Jordan Rose 7e97996f4e [analyzer] Don't crash if we cache out while evaluating an ObjC message.
A bizarre series of coincidences led us to generate a previously-seen
node in the middle of processing an Objective-C message, where we assume
the receiver is non-nil. We were assuming that such an assumption would
never "cache out" like this, and blithely went on using a null ExplodedNode
as the predecessor for the next step in evaluation.

Although the test case committed here is complicated, this could in theory
happen in other ways as well, so the correct fix is just to test if the
non-nil assumption results in an ExplodedNode we've seen before.

<rdar://problem/12243648>

llvm-svn: 163361
2012-09-06 23:44:36 +00:00

262 lines
10 KiB
C++

//=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines ExprEngine's support for Objective-C expressions.
//
//===----------------------------------------------------------------------===//
#include "clang/AST/StmtObjC.h"
#include "clang/StaticAnalyzer/Core/CheckerManager.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
using namespace clang;
using namespace ento;
void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
SVal baseVal = state->getSVal(Ex->getBase(), LCtx);
SVal location = state->getLValue(Ex->getDecl(), baseVal);
ExplodedNodeSet dstIvar;
StmtNodeBuilder Bldr(Pred, dstIvar, *currBldrCtx);
Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location));
// Perform the post-condition check of the ObjCIvarRefExpr and store
// the created nodes in 'Dst'.
getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this);
}
void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this);
}
void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
// ObjCForCollectionStmts are processed in two places. This method
// handles the case where an ObjCForCollectionStmt* occurs as one of the
// statements within a basic block. This transfer function does two things:
//
// (1) binds the next container value to 'element'. This creates a new
// node in the ExplodedGraph.
//
// (2) binds the value 0/1 to the ObjCForCollectionStmt* itself, indicating
// whether or not the container has any more elements. This value
// will be tested in ProcessBranch. We need to explicitly bind
// this value because a container can contain nil elements.
//
// FIXME: Eventually this logic should actually do dispatches to
// 'countByEnumeratingWithState:objects:count:' (NSFastEnumeration).
// This will require simulating a temporary NSFastEnumerationState, either
// through an SVal or through the use of MemRegions. This value can
// be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop
// terminates we reclaim the temporary (it goes out of scope) and we
// we can test if the SVal is 0 or if the MemRegion is null (depending
// on what approach we take).
//
// For now: simulate (1) by assigning either a symbol or nil if the
// container is empty. Thus this transfer function will by default
// result in state splitting.
const Stmt *elem = S->getElement();
ProgramStateRef state = Pred->getState();
SVal elementV;
if (const DeclStmt *DS = dyn_cast<DeclStmt>(elem)) {
const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl());
assert(elemD->getInit() == 0);
elementV = state->getLValue(elemD, Pred->getLocationContext());
}
else {
elementV = state->getSVal(elem, Pred->getLocationContext());
}
ExplodedNodeSet dstLocation;
evalLocation(dstLocation, S, elem, Pred, state, elementV, NULL, false);
ExplodedNodeSet Tmp;
StmtNodeBuilder Bldr(Pred, Tmp, *currBldrCtx);
for (ExplodedNodeSet::iterator NI = dstLocation.begin(),
NE = dstLocation.end(); NI!=NE; ++NI) {
Pred = *NI;
ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
// Handle the case where the container still has elements.
SVal TrueV = svalBuilder.makeTruthVal(1);
ProgramStateRef hasElems = state->BindExpr(S, LCtx, TrueV);
// Handle the case where the container has no elements.
SVal FalseV = svalBuilder.makeTruthVal(0);
ProgramStateRef noElems = state->BindExpr(S, LCtx, FalseV);
if (loc::MemRegionVal *MV = dyn_cast<loc::MemRegionVal>(&elementV))
if (const TypedValueRegion *R =
dyn_cast<TypedValueRegion>(MV->getRegion())) {
// FIXME: The proper thing to do is to really iterate over the
// container. We will do this with dispatch logic to the store.
// For now, just 'conjure' up a symbolic value.
QualType T = R->getValueType();
assert(Loc::isLocType(T));
SymbolRef Sym = SymMgr.conjureSymbol(elem, LCtx, T,
currBldrCtx->blockCount());
SVal V = svalBuilder.makeLoc(Sym);
hasElems = hasElems->bindLoc(elementV, V);
// Bind the location to 'nil' on the false branch.
SVal nilV = svalBuilder.makeIntVal(0, T);
noElems = noElems->bindLoc(elementV, nilV);
}
// Create the new nodes.
Bldr.generateNode(S, Pred, hasElems);
Bldr.generateNode(S, Pred, noElems);
}
// Finally, run any custom checkers.
// FIXME: Eventually all pre- and post-checks should live in VisitStmt.
getCheckerManager().runCheckersForPostStmt(Dst, Tmp, S, *this);
}
static bool isSubclass(const ObjCInterfaceDecl *Class, IdentifierInfo *II) {
if (!Class)
return false;
if (Class->getIdentifier() == II)
return true;
return isSubclass(Class->getSuperClass(), II);
}
void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
CallEventManager &CEMgr = getStateManager().getCallEventManager();
CallEventRef<ObjCMethodCall> Msg =
CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext());
// Handle the previsits checks.
ExplodedNodeSet dstPrevisit;
getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
*Msg, *this);
ExplodedNodeSet dstGenericPrevisit;
getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit,
*Msg, *this);
// Proceed with evaluate the message expression.
ExplodedNodeSet dstEval;
StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx);
for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(),
DE = dstGenericPrevisit.end(); DI != DE; ++DI) {
ExplodedNode *Pred = *DI;
ProgramStateRef State = Pred->getState();
CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);
if (UpdatedMsg->isInstanceMessage()) {
SVal recVal = UpdatedMsg->getReceiverSVal();
if (!recVal.isUndef()) {
// Bifurcate the state into nil and non-nil ones.
DefinedOrUnknownSVal receiverVal = cast<DefinedOrUnknownSVal>(recVal);
ProgramStateRef notNilState, nilState;
llvm::tie(notNilState, nilState) = State->assume(receiverVal);
// There are three cases: can be nil or non-nil, must be nil, must be
// non-nil. We ignore must be nil, and merge the rest two into non-nil.
// FIXME: This ignores many potential bugs (<rdar://problem/11733396>).
// Revisit once we have lazier constraints.
if (nilState && !notNilState) {
continue;
}
// Check if the "raise" message was sent.
assert(notNilState);
if (Msg->getSelector() == RaiseSel) {
// If we raise an exception, for now treat it as a sink.
// Eventually we will want to handle exceptions properly.
Bldr.generateSink(currStmt, Pred, State);
continue;
}
// Generate a transition to non-Nil state.
if (notNilState != State)
Pred = Bldr.generateNode(currStmt, Pred, notNilState);
}
} else {
// Check for special class methods.
if (const ObjCInterfaceDecl *Iface = Msg->getReceiverInterface()) {
if (!NSExceptionII) {
ASTContext &Ctx = getContext();
NSExceptionII = &Ctx.Idents.get("NSException");
}
if (isSubclass(Iface, NSExceptionII)) {
enum { NUM_RAISE_SELECTORS = 2 };
// Lazily create a cache of the selectors.
if (!NSExceptionInstanceRaiseSelectors) {
ASTContext &Ctx = getContext();
NSExceptionInstanceRaiseSelectors =
new Selector[NUM_RAISE_SELECTORS];
SmallVector<IdentifierInfo*, NUM_RAISE_SELECTORS> II;
unsigned idx = 0;
// raise:format:
II.push_back(&Ctx.Idents.get("raise"));
II.push_back(&Ctx.Idents.get("format"));
NSExceptionInstanceRaiseSelectors[idx++] =
Ctx.Selectors.getSelector(II.size(), &II[0]);
// raise:format:arguments:
II.push_back(&Ctx.Idents.get("arguments"));
NSExceptionInstanceRaiseSelectors[idx++] =
Ctx.Selectors.getSelector(II.size(), &II[0]);
}
Selector S = Msg->getSelector();
bool RaisesException = false;
for (unsigned i = 0; i < NUM_RAISE_SELECTORS; ++i) {
if (S == NSExceptionInstanceRaiseSelectors[i]) {
RaisesException = true;
break;
}
}
if (RaisesException) {
// If we raise an exception, for now treat it as a sink.
// Eventually we will want to handle exceptions properly.
Bldr.generateSink(currStmt, Pred, Pred->getState());
continue;
}
}
}
}
// Evaluate the call if we haven't cached out.
if (Pred)
defaultEvalCall(Bldr, Pred, *UpdatedMsg);
}
ExplodedNodeSet dstPostvisit;
getCheckerManager().runCheckersForPostCall(dstPostvisit, dstEval,
*Msg, *this);
// Finally, perform the post-condition check of the ObjCMessageExpr and store
// the created nodes in 'Dst'.
getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit,
*Msg, *this);
}