
to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
//===-- ProcessWindowsLog.h -------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef liblldb_ProcessWindowsLog_h_
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#define liblldb_ProcessWindowsLog_h_
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#include "lldb/Utility/Log.h"
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#define WINDOWS_LOG_PROCESS (1u << 1) // Log process operations
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#define WINDOWS_LOG_EXCEPTION (1u << 1) // Log exceptions
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#define WINDOWS_LOG_THREAD (1u << 2) // Log thread operations
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#define WINDOWS_LOG_MEMORY (1u << 3) // Log memory reads/writes calls
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#define WINDOWS_LOG_BREAKPOINTS (1u << 4) // Log breakpoint operations
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#define WINDOWS_LOG_STEP (1u << 5) // Log step operations
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#define WINDOWS_LOG_REGISTERS (1u << 6) // Log register operations
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#define WINDOWS_LOG_EVENT (1u << 7) // Low level debug events
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namespace lldb_private {
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class ProcessWindowsLog {
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static Log::Channel g_channel;
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public:
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static void Initialize();
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static void Terminate();
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static Log *GetLogIfAny(uint32_t mask) { return g_channel.GetLogIfAny(mask); }
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};
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}
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#endif // liblldb_ProcessWindowsLog_h_
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