The information whether a specific argument is vararg or fixed is currently stored separately from all the other argument information in ArgFlags. This means that it is not accessible from CCAssign, and backends have developed all kinds of workarounds for how they can access it after all. Move this information to ArgFlags to make it directly available in all relevant places. I've opted to invert this and store it as IsVarArg, as I think that both makes the meaning more obvious and provides for a better default (which is IsVarArg=false).
224 lines
8.1 KiB
C++
224 lines
8.1 KiB
C++
//===-- SystemZCallingConv.h - Calling conventions for SystemZ --*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZCALLINGCONV_H
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#define LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZCALLINGCONV_H
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#include "SystemZSubtarget.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/CodeGen/CallingConvLower.h"
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#include "llvm/MC/MCRegisterInfo.h"
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namespace llvm {
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namespace SystemZ {
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const unsigned ELFNumArgGPRs = 5;
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extern const MCPhysReg ELFArgGPRs[ELFNumArgGPRs];
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const unsigned ELFNumArgFPRs = 4;
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extern const MCPhysReg ELFArgFPRs[ELFNumArgFPRs];
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const unsigned XPLINK64NumArgGPRs = 3;
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extern const MCPhysReg XPLINK64ArgGPRs[XPLINK64NumArgGPRs];
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const unsigned XPLINK64NumArgFPRs = 4;
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extern const MCPhysReg XPLINK64ArgFPRs[XPLINK64NumArgFPRs];
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} // end namespace SystemZ
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class SystemZCCState : public CCState {
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private:
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/// Records whether the value was widened from a short vector type.
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SmallVector<bool, 4> ArgIsShortVector;
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// Check whether ArgVT is a short vector type.
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bool IsShortVectorType(EVT ArgVT) {
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return ArgVT.isVector() && ArgVT.getStoreSize() <= 8;
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}
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public:
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SystemZCCState(CallingConv::ID CC, bool isVarArg, MachineFunction &MF,
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SmallVectorImpl<CCValAssign> &locs, LLVMContext &C)
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: CCState(CC, isVarArg, MF, locs, C) {}
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void AnalyzeFormalArguments(const SmallVectorImpl<ISD::InputArg> &Ins,
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CCAssignFn Fn) {
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// Record whether the call operand was a short vector.
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ArgIsShortVector.clear();
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for (unsigned i = 0; i < Ins.size(); ++i)
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ArgIsShortVector.push_back(IsShortVectorType(Ins[i].ArgVT));
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CCState::AnalyzeFormalArguments(Ins, Fn);
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}
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void AnalyzeCallOperands(const SmallVectorImpl<ISD::OutputArg> &Outs,
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CCAssignFn Fn) {
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// Record whether the call operand was a short vector.
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ArgIsShortVector.clear();
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for (unsigned i = 0; i < Outs.size(); ++i)
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ArgIsShortVector.push_back(IsShortVectorType(Outs[i].ArgVT));
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CCState::AnalyzeCallOperands(Outs, Fn);
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}
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// This version of AnalyzeCallOperands in the base class is not usable
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// since we must provide a means of accessing ISD::OutputArg::IsShortVector.
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void AnalyzeCallOperands(const SmallVectorImpl<MVT> &Outs,
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SmallVectorImpl<ISD::ArgFlagsTy> &Flags,
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CCAssignFn Fn) = delete;
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bool IsShortVector(unsigned ValNo) { return ArgIsShortVector[ValNo]; }
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};
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// Handle i128 argument types. These need to be passed by implicit
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// reference. This could be as simple as the following .td line:
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// CCIfType<[i128], CCPassIndirect<i64>>,
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// except that i128 is not a legal type, and therefore gets split by
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// common code into a pair of i64 arguments.
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inline bool CC_SystemZ_I128Indirect(unsigned &ValNo, MVT &ValVT,
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MVT &LocVT,
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CCValAssign::LocInfo &LocInfo,
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ISD::ArgFlagsTy &ArgFlags,
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CCState &State) {
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SmallVectorImpl<CCValAssign> &PendingMembers = State.getPendingLocs();
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// ArgFlags.isSplit() is true on the first part of a i128 argument;
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// PendingMembers.empty() is false on all subsequent parts.
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if (!ArgFlags.isSplit() && PendingMembers.empty())
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return false;
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// Push a pending Indirect value location for each part.
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LocVT = MVT::i64;
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LocInfo = CCValAssign::Indirect;
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PendingMembers.push_back(CCValAssign::getPending(ValNo, ValVT,
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LocVT, LocInfo));
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if (!ArgFlags.isSplitEnd())
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return true;
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// OK, we've collected all parts in the pending list. Allocate
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// the location (register or stack slot) for the indirect pointer.
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// (This duplicates the usual i64 calling convention rules.)
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unsigned Reg;
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const SystemZSubtarget &Subtarget =
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State.getMachineFunction().getSubtarget<SystemZSubtarget>();
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if (Subtarget.isTargetELF())
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Reg = State.AllocateReg(SystemZ::ELFArgGPRs);
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else if (Subtarget.isTargetXPLINK64())
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Reg = State.AllocateReg(SystemZ::XPLINK64ArgGPRs);
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else
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llvm_unreachable("Unknown Calling Convention!");
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unsigned Offset = Reg && !Subtarget.isTargetXPLINK64()
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? 0
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: State.AllocateStack(8, Align(8));
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// Use that same location for all the pending parts.
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for (auto &It : PendingMembers) {
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if (Reg)
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It.convertToReg(Reg);
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else
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It.convertToMem(Offset);
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State.addLoc(It);
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}
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PendingMembers.clear();
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return true;
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}
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// A pointer in 64bit mode is always passed as 64bit.
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inline bool CC_XPLINK64_Pointer(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
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CCValAssign::LocInfo &LocInfo,
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ISD::ArgFlagsTy &ArgFlags, CCState &State) {
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if (LocVT != MVT::i64) {
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LocVT = MVT::i64;
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LocInfo = CCValAssign::ZExt;
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}
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return false;
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}
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inline bool CC_XPLINK64_Shadow_Reg(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
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CCValAssign::LocInfo &LocInfo,
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ISD::ArgFlagsTy &ArgFlags, CCState &State) {
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if (LocVT == MVT::f32 || LocVT == MVT::f64) {
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State.AllocateReg(SystemZ::XPLINK64ArgGPRs);
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}
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if (LocVT == MVT::f128 || LocVT.is128BitVector()) {
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// Shadow next two GPRs, if available.
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State.AllocateReg(SystemZ::XPLINK64ArgGPRs);
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State.AllocateReg(SystemZ::XPLINK64ArgGPRs);
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// Quad precision floating point needs to
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// go inside pre-defined FPR pair.
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if (LocVT == MVT::f128) {
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for (unsigned I = 0; I < SystemZ::XPLINK64NumArgFPRs; I += 2)
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if (State.isAllocated(SystemZ::XPLINK64ArgFPRs[I]))
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State.AllocateReg(SystemZ::XPLINK64ArgFPRs[I + 1]);
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}
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}
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return false;
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}
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inline bool CC_XPLINK64_Allocate128BitVararg(unsigned &ValNo, MVT &ValVT,
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MVT &LocVT,
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CCValAssign::LocInfo &LocInfo,
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ISD::ArgFlagsTy &ArgFlags,
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CCState &State) {
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// For any C or C++ program, this should always be
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// false, since it is illegal to have a function
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// where the first argument is variadic. Therefore
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// the first fixed argument should already have
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// allocated GPR1 either through shadowing it or
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// using it for parameter passing.
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State.AllocateReg(SystemZ::R1D);
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bool AllocGPR2 = State.AllocateReg(SystemZ::R2D);
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bool AllocGPR3 = State.AllocateReg(SystemZ::R3D);
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// If GPR2 and GPR3 are available, then we may pass vararg in R2Q.
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// If only GPR3 is available, we need to set custom handling to copy
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// hi bits into GPR3.
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// Either way, we allocate on the stack.
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if (AllocGPR3) {
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// For f128 and vector var arg case, set the bitcast flag to bitcast to
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// i128.
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LocVT = MVT::i128;
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LocInfo = CCValAssign::BCvt;
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auto Offset = State.AllocateStack(16, Align(8));
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if (AllocGPR2)
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State.addLoc(
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CCValAssign::getReg(ValNo, ValVT, SystemZ::R2Q, LocVT, LocInfo));
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else
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State.addLoc(
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CCValAssign::getCustomMem(ValNo, ValVT, Offset, LocVT, LocInfo));
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return true;
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}
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return false;
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}
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inline bool RetCC_SystemZ_Error(unsigned &, MVT &, MVT &,
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CCValAssign::LocInfo &, ISD::ArgFlagsTy &,
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CCState &) {
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llvm_unreachable("Return value calling convention currently unsupported.");
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}
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inline bool CC_SystemZ_Error(unsigned &, MVT &, MVT &, CCValAssign::LocInfo &,
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ISD::ArgFlagsTy &, CCState &) {
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llvm_unreachable("Argument calling convention currently unsupported.");
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}
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inline bool CC_SystemZ_GHC_Error(unsigned &, MVT &, MVT &,
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CCValAssign::LocInfo &, ISD::ArgFlagsTy &,
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CCState &) {
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report_fatal_error("No registers left in GHC calling convention");
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return false;
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}
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} // end namespace llvm
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#endif
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