Chris Bieneman 9f4f729207 [NFC] Fix build when LLVM_DEFAULT_TARGET_TRIPLE=""
We do support building with a default target unspecified. This fixes
two small build issues that prevented LLVM's unit tests from building
and libSupport from building on Windows.
2022-01-31 13:31:55 -06:00

37 lines
1.2 KiB
C++

//===- llvm/Support/Win32/Host.inc ------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements the Win32 Host support.
//
//===----------------------------------------------------------------------===//
// We need to include config.h here because LLVM_DEFAULT_TARGET_TRIPLE is not
// defined in llvm-config.h if it is unset.
#include "llvm/Config/config.h"
#include "llvm/Support/Windows/WindowsSupport.h"
#include <cstdio>
#include <string>
using namespace llvm;
static std::string updateTripleOSVersion(std::string Triple) {
return Triple;
}
std::string sys::getDefaultTargetTriple() {
const char *Triple = LLVM_DEFAULT_TARGET_TRIPLE;
// Override the default target with an environment variable named by LLVM_TARGET_TRIPLE_ENV.
#if defined(LLVM_TARGET_TRIPLE_ENV)
if (const char *EnvTriple = std::getenv(LLVM_TARGET_TRIPLE_ENV))
Triple = EnvTriple;
#endif
return Triple;
}