llvm-project/lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp
Jim Ingham 82a3883715 Revert "Reset the wakeup timeout when we re-enter the continue wait."
This reverts commit bd5751f3d249ec0798060bd98c07272174c52af0.
This patch series is causing us to every so often miss switching
the state from eStateRunning to eStateStopped when we get the stop
packet from the debug server.

Reverting till I can figure out how that could be happening.
2021-05-17 15:37:26 -07:00

362 lines
14 KiB
C++

//===-- GDBRemoteClientBaseTest.cpp ---------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include <future>
#include "GDBRemoteTestUtils.h"
#include "Plugins/Process/Utility/LinuxSignals.h"
#include "Plugins/Process/gdb-remote/GDBRemoteClientBase.h"
#include "Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.h"
#include "lldb/Utility/GDBRemote.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Testing/Support/Error.h"
using namespace lldb_private::process_gdb_remote;
using namespace lldb_private;
using namespace lldb;
typedef GDBRemoteCommunication::PacketResult PacketResult;
namespace {
struct MockDelegate : public GDBRemoteClientBase::ContinueDelegate {
std::string output;
std::string misc_data;
unsigned stop_reply_called = 0;
std::vector<std::string> structured_data_packets;
void HandleAsyncStdout(llvm::StringRef out) override { output += out; }
void HandleAsyncMisc(llvm::StringRef data) override { misc_data += data; }
void HandleStopReply() override { ++stop_reply_called; }
void HandleAsyncStructuredDataPacket(llvm::StringRef data) override {
structured_data_packets.push_back(std::string(data));
}
};
struct TestClient : public GDBRemoteClientBase {
TestClient() : GDBRemoteClientBase("test.client", "test.client.listener") {
m_send_acks = false;
}
};
class GDBRemoteClientBaseTest : public GDBRemoteTest {
public:
void SetUp() override {
ASSERT_THAT_ERROR(GDBRemoteCommunication::ConnectLocally(client, server),
llvm::Succeeded());
ASSERT_EQ(TestClient::eBroadcastBitRunPacketSent,
listener_sp->StartListeningForEvents(
&client, TestClient::eBroadcastBitRunPacketSent));
}
protected:
TestClient client;
MockServer server;
MockDelegate delegate;
ListenerSP listener_sp = Listener::MakeListener("listener");
StateType SendCPacket(StringExtractorGDBRemote &response) {
return client.SendContinuePacketAndWaitForResponse(delegate, LinuxSignals(),
"c", response);
}
void WaitForRunEvent() {
EventSP event_sp;
listener_sp->GetEventForBroadcasterWithType(
&client, TestClient::eBroadcastBitRunPacketSent, event_sp, llvm::None);
}
};
} // end anonymous namespace
TEST_F(GDBRemoteClientBaseTest, SendContinueAndWait) {
StringExtractorGDBRemote response;
// Continue. The inferior will stop with a signal.
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, SendCPacket(response));
ASSERT_EQ("T01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
// Continue. The inferior will exit.
ASSERT_EQ(PacketResult::Success, server.SendPacket("W01"));
ASSERT_EQ(eStateExited, SendCPacket(response));
ASSERT_EQ("W01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
// Continue. The inferior will get killed.
ASSERT_EQ(PacketResult::Success, server.SendPacket("X01"));
ASSERT_EQ(eStateExited, SendCPacket(response));
ASSERT_EQ("X01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncSignal) {
StringExtractorGDBRemote continue_response, response;
// SendAsyncSignal should do nothing when we are not running.
ASSERT_FALSE(client.SendAsyncSignal(0x47));
// Continue. After the run packet is sent, send an async signal.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
std::future<bool> async_result = std::async(
std::launch::async, [&] { return client.SendAsyncSignal(0x47); });
// First we'll get interrupted.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
// Then we get the signal packet.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("C47", response.GetStringRef());
ASSERT_TRUE(async_result.get());
// And we report back a signal stop.
ASSERT_EQ(PacketResult::Success, server.SendPacket("T47"));
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T47", continue_response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncPacket) {
StringExtractorGDBRemote continue_response, async_response, response;
const bool send_async = true;
// Continue. After the run packet is sent, send an async packet.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
// Sending without async enabled should fail.
ASSERT_EQ(
PacketResult::ErrorSendFailed,
client.SendPacketAndWaitForResponse("qTest1", response, !send_async));
std::future<PacketResult> async_result = std::async(std::launch::async, [&] {
return client.SendPacketAndWaitForResponse("qTest2", async_response,
send_async);
});
// First we'll get interrupted.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
// Then we get the async packet.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("qTest2", response.GetStringRef());
// Send the response and receive it.
ASSERT_EQ(PacketResult::Success, server.SendPacket("QTest2"));
ASSERT_EQ(PacketResult::Success, async_result.get());
ASSERT_EQ("QTest2", async_response.GetStringRef());
// And we get resumed again.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T01", continue_response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt) {
StringExtractorGDBRemote continue_response, response;
// Interrupt should do nothing when we're not running.
ASSERT_FALSE(client.Interrupt());
// Continue. After the run packet is sent, send an interrupt.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
std::future<bool> async_result =
std::async(std::launch::async, [&] { return client.Interrupt(); });
// We get interrupted.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
// And that's it.
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T13", continue_response.GetStringRef());
ASSERT_TRUE(async_result.get());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndLateInterrupt) {
StringExtractorGDBRemote continue_response, response;
// Continue. After the run packet is sent, send an interrupt.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
std::future<bool> async_result =
std::async(std::launch::async, [&] { return client.Interrupt(); });
// However, the target stops due to a different reason than the original
// interrupt.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T01", continue_response.GetStringRef());
ASSERT_TRUE(async_result.get());
// The subsequent continue packet should work normally.
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, SendCPacket(response));
ASSERT_EQ("T01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt2PacketBug) {
StringExtractorGDBRemote continue_response, async_response, response;
const bool send_async = true;
// Interrupt should do nothing when we're not running.
ASSERT_FALSE(client.Interrupt());
// Continue. After the run packet is sent, send an async signal.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
std::future<bool> interrupt_result =
std::async(std::launch::async, [&] { return client.Interrupt(); });
// We get interrupted. We'll send two packets to simulate a buggy stub.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
// We should stop.
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T13", continue_response.GetStringRef());
ASSERT_TRUE(interrupt_result.get());
// Packet stream should remain synchronized.
std::future<PacketResult> send_result = std::async(std::launch::async, [&] {
return client.SendPacketAndWaitForResponse("qTest", async_response,
!send_async);
});
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("qTest", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("QTest"));
ASSERT_EQ(PacketResult::Success, send_result.get());
ASSERT_EQ("QTest", async_response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateInterface) {
StringExtractorGDBRemote response;
// Continue. We'll have the server send a bunch of async packets before it
// stops.
ASSERT_EQ(PacketResult::Success, server.SendPacket("O4142"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("Apro"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("O4344"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("Afile"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, SendCPacket(response));
ASSERT_EQ("T01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
EXPECT_EQ("ABCD", delegate.output);
EXPECT_EQ("profile", delegate.misc_data);
EXPECT_EQ(1u, delegate.stop_reply_called);
}
TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateStructuredDataReceipt) {
// Build the plain-text version of the JSON data we will have the
// server send.
const std::string json_payload =
"{ \"type\": \"MyFeatureType\", "
" \"elements\": [ \"entry1\", \"entry2\" ] }";
const std::string json_packet = "JSON-async:" + json_payload;
// Escape it properly for transit.
StreamGDBRemote stream;
stream.PutEscapedBytes(json_packet.c_str(), json_packet.length());
stream.Flush();
StringExtractorGDBRemote response;
// Send async structured data packet, then stop.
ASSERT_EQ(PacketResult::Success, server.SendPacket(stream.GetData()));
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, SendCPacket(response));
ASSERT_EQ("T01", response.GetStringRef());
ASSERT_EQ(1ul, delegate.structured_data_packets.size());
// Verify the packet contents. It should have been unescaped upon packet
// reception.
ASSERT_EQ(json_packet, delegate.structured_data_packets[0]);
}
TEST_F(GDBRemoteClientBaseTest, InterruptNoResponse) {
StringExtractorGDBRemote continue_response, response;
// Continue. After the run packet is sent, send an interrupt.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
std::future<bool> async_result =
std::async(std::launch::async, [&] { return client.Interrupt(); });
// We get interrupted, but we don't send a stop packet.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
// The functions should still terminate (after a timeout).
ASSERT_TRUE(async_result.get());
ASSERT_EQ(eStateInvalid, continue_state.get());
}
TEST_F(GDBRemoteClientBaseTest, SendPacketAndReceiveResponseWithOutputSupport) {
StringExtractorGDBRemote response;
StreamString command_output;
ASSERT_EQ(PacketResult::Success, server.SendPacket("O"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("O48656c6c6f2c"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("O20"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("O"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("O776f726c64"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("OK"));
PacketResult result = client.SendPacketAndReceiveResponseWithOutputSupport(
"qRcmd,test", response, true,
[&command_output](llvm::StringRef output) { command_output << output; });
ASSERT_EQ(PacketResult::Success, result);
ASSERT_EQ("OK", response.GetStringRef());
ASSERT_EQ("Hello, world", command_output.GetString().str());
}