Logo
Explore Help
Sign In
shylie/llvm-project
1
0
Fork 0
You've already forked llvm-project
Code Issues Pull Requests Actions 6 Packages Projects Releases Wiki Activity
llvm-project/llvm/test/CodeGen/DirectX/Metadata
History
joaosaffran a12b612c0d
[HLSL] Use 0 to represent unbounded resources (#186022)
SPIRV backend uses 0 to represent unbounded arrays. This patch makes
unbounded resources be represented with 0 when binding them, as well as
makes sure the backend uses OpTypeRuntimeArray to represent such cases.
Fix: https://github.com/llvm/llvm-project/issues/183367
2026-03-16 13:36:53 -07:00
..
cbuffer-layouttype.ll
…
cbuffer-metadata.ll
…
cbuffer-only.ll
…
dxilVer-1.0.ll
…
dxilVer-1.8.ll
…
lib-entries.ll
…
loop-md-errs.ll
[DirectX] Add DXIL validation of llvm.loop metadata (#164292)
2025-10-29 11:54:18 -07:00
loop-md-stripped.ll
[DirectX] Add DXIL validation of llvm.loop metadata (#164292)
2025-10-29 11:54:18 -07:00
loop-md-valid.ll
[DirectX] Add DXIL validation of llvm.loop metadata (#164292)
2025-10-29 11:54:18 -07:00
multiple-entries-cs-error.ll
[DirectX] Add DXIL validation of llvm.loop metadata (#164292)
2025-10-29 11:54:18 -07:00
resource-symbols.ll
[DirectX] Fix crash when naming buffers of arrays (#164553)
2025-10-22 10:35:16 -07:00
shaderModel-as.ll
…
shaderModel-cs-val-ver-0.0.ll
…
shaderModel-cs.ll
…
shaderModel-gs.ll
…
shaderModel-hs.ll
…
shaderModel-lib.ll
…
shaderModel-ms.ll
…
shaderModel-ps.ll
…
shaderModel-vs.ll
…
srv_metadata.ll
[HLSL] Use 0 to represent unbounded resources (#186022)
2026-03-16 13:36:53 -07:00
target-profile-error.ll
…
uav_metadata.ll
[HLSL] Use 0 to represent unbounded resources (#186022)
2026-03-16 13:36:53 -07:00
Powered by Gitea Version: 1.23.1 Page: 1022ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API