
Instead of every test creating a client-server combo, do that in the SetUp method of the test fixture. This also means that we can rely on gtest to not run the test if the SetUp method fails and delete the if(HasFailure) calls. llvm-svn: 306013
342 lines
13 KiB
C++
342 lines
13 KiB
C++
//===-- GDBRemoteClientBaseTest.cpp -----------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include <future>
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#include "GDBRemoteTestUtils.h"
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#include "Plugins/Process/Utility/LinuxSignals.h"
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#include "Plugins/Process/gdb-remote/GDBRemoteClientBase.h"
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#include "Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.h"
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#include "lldb/Utility/StreamGDBRemote.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/Testing/Support/Error.h"
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using namespace lldb_private::process_gdb_remote;
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using namespace lldb_private;
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using namespace lldb;
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typedef GDBRemoteCommunication::PacketResult PacketResult;
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namespace {
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struct MockDelegate : public GDBRemoteClientBase::ContinueDelegate {
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std::string output;
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std::string misc_data;
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unsigned stop_reply_called = 0;
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std::vector<std::string> structured_data_packets;
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void HandleAsyncStdout(llvm::StringRef out) { output += out; }
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void HandleAsyncMisc(llvm::StringRef data) { misc_data += data; }
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void HandleStopReply() { ++stop_reply_called; }
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void HandleAsyncStructuredDataPacket(llvm::StringRef data) {
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structured_data_packets.push_back(data);
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}
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};
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struct TestClient : public GDBRemoteClientBase {
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TestClient() : GDBRemoteClientBase("test.client", "test.client.listener") {
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m_send_acks = false;
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}
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};
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class GDBRemoteClientBaseTest : public GDBRemoteTest {
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public:
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void SetUp() override {
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ASSERT_THAT_ERROR(Connect(client, server), llvm::Succeeded());
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ASSERT_EQ(TestClient::eBroadcastBitRunPacketSent,
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listener_sp->StartListeningForEvents(
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&client, TestClient::eBroadcastBitRunPacketSent));
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}
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protected:
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TestClient client;
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MockServer server;
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MockDelegate delegate;
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ListenerSP listener_sp = Listener::MakeListener("listener");
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StateType SendCPacket(StringExtractorGDBRemote &response) {
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return client.SendContinuePacketAndWaitForResponse(delegate, LinuxSignals(),
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"c", response);
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}
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void WaitForRunEvent() {
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EventSP event_sp;
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listener_sp->GetEventForBroadcasterWithType(
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&client, TestClient::eBroadcastBitRunPacketSent, event_sp, llvm::None);
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}
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};
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} // end anonymous namespace
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TEST_F(GDBRemoteClientBaseTest, SendContinueAndWait) {
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StringExtractorGDBRemote response;
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// Continue. The inferior will stop with a signal.
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
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ASSERT_EQ(eStateStopped, SendCPacket(response));
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ASSERT_EQ("T01", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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// Continue. The inferior will exit.
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ASSERT_EQ(PacketResult::Success, server.SendPacket("W01"));
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ASSERT_EQ(eStateExited, SendCPacket(response));
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ASSERT_EQ("W01", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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// Continue. The inferior will get killed.
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ASSERT_EQ(PacketResult::Success, server.SendPacket("X01"));
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ASSERT_EQ(eStateExited, SendCPacket(response));
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ASSERT_EQ("X01", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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}
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TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncSignal) {
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StringExtractorGDBRemote continue_response, response;
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// SendAsyncSignal should do nothing when we are not running.
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ASSERT_FALSE(client.SendAsyncSignal(0x47));
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// Continue. After the run packet is sent, send an async signal.
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std::future<StateType> continue_state = std::async(
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std::launch::async, [&] { return SendCPacket(continue_response); });
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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WaitForRunEvent();
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std::future<bool> async_result = std::async(
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std::launch::async, [&] { return client.SendAsyncSignal(0x47); });
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// First we'll get interrupted.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("\x03", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
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// Then we get the signal packet.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("C47", response.GetStringRef());
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ASSERT_TRUE(async_result.get());
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// And we report back a signal stop.
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T47"));
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ASSERT_EQ(eStateStopped, continue_state.get());
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ASSERT_EQ("T47", continue_response.GetStringRef());
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}
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TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncPacket) {
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StringExtractorGDBRemote continue_response, async_response, response;
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const bool send_async = true;
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// Continue. After the run packet is sent, send an async packet.
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std::future<StateType> continue_state = std::async(
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std::launch::async, [&] { return SendCPacket(continue_response); });
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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WaitForRunEvent();
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// Sending without async enabled should fail.
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ASSERT_EQ(
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PacketResult::ErrorSendFailed,
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client.SendPacketAndWaitForResponse("qTest1", response, !send_async));
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std::future<PacketResult> async_result = std::async(std::launch::async, [&] {
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return client.SendPacketAndWaitForResponse("qTest2", async_response,
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send_async);
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});
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// First we'll get interrupted.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("\x03", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
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// Then we get the async packet.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("qTest2", response.GetStringRef());
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// Send the response and receive it.
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ASSERT_EQ(PacketResult::Success, server.SendPacket("QTest2"));
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ASSERT_EQ(PacketResult::Success, async_result.get());
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ASSERT_EQ("QTest2", async_response.GetStringRef());
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// And we get resumed again.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
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ASSERT_EQ(eStateStopped, continue_state.get());
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ASSERT_EQ("T01", continue_response.GetStringRef());
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}
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TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt) {
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StringExtractorGDBRemote continue_response, response;
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// Interrupt should do nothing when we're not running.
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ASSERT_FALSE(client.Interrupt());
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// Continue. After the run packet is sent, send an interrupt.
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std::future<StateType> continue_state = std::async(
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std::launch::async, [&] { return SendCPacket(continue_response); });
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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WaitForRunEvent();
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std::future<bool> async_result =
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std::async(std::launch::async, [&] { return client.Interrupt(); });
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// We get interrupted.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("\x03", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
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// And that's it.
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ASSERT_EQ(eStateStopped, continue_state.get());
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ASSERT_EQ("T13", continue_response.GetStringRef());
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ASSERT_TRUE(async_result.get());
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}
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TEST_F(GDBRemoteClientBaseTest, SendContinueAndLateInterrupt) {
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StringExtractorGDBRemote continue_response, response;
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// Continue. After the run packet is sent, send an interrupt.
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std::future<StateType> continue_state = std::async(
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std::launch::async, [&] { return SendCPacket(continue_response); });
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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WaitForRunEvent();
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std::future<bool> async_result =
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std::async(std::launch::async, [&] { return client.Interrupt(); });
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// However, the target stops due to a different reason than the original
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// interrupt.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("\x03", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
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ASSERT_EQ(eStateStopped, continue_state.get());
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ASSERT_EQ("T01", continue_response.GetStringRef());
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ASSERT_TRUE(async_result.get());
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// The subsequent continue packet should work normally.
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
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ASSERT_EQ(eStateStopped, SendCPacket(response));
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ASSERT_EQ("T01", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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}
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TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt2PacketBug) {
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StringExtractorGDBRemote continue_response, async_response, response;
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const bool send_async = true;
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// Interrupt should do nothing when we're not running.
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ASSERT_FALSE(client.Interrupt());
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// Continue. After the run packet is sent, send an async signal.
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std::future<StateType> continue_state = std::async(
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std::launch::async, [&] { return SendCPacket(continue_response); });
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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WaitForRunEvent();
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std::future<bool> interrupt_result =
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std::async(std::launch::async, [&] { return client.Interrupt(); });
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// We get interrupted. We'll send two packets to simulate a buggy stub.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("\x03", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
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// We should stop.
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ASSERT_EQ(eStateStopped, continue_state.get());
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ASSERT_EQ("T13", continue_response.GetStringRef());
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ASSERT_TRUE(interrupt_result.get());
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// Packet stream should remain synchronized.
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std::future<PacketResult> send_result = std::async(std::launch::async, [&] {
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return client.SendPacketAndWaitForResponse("qTest", async_response,
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!send_async);
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});
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("qTest", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.SendPacket("QTest"));
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ASSERT_EQ(PacketResult::Success, send_result.get());
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ASSERT_EQ("QTest", async_response.GetStringRef());
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}
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TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateInterface) {
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StringExtractorGDBRemote response;
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// Continue. We'll have the server send a bunch of async packets before it
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// stops.
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ASSERT_EQ(PacketResult::Success, server.SendPacket("O4142"));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("Apro"));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("O4344"));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("Afile"));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
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ASSERT_EQ(eStateStopped, SendCPacket(response));
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ASSERT_EQ("T01", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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EXPECT_EQ("ABCD", delegate.output);
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EXPECT_EQ("profile", delegate.misc_data);
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EXPECT_EQ(1u, delegate.stop_reply_called);
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}
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TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateStructuredDataReceipt) {
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// Build the plain-text version of the JSON data we will have the
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// server send.
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const std::string json_payload =
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"{ \"type\": \"MyFeatureType\", "
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" \"elements\": [ \"entry1\", \"entry2\" ] }";
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const std::string json_packet = "JSON-async:" + json_payload;
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// Escape it properly for transit.
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StreamGDBRemote stream;
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stream.PutEscapedBytes(json_packet.c_str(), json_packet.length());
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stream.Flush();
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StringExtractorGDBRemote response;
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// Send async structured data packet, then stop.
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ASSERT_EQ(PacketResult::Success, server.SendPacket(stream.GetData()));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
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ASSERT_EQ(eStateStopped, SendCPacket(response));
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ASSERT_EQ("T01", response.GetStringRef());
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ASSERT_EQ(1ul, delegate.structured_data_packets.size());
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// Verify the packet contents. It should have been unescaped upon packet
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// reception.
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ASSERT_EQ(json_packet, delegate.structured_data_packets[0]);
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}
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TEST_F(GDBRemoteClientBaseTest, InterruptNoResponse) {
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StringExtractorGDBRemote continue_response, response;
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// Continue. After the run packet is sent, send an interrupt.
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std::future<StateType> continue_state = std::async(
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std::launch::async, [&] { return SendCPacket(continue_response); });
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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WaitForRunEvent();
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std::future<bool> async_result =
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std::async(std::launch::async, [&] { return client.Interrupt(); });
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// We get interrupted, but we don't send a stop packet.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("\x03", response.GetStringRef());
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// The functions should still terminate (after a timeout).
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ASSERT_TRUE(async_result.get());
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ASSERT_EQ(eStateInvalid, continue_state.get());
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}
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