
This pr removes the redundancy of having the same enums defined in both the front-end and back-end of handling root signatures. Since there are many more uses of the enum in the front-end of the code, we will adhere to the naming conventions used in the front-end, to minimize the diff. The macros in `DXContainerConstants.def` are also touched-up to be consistent and to have each macro name follow its respective definition in d3d12.h and searchable by name [here](https://learn.microsoft.com/en-us/windows/win32/api/d3d12/). Additionally, the many `getEnumNames` are moved to `DXContainer` from `HLSLRootSignatureUtils` as they we will want them to be exposed publicly anyways. Changes for each enum follow the pattern of a commit that will make the enum definition in `DXContainer` adhere to above listed naming conventions, followed by a commit to actually use that enum in the front-end. Resolves https://github.com/llvm/llvm-project/issues/145815
201 lines
6.2 KiB
C++
201 lines
6.2 KiB
C++
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//===-- llvm/BinaryFormat/DXContainer.cpp - DXContainer Utils ----*- C++-*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains utility functions for working with DXContainers.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/BinaryFormat/DXContainer.h"
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#include "llvm/ADT/StringSwitch.h"
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#include "llvm/Support/ScopedPrinter.h"
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using namespace llvm;
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using namespace llvm::dxbc;
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dxbc::PartType dxbc::parsePartType(StringRef S) {
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#define CONTAINER_PART(PartName) .Case(#PartName, PartType::PartName)
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return StringSwitch<dxbc::PartType>(S)
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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.Default(dxbc::PartType::Unknown);
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}
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bool ShaderHash::isPopulated() {
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static uint8_t Zeros[16] = {0};
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return Flags > 0 || 0 != memcmp(&Digest, &Zeros, 16);
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}
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#define COMPONENT_PRECISION(Val, Enum) {#Enum, SigMinPrecision::Enum},
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static const EnumEntry<SigMinPrecision> SigMinPrecisionNames[] = {
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<SigMinPrecision>> dxbc::getSigMinPrecisions() {
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return ArrayRef(SigMinPrecisionNames);
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}
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#define D3D_SYSTEM_VALUE(Val, Enum) {#Enum, D3DSystemValue::Enum},
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static const EnumEntry<D3DSystemValue> D3DSystemValueNames[] = {
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<D3DSystemValue>> dxbc::getD3DSystemValues() {
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return ArrayRef(D3DSystemValueNames);
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}
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#define COMPONENT_TYPE(Val, Enum) {#Enum, SigComponentType::Enum},
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static const EnumEntry<SigComponentType> SigComponentTypes[] = {
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<SigComponentType>> dxbc::getSigComponentTypes() {
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return ArrayRef(SigComponentTypes);
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}
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static const EnumEntry<RootFlags> RootFlagNames[] = {
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#define ROOT_SIGNATURE_FLAG(Val, Enum) {#Enum, RootFlags::Enum},
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<RootFlags>> dxbc::getRootFlags() {
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return ArrayRef(RootFlagNames);
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}
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static const EnumEntry<RootDescriptorFlags> RootDescriptorFlagNames[] = {
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#define ROOT_DESCRIPTOR_FLAG(Val, Enum, Flag) \
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{#Enum, RootDescriptorFlags::Enum},
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<RootDescriptorFlags>> dxbc::getRootDescriptorFlags() {
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return ArrayRef(RootDescriptorFlagNames);
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}
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static const EnumEntry<DescriptorRangeFlags> DescriptorRangeFlagNames[] = {
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#define DESCRIPTOR_RANGE_FLAG(Val, Enum, Flag) \
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{#Enum, DescriptorRangeFlags::Enum},
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<DescriptorRangeFlags>> dxbc::getDescriptorRangeFlags() {
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return ArrayRef(DescriptorRangeFlagNames);
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}
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#define SHADER_VISIBILITY(Val, Enum) {#Enum, ShaderVisibility::Enum},
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static const EnumEntry<ShaderVisibility> ShaderVisibilityValues[] = {
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<ShaderVisibility>> dxbc::getShaderVisibility() {
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return ArrayRef(ShaderVisibilityValues);
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}
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#define FILTER(Val, Enum) {#Enum, SamplerFilter::Enum},
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static const EnumEntry<SamplerFilter> SamplerFilterNames[] = {
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<SamplerFilter>> dxbc::getSamplerFilters() {
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return ArrayRef(SamplerFilterNames);
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}
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#define TEXTURE_ADDRESS_MODE(Val, Enum) {#Enum, TextureAddressMode::Enum},
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static const EnumEntry<TextureAddressMode> TextureAddressModeNames[] = {
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<TextureAddressMode>> dxbc::getTextureAddressModes() {
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return ArrayRef(TextureAddressModeNames);
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}
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#define COMPARISON_FUNC(Val, Enum) {#Enum, ComparisonFunc::Enum},
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static const EnumEntry<ComparisonFunc> ComparisonFuncNames[] = {
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<ComparisonFunc>> dxbc::getComparisonFuncs() {
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return ArrayRef(ComparisonFuncNames);
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}
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#define STATIC_BORDER_COLOR(Val, Enum) {#Enum, StaticBorderColor::Enum},
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static const EnumEntry<StaticBorderColor> StaticBorderColorValues[] = {
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<StaticBorderColor>> dxbc::getStaticBorderColors() {
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return ArrayRef(StaticBorderColorValues);
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}
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#define ROOT_PARAMETER(Val, Enum) {#Enum, RootParameterType::Enum},
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static const EnumEntry<RootParameterType> RootParameterTypes[] = {
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<RootParameterType>> dxbc::getRootParameterTypes() {
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return ArrayRef(RootParameterTypes);
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}
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#define SEMANTIC_KIND(Val, Enum) {#Enum, PSV::SemanticKind::Enum},
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static const EnumEntry<PSV::SemanticKind> SemanticKindNames[] = {
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<PSV::SemanticKind>> PSV::getSemanticKinds() {
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return ArrayRef(SemanticKindNames);
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}
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#define COMPONENT_TYPE(Val, Enum) {#Enum, PSV::ComponentType::Enum},
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static const EnumEntry<PSV::ComponentType> ComponentTypeNames[] = {
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<PSV::ComponentType>> PSV::getComponentTypes() {
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return ArrayRef(ComponentTypeNames);
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}
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#define INTERPOLATION_MODE(Val, Enum) {#Enum, PSV::InterpolationMode::Enum},
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static const EnumEntry<PSV::InterpolationMode> InterpolationModeNames[] = {
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<PSV::InterpolationMode>> PSV::getInterpolationModes() {
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return ArrayRef(InterpolationModeNames);
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}
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#define RESOURCE_TYPE(Val, Enum) {#Enum, PSV::ResourceType::Enum},
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static const EnumEntry<PSV::ResourceType> ResourceTypeNames[] = {
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<PSV::ResourceType>> PSV::getResourceTypes() {
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return ArrayRef(ResourceTypeNames);
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}
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#define RESOURCE_KIND(Val, Enum) {#Enum, PSV::ResourceKind::Enum},
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static const EnumEntry<PSV::ResourceKind> ResourceKindNames[] = {
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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};
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ArrayRef<EnumEntry<PSV::ResourceKind>> PSV::getResourceKinds() {
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return ArrayRef(ResourceKindNames);
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}
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