39 lines
1.1 KiB
LLVM

; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC
target triple = "dxil-pc-shadermodel6.7-library"
;CHECK: ; Combined Shader Flags for Module
;CHECK-NEXT: ; Shader Flags Value: 0x00000020
;CHECK-NEXT: ;
;CHECK-NEXT: ; Note: shader requires additional functionality:
;CHECK-NEXT: ; Note: extra DXIL module flags:
;CHECK-NEXT: ; D3D11_1_SB_GLOBAL_FLAG_ENABLE_MINIMUM_PRECISION
;CHECK-NEXT: ;
;CHECK-NEXT: ; Shader Flags for Module Functions
;CHECK-LABEL: ; Function add_i16 : 0x00000020
define i16 @add_i16(i16 %a, i16 %b) #0 {
%sum = add i16 %a, %b
ret i16 %sum
}
;CHECK-LABEL: ; Function add_i32 : 0x00000000
define i32 @add_i32(i32 %a, i32 %b) #0 {
%sum = add i32 %a, %b
ret i32 %sum
}
;CHECK-LABEL: ; Function add_half : 0x00000020
define half @add_half(half %a, half %b) #0 {
%sum = fadd half %a, %b
ret half %sum
}
attributes #0 = { convergent norecurse nounwind "hlsl.export"}
; DXC: - Name: SFI0
; DXC-NEXT: Size: 8
; DXC-NOT: Flags:
; DXC: ...