Justin Bogner a83b4a2dc9
[DirectX] Implement the ForwardHandleAccesses pass (#135378)
This pass attempts to forward resource handle creation to accesses of
the handle global. This avoids dependence on optimizations like CSE and
GlobalOpt for correctness of DXIL.

Fixes #134574.
2025-04-23 10:27:09 -06:00

22 lines
1.0 KiB
LLVM

; RUN: not opt -S -dxil-forward-handle-accesses -mtriple=dxil--shadermodel6.3-library %s 2>&1 | FileCheck %s
; CHECK: error: Handle at "h2" overwrites handle at "h1"
%"class.hlsl::RWStructuredBuffer" = type { target("dx.RawBuffer", <4 x float>, 1, 0) }
@Buf = internal global %"class.hlsl::RWStructuredBuffer" poison, align 4
define float @f() {
entry:
%h1 = call target("dx.RawBuffer", <4 x float>, 1, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false)
store target("dx.RawBuffer", <4 x float>, 1, 0) %h1, ptr @Buf, align 4
%h2 = call target("dx.RawBuffer", <4 x float>, 1, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 1, i32 1, i32 0, i1 false)
store target("dx.RawBuffer", <4 x float>, 1, 0) %h2, ptr @Buf, align 4
%b = load target("dx.RawBuffer", <4 x float>, 1, 0), ptr @Buf, align 4
%l = call { <4 x float>, i1 } @llvm.dx.resource.load.rawbuffer(target("dx.RawBuffer", <4 x float>, 1, 0) %b, i32 0, i32 0)
%x = extractvalue { <4 x float>, i1 } %l, 0
%v = extractelement <4 x float> %x, i32 0
ret float %v
}