llvm-project/llvm/test/ObjectYAML/DXContainer/RootSignature-MultipleParameters.yaml
joaosaffran 03d3e6dbe9
[DirectX] Adding support for Root Descriptors in obj2yaml/yaml2obj (#137259)
closes: [126634](https://github.com/llvm/llvm-project/issues/126634)

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Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
2025-05-08 23:18:26 -07:00

72 lines
2.4 KiB
YAML

# RUN: yaml2obj %s | obj2yaml | FileCheck %s
--- !dxcontainer
Header:
Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
Version:
Major: 1
Minor: 0
PartCount: 1
PartOffsets: [ 60 ]
Parts:
- Name: RTS0
Size: 96
RootSignature:
Version: 2
NumRootParameters: 3
RootParametersOffset: 24
NumStaticSamplers: 0
StaticSamplersOffset: 60
Parameters:
- ParameterType: 1 # Constants32Bit
ShaderVisibility: 2 # Hull
Constants:
Num32BitValues: 16
ShaderRegister: 15
RegisterSpace: 14
- ParameterType: 1 # Constants32Bit
ShaderVisibility: 4 # Geometry
Constants:
Num32BitValues: 21
ShaderRegister: 22
RegisterSpace: 23
- ParameterType: 2 # SRV
ShaderVisibility: 3 # Domain
Descriptor:
ShaderRegister: 31
RegisterSpace: 32
DATA_STATIC_WHILE_SET_AT_EXECUTE: true
AllowInputAssemblerInputLayout: true
DenyGeometryShaderRootAccess: true
# CHECK: - Name: RTS0
# CHECK-NEXT: Size: 96
# CHECK-NEXT: RootSignature:
# CHECK-NEXT: Version: 2
# CHECK-NEXT: NumRootParameters: 3
# CHECK-NEXT: RootParametersOffset: 24
# CHECK-NEXT: NumStaticSamplers: 0
# CHECK-NEXT: StaticSamplersOffset: 60
# CHECK-NEXT: Parameters:
# CHECK-NEXT: - ParameterType: 1
# CHECK-NEXT: ShaderVisibility: 2
# CHECK-NEXT: Constants:
# CHECK-NEXT: Num32BitValues: 16
# CHECK-NEXT: RegisterSpace: 14
# CHECK-NEXT: ShaderRegister: 15
# CHECK-NEXT: - ParameterType: 1
# CHECK-NEXT: ShaderVisibility: 4
# CHECK-NEXT: Constants:
# CHECK-NEXT: Num32BitValues: 21
# CHECK-NEXT: RegisterSpace: 23
# CHECK-NEXT: ShaderRegister: 22
# CHECK-NEXT: - ParameterType: 2
# CHECK-NEXT: ShaderVisibility: 3
# CHECK-NEXT: Descriptor:
# CHECK-NEXT: RegisterSpace: 32
# CHECK-NEXT: ShaderRegister: 31
# CHECK-NEXT: DATA_STATIC_WHILE_SET_AT_EXECUTE: true
# CHECK-NEXT: AllowInputAssemblerInputLayout: true
# CHECK-NEXT: DenyGeometryShaderRootAccess: true