isDynamicVGPREnabled() ||
(ST->getGeneration() >= AMDGPUSubtarget::GFX11 &&
ScoreBrackets.getScoreRange(STORE_CNT) != 0 &&
!ScoreBrackets.hasPendingEvent(SCRATCH_WRITE_ACCESS))))
ReleaseVGPRInsts.insert(&MI);
}
// Resolve vm waits before gs-done.
else if ((Opc == AMDGPU::S_SENDMSG || Opc == AMDGPU::S_SENDMSGHALT) &&
ST->hasLegacyGeometry() &&
((MI.getOperand(0).getImm() & AMDGPU::SendMsg::ID_MASK_PreGFX11_) ==
AMDGPU::SendMsg::ID_GS_DONE_PreGFX11)) {
Wait.LoadCnt = 0;
}
// Export & GDS instructions do not read the EXEC mask until after the export
// is granted (which can occur well after the instruction is issued).
// The shader program must flush all EXP operations on the export-count
// before overwriting the EXEC mask.
else {
if (MI.modifiesRegister(AMDGPU::EXEC, TRI)) {
// Export and GDS are tracked individually, either may trigger a waitcnt
// for EXEC.
if (ScoreBrackets.hasPendingEvent(EXP_GPR_LOCK) ||
ScoreBrackets.hasPendingEvent(EXP_PARAM_ACCESS) ||
ScoreBrackets.hasPendingEvent(EXP_POS_ACCESS) ||
ScoreBrackets.hasPendingEvent(GDS_GPR_LOCK)) {
Wait.ExpCnt = 0;
}
}
// Wait for any pending GDS instruction to complete before any
// "Always GDS" instruction.
if (TII->isAlwaysGDS(Opc) && ScoreBrackets.hasPendingGDS())
addWait(Wait, DS_CNT, ScoreBrackets.getPendingGDSWait());
if (MI.isCall()) {
// The function is going to insert a wait on everything in its prolog.
// This still needs to be careful if the call target is a load (e.g. a GOT
// load). We also need to check WAW dependency with saved PC.
Wait = AMDGPU::Waitcnt();
const MachineOperand &CallAddrOp = TII->getCalleeOperand(MI);
if (CallAddrOp.isReg()) {
ScoreBrackets.determineWaitForPhysReg(
SmemAccessCounter, CallAddrOp.getReg().asMCReg(), Wait);
if (const auto *RtnAddrOp =
TII->getNamedOperand(MI, AMDGPU::OpName::dst)) {
ScoreBrackets.determineWaitForPhysReg(
SmemAccessCounter, RtnAddrOp->getReg().asMCReg(), Wait);
}
}
} else if (Opc == AMDGPU::S_BARRIER_WAIT) {
ScoreBrackets.tryClearSCCWriteEvent(&MI);
} else {
// FIXME: Should not be relying on memoperands.
// Look at the source operands of every instruction to see if
// any of them results from a previous memory operation that affects
// its current usage. If so, an s_waitcnt instruction needs to be
// emitted.
// If the source operand was defined by a load, add the s_waitcnt
// instruction.
//
// Two cases are handled for destination operands:
// 1) If the destination operand was defined by a load, add the s_waitcnt
// instruction to guarantee the right WAW order.
// 2) If a destination operand that was used by a recent export/store ins,
// add s_waitcnt on exp_cnt to guarantee the WAR order.
for (const MachineMemOperand *Memop : MI.memoperands()) {
const Value *Ptr = Memop->getValue();
if (Memop->isStore()) {
if (auto It = SLoadAddresses.find(Ptr); It != SLoadAddresses.end()) {
addWait(Wait, SmemAccessCounter, 0);
if (PDT->dominates(MI.getParent(), It->second))
SLoadAddresses.erase(It);
}
}
unsigned AS = Memop->getAddrSpace();
if (AS != AMDGPUAS::LOCAL_ADDRESS && AS != AMDGPUAS::FLAT_ADDRESS)
continue;
// No need to wait before load from VMEM to LDS.
if (TII->mayWriteLDSThroughDMA(MI))
continue;
// LOAD_CNT is only relevant to vgpr or LDS.
unsigned TID = LDSDMA_BEGIN;
if (Ptr && Memop->getAAInfo()) {
const auto &LDSDMAStores = ScoreBrackets.getLDSDMAStores();
for (unsigned I = 0, E = LDSDMAStores.size(); I != E; ++I) {
if (MI.mayAlias(AA, *LDSDMAStores[I], true)) {
if ((I + 1) >= NUM_LDSDMA) {
// We didn't have enough slot to track this LDS DMA store, it
// has been tracked using the common RegNo (FIRST_LDS_VGPR).
ScoreBrackets.determineWaitForLDSDMA(LOAD_CNT, TID, Wait);
break;
}
ScoreBrackets.determineWaitForLDSDMA(LOAD_CNT, TID + I + 1, Wait);
}
}
} else {
ScoreBrackets.determineWaitForLDSDMA(LOAD_CNT, TID, Wait);
}
if (Memop->isStore()) {
ScoreBrackets.determineWaitForLDSDMA(EXP_CNT, TID, Wait);
}
}
// Loop over use and def operands.
for (const MachineOperand &Op : MI.operands()) {
if (!Op.isReg())
continue;
// If the instruction does not read tied source, skip the operand.
if (Op.isTied() && Op.isUse() && TII->doesNotReadTiedSource(MI))
continue;
MCPhysReg Reg = Op.getReg().asMCReg();
const bool IsVGPR = TRI->isVectorRegister(*MRI, Op.getReg());
if (IsVGPR) {
// Implicit VGPR defs and uses are never a part of the memory
// instructions description and usually present to account for
// super-register liveness.
// TODO: Most of the other instructions also have implicit uses
// for the liveness accounting only.
if (Op.isImplicit() && MI.mayLoadOrStore())
continue;
// RAW always needs an s_waitcnt. WAW needs an s_waitcnt unless the
// previous write and this write are the same type of VMEM
// instruction, in which case they are (in some architectures)
// guaranteed to write their results in order anyway.
// Additionally check instructions where Point Sample Acceleration
// might be applied.
if (Op.isUse() || !updateVMCntOnly(MI) ||
ScoreBrackets.hasOtherPendingVmemTypes(Reg, getVmemType(MI)) ||
ScoreBrackets.hasPointSamplePendingVmemTypes(MI, Reg) ||
!ST->hasVmemWriteVgprInOrder()) {
ScoreBrackets.determineWaitForPhysReg(LOAD_CNT, Reg, Wait);
ScoreBrackets.determineWaitForPhysReg(SAMPLE_CNT, Reg, Wait);
ScoreBrackets.determineWaitForPhysReg(BVH_CNT, Reg, Wait);
ScoreBrackets.clearVgprVmemTypes(Reg);
}
if (Op.isDef() || ScoreBrackets.hasPendingEvent(EXP_LDS_ACCESS)) {
ScoreBrackets.determineWaitForPhysReg(EXP_CNT, Reg, Wait);
}
ScoreBrackets.determineWaitForPhysReg(DS_CNT, Reg, Wait);
} else if (Op.getReg() == AMDGPU::SCC) {
ScoreBrackets.determineWaitForPhysReg(KM_CNT, Reg, Wait);
} else {
ScoreBrackets.determineWaitForPhysReg(SmemAccessCounter, Reg, Wait);
}
if (ST->hasWaitXCnt() && Op.isDef())
ScoreBrackets.determineWaitForPhysReg(X_CNT, Reg, Wait);
}
}
}
// Ensure safety against exceptions from outstanding memory operations while
// waiting for a barrier:
//
// * Some subtargets safely handle backing off the barrier in hardware
// when an exception occurs.
// * Some subtargets have an implicit S_WAITCNT 0 before barriers, so that
// there can be no outstanding memory operations during the wait.
// * Subtargets with split barriers don't need to back off the barrier; it
// is up to the trap handler to preserve the user barrier state correctly.
//
// In all other cases, ensure safety by ensuring that there are no outstanding
// memory operations.
if (Opc == AMDGPU::S_BARRIER && !ST->hasAutoWaitcntBeforeBarrier() &&
!ST->supportsBackOffBarrier()) {
Wait = Wait.combined(WCG->getAllZeroWaitcnt(/*IncludeVSCnt=*/true));
}
// TODO: Remove this work-around, enable the assert for Bug 457939
// after fixing the scheduler. Also, the Shader Compiler code is
// independent of target.
if (SIInstrInfo::isCBranchVCCZRead(MI) && ST->hasReadVCCZBug() &&
ScoreBrackets.hasPendingEvent(SMEM_ACCESS)) {
Wait.DsCnt = 0;
}
// Verify that the wait is actually needed.
ScoreBrackets.simplifyWaitcnt(Wait);
// Since the translation for VMEM addresses occur in-order, we can apply the
// XCnt if the current instruction is of VMEM type and has a memory
// dependency with another VMEM instruction in flight.
if (Wait.XCnt != ~0u && isVmemAccess(MI)) {
ScoreBrackets.applyWaitcnt(X_CNT, Wait.XCnt);
Wait.XCnt = ~0u;
}
// When forcing emit, we need to skip terminators because that would break the
// terminators of the MBB if we emit a waitcnt between terminators.
if (ForceEmitZeroFlag && !MI.isTerminator())
Wait = WCG->getAllZeroWaitcnt(/*IncludeVSCnt=*/false);
if (ForceEmitWaitcnt[LOAD_CNT])
Wait.LoadCnt = 0;
if (ForceEmitWaitcnt[EXP_CNT])
Wait.ExpCnt = 0;
if (ForceEmitWaitcnt[DS_CNT])
Wait.DsCnt = 0;
if (ForceEmitWaitcnt[SAMPLE_CNT])
Wait.SampleCnt = 0;
if (ForceEmitWaitcnt[BVH_CNT])
Wait.BvhCnt = 0;
if (ForceEmitWaitcnt[KM_CNT])
Wait.KmCnt = 0;
if (ForceEmitWaitcnt[X_CNT])
Wait.XCnt = 0;
if (FlushVmCnt) {
if (ScoreBrackets.hasPendingEvent(LOAD_CNT))
Wait.LoadCnt = 0;
if (ScoreBrackets.hasPendingEvent(SAMPLE_CNT))
Wait.SampleCnt = 0;
if (ScoreBrackets.hasPendingEvent(BVH_CNT))
Wait.BvhCnt = 0;
}
if (ForceEmitZeroLoadFlag && Wait.LoadCnt != ~0u)
Wait.LoadCnt = 0;
return generateWaitcnt(Wait, MI.getIterator(), *MI.getParent(), ScoreBrackets,
OldWaitcntInstr);
}
bool SIInsertWaitcnts::generateWaitcnt(AMDGPU::Waitcnt Wait,
MachineBasicBlock::instr_iterator It,
MachineBasicBlock &Block,
WaitcntBrackets &ScoreBrackets,
MachineInstr *OldWaitcntInstr) {
bool Modified = false;
if (OldWaitcntInstr)
// Try to merge the required wait with preexisting waitcnt instructions.
// Also erase redundant waitcnt.
Modified =
WCG->applyPreexistingWaitcnt(ScoreBrackets, *OldWaitcntInstr, Wait, It);
// Any counts that could have been applied to any existing waitcnt
// instructions will have been done so, now deal with any remaining.
ScoreBrackets.applyWaitcnt(Wait);
// ExpCnt can be merged into VINTERP.
if (Wait.ExpCnt != ~0u && It != Block.instr_end() &&
SIInstrInfo::isVINTERP(*It)) {
MachineOperand *WaitExp =
TII->getNamedOperand(*It, AMDGPU::OpName::waitexp);
if (Wait.ExpCnt < WaitExp->getImm()) {
WaitExp->setImm(Wait.ExpCnt);
Modified = true;
}
Wait.ExpCnt = ~0u;
LLVM_DEBUG(dbgs() << "generateWaitcnt\n"
<< "Update Instr: " << *It);
}
if (WCG->createNewWaitcnt(Block, It, Wait))
Modified = true;
return Modified;
}
bool SIInsertWaitcnts::isVmemAccess(const MachineInstr &MI) const {
return (TII->isFLAT(MI) && TII->mayAccessVMEMThroughFlat(MI)) ||
(TII->isVMEM(MI) && !AMDGPU::getMUBUFIsBufferInv(MI.getOpcode()));
}
// Return true if the next instruction is S_ENDPGM, following fallthrough
// blocks if necessary.
bool SIInsertWaitcnts::isNextENDPGM(MachineBasicBlock::instr_iterator It,
MachineBasicBlock *Block) const {
auto BlockEnd = Block->getParent()->end();
auto BlockIter = Block->getIterator();
while (true) {
if (It.isEnd()) {
if (++BlockIter != BlockEnd) {
It = BlockIter->instr_begin();
continue;
}
return false;
}
if (!It->isMetaInstruction())
break;
It++;
}
assert(!It.isEnd());
return It->getOpcode() == AMDGPU::S_ENDPGM;
}
// Add a wait after an instruction if architecture requirements mandate one.
bool SIInsertWaitcnts::insertForcedWaitAfter(MachineInstr &Inst,
MachineBasicBlock &Block,
WaitcntBrackets &ScoreBrackets) {
AMDGPU::Waitcnt Wait;
bool NeedsEndPGMCheck = false;
if (ST->isPreciseMemoryEnabled() && Inst.mayLoadOrStore())
Wait = WCG->getAllZeroWaitcnt(Inst.mayStore() &&
!SIInstrInfo::isAtomicRet(Inst));
if (TII->isAlwaysGDS(Inst.getOpcode())) {
Wait.DsCnt = 0;
NeedsEndPGMCheck = true;
}
ScoreBrackets.simplifyWaitcnt(Wait);
auto SuccessorIt = std::next(Inst.getIterator());
bool Result = generateWaitcnt(Wait, SuccessorIt, Block, ScoreBrackets,
/*OldWaitcntInstr=*/nullptr);
if (Result && NeedsEndPGMCheck && isNextENDPGM(SuccessorIt, &Block)) {
BuildMI(Block, SuccessorIt, Inst.getDebugLoc(), TII->get(AMDGPU::S_NOP))
.addImm(0);
}
return Result;
}
void SIInsertWaitcnts::updateEventWaitcntAfter(MachineInstr &Inst,
WaitcntBrackets *ScoreBrackets) {
// Now look at the instruction opcode. If it is a memory access
// instruction, update the upper-bound of the appropriate counter's
// bracket and the destination operand scores.
// For architectures with X_CNT, mark the source address operands
// with the appropriate counter values.
// TODO: Use the (TSFlags & SIInstrFlags::DS_CNT) property everywhere.
bool IsVMEMAccess = false;
bool IsSMEMAccess = false;
if (TII->isDS(Inst) && TII->usesLGKM_CNT(Inst)) {
if (TII->isAlwaysGDS(Inst.getOpcode()) ||
TII->hasModifiersSet(Inst, AMDGPU::OpName::gds)) {
ScoreBrackets->updateByEvent(GDS_ACCESS, Inst);
ScoreBrackets->updateByEvent(GDS_GPR_LOCK, Inst);
ScoreBrackets->setPendingGDS();
} else {
ScoreBrackets->updateByEvent(LDS_ACCESS, Inst);
}
} else if (TII->isFLAT(Inst)) {
if (SIInstrInfo::isGFX12CacheInvOrWBInst(Inst.getOpcode())) {
ScoreBrackets->updateByEvent(getVmemWaitEventType(Inst), Inst);
return;
}
assert(Inst.mayLoadOrStore());
int FlatASCount = 0;
if (TII->mayAccessVMEMThroughFlat(Inst)) {
++FlatASCount;
IsVMEMAccess = true;
ScoreBrackets->updateByEvent(getVmemWaitEventType(Inst), Inst);
}
if (TII->mayAccessLDSThroughFlat(Inst)) {
++FlatASCount;
ScoreBrackets->updateByEvent(LDS_ACCESS, Inst);
}
// Async/LDSDMA operations have FLAT encoding but do not actually use flat
// pointers. They do have two operands that each access global and LDS, thus
// making it appear at this point that they are using a flat pointer. Filter
// them out, and for the rest, generate a dependency on flat pointers so
// that both VM and LGKM counters are flushed.
if (!SIInstrInfo::isLDSDMA(Inst) && FlatASCount > 1)
ScoreBrackets->setPendingFlat();
} else if (SIInstrInfo::isVMEM(Inst) &&
!llvm::AMDGPU::getMUBUFIsBufferInv(Inst.getOpcode())) {
IsVMEMAccess = true;
ScoreBrackets->updateByEvent(getVmemWaitEventType(Inst), Inst);
if (ST->vmemWriteNeedsExpWaitcnt() &&
(Inst.mayStore() || SIInstrInfo::isAtomicRet(Inst))) {
ScoreBrackets->updateByEvent(VMW_GPR_LOCK, Inst);
}
} else if (TII->isSMRD(Inst)) {
IsSMEMAccess = true;
ScoreBrackets->updateByEvent(SMEM_ACCESS, Inst);
} else if (Inst.isCall()) {
// Act as a wait on everything
ScoreBrackets->applyWaitcnt(WCG->getAllZeroWaitcnt(/*IncludeVSCnt=*/false));
ScoreBrackets->setStateOnFunctionEntryOrReturn();
} else if (SIInstrInfo::isLDSDIR(Inst)) {
ScoreBrackets->updateByEvent(EXP_LDS_ACCESS, Inst);
} else if (TII->isVINTERP(Inst)) {
int64_t Imm = TII->getNamedOperand(Inst, AMDGPU::OpName::waitexp)->getImm();
ScoreBrackets->applyWaitcnt(EXP_CNT, Imm);
} else if (SIInstrInfo::isEXP(Inst)) {
unsigned Imm = TII->getNamedOperand(Inst, AMDGPU::OpName::tgt)->getImm();
if (Imm >= AMDGPU::Exp::ET_PARAM0 && Imm <= AMDGPU::Exp::ET_PARAM31)
ScoreBrackets->updateByEvent(EXP_PARAM_ACCESS, Inst);
else if (Imm >= AMDGPU::Exp::ET_POS0 && Imm <= AMDGPU::Exp::ET_POS_LAST)
ScoreBrackets->updateByEvent(EXP_POS_ACCESS, Inst);
else
ScoreBrackets->updateByEvent(EXP_GPR_LOCK, Inst);
} else if (SIInstrInfo::isSBarrierSCCWrite(Inst.getOpcode())) {
ScoreBrackets->updateByEvent(SCC_WRITE, Inst);
} else {
switch (Inst.getOpcode()) {
case AMDGPU::S_SENDMSG:
case AMDGPU::S_SENDMSG_RTN_B32:
case AMDGPU::S_SENDMSG_RTN_B64:
case AMDGPU::S_SENDMSGHALT:
ScoreBrackets->updateByEvent(SQ_MESSAGE, Inst);
break;
case AMDGPU::S_MEMTIME:
case AMDGPU::S_MEMREALTIME:
case AMDGPU::S_GET_BARRIER_STATE_M0:
case AMDGPU::S_GET_BARRIER_STATE_IMM:
ScoreBrackets->updateByEvent(SMEM_ACCESS, Inst);
break;
}
}
if (!ST->hasWaitXCnt())
return;
if (IsVMEMAccess)
ScoreBrackets->updateByEvent(VMEM_GROUP, Inst);
if (IsSMEMAccess)
ScoreBrackets->updateByEvent(SMEM_GROUP, Inst);
}
bool WaitcntBrackets::mergeScore(const MergeInfo &M, unsigned &Score,
unsigned OtherScore) {
unsigned MyShifted = Score <= M.OldLB ? 0 : Score + M.MyShift;
unsigned OtherShifted =
OtherScore <= M.OtherLB ? 0 : OtherScore + M.OtherShift;
Score = std::max(MyShifted, OtherShifted);
return OtherShifted > MyShifted;
}
/// Merge the pending events and associater score brackets of \p Other into
/// this brackets status.
///
/// Returns whether the merge resulted in a change that requires tighter waits
/// (i.e. the merged brackets strictly dominate the original brackets).
bool WaitcntBrackets::merge(const WaitcntBrackets &Other) {
bool StrictDom = false;
// Check if "other" has keys we don't have, and create default entries for
// those. If they remain empty after merging, we will clean it up after.
for (auto K : Other.VMem.keys())
VMem.try_emplace(K);
for (auto K : Other.SGPRs.keys())
SGPRs.try_emplace(K);
for (auto T : inst_counter_types(Context->MaxCounter)) {
// Merge event flags for this counter
const unsigned *WaitEventMaskForInst = Context->WaitEventMaskForInst;
const unsigned OldEvents = PendingEvents & WaitEventMaskForInst[T];
const unsigned OtherEvents = Other.PendingEvents & WaitEventMaskForInst[T];
if (OtherEvents & ~OldEvents)
StrictDom = true;
PendingEvents |= OtherEvents;
// Merge scores for this counter
const unsigned MyPending = ScoreUBs[T] - ScoreLBs[T];
const unsigned OtherPending = Other.ScoreUBs[T] - Other.ScoreLBs[T];
const unsigned NewUB = ScoreLBs[T] + std::max(MyPending, OtherPending);
if (NewUB < ScoreLBs[T])
report_fatal_error("waitcnt score overflow");
MergeInfo M;
M.OldLB = ScoreLBs[T];
M.OtherLB = Other.ScoreLBs[T];
M.MyShift = NewUB - ScoreUBs[T];
M.OtherShift = NewUB - Other.ScoreUBs[T];
ScoreUBs[T] = NewUB;
StrictDom |= mergeScore(M, LastFlat[T], Other.LastFlat[T]);
if (T == DS_CNT)
StrictDom |= mergeScore(M, LastGDS, Other.LastGDS);
if (T == KM_CNT) {
StrictDom |= mergeScore(M, SCCScore, Other.SCCScore);
if (Other.hasPendingEvent(SCC_WRITE)) {
unsigned OldEventsHasSCCWrite = OldEvents & (1 << SCC_WRITE);
if (!OldEventsHasSCCWrite) {
PendingSCCWrite = Other.PendingSCCWrite;
} else if (PendingSCCWrite != Other.PendingSCCWrite) {
PendingSCCWrite = nullptr;
}
}
}
for (auto &[RegID, Info] : VMem)
StrictDom |= mergeScore(M, Info.Scores[T], Other.getVMemScore(RegID, T));
if (isSmemCounter(T)) {
unsigned Idx = getSgprScoresIdx(T);
for (auto &[RegID, Info] : SGPRs) {
auto It = Other.SGPRs.find(RegID);
unsigned OtherScore =
(It != Other.SGPRs.end()) ? It->second.Scores[Idx] : 0;
StrictDom |= mergeScore(M, Info.Scores[Idx], OtherScore);
}
}
}
for (auto &[TID, Info] : VMem) {
if (auto It = Other.VMem.find(TID); It != Other.VMem.end()) {
unsigned char NewVmemTypes = Info.VMEMTypes | It->second.VMEMTypes;
StrictDom |= NewVmemTypes != Info.VMEMTypes;
Info.VMEMTypes = NewVmemTypes;
}
}
purgeEmptyTrackingData();
return StrictDom;
}
static bool isWaitInstr(MachineInstr &Inst) {
unsigned Opcode = SIInstrInfo::getNonSoftWaitcntOpcode(Inst.getOpcode());
return Opcode == AMDGPU::S_WAITCNT ||
(Opcode == AMDGPU::S_WAITCNT_VSCNT && Inst.getOperand(0).isReg() &&
Inst.getOperand(0).getReg() == AMDGPU::SGPR_NULL) ||
Opcode == AMDGPU::S_WAIT_LOADCNT_DSCNT ||
Opcode == AMDGPU::S_WAIT_STORECNT_DSCNT ||
Opcode == AMDGPU::S_WAITCNT_lds_direct ||
counterTypeForInstr(Opcode).has_value();
}
// Generate s_waitcnt instructions where needed.
bool SIInsertWaitcnts::insertWaitcntInBlock(MachineFunction &MF,
MachineBasicBlock &Block,
WaitcntBrackets &ScoreBrackets) {
bool Modified = false;
LLVM_DEBUG({
dbgs() << "*** Begin Block: ";
Block.printName(dbgs());
ScoreBrackets.dump();
});
// Track the correctness of vccz through this basic block. There are two
// reasons why it might be incorrect; see ST->hasReadVCCZBug() and
// ST->partialVCCWritesUpdateVCCZ().
bool VCCZCorrect = true;
if (ST->hasReadVCCZBug()) {
// vccz could be incorrect at a basic block boundary if a predecessor wrote
// to vcc and then issued an smem load.
VCCZCorrect = false;
} else if (!ST->partialVCCWritesUpdateVCCZ()) {
// vccz could be incorrect at a basic block boundary if a predecessor wrote
// to vcc_lo or vcc_hi.
VCCZCorrect = false;
}
// Walk over the instructions.
MachineInstr *OldWaitcntInstr = nullptr;
for (MachineBasicBlock::instr_iterator Iter = Block.instr_begin(),
E = Block.instr_end();
Iter != E;) {
MachineInstr &Inst = *Iter;
if (Inst.isMetaInstruction()) {
++Iter;
continue;
}
// Track pre-existing waitcnts that were added in earlier iterations or by
// the memory legalizer.
if (isWaitInstr(Inst)) {
if (!OldWaitcntInstr)
OldWaitcntInstr = &Inst;
++Iter;
continue;
}
bool FlushVmCnt = Block.getFirstTerminator() == Inst &&
isPreheaderToFlush(Block, ScoreBrackets);
// Generate an s_waitcnt instruction to be placed before Inst, if needed.
Modified |= generateWaitcntInstBefore(Inst, ScoreBrackets, OldWaitcntInstr,
FlushVmCnt);
OldWaitcntInstr = nullptr;
// Restore vccz if it's not known to be correct already.
bool RestoreVCCZ = !VCCZCorrect && SIInstrInfo::isCBranchVCCZRead(Inst);
// Don't examine operands unless we need to track vccz correctness.
if (ST->hasReadVCCZBug() || !ST->partialVCCWritesUpdateVCCZ()) {
if (Inst.definesRegister(AMDGPU::VCC_LO, /*TRI=*/nullptr) ||
Inst.definesRegister(AMDGPU::VCC_HI, /*TRI=*/nullptr)) {
// Up to gfx9, writes to vcc_lo and vcc_hi don't update vccz.
if (!ST->partialVCCWritesUpdateVCCZ())
VCCZCorrect = false;
} else if (Inst.definesRegister(AMDGPU::VCC, /*TRI=*/nullptr)) {
// There is a hardware bug on CI/SI where SMRD instruction may corrupt
// vccz bit, so when we detect that an instruction may read from a
// corrupt vccz bit, we need to:
// 1. Insert s_waitcnt lgkm(0) to wait for all outstanding SMRD
// operations to complete.
// 2. Restore the correct value of vccz by writing the current value
// of vcc back to vcc.
if (ST->hasReadVCCZBug() &&
ScoreBrackets.hasPendingEvent(SMEM_ACCESS)) {
// Writes to vcc while there's an outstanding smem read may get
// clobbered as soon as any read completes.
VCCZCorrect = false;
} else {
// Writes to vcc will fix any incorrect value in vccz.
VCCZCorrect = true;
}
}
}
if (TII->isSMRD(Inst)) {
for (const MachineMemOperand *Memop : Inst.memoperands()) {
// No need to handle invariant loads when avoiding WAR conflicts, as
// there cannot be a vector store to the same memory location.
if (!Memop->isInvariant()) {
const Value *Ptr = Memop->getValue();
SLoadAddresses.insert(std::pair(Ptr, Inst.getParent()));
}
}
if (ST->hasReadVCCZBug()) {
// This smem read could complete and clobber vccz at any time.
VCCZCorrect = false;
}
}
updateEventWaitcntAfter(Inst, &ScoreBrackets);
Modified |= insertForcedWaitAfter(Inst, Block, ScoreBrackets);
LLVM_DEBUG({
Inst.print(dbgs());
ScoreBrackets.dump();
});
// TODO: Remove this work-around after fixing the scheduler and enable the
// assert above.
if (RestoreVCCZ) {
// Restore the vccz bit. Any time a value is written to vcc, the vcc
// bit is updated, so we can restore the bit by reading the value of
// vcc and then writing it back to the register.
BuildMI(Block, Inst, Inst.getDebugLoc(),
TII->get(ST->isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64),
TRI->getVCC())
.addReg(TRI->getVCC());
VCCZCorrect = true;
Modified = true;
}
++Iter;
}
// Flush the LOADcnt, SAMPLEcnt and BVHcnt counters at the end of the block if
// needed.
AMDGPU::Waitcnt Wait;
if (Block.getFirstTerminator() == Block.end() &&
isPreheaderToFlush(Block, ScoreBrackets)) {
if (ScoreBrackets.hasPendingEvent(LOAD_CNT))
Wait.LoadCnt = 0;
if (ScoreBrackets.hasPendingEvent(SAMPLE_CNT))
Wait.SampleCnt = 0;
if (ScoreBrackets.hasPendingEvent(BVH_CNT))
Wait.BvhCnt = 0;
}
// Combine or remove any redundant waitcnts at the end of the block.
Modified |= generateWaitcnt(Wait, Block.instr_end(), Block, ScoreBrackets,
OldWaitcntInstr);
LLVM_DEBUG({
dbgs() << "*** End Block: ";
Block.printName(dbgs());
ScoreBrackets.dump();
});
return Modified;
}
// Return true if the given machine basic block is a preheader of a loop in
// which we want to flush the vmcnt counter, and false otherwise.
bool SIInsertWaitcnts::isPreheaderToFlush(
MachineBasicBlock &MBB, const WaitcntBrackets &ScoreBrackets) {
auto [Iterator, IsInserted] = PreheadersToFlush.try_emplace(&MBB, false);
if (!IsInserted)
return Iterator->second;
MachineBasicBlock *Succ = MBB.getSingleSuccessor();
if (!Succ)
return false;
MachineLoop *Loop = MLI->getLoopFor(Succ);
if (!Loop)
return false;
if (Loop->getLoopPreheader() == &MBB &&
shouldFlushVmCnt(Loop, ScoreBrackets)) {
Iterator->second = true;
return true;
}
return false;
}
bool SIInsertWaitcnts::isVMEMOrFlatVMEM(const MachineInstr &MI) const {
if (SIInstrInfo::isFLAT(MI))
return TII->mayAccessVMEMThroughFlat(MI);
return SIInstrInfo::isVMEM(MI);
}
// Return true if it is better to flush the vmcnt counter in the preheader of
// the given loop. We currently decide to flush in two situations:
// 1. The loop contains vmem store(s), no vmem load and at least one use of a
// vgpr containing a value that is loaded outside of the loop. (Only on
// targets with no vscnt counter).
// 2. The loop contains vmem load(s), but the loaded values are not used in the
// loop, and at least one use of a vgpr containing a value that is loaded
// outside of the loop.
bool SIInsertWaitcnts::shouldFlushVmCnt(MachineLoop *ML,
const WaitcntBrackets &Brackets) {
bool HasVMemLoad = false;
bool HasVMemStore = false;
bool UsesVgprLoadedOutside = false;
DenseSet<MCRegUnit> VgprUse;
DenseSet<MCRegUnit> VgprDef;
for (MachineBasicBlock *MBB : ML->blocks()) {
for (MachineInstr &MI : *MBB) {
if (isVMEMOrFlatVMEM(MI)) {
HasVMemLoad |= MI.mayLoad();
HasVMemStore |= MI.mayStore();
}
for (const MachineOperand &Op : MI.all_uses()) {
if (Op.isDebug() || !TRI->isVectorRegister(*MRI, Op.getReg()))
continue;
// Vgpr use
for (MCRegUnit RU : TRI->regunits(Op.getReg().asMCReg())) {
// If we find a register that is loaded inside the loop, 1. and 2.
// are invalidated and we can exit.
if (VgprDef.contains(RU))
return false;
VgprUse.insert(RU);
// If at least one of Op's registers is in the score brackets, the
// value is likely loaded outside of the loop.
VMEMID ID = toVMEMID(RU);
if (Brackets.getVMemScore(ID, LOAD_CNT) >
Brackets.getScoreLB(LOAD_CNT) ||
Brackets.getVMemScore(ID, SAMPLE_CNT) >
Brackets.getScoreLB(SAMPLE_CNT) ||
Brackets.getVMemScore(ID, BVH_CNT) >
Brackets.getScoreLB(BVH_CNT)) {
UsesVgprLoadedOutside = true;
break;
}
}
}
// VMem load vgpr def
if (isVMEMOrFlatVMEM(MI) && MI.mayLoad()) {
for (const MachineOperand &Op : MI.all_defs()) {
for (MCRegUnit RU : TRI->regunits(Op.getReg().asMCReg())) {
// If we find a register that is loaded inside the loop, 1. and 2.
// are invalidated and we can exit.
if (VgprUse.contains(RU))
return false;
VgprDef.insert(RU);
}
}
}
}
}
if (!ST->hasVscnt() && HasVMemStore && !HasVMemLoad && UsesVgprLoadedOutside)
return true;
return HasVMemLoad && UsesVgprLoadedOutside && ST->hasVmemWriteVgprInOrder();
}
bool SIInsertWaitcntsLegacy::runOnMachineFunction(MachineFunction &MF) {
auto *MLI = &getAnalysis<MachineLoopInfoWrapperPass>().getLI();
auto *PDT =
&getAnalysis<MachinePostDominatorTreeWrapperPass>().getPostDomTree();
AliasAnalysis *AA = nullptr;
if (auto *AAR = getAnalysisIfAvailable<AAResultsWrapperPass>())
AA = &AAR->getAAResults();
return SIInsertWaitcnts(MLI, PDT, AA).run(MF);
}
PreservedAnalyses
SIInsertWaitcntsPass::run(MachineFunction &MF,
MachineFunctionAnalysisManager &MFAM) {
auto *MLI = &MFAM.getResult<MachineLoopAnalysis>(MF);
auto *PDT = &MFAM.getResult<MachinePostDominatorTreeAnalysis>(MF);
auto *AA = MFAM.getResult<FunctionAnalysisManagerMachineFunctionProxy>(MF)
.getManager()
.getCachedResult<AAManager>(MF.getFunction());
if (!SIInsertWaitcnts(MLI, PDT, AA).run(MF))
return PreservedAnalyses::all();
return getMachineFunctionPassPreservedAnalyses()
.preserveSet<CFGAnalyses>()
.preserve<AAManager>();
}
bool SIInsertWaitcnts::run(MachineFunction &MF) {
ST = &MF.getSubtarget<GCNSubtarget>();
TII = ST->getInstrInfo();
TRI = &TII->getRegisterInfo();
MRI = &MF.getRegInfo();
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
AMDGPU::IsaVersion IV = AMDGPU::getIsaVersion(ST->getCPU());
if (ST->hasExtendedWaitCounts()) {
MaxCounter = NUM_EXTENDED_INST_CNTS;
WCGGFX12Plus = WaitcntGeneratorGFX12Plus(MF, MaxCounter);
WCG = &WCGGFX12Plus;
} else {
MaxCounter = NUM_NORMAL_INST_CNTS;
WCGPreGFX12 = WaitcntGeneratorPreGFX12(MF, MaxCounter);
WCG = &WCGPreGFX12;
}
for (auto T : inst_counter_types())
ForceEmitWaitcnt[T] = false;
WaitEventMaskForInst = WCG->getWaitEventMask();
SmemAccessCounter = eventCounter(WaitEventMaskForInst, SMEM_ACCESS);
if (ST->hasExtendedWaitCounts()) {
Limits.LoadcntMax = AMDGPU::getLoadcntBitMask(IV);
Limits.DscntMax = AMDGPU::getDscntBitMask(IV);
} else {
Limits.LoadcntMax = AMDGPU::getVmcntBitMask(IV);
Limits.DscntMax = AMDGPU::getLgkmcntBitMask(IV);
}
Limits.ExpcntMax = AMDGPU::getExpcntBitMask(IV);
Limits.StorecntMax = AMDGPU::getStorecntBitMask(IV);
Limits.SamplecntMax = AMDGPU::getSamplecntBitMask(IV);
Limits.BvhcntMax = AMDGPU::getBvhcntBitMask(IV);
Limits.KmcntMax = AMDGPU::getKmcntBitMask(IV);
Limits.XcntMax = AMDGPU::getXcntBitMask(IV);
BlockInfos.clear();
bool Modified = false;
MachineBasicBlock &EntryBB = MF.front();
if (!MFI->isEntryFunction()) {
// Wait for any outstanding memory operations that the input registers may
// depend on. We can't track them and it's better to do the wait after the
// costly call sequence.
// TODO: Could insert earlier and schedule more liberally with operations
// that only use caller preserved registers.
MachineBasicBlock::iterator I = EntryBB.begin();
while (I != EntryBB.end() && I->isMetaInstruction())
++I;
if (ST->hasExtendedWaitCounts()) {
BuildMI(EntryBB, I, DebugLoc(), TII->get(AMDGPU::S_WAIT_LOADCNT_DSCNT))
.addImm(0);
for (auto CT : inst_counter_types(NUM_EXTENDED_INST_CNTS)) {
if (CT == LOAD_CNT || CT == DS_CNT || CT == STORE_CNT || CT == X_CNT)
continue;
if (!ST->hasImageInsts() &&
(CT == EXP_CNT || CT == SAMPLE_CNT || CT == BVH_CNT))
continue;
BuildMI(EntryBB, I, DebugLoc(),
TII->get(instrsForExtendedCounterTypes[CT]))
.addImm(0);
}
} else {
BuildMI(EntryBB, I, DebugLoc(), TII->get(AMDGPU::S_WAITCNT)).addImm(0);
}
auto NonKernelInitialState = std::make_unique<WaitcntBrackets>(this);
NonKernelInitialState->setStateOnFunctionEntryOrReturn();
BlockInfos[&EntryBB].Incoming = std::move(NonKernelInitialState);
Modified = true;
}
// Keep iterating over the blocks in reverse post order, inserting and
// updating s_waitcnt where needed, until a fix point is reached.
for (auto *MBB : ReversePostOrderTraversal<MachineFunction *>(&MF))
BlockInfos.try_emplace(MBB);
std::unique_ptr<WaitcntBrackets> Brackets;
bool Repeat;
do {
Repeat = false;
for (auto BII = BlockInfos.begin(), BIE = BlockInfos.end(); BII != BIE;
++BII) {
MachineBasicBlock *MBB = BII->first;
BlockInfo &BI = BII->second;
if (!BI.Dirty)
continue;
if (BI.Incoming) {
if (!Brackets)
Brackets = std::make_unique<WaitcntBrackets>(*BI.Incoming);
else
*Brackets = *BI.Incoming;
} else {
if (!Brackets)
Brackets = std::make_unique<WaitcntBrackets>(this);
else
*Brackets = WaitcntBrackets(this);
}
Modified |= insertWaitcntInBlock(MF, *MBB, *Brackets);
BI.Dirty = false;
if (Brackets->hasPendingEvent()) {
BlockInfo *MoveBracketsToSucc = nullptr;
for (MachineBasicBlock *Succ : MBB->successors()) {
auto *SuccBII = BlockInfos.find(Succ);
BlockInfo &SuccBI = SuccBII->second;
if (!SuccBI.Incoming) {
SuccBI.Dirty = true;
if (SuccBII <= BII) {
LLVM_DEBUG(dbgs() << "repeat on backedge\n");
Repeat = true;
}
if (!MoveBracketsToSucc) {
MoveBracketsToSucc = &SuccBI;
} else {
SuccBI.Incoming = std::make_unique<WaitcntBrackets>(*Brackets);
}
} else if (SuccBI.Incoming->merge(*Brackets)) {
SuccBI.Dirty = true;
if (SuccBII <= BII) {
LLVM_DEBUG(dbgs() << "repeat on backedge\n");
Repeat = true;
}
}
}
if (MoveBracketsToSucc)
MoveBracketsToSucc->Incoming = std::move(Brackets);
}
}
} while (Repeat);
if (ST->hasScalarStores()) {
SmallVector<MachineBasicBlock *, 4> EndPgmBlocks;
bool HaveScalarStores = false;
for (MachineBasicBlock &MBB : MF) {
for (MachineInstr &MI : MBB) {
if (!HaveScalarStores && TII->isScalarStore(MI))
HaveScalarStores = true;
if (MI.getOpcode() == AMDGPU::S_ENDPGM ||
MI.getOpcode() == AMDGPU::SI_RETURN_TO_EPILOG)
EndPgmBlocks.push_back(&MBB);
}
}
if (HaveScalarStores) {
// If scalar writes are used, the cache must be flushed or else the next
// wave to reuse the same scratch memory can be clobbered.
//
// Insert s_dcache_wb at wave termination points if there were any scalar
// stores, and only if the cache hasn't already been flushed. This could
// be improved by looking across blocks for flushes in postdominating
// blocks from the stores but an explicitly requested flush is probably
// very rare.
for (MachineBasicBlock *MBB : EndPgmBlocks) {
bool SeenDCacheWB = false;
for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end();
I != E; ++I) {
if (I->getOpcode() == AMDGPU::S_DCACHE_WB)
SeenDCacheWB = true;
else if (TII->isScalarStore(*I))
SeenDCacheWB = false;
// FIXME: It would be better to insert this before a waitcnt if any.
if ((I->getOpcode() == AMDGPU::S_ENDPGM ||
I->getOpcode() == AMDGPU::SI_RETURN_TO_EPILOG) &&
!SeenDCacheWB) {
Modified = true;
BuildMI(*MBB, I, I->getDebugLoc(), TII->get(AMDGPU::S_DCACHE_WB));
}
}
}
}
}
// Deallocate the VGPRs before previously identified S_ENDPGM instructions.
// This is done in different ways depending on how the VGPRs were allocated
// (i.e. whether we're in dynamic VGPR mode or not).
// Skip deallocation if kernel is waveslot limited vs VGPR limited. A short
// waveslot limited kernel runs slower with the deallocation.
if (MFI->isDynamicVGPREnabled()) {
for (MachineInstr *MI : ReleaseVGPRInsts) {
BuildMI(*MI->getParent(), MI, MI->getDebugLoc(),
TII->get(AMDGPU::S_ALLOC_VGPR))
.addImm(0);
Modified = true;
}
} else {
if (!ReleaseVGPRInsts.empty() &&
(MF.getFrameInfo().hasCalls() ||
ST->getOccupancyWithNumVGPRs(
TRI->getNumUsedPhysRegs(*MRI, AMDGPU::VGPR_32RegClass),
/*IsDynamicVGPR=*/false) <
AMDGPU::IsaInfo::getMaxWavesPerEU(ST))) {
for (MachineInstr *MI : ReleaseVGPRInsts) {
if (ST->requiresNopBeforeDeallocVGPRs()) {
BuildMI(*MI->getParent(), MI, MI->getDebugLoc(),
TII->get(AMDGPU::S_NOP))
.addImm(0);
}
BuildMI(*MI->getParent(), MI, MI->getDebugLoc(),
TII->get(AMDGPU::S_SENDMSG))
.addImm(AMDGPU::SendMsg::ID_DEALLOC_VGPRS_GFX11Plus);
Modified = true;
}
}
}
ReleaseVGPRInsts.clear();
PreheadersToFlush.clear();
SLoadAddresses.clear();
return Modified;
}