Shubham Sandeep Rastogi 44b94a4f75
[AArch64][DebugInfo]Add Target hooks for InstrRef on AArch64 (#165953)
This patch adds the target hooks required by Instruction Referencing for
the AArch64 target, as mentioned in
https://llvm.org/docs/InstrRefDebugInfo.html#target-hooks

Which allows the Instruction Referenced LiveDebugValues Pass to track
spills and restore instructions.

With this patch we can use the
`llvm/utils/llvm-locstats/llvm-locstats.py` to see the coverage
statistics on a clang.dSYM built with in RelWithDebInfo we can see:

coverage with dbg_value:
```
=================================================
            Debug Location Statistics       
 =================================================
     cov%           samples         percentage(~)  
 -------------------------------------------------
   0%              5828021               38%
   (0%,10%)         127739                0%
   [10%,20%)        143344                0%
   [20%,30%)        172100                1%
   [30%,40%)        193173                1%
   [40%,50%)        127366                0%
   [50%,60%)        308350                2%
   [60%,70%)        257055                1%
   [70%,80%)        212410                1%
   [80%,90%)        295316                1%
   [90%,100%)       349280                2%
   100%            7313157               47%
 =================================================
 -the number of debug variables processed: 15327311
 -PC ranges covered: 67%
 -------------------------------------------------
 -total availability: 62%
 =================================================
 ```
 
coverage with InstrRef without target hooks fix:
```
 =================================================
            Debug Location Statistics       
 =================================================
     cov%           samples         percentage(~)  
 -------------------------------------------------
   0%              6052807               39%
   (0%,10%)         127710                0%
   [10%,20%)        129999                0%
   [20%,30%)        155011                1%
   [30%,40%)        171206                1%
   [40%,50%)        102861                0%
   [50%,60%)        264734                1%
   [60%,70%)        212386                1%
   [70%,80%)        176872                1%
   [80%,90%)        242120                1%
   [90%,100%)       254465                1%
   100%            7437215               48%
 =================================================
 -the number of debug variables processed: 15327386
 -PC ranges covered: 67%
 -------------------------------------------------
 -total availability: 60%
 =================================================
 ```
 
coverage with InstrRef with target hooks fix:
```
 =================================================
            Debug Location Statistics       
 =================================================
     cov%           samples         percentage(~)  
 -------------------------------------------------
   0%              5972267               39%
   (0%,10%)         118873                0%
   [10%,20%)        127138                0%
   [20%,30%)        153181                1%
   [30%,40%)        170102                1%
   [40%,50%)        102180                0%
   [50%,60%)        263672                1%
   [60%,70%)        212865                1%
   [70%,80%)        176633                1%
   [80%,90%)        242403                1%
   [90%,100%)       264441                1%
   100%            7494527               48%
 =================================================
 -the number of debug variables processed: 15298282
 -PC ranges covered: 71%
 -------------------------------------------------
 -total availability: 61%
 =================================================
 ```
 
 I believe this should be a good indication that Instruction Referencing should be turned on for AArch64?
2025-11-14 10:36:47 -08:00

2465 lines
97 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 3
; RUN: llc -mtriple=aarch64 -verify-machineinstrs %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-SD
; RUN: llc -mtriple=aarch64 -global-isel -verify-machineinstrs %s -o - | FileCheck %s --check-prefixes=CHECK,CHECK-GI
define double @sin_f64(double %a) {
; CHECK-LABEL: sin_f64:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: b sin
entry:
%c = call double @llvm.sin.f64(double %a)
ret double %c
}
define float @sin_f32(float %a) {
; CHECK-LABEL: sin_f32:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: b sinf
entry:
%c = call float @llvm.sin.f32(float %a)
ret float %c
}
define half @sin_f16(half %a) nounwind {
; CHECK-LABEL: sin_f16:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: str x30, [sp, #-16]! // 8-byte Folded Spill
; CHECK-NEXT: fcvt s0, h0
; CHECK-NEXT: bl sinf
; CHECK-NEXT: fcvt h0, s0
; CHECK-NEXT: ldr x30, [sp], #16 // 8-byte Folded Reload
; CHECK-NEXT: ret
entry:
%c = call half @llvm.sin.f16(half %a)
ret half %c
}
define fp128 @sin_fp128(fp128 %a) {
; CHECK-LABEL: sin_fp128:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: b sinl
entry:
%c = call fp128 @llvm.sin.fp128(fp128 %a)
ret fp128 %c
}
define <1 x double> @sin_v1f64(<1 x double> %x) nounwind {
; CHECK-LABEL: sin_v1f64:
; CHECK: // %bb.0:
; CHECK-NEXT: str x30, [sp, #-16]! // 8-byte Folded Spill
; CHECK-NEXT: bl sin
; CHECK-NEXT: ldr x30, [sp], #16 // 8-byte Folded Reload
; CHECK-NEXT: ret
%c = call <1 x double> @llvm.sin.v1f64(<1 x double> %x)
ret <1 x double> %c
}
define <2 x double> @sin_v2f64(<2 x double> %a) nounwind {
; CHECK-SD-LABEL: sin_v2f64:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #48
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: mov d0, v0.d[1]
; CHECK-SD-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-SD-NEXT: bl sin
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-SD-NEXT: bl sin
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-SD-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-SD-NEXT: mov v0.d[1], v1.d[0]
; CHECK-SD-NEXT: add sp, sp, #48
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: sin_v2f64:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #32
; CHECK-GI-NEXT: str d8, [sp, #16] // 8-byte Spill
; CHECK-GI-NEXT: mov d8, v0.d[1]
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-GI-NEXT: str x30, [sp, #24] // 8-byte Spill
; CHECK-GI-NEXT: bl sin
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov d0, d8
; CHECK-GI-NEXT: bl sin
; CHECK-GI-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: ldr x30, [sp, #24] // 8-byte Reload
; CHECK-GI-NEXT: ldr d8, [sp, #16] // 8-byte Reload
; CHECK-GI-NEXT: mov v1.d[1], v0.d[0]
; CHECK-GI-NEXT: mov v0.16b, v1.16b
; CHECK-GI-NEXT: add sp, sp, #32
; CHECK-GI-NEXT: ret
entry:
%c = call <2 x double> @llvm.sin.v2f64(<2 x double> %a)
ret <2 x double> %c
}
define <3 x double> @sin_v3f64(<3 x double> %a) nounwind {
; CHECK-SD-LABEL: sin_v3f64:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: str d10, [sp, #-32]! // 8-byte Folded Spill
; CHECK-SD-NEXT: stp d9, d8, [sp, #8] // 16-byte Folded Spill
; CHECK-SD-NEXT: fmov d8, d2
; CHECK-SD-NEXT: fmov d9, d1
; CHECK-SD-NEXT: str x30, [sp, #24] // 8-byte Spill
; CHECK-SD-NEXT: bl sin
; CHECK-SD-NEXT: fmov d10, d0
; CHECK-SD-NEXT: fmov d0, d9
; CHECK-SD-NEXT: bl sin
; CHECK-SD-NEXT: fmov d9, d0
; CHECK-SD-NEXT: fmov d0, d8
; CHECK-SD-NEXT: bl sin
; CHECK-SD-NEXT: fmov d1, d9
; CHECK-SD-NEXT: ldp d9, d8, [sp, #8] // 16-byte Folded Reload
; CHECK-SD-NEXT: ldr x30, [sp, #24] // 8-byte Reload
; CHECK-SD-NEXT: fmov d2, d0
; CHECK-SD-NEXT: fmov d0, d10
; CHECK-SD-NEXT: ldr d10, [sp], #32 // 8-byte Folded Reload
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: sin_v3f64:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: str d10, [sp, #-32]! // 8-byte Folded Spill
; CHECK-GI-NEXT: stp d9, d8, [sp, #8] // 16-byte Folded Spill
; CHECK-GI-NEXT: fmov d8, d1
; CHECK-GI-NEXT: fmov d9, d2
; CHECK-GI-NEXT: str x30, [sp, #24] // 8-byte Spill
; CHECK-GI-NEXT: bl sin
; CHECK-GI-NEXT: fmov d10, d0
; CHECK-GI-NEXT: fmov d0, d8
; CHECK-GI-NEXT: bl sin
; CHECK-GI-NEXT: fmov d8, d0
; CHECK-GI-NEXT: fmov d0, d9
; CHECK-GI-NEXT: bl sin
; CHECK-GI-NEXT: fmov d1, d8
; CHECK-GI-NEXT: ldp d9, d8, [sp, #8] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldr x30, [sp, #24] // 8-byte Reload
; CHECK-GI-NEXT: fmov d2, d0
; CHECK-GI-NEXT: fmov d0, d10
; CHECK-GI-NEXT: ldr d10, [sp], #32 // 8-byte Folded Reload
; CHECK-GI-NEXT: ret
entry:
%c = call <3 x double> @llvm.sin.v3f64(<3 x double> %a)
ret <3 x double> %c
}
define <4 x double> @sin_v4f64(<4 x double> %a) nounwind {
; CHECK-SD-LABEL: sin_v4f64:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #64
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: mov d0, v0.d[1]
; CHECK-SD-NEXT: str x30, [sp, #48] // 8-byte Spill
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: bl sin
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-SD-NEXT: bl sin
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-SD-NEXT: mov v0.d[1], v1.d[0]
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov d0, v0.d[1]
; CHECK-SD-NEXT: bl sin
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-SD-NEXT: bl sin
; CHECK-SD-NEXT: fmov d1, d0
; CHECK-SD-NEXT: ldp q2, q0, [sp] // 32-byte Folded Reload
; CHECK-SD-NEXT: ldr x30, [sp, #48] // 8-byte Reload
; CHECK-SD-NEXT: mov v1.d[1], v2.d[0]
; CHECK-SD-NEXT: add sp, sp, #64
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: sin_v4f64:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #80
; CHECK-GI-NEXT: stp d9, d8, [sp, #48] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov d8, v0.d[1]
; CHECK-GI-NEXT: mov d9, v1.d[1]
; CHECK-GI-NEXT: str x30, [sp, #64] // 8-byte Spill
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-GI-NEXT: str q1, [sp] // 16-byte Spill
; CHECK-GI-NEXT: bl sin
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: fmov d0, d8
; CHECK-GI-NEXT: bl sin
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-GI-NEXT: bl sin
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov d0, d9
; CHECK-GI-NEXT: bl sin
; CHECK-GI-NEXT: ldp q1, q2, [sp, #16] // 32-byte Folded Reload
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: ldr x30, [sp, #64] // 8-byte Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #48] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v2.d[1], v1.d[0]
; CHECK-GI-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.d[1], v0.d[0]
; CHECK-GI-NEXT: mov v0.16b, v2.16b
; CHECK-GI-NEXT: add sp, sp, #80
; CHECK-GI-NEXT: ret
entry:
%c = call <4 x double> @llvm.sin.v4f64(<4 x double> %a)
ret <4 x double> %c
}
define <2 x float> @sin_v2f32(<2 x float> %a) nounwind {
; CHECK-SD-LABEL: sin_v2f32:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #48
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: mov s0, v0.s[1]
; CHECK-SD-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-SD-NEXT: mov v0.s[1], v1.s[0]
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-SD-NEXT: add sp, sp, #48
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: sin_v2f32:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #32
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: str d8, [sp, #16] // 8-byte Spill
; CHECK-GI-NEXT: mov s8, v0.s[1]
; CHECK-GI-NEXT: str x30, [sp, #24] // 8-byte Spill
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s8
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: ldr x30, [sp, #24] // 8-byte Reload
; CHECK-GI-NEXT: ldr d8, [sp, #16] // 8-byte Reload
; CHECK-GI-NEXT: mov v1.s[1], v0.s[0]
; CHECK-GI-NEXT: fmov d0, d1
; CHECK-GI-NEXT: add sp, sp, #32
; CHECK-GI-NEXT: ret
entry:
%c = call <2 x float> @llvm.sin.v2f32(<2 x float> %a)
ret <2 x float> %c
}
define <3 x float> @sin_v3f32(<3 x float> %a) nounwind {
; CHECK-SD-LABEL: sin_v3f32:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #48
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: mov s0, v0.s[1]
; CHECK-SD-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v0.s[1], v1.s[0]
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[2]
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-SD-NEXT: mov v1.s[2], v0.s[0]
; CHECK-SD-NEXT: mov v0.16b, v1.16b
; CHECK-SD-NEXT: add sp, sp, #48
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: sin_v3f32:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #64
; CHECK-GI-NEXT: stp d9, d8, [sp, #32] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov s8, v0.s[1]
; CHECK-GI-NEXT: mov s9, v0.s[2]
; CHECK-GI-NEXT: str x30, [sp, #48] // 8-byte Spill
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s8
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s9
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: ldp q2, q1, [sp] // 32-byte Folded Reload
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: ldr x30, [sp, #48] // 8-byte Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #32] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v1.s[1], v2.s[0]
; CHECK-GI-NEXT: mov v1.s[2], v0.s[0]
; CHECK-GI-NEXT: mov v0.16b, v1.16b
; CHECK-GI-NEXT: add sp, sp, #64
; CHECK-GI-NEXT: ret
entry:
%c = call <3 x float> @llvm.sin.v3f32(<3 x float> %a)
ret <3 x float> %c
}
define <4 x float> @sin_v4f32(<4 x float> %a) nounwind {
; CHECK-SD-LABEL: sin_v4f32:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #48
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: mov s0, v0.s[1]
; CHECK-SD-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v0.s[1], v1.s[0]
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[2]
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v1.s[2], v0.s[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[3]
; CHECK-SD-NEXT: str q1, [sp] // 16-byte Spill
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-SD-NEXT: mov v1.s[3], v0.s[0]
; CHECK-SD-NEXT: mov v0.16b, v1.16b
; CHECK-SD-NEXT: add sp, sp, #48
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: sin_v4f32:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #80
; CHECK-GI-NEXT: str d10, [sp, #48] // 8-byte Spill
; CHECK-GI-NEXT: mov s10, v0.s[3]
; CHECK-GI-NEXT: stp d9, d8, [sp, #56] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov s8, v0.s[1]
; CHECK-GI-NEXT: mov s9, v0.s[2]
; CHECK-GI-NEXT: str x30, [sp, #72] // 8-byte Spill
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s8
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s9
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s10
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: ldp q2, q1, [sp, #16] // 32-byte Folded Reload
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: ldr x30, [sp, #72] // 8-byte Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #56] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldr d10, [sp, #48] // 8-byte Reload
; CHECK-GI-NEXT: mov v1.s[1], v2.s[0]
; CHECK-GI-NEXT: ldr q2, [sp] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.s[2], v2.s[0]
; CHECK-GI-NEXT: mov v1.s[3], v0.s[0]
; CHECK-GI-NEXT: mov v0.16b, v1.16b
; CHECK-GI-NEXT: add sp, sp, #80
; CHECK-GI-NEXT: ret
entry:
%c = call <4 x float> @llvm.sin.v4f32(<4 x float> %a)
ret <4 x float> %c
}
define <8 x float> @sin_v8f32(<8 x float> %a) nounwind {
; CHECK-SD-LABEL: sin_v8f32:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #64
; CHECK-SD-NEXT: stp q0, q1, [sp] // 32-byte Folded Spill
; CHECK-SD-NEXT: mov s0, v0.s[1]
; CHECK-SD-NEXT: str x30, [sp, #48] // 8-byte Spill
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v0.s[1], v1.s[0]
; CHECK-SD-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[2]
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v1.s[2], v0.s[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[3]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v1.s[3], v0.s[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[1]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v0.s[1], v1.s[0]
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[2]
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v1.s[2], v0.s[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[3]
; CHECK-SD-NEXT: str q1, [sp] // 16-byte Spill
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fmov s2, s0
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: ldr q0, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: ldr x30, [sp, #48] // 8-byte Reload
; CHECK-SD-NEXT: mov v1.s[3], v2.s[0]
; CHECK-SD-NEXT: add sp, sp, #64
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: sin_v8f32:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #176
; CHECK-GI-NEXT: stp d13, d12, [sp, #112] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov s12, v1.s[2]
; CHECK-GI-NEXT: mov s13, v1.s[3]
; CHECK-GI-NEXT: stp d11, d10, [sp, #128] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov s10, v0.s[3]
; CHECK-GI-NEXT: mov s11, v1.s[1]
; CHECK-GI-NEXT: stp d9, d8, [sp, #144] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov s8, v0.s[1]
; CHECK-GI-NEXT: mov s9, v0.s[2]
; CHECK-GI-NEXT: str x30, [sp, #160] // 8-byte Spill
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-GI-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #64] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s8
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #48] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s9
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #96] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s10
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #80] // 16-byte Spill
; CHECK-GI-NEXT: ldr q0, [sp, #32] // 16-byte Reload
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s11
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s12
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s13
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: ldp q2, q1, [sp, #48] // 32-byte Folded Reload
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: ldr x30, [sp, #160] // 8-byte Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #144] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldp d11, d10, [sp, #128] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v1.s[1], v2.s[0]
; CHECK-GI-NEXT: ldp q2, q3, [sp, #16] // 32-byte Folded Reload
; CHECK-GI-NEXT: ldp d13, d12, [sp, #112] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v3.s[1], v2.s[0]
; CHECK-GI-NEXT: ldr q2, [sp, #96] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.s[2], v2.s[0]
; CHECK-GI-NEXT: ldr q2, [sp] // 16-byte Reload
; CHECK-GI-NEXT: mov v3.s[2], v2.s[0]
; CHECK-GI-NEXT: ldr q2, [sp, #80] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.s[3], v2.s[0]
; CHECK-GI-NEXT: mov v3.s[3], v0.s[0]
; CHECK-GI-NEXT: mov v2.16b, v1.16b
; CHECK-GI-NEXT: mov v1.16b, v3.16b
; CHECK-GI-NEXT: mov v0.16b, v2.16b
; CHECK-GI-NEXT: add sp, sp, #176
; CHECK-GI-NEXT: ret
entry:
%c = call <8 x float> @llvm.sin.v8f32(<8 x float> %a)
ret <8 x float> %c
}
define <7 x half> @sin_v7f16(<7 x half> %a) nounwind {
; CHECK-SD-LABEL: sin_v7f16:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #48
; CHECK-SD-NEXT: mov h1, v0.h[1]
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-SD-NEXT: fcvt s0, h1
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v0.h[1], v1.h[0]
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[2]
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[2], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[3]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[3], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[4]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[4], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[5]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[5], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[6]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[6], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[7]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h1, s0
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-SD-NEXT: mov v0.h[7], v1.h[0]
; CHECK-SD-NEXT: add sp, sp, #48
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: sin_v7f16:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #160
; CHECK-GI-NEXT: stp d13, d12, [sp, #96] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h12, v0.h[5]
; CHECK-GI-NEXT: mov h13, v0.h[6]
; CHECK-GI-NEXT: stp d11, d10, [sp, #112] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h10, v0.h[3]
; CHECK-GI-NEXT: mov h11, v0.h[4]
; CHECK-GI-NEXT: stp d9, d8, [sp, #128] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h8, v0.h[1]
; CHECK-GI-NEXT: mov h9, v0.h[2]
; CHECK-GI-NEXT: fcvt s0, h0
; CHECK-GI-NEXT: str x30, [sp, #144] // 8-byte Spill
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h8
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #80] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h9
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #48] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h10
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #64] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h11
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h12
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h13
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: ldp q3, q2, [sp, #48] // 32-byte Folded Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: ldr q1, [sp, #80] // 16-byte Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #128] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldp d11, d10, [sp, #112] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldr x30, [sp, #144] // 8-byte Reload
; CHECK-GI-NEXT: mov v1.h[1], v3.h[0]
; CHECK-GI-NEXT: ldp d13, d12, [sp, #96] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v1.h[2], v2.h[0]
; CHECK-GI-NEXT: ldp q2, q3, [sp, #16] // 32-byte Folded Reload
; CHECK-GI-NEXT: mov v1.h[3], v3.h[0]
; CHECK-GI-NEXT: mov v1.h[4], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.h[5], v2.h[0]
; CHECK-GI-NEXT: mov v1.h[6], v0.h[0]
; CHECK-GI-NEXT: mov v0.16b, v1.16b
; CHECK-GI-NEXT: add sp, sp, #160
; CHECK-GI-NEXT: ret
entry:
%c = call <7 x half> @llvm.sin.v7f16(<7 x half> %a)
ret <7 x half> %c
}
define <4 x half> @sin_v4f16(<4 x half> %a) nounwind {
; CHECK-SD-LABEL: sin_v4f16:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #48
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-SD-NEXT: mov h1, v0.h[1]
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-SD-NEXT: fcvt s0, h1
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: fcvt s1, h1
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: fmov s0, s1
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: fcvt h2, s0
; CHECK-SD-NEXT: mov h1, v1.h[2]
; CHECK-SD-NEXT: fcvt s0, h1
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov v2.h[1], v1.h[0]
; CHECK-SD-NEXT: str q2, [sp] // 16-byte Spill
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: fcvt h2, s0
; CHECK-SD-NEXT: mov h1, v1.h[3]
; CHECK-SD-NEXT: fcvt s0, h1
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[2], v2.h[0]
; CHECK-SD-NEXT: str q1, [sp] // 16-byte Spill
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h1, s0
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-SD-NEXT: mov v0.h[3], v1.h[0]
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-SD-NEXT: add sp, sp, #48
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: sin_v4f16:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #80
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: str d10, [sp, #48] // 8-byte Spill
; CHECK-GI-NEXT: mov h10, v0.h[3]
; CHECK-GI-NEXT: stp d9, d8, [sp, #56] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h8, v0.h[1]
; CHECK-GI-NEXT: mov h9, v0.h[2]
; CHECK-GI-NEXT: fcvt s0, h0
; CHECK-GI-NEXT: str x30, [sp, #72] // 8-byte Spill
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h8
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h9
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h10
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: ldp q3, q2, [sp] // 32-byte Folded Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #56] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldr x30, [sp, #72] // 8-byte Reload
; CHECK-GI-NEXT: ldr d10, [sp, #48] // 8-byte Reload
; CHECK-GI-NEXT: mov v1.h[1], v3.h[0]
; CHECK-GI-NEXT: mov v1.h[2], v2.h[0]
; CHECK-GI-NEXT: mov v1.h[3], v0.h[0]
; CHECK-GI-NEXT: mov v0.16b, v1.16b
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-GI-NEXT: add sp, sp, #80
; CHECK-GI-NEXT: ret
entry:
%c = call <4 x half> @llvm.sin.v4f16(<4 x half> %a)
ret <4 x half> %c
}
define <8 x half> @sin_v8f16(<8 x half> %a) nounwind {
; CHECK-SD-LABEL: sin_v8f16:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #48
; CHECK-SD-NEXT: mov h1, v0.h[1]
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-SD-NEXT: fcvt s0, h1
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v0.h[1], v1.h[0]
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[2]
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[2], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[3]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[3], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[4]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[4], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[5]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[5], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[6]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[6], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[7]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h1, s0
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-SD-NEXT: mov v0.h[7], v1.h[0]
; CHECK-SD-NEXT: add sp, sp, #48
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: sin_v8f16:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #176
; CHECK-GI-NEXT: str d14, [sp, #112] // 8-byte Spill
; CHECK-GI-NEXT: mov h14, v0.h[7]
; CHECK-GI-NEXT: stp d13, d12, [sp, #120] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h12, v0.h[5]
; CHECK-GI-NEXT: mov h13, v0.h[6]
; CHECK-GI-NEXT: stp d11, d10, [sp, #136] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h10, v0.h[3]
; CHECK-GI-NEXT: mov h11, v0.h[4]
; CHECK-GI-NEXT: stp d9, d8, [sp, #152] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h8, v0.h[1]
; CHECK-GI-NEXT: mov h9, v0.h[2]
; CHECK-GI-NEXT: fcvt s0, h0
; CHECK-GI-NEXT: str x30, [sp, #168] // 8-byte Spill
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h8
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #96] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h9
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #64] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h10
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #80] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h11
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #48] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h12
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h13
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h14
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: ldp q3, q2, [sp, #64] // 32-byte Folded Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: ldr q1, [sp, #96] // 16-byte Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #152] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldp d11, d10, [sp, #136] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldr x30, [sp, #168] // 8-byte Reload
; CHECK-GI-NEXT: mov v1.h[1], v3.h[0]
; CHECK-GI-NEXT: ldr d14, [sp, #112] // 8-byte Reload
; CHECK-GI-NEXT: ldp d13, d12, [sp, #120] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v1.h[2], v2.h[0]
; CHECK-GI-NEXT: ldp q2, q3, [sp, #32] // 32-byte Folded Reload
; CHECK-GI-NEXT: mov v1.h[3], v3.h[0]
; CHECK-GI-NEXT: mov v1.h[4], v2.h[0]
; CHECK-GI-NEXT: ldp q2, q3, [sp] // 32-byte Folded Reload
; CHECK-GI-NEXT: mov v1.h[5], v3.h[0]
; CHECK-GI-NEXT: mov v1.h[6], v2.h[0]
; CHECK-GI-NEXT: mov v1.h[7], v0.h[0]
; CHECK-GI-NEXT: mov v0.16b, v1.16b
; CHECK-GI-NEXT: add sp, sp, #176
; CHECK-GI-NEXT: ret
entry:
%c = call <8 x half> @llvm.sin.v8f16(<8 x half> %a)
ret <8 x half> %c
}
define <16 x half> @sin_v16f16(<16 x half> %a) nounwind {
; CHECK-SD-LABEL: sin_v16f16:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #64
; CHECK-SD-NEXT: stp q1, q0, [sp] // 32-byte Folded Spill
; CHECK-SD-NEXT: mov h1, v0.h[1]
; CHECK-SD-NEXT: str x30, [sp, #48] // 8-byte Spill
; CHECK-SD-NEXT: fcvt s0, h1
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov v0.h[1], v1.h[0]
; CHECK-SD-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[2]
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[2], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[3]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[3], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[4]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[4], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[5]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[5], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[6]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[6], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[7]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[7], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[1]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v0.h[1], v1.h[0]
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[2]
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[2], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[3]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[3], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[4]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[4], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[5]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[5], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[6]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[6], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[7]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl sinf
; CHECK-SD-NEXT: fmov s1, s0
; CHECK-SD-NEXT: ldr x30, [sp, #48] // 8-byte Reload
; CHECK-SD-NEXT: fcvt h2, s1
; CHECK-SD-NEXT: ldp q1, q0, [sp, #16] // 32-byte Folded Reload
; CHECK-SD-NEXT: mov v1.h[7], v2.h[0]
; CHECK-SD-NEXT: add sp, sp, #64
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: sin_v16f16:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #320
; CHECK-GI-NEXT: stp d15, d14, [sp, #240] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov v2.16b, v1.16b
; CHECK-GI-NEXT: mov h14, v1.h[1]
; CHECK-GI-NEXT: str q1, [sp, #80] // 16-byte Spill
; CHECK-GI-NEXT: mov h1, v1.h[2]
; CHECK-GI-NEXT: mov h15, v0.h[1]
; CHECK-GI-NEXT: stp d13, d12, [sp, #256] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h12, v0.h[6]
; CHECK-GI-NEXT: mov h13, v0.h[7]
; CHECK-GI-NEXT: stp d11, d10, [sp, #272] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h10, v0.h[4]
; CHECK-GI-NEXT: mov h11, v0.h[5]
; CHECK-GI-NEXT: stp d9, d8, [sp, #288] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h8, v0.h[2]
; CHECK-GI-NEXT: mov h9, v0.h[3]
; CHECK-GI-NEXT: str h1, [sp, #16] // 2-byte Spill
; CHECK-GI-NEXT: mov h1, v2.h[3]
; CHECK-GI-NEXT: fcvt s0, h0
; CHECK-GI-NEXT: stp x29, x30, [sp, #304] // 16-byte Folded Spill
; CHECK-GI-NEXT: str h1, [sp, #32] // 2-byte Spill
; CHECK-GI-NEXT: mov h1, v2.h[4]
; CHECK-GI-NEXT: str h1, [sp, #48] // 2-byte Spill
; CHECK-GI-NEXT: mov h1, v2.h[5]
; CHECK-GI-NEXT: str h1, [sp, #64] // 2-byte Spill
; CHECK-GI-NEXT: mov h1, v2.h[6]
; CHECK-GI-NEXT: str h1, [sp, #96] // 2-byte Spill
; CHECK-GI-NEXT: mov h1, v2.h[7]
; CHECK-GI-NEXT: str h1, [sp, #160] // 2-byte Spill
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h15
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #192] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h8
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #112] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h9
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #224] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h10
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #208] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h11
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #176] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h12
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #144] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h13
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #128] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: ldr q1, [sp, #80] // 16-byte Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: fcvt s1, h1
; CHECK-GI-NEXT: str q0, [sp, #80] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: fcvt s1, h14
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: ldr h1, [sp, #16] // 2-byte Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: fcvt s1, h1
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: ldr h1, [sp, #32] // 2-byte Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: fcvt s1, h1
; CHECK-GI-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: ldr h1, [sp, #48] // 2-byte Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: fcvt s1, h1
; CHECK-GI-NEXT: str q0, [sp, #48] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: ldr h1, [sp, #64] // 2-byte Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: fcvt s1, h1
; CHECK-GI-NEXT: str q0, [sp, #64] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: ldr h1, [sp, #96] // 2-byte Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: fcvt s1, h1
; CHECK-GI-NEXT: str q0, [sp, #96] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: ldr h1, [sp, #160] // 2-byte Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: fcvt s1, h1
; CHECK-GI-NEXT: str q0, [sp, #160] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl sinf
; CHECK-GI-NEXT: ldr q3, [sp, #192] // 16-byte Reload
; CHECK-GI-NEXT: ldr q2, [sp, #112] // 16-byte Reload
; CHECK-GI-NEXT: ldp x29, x30, [sp, #304] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v3.h[1], v2.h[0]
; CHECK-GI-NEXT: ldp q1, q2, [sp] // 32-byte Folded Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #288] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldp d11, d10, [sp, #272] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v1.h[1], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #224] // 16-byte Reload
; CHECK-GI-NEXT: ldp d13, d12, [sp, #256] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v3.h[2], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #32] // 16-byte Reload
; CHECK-GI-NEXT: ldp d15, d14, [sp, #240] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v1.h[2], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #208] // 16-byte Reload
; CHECK-GI-NEXT: mov v3.h[3], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #48] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.h[3], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #176] // 16-byte Reload
; CHECK-GI-NEXT: mov v3.h[4], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #64] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.h[4], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #144] // 16-byte Reload
; CHECK-GI-NEXT: mov v3.h[5], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #96] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.h[5], v2.h[0]
; CHECK-GI-NEXT: fcvt h2, s0
; CHECK-GI-NEXT: ldr q0, [sp, #128] // 16-byte Reload
; CHECK-GI-NEXT: mov v3.h[6], v0.h[0]
; CHECK-GI-NEXT: ldr q0, [sp, #160] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.h[6], v0.h[0]
; CHECK-GI-NEXT: ldr q0, [sp, #80] // 16-byte Reload
; CHECK-GI-NEXT: mov v3.h[7], v0.h[0]
; CHECK-GI-NEXT: mov v1.h[7], v2.h[0]
; CHECK-GI-NEXT: mov v0.16b, v3.16b
; CHECK-GI-NEXT: add sp, sp, #320
; CHECK-GI-NEXT: ret
entry:
%c = call <16 x half> @llvm.sin.v16f16(<16 x half> %a)
ret <16 x half> %c
}
define <2 x fp128> @sin_v2fp128(<2 x fp128> %a) nounwind {
; CHECK-LABEL: sin_v2fp128:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-NEXT: bl sinl
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-NEXT: bl sinl
; CHECK-NEXT: mov v1.16b, v0.16b
; CHECK-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
entry:
%c = call <2 x fp128> @llvm.sin.v2fp128(<2 x fp128> %a)
ret <2 x fp128> %c
}
define double @cos_f64(double %a) {
; CHECK-LABEL: cos_f64:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: b cos
entry:
%c = call double @llvm.cos.f64(double %a)
ret double %c
}
define float @cos_f32(float %a) {
; CHECK-LABEL: cos_f32:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: b cosf
entry:
%c = call float @llvm.cos.f32(float %a)
ret float %c
}
define half @cos_f16(half %a) nounwind {
; CHECK-LABEL: cos_f16:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: str x30, [sp, #-16]! // 8-byte Folded Spill
; CHECK-NEXT: fcvt s0, h0
; CHECK-NEXT: bl cosf
; CHECK-NEXT: fcvt h0, s0
; CHECK-NEXT: ldr x30, [sp], #16 // 8-byte Folded Reload
; CHECK-NEXT: ret
entry:
%c = call half @llvm.cos.f16(half %a)
ret half %c
}
define fp128 @cos_fp128(fp128 %a) {
; CHECK-LABEL: cos_fp128:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: b cosl
entry:
%c = call fp128 @llvm.cos.fp128(fp128 %a)
ret fp128 %c
}
define <1 x double> @cos_v1f64(<1 x double> %x) nounwind {
; CHECK-LABEL: cos_v1f64:
; CHECK: // %bb.0:
; CHECK-NEXT: str x30, [sp, #-16]! // 8-byte Folded Spill
; CHECK-NEXT: bl cos
; CHECK-NEXT: ldr x30, [sp], #16 // 8-byte Folded Reload
; CHECK-NEXT: ret
%c = call <1 x double> @llvm.cos.v1f64(<1 x double> %x)
ret <1 x double> %c
}
define <2 x double> @cos_v2f64(<2 x double> %a) nounwind {
; CHECK-SD-LABEL: cos_v2f64:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #48
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: mov d0, v0.d[1]
; CHECK-SD-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-SD-NEXT: bl cos
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-SD-NEXT: bl cos
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-SD-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-SD-NEXT: mov v0.d[1], v1.d[0]
; CHECK-SD-NEXT: add sp, sp, #48
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: cos_v2f64:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #32
; CHECK-GI-NEXT: str d8, [sp, #16] // 8-byte Spill
; CHECK-GI-NEXT: mov d8, v0.d[1]
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-GI-NEXT: str x30, [sp, #24] // 8-byte Spill
; CHECK-GI-NEXT: bl cos
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov d0, d8
; CHECK-GI-NEXT: bl cos
; CHECK-GI-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: ldr x30, [sp, #24] // 8-byte Reload
; CHECK-GI-NEXT: ldr d8, [sp, #16] // 8-byte Reload
; CHECK-GI-NEXT: mov v1.d[1], v0.d[0]
; CHECK-GI-NEXT: mov v0.16b, v1.16b
; CHECK-GI-NEXT: add sp, sp, #32
; CHECK-GI-NEXT: ret
entry:
%c = call <2 x double> @llvm.cos.v2f64(<2 x double> %a)
ret <2 x double> %c
}
define <3 x double> @cos_v3f64(<3 x double> %a) nounwind {
; CHECK-SD-LABEL: cos_v3f64:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: str d10, [sp, #-32]! // 8-byte Folded Spill
; CHECK-SD-NEXT: stp d9, d8, [sp, #8] // 16-byte Folded Spill
; CHECK-SD-NEXT: fmov d8, d2
; CHECK-SD-NEXT: fmov d9, d1
; CHECK-SD-NEXT: str x30, [sp, #24] // 8-byte Spill
; CHECK-SD-NEXT: bl cos
; CHECK-SD-NEXT: fmov d10, d0
; CHECK-SD-NEXT: fmov d0, d9
; CHECK-SD-NEXT: bl cos
; CHECK-SD-NEXT: fmov d9, d0
; CHECK-SD-NEXT: fmov d0, d8
; CHECK-SD-NEXT: bl cos
; CHECK-SD-NEXT: fmov d1, d9
; CHECK-SD-NEXT: ldp d9, d8, [sp, #8] // 16-byte Folded Reload
; CHECK-SD-NEXT: ldr x30, [sp, #24] // 8-byte Reload
; CHECK-SD-NEXT: fmov d2, d0
; CHECK-SD-NEXT: fmov d0, d10
; CHECK-SD-NEXT: ldr d10, [sp], #32 // 8-byte Folded Reload
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: cos_v3f64:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: str d10, [sp, #-32]! // 8-byte Folded Spill
; CHECK-GI-NEXT: stp d9, d8, [sp, #8] // 16-byte Folded Spill
; CHECK-GI-NEXT: fmov d8, d1
; CHECK-GI-NEXT: fmov d9, d2
; CHECK-GI-NEXT: str x30, [sp, #24] // 8-byte Spill
; CHECK-GI-NEXT: bl cos
; CHECK-GI-NEXT: fmov d10, d0
; CHECK-GI-NEXT: fmov d0, d8
; CHECK-GI-NEXT: bl cos
; CHECK-GI-NEXT: fmov d8, d0
; CHECK-GI-NEXT: fmov d0, d9
; CHECK-GI-NEXT: bl cos
; CHECK-GI-NEXT: fmov d1, d8
; CHECK-GI-NEXT: ldp d9, d8, [sp, #8] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldr x30, [sp, #24] // 8-byte Reload
; CHECK-GI-NEXT: fmov d2, d0
; CHECK-GI-NEXT: fmov d0, d10
; CHECK-GI-NEXT: ldr d10, [sp], #32 // 8-byte Folded Reload
; CHECK-GI-NEXT: ret
entry:
%c = call <3 x double> @llvm.cos.v3f64(<3 x double> %a)
ret <3 x double> %c
}
define <4 x double> @cos_v4f64(<4 x double> %a) nounwind {
; CHECK-SD-LABEL: cos_v4f64:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #64
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: mov d0, v0.d[1]
; CHECK-SD-NEXT: str x30, [sp, #48] // 8-byte Spill
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: bl cos
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-SD-NEXT: bl cos
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-SD-NEXT: mov v0.d[1], v1.d[0]
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov d0, v0.d[1]
; CHECK-SD-NEXT: bl cos
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-SD-NEXT: bl cos
; CHECK-SD-NEXT: fmov d1, d0
; CHECK-SD-NEXT: ldp q2, q0, [sp] // 32-byte Folded Reload
; CHECK-SD-NEXT: ldr x30, [sp, #48] // 8-byte Reload
; CHECK-SD-NEXT: mov v1.d[1], v2.d[0]
; CHECK-SD-NEXT: add sp, sp, #64
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: cos_v4f64:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #80
; CHECK-GI-NEXT: stp d9, d8, [sp, #48] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov d8, v0.d[1]
; CHECK-GI-NEXT: mov d9, v1.d[1]
; CHECK-GI-NEXT: str x30, [sp, #64] // 8-byte Spill
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-GI-NEXT: str q1, [sp] // 16-byte Spill
; CHECK-GI-NEXT: bl cos
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: fmov d0, d8
; CHECK-GI-NEXT: bl cos
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-GI-NEXT: bl cos
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov d0, d9
; CHECK-GI-NEXT: bl cos
; CHECK-GI-NEXT: ldp q1, q2, [sp, #16] // 32-byte Folded Reload
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: ldr x30, [sp, #64] // 8-byte Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #48] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v2.d[1], v1.d[0]
; CHECK-GI-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.d[1], v0.d[0]
; CHECK-GI-NEXT: mov v0.16b, v2.16b
; CHECK-GI-NEXT: add sp, sp, #80
; CHECK-GI-NEXT: ret
entry:
%c = call <4 x double> @llvm.cos.v4f64(<4 x double> %a)
ret <4 x double> %c
}
define <2 x float> @cos_v2f32(<2 x float> %a) nounwind {
; CHECK-SD-LABEL: cos_v2f32:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #48
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: mov s0, v0.s[1]
; CHECK-SD-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-SD-NEXT: mov v0.s[1], v1.s[0]
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-SD-NEXT: add sp, sp, #48
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: cos_v2f32:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #32
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: str d8, [sp, #16] // 8-byte Spill
; CHECK-GI-NEXT: mov s8, v0.s[1]
; CHECK-GI-NEXT: str x30, [sp, #24] // 8-byte Spill
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s8
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: ldr x30, [sp, #24] // 8-byte Reload
; CHECK-GI-NEXT: ldr d8, [sp, #16] // 8-byte Reload
; CHECK-GI-NEXT: mov v1.s[1], v0.s[0]
; CHECK-GI-NEXT: fmov d0, d1
; CHECK-GI-NEXT: add sp, sp, #32
; CHECK-GI-NEXT: ret
entry:
%c = call <2 x float> @llvm.cos.v2f32(<2 x float> %a)
ret <2 x float> %c
}
define <3 x float> @cos_v3f32(<3 x float> %a) nounwind {
; CHECK-SD-LABEL: cos_v3f32:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #48
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: mov s0, v0.s[1]
; CHECK-SD-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v0.s[1], v1.s[0]
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[2]
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-SD-NEXT: mov v1.s[2], v0.s[0]
; CHECK-SD-NEXT: mov v0.16b, v1.16b
; CHECK-SD-NEXT: add sp, sp, #48
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: cos_v3f32:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #64
; CHECK-GI-NEXT: stp d9, d8, [sp, #32] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov s8, v0.s[1]
; CHECK-GI-NEXT: mov s9, v0.s[2]
; CHECK-GI-NEXT: str x30, [sp, #48] // 8-byte Spill
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s8
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s9
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: ldp q2, q1, [sp] // 32-byte Folded Reload
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: ldr x30, [sp, #48] // 8-byte Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #32] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v1.s[1], v2.s[0]
; CHECK-GI-NEXT: mov v1.s[2], v0.s[0]
; CHECK-GI-NEXT: mov v0.16b, v1.16b
; CHECK-GI-NEXT: add sp, sp, #64
; CHECK-GI-NEXT: ret
entry:
%c = call <3 x float> @llvm.cos.v3f32(<3 x float> %a)
ret <3 x float> %c
}
define <4 x float> @cos_v4f32(<4 x float> %a) nounwind {
; CHECK-SD-LABEL: cos_v4f32:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #48
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: mov s0, v0.s[1]
; CHECK-SD-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v0.s[1], v1.s[0]
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[2]
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v1.s[2], v0.s[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[3]
; CHECK-SD-NEXT: str q1, [sp] // 16-byte Spill
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-SD-NEXT: mov v1.s[3], v0.s[0]
; CHECK-SD-NEXT: mov v0.16b, v1.16b
; CHECK-SD-NEXT: add sp, sp, #48
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: cos_v4f32:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #80
; CHECK-GI-NEXT: str d10, [sp, #48] // 8-byte Spill
; CHECK-GI-NEXT: mov s10, v0.s[3]
; CHECK-GI-NEXT: stp d9, d8, [sp, #56] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov s8, v0.s[1]
; CHECK-GI-NEXT: mov s9, v0.s[2]
; CHECK-GI-NEXT: str x30, [sp, #72] // 8-byte Spill
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s8
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s9
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s10
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: ldp q2, q1, [sp, #16] // 32-byte Folded Reload
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: ldr x30, [sp, #72] // 8-byte Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #56] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldr d10, [sp, #48] // 8-byte Reload
; CHECK-GI-NEXT: mov v1.s[1], v2.s[0]
; CHECK-GI-NEXT: ldr q2, [sp] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.s[2], v2.s[0]
; CHECK-GI-NEXT: mov v1.s[3], v0.s[0]
; CHECK-GI-NEXT: mov v0.16b, v1.16b
; CHECK-GI-NEXT: add sp, sp, #80
; CHECK-GI-NEXT: ret
entry:
%c = call <4 x float> @llvm.cos.v4f32(<4 x float> %a)
ret <4 x float> %c
}
define <8 x float> @cos_v8f32(<8 x float> %a) nounwind {
; CHECK-SD-LABEL: cos_v8f32:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #64
; CHECK-SD-NEXT: stp q0, q1, [sp] // 32-byte Folded Spill
; CHECK-SD-NEXT: mov s0, v0.s[1]
; CHECK-SD-NEXT: str x30, [sp, #48] // 8-byte Spill
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v0.s[1], v1.s[0]
; CHECK-SD-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[2]
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v1.s[2], v0.s[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[3]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v1.s[3], v0.s[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[1]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v0.s[1], v1.s[0]
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[2]
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-SD-NEXT: mov v1.s[2], v0.s[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov s0, v0.s[3]
; CHECK-SD-NEXT: str q1, [sp] // 16-byte Spill
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fmov s2, s0
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: ldr q0, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: ldr x30, [sp, #48] // 8-byte Reload
; CHECK-SD-NEXT: mov v1.s[3], v2.s[0]
; CHECK-SD-NEXT: add sp, sp, #64
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: cos_v8f32:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #176
; CHECK-GI-NEXT: stp d13, d12, [sp, #112] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov s12, v1.s[2]
; CHECK-GI-NEXT: mov s13, v1.s[3]
; CHECK-GI-NEXT: stp d11, d10, [sp, #128] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov s10, v0.s[3]
; CHECK-GI-NEXT: mov s11, v1.s[1]
; CHECK-GI-NEXT: stp d9, d8, [sp, #144] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov s8, v0.s[1]
; CHECK-GI-NEXT: mov s9, v0.s[2]
; CHECK-GI-NEXT: str x30, [sp, #160] // 8-byte Spill
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-GI-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #64] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s8
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #48] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s9
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #96] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s10
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #80] // 16-byte Spill
; CHECK-GI-NEXT: ldr q0, [sp, #32] // 16-byte Reload
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 killed $q0
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s11
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s12
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s13
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: ldp q2, q1, [sp, #48] // 32-byte Folded Reload
; CHECK-GI-NEXT: // kill: def $s0 killed $s0 def $q0
; CHECK-GI-NEXT: ldr x30, [sp, #160] // 8-byte Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #144] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldp d11, d10, [sp, #128] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v1.s[1], v2.s[0]
; CHECK-GI-NEXT: ldp q2, q3, [sp, #16] // 32-byte Folded Reload
; CHECK-GI-NEXT: ldp d13, d12, [sp, #112] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v3.s[1], v2.s[0]
; CHECK-GI-NEXT: ldr q2, [sp, #96] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.s[2], v2.s[0]
; CHECK-GI-NEXT: ldr q2, [sp] // 16-byte Reload
; CHECK-GI-NEXT: mov v3.s[2], v2.s[0]
; CHECK-GI-NEXT: ldr q2, [sp, #80] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.s[3], v2.s[0]
; CHECK-GI-NEXT: mov v3.s[3], v0.s[0]
; CHECK-GI-NEXT: mov v2.16b, v1.16b
; CHECK-GI-NEXT: mov v1.16b, v3.16b
; CHECK-GI-NEXT: mov v0.16b, v2.16b
; CHECK-GI-NEXT: add sp, sp, #176
; CHECK-GI-NEXT: ret
entry:
%c = call <8 x float> @llvm.cos.v8f32(<8 x float> %a)
ret <8 x float> %c
}
define <7 x half> @cos_v7f16(<7 x half> %a) nounwind {
; CHECK-SD-LABEL: cos_v7f16:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #48
; CHECK-SD-NEXT: mov h1, v0.h[1]
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-SD-NEXT: fcvt s0, h1
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v0.h[1], v1.h[0]
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[2]
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[2], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[3]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[3], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[4]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[4], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[5]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[5], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[6]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[6], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[7]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h1, s0
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-SD-NEXT: mov v0.h[7], v1.h[0]
; CHECK-SD-NEXT: add sp, sp, #48
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: cos_v7f16:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #160
; CHECK-GI-NEXT: stp d13, d12, [sp, #96] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h12, v0.h[5]
; CHECK-GI-NEXT: mov h13, v0.h[6]
; CHECK-GI-NEXT: stp d11, d10, [sp, #112] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h10, v0.h[3]
; CHECK-GI-NEXT: mov h11, v0.h[4]
; CHECK-GI-NEXT: stp d9, d8, [sp, #128] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h8, v0.h[1]
; CHECK-GI-NEXT: mov h9, v0.h[2]
; CHECK-GI-NEXT: fcvt s0, h0
; CHECK-GI-NEXT: str x30, [sp, #144] // 8-byte Spill
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h8
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #80] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h9
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #48] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h10
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #64] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h11
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h12
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h13
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: ldp q3, q2, [sp, #48] // 32-byte Folded Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: ldr q1, [sp, #80] // 16-byte Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #128] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldp d11, d10, [sp, #112] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldr x30, [sp, #144] // 8-byte Reload
; CHECK-GI-NEXT: mov v1.h[1], v3.h[0]
; CHECK-GI-NEXT: ldp d13, d12, [sp, #96] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v1.h[2], v2.h[0]
; CHECK-GI-NEXT: ldp q2, q3, [sp, #16] // 32-byte Folded Reload
; CHECK-GI-NEXT: mov v1.h[3], v3.h[0]
; CHECK-GI-NEXT: mov v1.h[4], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.h[5], v2.h[0]
; CHECK-GI-NEXT: mov v1.h[6], v0.h[0]
; CHECK-GI-NEXT: mov v0.16b, v1.16b
; CHECK-GI-NEXT: add sp, sp, #160
; CHECK-GI-NEXT: ret
entry:
%c = call <7 x half> @llvm.cos.v7f16(<7 x half> %a)
ret <7 x half> %c
}
define <4 x half> @cos_v4f16(<4 x half> %a) nounwind {
; CHECK-SD-LABEL: cos_v4f16:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #48
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-SD-NEXT: mov h1, v0.h[1]
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-SD-NEXT: fcvt s0, h1
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: fcvt s1, h1
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: fmov s0, s1
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: fcvt h2, s0
; CHECK-SD-NEXT: mov h1, v1.h[2]
; CHECK-SD-NEXT: fcvt s0, h1
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov v2.h[1], v1.h[0]
; CHECK-SD-NEXT: str q2, [sp] // 16-byte Spill
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: fcvt h2, s0
; CHECK-SD-NEXT: mov h1, v1.h[3]
; CHECK-SD-NEXT: fcvt s0, h1
; CHECK-SD-NEXT: ldr q1, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[2], v2.h[0]
; CHECK-SD-NEXT: str q1, [sp] // 16-byte Spill
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h1, s0
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-SD-NEXT: mov v0.h[3], v1.h[0]
; CHECK-SD-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-SD-NEXT: add sp, sp, #48
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: cos_v4f16:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #80
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 def $q0
; CHECK-GI-NEXT: str d10, [sp, #48] // 8-byte Spill
; CHECK-GI-NEXT: mov h10, v0.h[3]
; CHECK-GI-NEXT: stp d9, d8, [sp, #56] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h8, v0.h[1]
; CHECK-GI-NEXT: mov h9, v0.h[2]
; CHECK-GI-NEXT: fcvt s0, h0
; CHECK-GI-NEXT: str x30, [sp, #72] // 8-byte Spill
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h8
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h9
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h10
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: ldp q3, q2, [sp] // 32-byte Folded Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #56] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldr x30, [sp, #72] // 8-byte Reload
; CHECK-GI-NEXT: ldr d10, [sp, #48] // 8-byte Reload
; CHECK-GI-NEXT: mov v1.h[1], v3.h[0]
; CHECK-GI-NEXT: mov v1.h[2], v2.h[0]
; CHECK-GI-NEXT: mov v1.h[3], v0.h[0]
; CHECK-GI-NEXT: mov v0.16b, v1.16b
; CHECK-GI-NEXT: // kill: def $d0 killed $d0 killed $q0
; CHECK-GI-NEXT: add sp, sp, #80
; CHECK-GI-NEXT: ret
entry:
%c = call <4 x half> @llvm.cos.v4f16(<4 x half> %a)
ret <4 x half> %c
}
define <8 x half> @cos_v8f16(<8 x half> %a) nounwind {
; CHECK-SD-LABEL: cos_v8f16:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #48
; CHECK-SD-NEXT: mov h1, v0.h[1]
; CHECK-SD-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-SD-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-SD-NEXT: fcvt s0, h1
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v0.h[1], v1.h[0]
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[2]
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[2], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[3]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[3], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[4]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[4], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[5]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[5], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[6]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[6], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[7]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h1, s0
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-SD-NEXT: mov v0.h[7], v1.h[0]
; CHECK-SD-NEXT: add sp, sp, #48
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: cos_v8f16:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #176
; CHECK-GI-NEXT: str d14, [sp, #112] // 8-byte Spill
; CHECK-GI-NEXT: mov h14, v0.h[7]
; CHECK-GI-NEXT: stp d13, d12, [sp, #120] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h12, v0.h[5]
; CHECK-GI-NEXT: mov h13, v0.h[6]
; CHECK-GI-NEXT: stp d11, d10, [sp, #136] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h10, v0.h[3]
; CHECK-GI-NEXT: mov h11, v0.h[4]
; CHECK-GI-NEXT: stp d9, d8, [sp, #152] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h8, v0.h[1]
; CHECK-GI-NEXT: mov h9, v0.h[2]
; CHECK-GI-NEXT: fcvt s0, h0
; CHECK-GI-NEXT: str x30, [sp, #168] // 8-byte Spill
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h8
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #96] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h9
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #64] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h10
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #80] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h11
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #48] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h12
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h13
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h14
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: ldp q3, q2, [sp, #64] // 32-byte Folded Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: ldr q1, [sp, #96] // 16-byte Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #152] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldp d11, d10, [sp, #136] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldr x30, [sp, #168] // 8-byte Reload
; CHECK-GI-NEXT: mov v1.h[1], v3.h[0]
; CHECK-GI-NEXT: ldr d14, [sp, #112] // 8-byte Reload
; CHECK-GI-NEXT: ldp d13, d12, [sp, #120] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v1.h[2], v2.h[0]
; CHECK-GI-NEXT: ldp q2, q3, [sp, #32] // 32-byte Folded Reload
; CHECK-GI-NEXT: mov v1.h[3], v3.h[0]
; CHECK-GI-NEXT: mov v1.h[4], v2.h[0]
; CHECK-GI-NEXT: ldp q2, q3, [sp] // 32-byte Folded Reload
; CHECK-GI-NEXT: mov v1.h[5], v3.h[0]
; CHECK-GI-NEXT: mov v1.h[6], v2.h[0]
; CHECK-GI-NEXT: mov v1.h[7], v0.h[0]
; CHECK-GI-NEXT: mov v0.16b, v1.16b
; CHECK-GI-NEXT: add sp, sp, #176
; CHECK-GI-NEXT: ret
entry:
%c = call <8 x half> @llvm.cos.v8f16(<8 x half> %a)
ret <8 x half> %c
}
define <16 x half> @cos_v16f16(<16 x half> %a) nounwind {
; CHECK-SD-LABEL: cos_v16f16:
; CHECK-SD: // %bb.0: // %entry
; CHECK-SD-NEXT: sub sp, sp, #64
; CHECK-SD-NEXT: stp q1, q0, [sp] // 32-byte Folded Spill
; CHECK-SD-NEXT: mov h1, v0.h[1]
; CHECK-SD-NEXT: str x30, [sp, #48] // 8-byte Spill
; CHECK-SD-NEXT: fcvt s0, h1
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov v0.h[1], v1.h[0]
; CHECK-SD-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[2]
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[2], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[3]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[3], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[4]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[4], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[5]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[5], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[6]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[6], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[7]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #32] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[7], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[1]
; CHECK-SD-NEXT: str q1, [sp, #32] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v0.h[1], v1.h[0]
; CHECK-SD-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[2]
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[2], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[3]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[3], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[4]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[4], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[5]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[5], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[6]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fcvt h0, s0
; CHECK-SD-NEXT: ldr q1, [sp, #16] // 16-byte Reload
; CHECK-SD-NEXT: mov v1.h[6], v0.h[0]
; CHECK-SD-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-SD-NEXT: mov h0, v0.h[7]
; CHECK-SD-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-SD-NEXT: fcvt s0, h0
; CHECK-SD-NEXT: bl cosf
; CHECK-SD-NEXT: fmov s1, s0
; CHECK-SD-NEXT: ldr x30, [sp, #48] // 8-byte Reload
; CHECK-SD-NEXT: fcvt h2, s1
; CHECK-SD-NEXT: ldp q1, q0, [sp, #16] // 32-byte Folded Reload
; CHECK-SD-NEXT: mov v1.h[7], v2.h[0]
; CHECK-SD-NEXT: add sp, sp, #64
; CHECK-SD-NEXT: ret
;
; CHECK-GI-LABEL: cos_v16f16:
; CHECK-GI: // %bb.0: // %entry
; CHECK-GI-NEXT: sub sp, sp, #320
; CHECK-GI-NEXT: stp d15, d14, [sp, #240] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov v2.16b, v1.16b
; CHECK-GI-NEXT: mov h14, v1.h[1]
; CHECK-GI-NEXT: str q1, [sp, #80] // 16-byte Spill
; CHECK-GI-NEXT: mov h1, v1.h[2]
; CHECK-GI-NEXT: mov h15, v0.h[1]
; CHECK-GI-NEXT: stp d13, d12, [sp, #256] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h12, v0.h[6]
; CHECK-GI-NEXT: mov h13, v0.h[7]
; CHECK-GI-NEXT: stp d11, d10, [sp, #272] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h10, v0.h[4]
; CHECK-GI-NEXT: mov h11, v0.h[5]
; CHECK-GI-NEXT: stp d9, d8, [sp, #288] // 16-byte Folded Spill
; CHECK-GI-NEXT: mov h8, v0.h[2]
; CHECK-GI-NEXT: mov h9, v0.h[3]
; CHECK-GI-NEXT: str h1, [sp, #16] // 2-byte Spill
; CHECK-GI-NEXT: mov h1, v2.h[3]
; CHECK-GI-NEXT: fcvt s0, h0
; CHECK-GI-NEXT: stp x29, x30, [sp, #304] // 16-byte Folded Spill
; CHECK-GI-NEXT: str h1, [sp, #32] // 2-byte Spill
; CHECK-GI-NEXT: mov h1, v2.h[4]
; CHECK-GI-NEXT: str h1, [sp, #48] // 2-byte Spill
; CHECK-GI-NEXT: mov h1, v2.h[5]
; CHECK-GI-NEXT: str h1, [sp, #64] // 2-byte Spill
; CHECK-GI-NEXT: mov h1, v2.h[6]
; CHECK-GI-NEXT: str h1, [sp, #96] // 2-byte Spill
; CHECK-GI-NEXT: mov h1, v2.h[7]
; CHECK-GI-NEXT: str h1, [sp, #160] // 2-byte Spill
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h15
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #192] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h8
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #112] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h9
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #224] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h10
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #208] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h11
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #176] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h12
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #144] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h13
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp, #128] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: ldr q1, [sp, #80] // 16-byte Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: fcvt s1, h1
; CHECK-GI-NEXT: str q0, [sp, #80] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: fcvt s1, h14
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: ldr h1, [sp, #16] // 2-byte Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: fcvt s1, h1
; CHECK-GI-NEXT: str q0, [sp, #16] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: ldr h1, [sp, #32] // 2-byte Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: fcvt s1, h1
; CHECK-GI-NEXT: str q0, [sp, #32] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: ldr h1, [sp, #48] // 2-byte Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: fcvt s1, h1
; CHECK-GI-NEXT: str q0, [sp, #48] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: ldr h1, [sp, #64] // 2-byte Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: fcvt s1, h1
; CHECK-GI-NEXT: str q0, [sp, #64] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: ldr h1, [sp, #96] // 2-byte Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: fcvt s1, h1
; CHECK-GI-NEXT: str q0, [sp, #96] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: ldr h1, [sp, #160] // 2-byte Reload
; CHECK-GI-NEXT: fcvt h0, s0
; CHECK-GI-NEXT: fcvt s1, h1
; CHECK-GI-NEXT: str q0, [sp, #160] // 16-byte Spill
; CHECK-GI-NEXT: fmov s0, s1
; CHECK-GI-NEXT: bl cosf
; CHECK-GI-NEXT: ldr q3, [sp, #192] // 16-byte Reload
; CHECK-GI-NEXT: ldr q2, [sp, #112] // 16-byte Reload
; CHECK-GI-NEXT: ldp x29, x30, [sp, #304] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v3.h[1], v2.h[0]
; CHECK-GI-NEXT: ldp q1, q2, [sp] // 32-byte Folded Reload
; CHECK-GI-NEXT: ldp d9, d8, [sp, #288] // 16-byte Folded Reload
; CHECK-GI-NEXT: ldp d11, d10, [sp, #272] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v1.h[1], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #224] // 16-byte Reload
; CHECK-GI-NEXT: ldp d13, d12, [sp, #256] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v3.h[2], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #32] // 16-byte Reload
; CHECK-GI-NEXT: ldp d15, d14, [sp, #240] // 16-byte Folded Reload
; CHECK-GI-NEXT: mov v1.h[2], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #208] // 16-byte Reload
; CHECK-GI-NEXT: mov v3.h[3], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #48] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.h[3], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #176] // 16-byte Reload
; CHECK-GI-NEXT: mov v3.h[4], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #64] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.h[4], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #144] // 16-byte Reload
; CHECK-GI-NEXT: mov v3.h[5], v2.h[0]
; CHECK-GI-NEXT: ldr q2, [sp, #96] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.h[5], v2.h[0]
; CHECK-GI-NEXT: fcvt h2, s0
; CHECK-GI-NEXT: ldr q0, [sp, #128] // 16-byte Reload
; CHECK-GI-NEXT: mov v3.h[6], v0.h[0]
; CHECK-GI-NEXT: ldr q0, [sp, #160] // 16-byte Reload
; CHECK-GI-NEXT: mov v1.h[6], v0.h[0]
; CHECK-GI-NEXT: ldr q0, [sp, #80] // 16-byte Reload
; CHECK-GI-NEXT: mov v3.h[7], v0.h[0]
; CHECK-GI-NEXT: mov v1.h[7], v2.h[0]
; CHECK-GI-NEXT: mov v0.16b, v3.16b
; CHECK-GI-NEXT: add sp, sp, #320
; CHECK-GI-NEXT: ret
entry:
%c = call <16 x half> @llvm.cos.v16f16(<16 x half> %a)
ret <16 x half> %c
}
define <2 x fp128> @cos_v2fp128(<2 x fp128> %a) nounwind {
; CHECK-LABEL: cos_v2fp128:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: sub sp, sp, #48
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
; CHECK-NEXT: str q1, [sp, #16] // 16-byte Spill
; CHECK-NEXT: bl cosl
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
; CHECK-NEXT: bl cosl
; CHECK-NEXT: mov v1.16b, v0.16b
; CHECK-NEXT: ldr q0, [sp] // 16-byte Reload
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
; CHECK-NEXT: add sp, sp, #48
; CHECK-NEXT: ret
entry:
%c = call <2 x fp128> @llvm.cos.v2fp128(<2 x fp128> %a)
ret <2 x fp128> %c
}
; This is testing that we do not produce incorrect tailcall lowerings
define i64 @donttailcall(double noundef %x, double noundef %y) nounwind {
; CHECK-LABEL: donttailcall:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: str x30, [sp, #-16]! // 8-byte Folded Spill
; CHECK-NEXT: bl sin
; CHECK-NEXT: fmov x0, d0
; CHECK-NEXT: ldr x30, [sp], #16 // 8-byte Folded Reload
; CHECK-NEXT: ret
entry:
%call = tail call double @llvm.sin.f64(double noundef %x)
%0 = bitcast double %call to i64
ret i64 %0
}
declare <16 x half> @llvm.cos.v16f16(<16 x half>)
declare <16 x half> @llvm.sin.v16f16(<16 x half>)
declare <2 x double> @llvm.cos.v2f64(<2 x double>)
declare <2 x double> @llvm.sin.v2f64(<2 x double>)
declare <2 x float> @llvm.cos.v2f32(<2 x float>)
declare <2 x float> @llvm.sin.v2f32(<2 x float>)
declare <2 x fp128> @llvm.cos.v2fp128(<2 x fp128>)
declare <2 x fp128> @llvm.sin.v2fp128(<2 x fp128>)
declare <3 x double> @llvm.cos.v3f64(<3 x double>)
declare <3 x double> @llvm.sin.v3f64(<3 x double>)
declare <3 x float> @llvm.cos.v3f32(<3 x float>)
declare <3 x float> @llvm.sin.v3f32(<3 x float>)
declare <4 x double> @llvm.cos.v4f64(<4 x double>)
declare <4 x double> @llvm.sin.v4f64(<4 x double>)
declare <4 x float> @llvm.cos.v4f32(<4 x float>)
declare <4 x float> @llvm.sin.v4f32(<4 x float>)
declare <4 x half> @llvm.cos.v4f16(<4 x half>)
declare <4 x half> @llvm.sin.v4f16(<4 x half>)
declare <7 x half> @llvm.cos.v7f16(<7 x half>)
declare <7 x half> @llvm.sin.v7f16(<7 x half>)
declare <8 x float> @llvm.cos.v8f32(<8 x float>)
declare <8 x float> @llvm.sin.v8f32(<8 x float>)
declare <8 x half> @llvm.cos.v8f16(<8 x half>)
declare <8 x half> @llvm.sin.v8f16(<8 x half>)
declare double @llvm.cos.f64(double)
declare double @llvm.sin.f64(double)
declare float @llvm.cos.f32(float)
declare float @llvm.sin.f32(float)
declare fp128 @llvm.cos.fp128(fp128)
declare fp128 @llvm.sin.fp128(fp128)
declare half @llvm.cos.f16(half)
declare half @llvm.sin.f16(half)