Summary: This slightly increases performance in a few places. First, we optimistically assume the cached slab has ample space which lets us avoid the atomic load on the highly contended counter in the case that it is likely to succeed. Second, we no longer call `match_any` twice as we can calculate the uniform slabs at the moment we return them. Thirdly, we always choose a random index on a 32-bit boundary. This means that in the fast case we fulfil the allocation with a single `fetch_or`, and in the other case we quickly move to the free bit. This nets around a 7.75% improvement for the fast path case.
631 lines
24 KiB
C++
631 lines
24 KiB
C++
//===-- GPU memory allocator implementation ---------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a parallel allocator intended for use on a GPU device.
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// The core algorithm is slab allocator using a random walk over a bitfield for
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// maximum parallel progress. Slab handling is done by a wait-free reference
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// counted guard. The first use of a slab will create it from system memory for
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// re-use. The last use will invalidate it and free the memory.
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//
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//===----------------------------------------------------------------------===//
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#include "allocator.h"
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#include "src/__support/CPP/atomic.h"
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#include "src/__support/CPP/bit.h"
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#include "src/__support/CPP/new.h"
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#include "src/__support/GPU/utils.h"
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#include "src/__support/RPC/rpc_client.h"
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#include "src/__support/threads/sleep.h"
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#include "src/string/memory_utils/inline_memcpy.h"
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namespace LIBC_NAMESPACE_DECL {
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constexpr static uint64_t MAX_SIZE = /* 64 GiB */ 64ull * 1024 * 1024 * 1024;
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constexpr static uint64_t SLAB_SIZE = /* 2 MiB */ 2ull * 1024 * 1024;
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constexpr static uint64_t ARRAY_SIZE = MAX_SIZE / SLAB_SIZE;
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constexpr static uint64_t SLAB_ALIGNMENT = SLAB_SIZE - 1;
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constexpr static uint32_t BITS_IN_WORD = sizeof(uint32_t) * 8;
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constexpr static uint32_t MIN_SIZE = 16;
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constexpr static uint32_t MIN_ALIGNMENT = MIN_SIZE - 1;
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// The number of times to attempt claiming an in-progress slab allocation.
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constexpr static uint32_t MAX_TRIES = 128;
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// A sentinel used to indicate an invalid but non-null pointer value.
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constexpr static uint64_t SENTINEL = cpp::numeric_limits<uint64_t>::max();
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static_assert(!(ARRAY_SIZE & (ARRAY_SIZE - 1)), "Must be a power of two");
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namespace impl {
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// Allocates more memory from the system through the RPC interface. All
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// allocations from the system MUST be aligned on a 2MiB barrier. The default
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// HSA allocator has this behavior for any allocation >= 2MiB and the CUDA
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// driver provides an alignment field for virtual memory allocations.
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static void *rpc_allocate(uint64_t size) {
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void *ptr = nullptr;
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rpc::Client::Port port = rpc::client.open<LIBC_MALLOC>();
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port.send_and_recv(
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[=](rpc::Buffer *buffer, uint32_t) { buffer->data[0] = size; },
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[&](rpc::Buffer *buffer, uint32_t) {
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ptr = reinterpret_cast<void *>(buffer->data[0]);
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});
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port.close();
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return ptr;
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}
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// Deallocates the associated system memory.
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static void rpc_free(void *ptr) {
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rpc::Client::Port port = rpc::client.open<LIBC_FREE>();
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port.send([=](rpc::Buffer *buffer, uint32_t) {
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buffer->data[0] = reinterpret_cast<uintptr_t>(ptr);
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});
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port.close();
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}
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// Convert a potentially disjoint bitmask into an increasing integer per-lane
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// for use with indexing between gpu lanes.
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static inline uint32_t lane_count(uint64_t lane_mask) {
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return cpp::popcount(lane_mask & ((uint64_t(1) << gpu::get_lane_id()) - 1));
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}
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// Obtain an initial value to seed a random number generator. We use the rounded
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// multiples of the golden ratio from xorshift* as additional spreading.
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static inline uint32_t entropy() {
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return (static_cast<uint32_t>(gpu::processor_clock()) ^
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(gpu::get_thread_id_x() * 0x632be59b) ^
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(gpu::get_block_id_x() * 0x85157af5)) *
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0x9e3779bb;
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}
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// Generate a random number and update the state using the xorshift32* PRNG.
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static inline uint32_t xorshift32(uint32_t &state) {
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state ^= state << 13;
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state ^= state >> 17;
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state ^= state << 5;
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return state * 0x9e3779bb;
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}
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// Rounds the input value to the closest permitted chunk size. Here we accept
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// the sum of the closest three powers of two. For a 2MiB slab size this is 48
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// different chunk sizes. This gives us average internal fragmentation of 87.5%.
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static inline constexpr uint32_t get_chunk_size(uint32_t x) {
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uint32_t y = x < MIN_SIZE ? MIN_SIZE : x;
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uint32_t pow2 = BITS_IN_WORD - cpp::countl_zero(y - 1);
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uint32_t s0 = 0b0100 << (pow2 - 3);
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uint32_t s1 = 0b0110 << (pow2 - 3);
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uint32_t s2 = 0b0111 << (pow2 - 3);
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uint32_t s3 = 0b1000 << (pow2 - 3);
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if (s0 > y)
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return (s0 + MIN_ALIGNMENT) & ~MIN_ALIGNMENT;
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if (s1 > y)
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return (s1 + MIN_ALIGNMENT) & ~MIN_ALIGNMENT;
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if (s2 > y)
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return (s2 + MIN_ALIGNMENT) & ~MIN_ALIGNMENT;
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return (s3 + MIN_ALIGNMENT) & ~MIN_ALIGNMENT;
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}
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// Converts a chunk size into an index suitable for a statically sized array.
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static inline constexpr uint32_t get_chunk_id(uint32_t x) {
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if (x <= MIN_SIZE)
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return 0;
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uint32_t y = x >> 4;
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if (x < MIN_SIZE << 2)
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return cpp::popcount(y);
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return cpp::popcount(y) + 3 * (BITS_IN_WORD - cpp::countl_zero(y)) - 7;
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}
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// Rounds to the nearest power of two.
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template <uint32_t N, typename T>
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static inline constexpr T round_up(const T x) {
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static_assert(((N - 1) & N) == 0, "N must be a power of two");
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return (x + N) & ~(N - 1);
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}
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// Perform a lane parallel memset on a uint32_t pointer.
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void uniform_memset(uint32_t *s, uint32_t c, uint32_t n, uint64_t uniform) {
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uint64_t mask = gpu::get_lane_mask();
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uint32_t workers = cpp::popcount(uniform);
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for (uint32_t i = impl::lane_count(mask & uniform); i < n; i += workers)
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s[i] = c;
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}
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// Indicates that the provided value is a power of two.
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static inline constexpr bool is_pow2(uint64_t x) {
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return x && (x & (x - 1)) == 0;
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}
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// Where this chunk size should start looking in the global array. Small
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// allocations are much more likely than large ones, so we give them the most
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// space. We use a cubic easing function normalized on the possible chunks.
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static inline constexpr uint32_t get_start_index(uint32_t chunk_size) {
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constexpr uint32_t max_chunk = impl::get_chunk_id(SLAB_SIZE / 2);
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uint64_t norm =
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(1 << 16) - (impl::get_chunk_id(chunk_size) << 16) / max_chunk;
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uint64_t bias = (norm * norm * norm) >> 32;
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uint64_t inv = (1 << 16) - bias;
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return static_cast<uint32_t>(((ARRAY_SIZE - 1) * inv) >> 16);
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}
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} // namespace impl
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/// A slab allocator used to hand out identically sized slabs of memory.
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/// Allocation is done through random walks of a bitfield until a free bit is
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/// encountered. This reduces contention and is highly parallel on a GPU.
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///
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/// 0 4 8 16 ... 2 MiB
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/// ┌────────┬──────────┬────────┬──────────────────┬──────────────────────────┐
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/// │ chunk │ index │ pad │ bitfield[] │ memory[] │
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/// └────────┴──────────┴────────┴──────────────────┴──────────────────────────┘
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///
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/// The size of the bitfield is the slab size divided by the chunk size divided
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/// by the number of bits per word. We pad the interface to ensure 16 byte
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/// alignment and to indicate that if the pointer is not aligned by 2MiB it
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/// belongs to a slab rather than the global allocator.
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struct Slab {
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// Header metadata for the slab, aligned to the minimum alignment.
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struct alignas(MIN_SIZE) Header {
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uint32_t chunk_size;
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uint32_t global_index;
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};
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// Initialize the slab with its chunk size and index in the global table for
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// use when freeing.
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Slab(uint32_t chunk_size, uint32_t global_index) {
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Header *header = reinterpret_cast<Header *>(memory);
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header->chunk_size = chunk_size;
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header->global_index = global_index;
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}
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// Set the necessary bitfield bytes to zero in parallel using many lanes. This
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// must be called before the bitfield can be accessed safely, memory is not
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// guaranteed to be zero initialized in the current implementation.
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void initialize(uint64_t uniform) {
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uint32_t size = (bitfield_bytes(get_chunk_size()) + sizeof(uint32_t) - 1) /
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sizeof(uint32_t);
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impl::uniform_memset(get_bitfield(), 0, size, uniform);
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}
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// Get the number of chunks that can theoretically fit inside this slab.
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constexpr static uint32_t num_chunks(uint32_t chunk_size) {
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return SLAB_SIZE / chunk_size;
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}
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// Get the number of bytes needed to contain the bitfield bits.
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constexpr static uint32_t bitfield_bytes(uint32_t chunk_size) {
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return __builtin_align_up(
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((num_chunks(chunk_size) + BITS_IN_WORD - 1) / BITS_IN_WORD) * 8,
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MIN_ALIGNMENT + 1);
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}
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// The actual amount of memory available excluding the bitfield and metadata.
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constexpr static uint32_t available_bytes(uint32_t chunk_size) {
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return SLAB_SIZE - bitfield_bytes(chunk_size) - sizeof(Header);
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}
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// The number of chunks that can be stored in this slab.
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constexpr static uint32_t available_chunks(uint32_t chunk_size) {
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return available_bytes(chunk_size) / chunk_size;
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}
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// The length in bits of the bitfield.
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constexpr static uint32_t usable_bits(uint32_t chunk_size) {
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return available_bytes(chunk_size) / chunk_size;
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}
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// Get the location in the memory where we will store the chunk size.
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uint32_t get_chunk_size() const {
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return reinterpret_cast<const Header *>(memory)->chunk_size;
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}
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// Get the location in the memory where we will store the global index.
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uint32_t get_global_index() const {
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return reinterpret_cast<const Header *>(memory)->global_index;
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}
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// Get a pointer to where the bitfield is located in the memory.
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uint32_t *get_bitfield() {
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return reinterpret_cast<uint32_t *>(memory + sizeof(Header));
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}
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// Get a pointer to where the actual memory to be allocated lives.
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uint8_t *get_memory(uint32_t chunk_size) {
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return reinterpret_cast<uint8_t *>(get_bitfield()) +
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bitfield_bytes(chunk_size);
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}
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// Get a pointer to the actual memory given an index into the bitfield.
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void *ptr_from_index(uint32_t index, uint32_t chunk_size) {
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return get_memory(chunk_size) + index * chunk_size;
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}
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// Convert a pointer back into its bitfield index using its offset.
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uint32_t index_from_ptr(void *ptr, uint32_t chunk_size) {
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return static_cast<uint32_t>(reinterpret_cast<uint8_t *>(ptr) -
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get_memory(chunk_size)) /
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chunk_size;
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}
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// Randomly walks the bitfield until it finds a free bit. Allocations attempt
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// to put lanes right next to each other for better caching and convergence.
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void *allocate(uint64_t lane_mask, uint64_t uniform) {
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uint32_t chunk_size = get_chunk_size();
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uint32_t state = impl::entropy();
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// The uniform mask represents which lanes contain a uniform target pointer.
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// We attempt to place these next to each other.
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void *result = nullptr;
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uint32_t after = ~0u;
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uint32_t old_index = 0;
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for (uint64_t mask = lane_mask; mask;
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mask = gpu::ballot(lane_mask, !result)) {
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if (result)
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continue;
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// We try using any known empty bits from the previous attempt first.
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uint32_t start = gpu::shuffle(
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mask, cpp::countr_zero(uniform & mask),
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~after ? (old_index & ~(BITS_IN_WORD - 1)) + cpp::countr_zero(~after)
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: __builtin_align_down(impl::xorshift32(state), BITS_IN_WORD));
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uint32_t id = impl::lane_count(uniform & mask);
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uint32_t index = (start + id) % usable_bits(chunk_size);
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uint32_t slot = index / BITS_IN_WORD;
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uint32_t bit = index % BITS_IN_WORD;
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// Get the mask of bits destined for the same slot and coalesce it.
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uint64_t match = uniform & gpu::match_any(mask, slot);
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uint32_t length = cpp::popcount(match);
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uint32_t bitmask = gpu::shuffle(
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mask, cpp::countr_zero(match),
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static_cast<uint32_t>((uint64_t(1) << length) - 1) << bit);
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uint32_t before = 0;
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if (gpu::get_lane_id() == static_cast<uint32_t>(cpp::countr_zero(match)))
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before = cpp::AtomicRef(get_bitfield()[slot])
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.fetch_or(bitmask, cpp::MemoryOrder::RELAXED);
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before = gpu::shuffle(mask, cpp::countr_zero(match), before);
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if (~before & (1 << bit))
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result = ptr_from_index(index, chunk_size);
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else
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sleep_briefly();
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after = before | bitmask;
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old_index = index;
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}
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cpp::atomic_thread_fence(cpp::MemoryOrder::ACQUIRE);
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return result;
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}
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// Deallocates memory by resetting its corresponding bit in the bitfield.
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void deallocate(void *ptr) {
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uint32_t chunk_size = get_chunk_size();
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uint32_t index = index_from_ptr(ptr, chunk_size);
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uint32_t slot = index / BITS_IN_WORD;
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uint32_t bit = index % BITS_IN_WORD;
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cpp::atomic_thread_fence(cpp::MemoryOrder::RELEASE);
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cpp::AtomicRef(get_bitfield()[slot])
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.fetch_and(~(1u << bit), cpp::MemoryOrder::RELAXED);
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}
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// The actual memory the slab will manage. All offsets are calculated at
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// runtime with the chunk size to keep the interface convergent when a warp or
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// wavefront is handling multiple sizes at once.
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uint8_t memory[SLAB_SIZE];
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};
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/// A wait-free guard around a pointer resource to be created dynamically if
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/// space is available and freed once there are no more users.
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struct GuardPtr {
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private:
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struct RefCounter {
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// Indicates that the object is in its deallocation phase and thus invalid.
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static constexpr uint64_t INVALID = uint64_t(1) << 63;
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// If a read preempts an unlock call we indicate this so the following
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// unlock call can swap out the helped bit and maintain exclusive ownership.
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static constexpr uint64_t HELPED = uint64_t(1) << 62;
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// Resets the reference counter, cannot be reset to zero safely.
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void reset(uint32_t n, uint64_t &count) {
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counter.store(n, cpp::MemoryOrder::RELAXED);
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count = n;
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}
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// Acquire a slot in the reference counter if it is not invalid.
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bool acquire(uint32_t n, uint64_t &count) {
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count = counter.fetch_add(n, cpp::MemoryOrder::RELAXED) + n;
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return (count & INVALID) == 0;
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}
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// Release a slot in the reference counter. This function should only be
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// called following a valid acquire call.
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bool release(uint32_t n) {
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// If this thread caused the counter to reach zero we try to invalidate it
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// and obtain exclusive rights to deconstruct it. If the CAS failed either
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// another thread resurrected the counter and we quit, or a parallel read
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// helped us invalidating it. For the latter, claim that flag and return.
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if (counter.fetch_sub(n, cpp::MemoryOrder::RELAXED) == n) {
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uint64_t expected = 0;
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if (counter.compare_exchange_strong(expected, INVALID,
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cpp::MemoryOrder::RELAXED,
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cpp::MemoryOrder::RELAXED))
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return true;
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else if ((expected & HELPED) &&
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(counter.exchange(INVALID, cpp::MemoryOrder::RELAXED) &
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HELPED))
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return true;
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}
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return false;
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}
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// Returns the current reference count, potentially helping a releasing
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// thread.
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uint64_t read() {
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auto val = counter.load(cpp::MemoryOrder::RELAXED);
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if (val == 0 && counter.compare_exchange_strong(
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val, INVALID | HELPED, cpp::MemoryOrder::RELAXED))
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return 0;
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return (val & INVALID) ? 0 : val;
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}
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cpp::Atomic<uint64_t> counter{0};
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};
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cpp::Atomic<Slab *> ptr{nullptr};
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RefCounter ref{};
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// Should be called be a single lane for each different pointer.
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template <typename... Args>
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Slab *try_lock_impl(uint32_t n, uint64_t &count, Args &&...args) {
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Slab *expected = ptr.load(cpp::MemoryOrder::RELAXED);
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if (!expected &&
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ptr.compare_exchange_strong(
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expected, reinterpret_cast<Slab *>(SENTINEL),
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cpp::MemoryOrder::RELAXED, cpp::MemoryOrder::RELAXED)) {
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count = cpp::numeric_limits<uint64_t>::max();
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void *raw = impl::rpc_allocate(sizeof(Slab));
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if (!raw)
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return nullptr;
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return new (raw) Slab(cpp::forward<Args>(args)...);
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}
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if (!expected || expected == reinterpret_cast<Slab *>(SENTINEL))
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return nullptr;
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if (!ref.acquire(n, count))
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return nullptr;
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cpp::atomic_thread_fence(cpp::MemoryOrder::ACQUIRE);
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return ptr.load(cpp::MemoryOrder::RELAXED);
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}
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// Finalize the associated memory and signal that it is ready to use by
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// resetting the counter.
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void finalize(Slab *mem, uint32_t n, uint64_t &count) {
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cpp::atomic_thread_fence(cpp::MemoryOrder::RELEASE);
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ptr.store(mem, cpp::MemoryOrder::RELAXED);
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cpp::atomic_thread_fence(cpp::MemoryOrder::ACQUIRE);
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if (!ref.acquire(n, count))
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ref.reset(n, count);
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}
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public:
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// Attempt to lock access to the pointer, potentially creating it if empty.
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// The uniform mask represents which lanes share the same pointer. For each
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// uniform value we elect a leader to handle it on behalf of the other lanes.
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template <typename... Args>
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Slab *try_lock(uint64_t lane_mask, uint64_t uniform, uint64_t &count,
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Args &&...args) {
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count = 0;
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Slab *result = nullptr;
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if (gpu::get_lane_id() == uint32_t(cpp::countr_zero(uniform)))
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|
result = try_lock_impl(cpp::popcount(uniform), count,
|
|
cpp::forward<Args>(args)...);
|
|
result = gpu::shuffle(lane_mask, cpp::countr_zero(uniform), result);
|
|
count = gpu::shuffle(lane_mask, cpp::countr_zero(uniform), count);
|
|
|
|
if (!result)
|
|
return nullptr;
|
|
|
|
// We defer storing the newly allocated slab until now so that we can use
|
|
// multiple lanes to initialize it and release it for use.
|
|
if (count == cpp::numeric_limits<uint64_t>::max()) {
|
|
result->initialize(uniform);
|
|
if (gpu::get_lane_id() == uint32_t(cpp::countr_zero(uniform)))
|
|
finalize(result, cpp::popcount(uniform), count);
|
|
}
|
|
|
|
if (count != cpp::numeric_limits<uint64_t>::max())
|
|
count = count - cpp::popcount(uniform) + impl::lane_count(uniform) + 1;
|
|
|
|
return result;
|
|
}
|
|
|
|
// Release the associated lock on the pointer, potentially destroying it.
|
|
void unlock(uint64_t lane_mask, uint64_t mask) {
|
|
cpp::atomic_thread_fence(cpp::MemoryOrder::RELEASE);
|
|
if (gpu::get_lane_id() == uint32_t(cpp::countr_zero(mask)) &&
|
|
ref.release(cpp::popcount(mask))) {
|
|
Slab *p = ptr.load(cpp::MemoryOrder::RELAXED);
|
|
p->~Slab();
|
|
impl::rpc_free(p);
|
|
cpp::atomic_thread_fence(cpp::MemoryOrder::RELEASE);
|
|
ptr.store(nullptr, cpp::MemoryOrder::RELAXED);
|
|
}
|
|
gpu::sync_lane(lane_mask);
|
|
}
|
|
|
|
// Get the current value of the reference counter.
|
|
uint64_t use_count() { return ref.read(); }
|
|
};
|
|
|
|
// The global array used to search for a valid slab to allocate from.
|
|
static GuardPtr slots[ARRAY_SIZE] = {};
|
|
|
|
// Keep a cache of the last successful slot for each chunk size. Initialize it
|
|
// to an even spread of the total size. Must be updated if the chunking scheme
|
|
// changes.
|
|
#define S(X) (impl::get_start_index(X))
|
|
static cpp::Atomic<uint32_t> indices[] = {
|
|
S(16), S(32), S(48), S(64), S(96), S(112), S(128),
|
|
S(192), S(224), S(256), S(384), S(448), S(512), S(768),
|
|
S(896), S(1024), S(1536), S(1792), S(2048), S(3072), S(3584),
|
|
S(4096), S(6144), S(7168), S(8192), S(12288), S(14336), S(16384),
|
|
S(24576), S(28672), S(32768), S(49152), S(57344), S(65536), S(98304),
|
|
S(114688), S(131072), S(196608), S(229376), S(262144), S(393216), S(458752),
|
|
S(524288), S(786432), S(917504), S(1048576)};
|
|
#undef S
|
|
|
|
// Tries to find a slab in the table that can support the given chunk size.
|
|
static Slab *find_slab(uint32_t chunk_size, uint64_t &uniform) {
|
|
// We start at the index of the last successful allocation for this kind.
|
|
uint32_t chunk_id = impl::get_chunk_id(chunk_size);
|
|
uint32_t start = indices[chunk_id].load(cpp::MemoryOrder::RELAXED);
|
|
|
|
for (uint32_t offset = 0; offset <= ARRAY_SIZE; ++offset) {
|
|
uint32_t index =
|
|
!offset ? start
|
|
: (impl::get_start_index(chunk_size) + offset - 1) % ARRAY_SIZE;
|
|
|
|
if (!offset ||
|
|
slots[index].use_count() < Slab::available_chunks(chunk_size)) {
|
|
uint64_t lane_mask = gpu::get_lane_mask();
|
|
uint64_t reserved = 0;
|
|
|
|
Slab *slab = slots[index].try_lock(lane_mask, uniform & lane_mask,
|
|
reserved, chunk_size, index);
|
|
|
|
// If there is a slab allocation in progress we retry a few times.
|
|
for (uint32_t retries = 0;
|
|
retries < MAX_TRIES && !slab && reserved != SENTINEL; retries++) {
|
|
uint64_t lane_mask = gpu::get_lane_mask();
|
|
slab = slots[index].try_lock(lane_mask, uniform & lane_mask, reserved,
|
|
chunk_size, index);
|
|
sleep_briefly();
|
|
}
|
|
|
|
// If we find a slab with a matching chunk size then we store the result.
|
|
// Otherwise, we need to free the claimed lock and continue. In the case
|
|
// of out-of-memory we receive a sentinel value and return a failure.
|
|
if (slab && reserved <= Slab::available_chunks(chunk_size) &&
|
|
slab->get_chunk_size() == chunk_size) {
|
|
if (index != start)
|
|
indices[chunk_id].store(index, cpp::MemoryOrder::RELAXED);
|
|
uniform = uniform & gpu::get_lane_mask();
|
|
return slab;
|
|
} else if (slab && (reserved > Slab::available_chunks(chunk_size) ||
|
|
slab->get_chunk_size() != chunk_size)) {
|
|
slots[index].unlock(gpu::get_lane_mask(),
|
|
gpu::get_lane_mask() & uniform);
|
|
} else if (!slab && reserved == SENTINEL) {
|
|
uniform = uniform & gpu::get_lane_mask();
|
|
return nullptr;
|
|
} else {
|
|
sleep_briefly();
|
|
}
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
// Release the lock associated with a given slab.
|
|
static void release_slab(Slab *slab) {
|
|
uint32_t index = slab->get_global_index();
|
|
uint64_t lane_mask = gpu::get_lane_mask();
|
|
uint64_t uniform = gpu::match_any(lane_mask, index);
|
|
slots[index].unlock(lane_mask, uniform);
|
|
}
|
|
|
|
namespace gpu {
|
|
|
|
void *allocate(uint64_t size) {
|
|
if (!size)
|
|
return nullptr;
|
|
|
|
// Allocations requiring a full slab or more go directly to memory.
|
|
if (size >= SLAB_SIZE / 2)
|
|
return impl::rpc_allocate(impl::round_up<SLAB_SIZE>(size));
|
|
|
|
// Try to find a slab for the rounded up chunk size and allocate from it.
|
|
uint32_t chunk_size = impl::get_chunk_size(static_cast<uint32_t>(size));
|
|
uint64_t uniform = gpu::match_any(gpu::get_lane_mask(), chunk_size);
|
|
Slab *slab = find_slab(chunk_size, uniform);
|
|
if (!slab || slab == reinterpret_cast<Slab *>(SENTINEL))
|
|
return nullptr;
|
|
|
|
uint64_t lane_mask = gpu::get_lane_mask();
|
|
void *ptr = slab->allocate(lane_mask, uniform);
|
|
return ptr;
|
|
}
|
|
|
|
void deallocate(void *ptr) {
|
|
if (!ptr)
|
|
return;
|
|
|
|
// All non-slab allocations will be aligned on a 2MiB boundary.
|
|
if (__builtin_is_aligned(ptr, SLAB_ALIGNMENT + 1))
|
|
return impl::rpc_free(ptr);
|
|
|
|
// The original slab pointer is the 2MiB boundary using the given pointer.
|
|
Slab *slab = cpp::launder(reinterpret_cast<Slab *>(
|
|
(reinterpret_cast<uintptr_t>(ptr) & ~SLAB_ALIGNMENT)));
|
|
slab->deallocate(ptr);
|
|
release_slab(slab);
|
|
}
|
|
|
|
void *reallocate(void *ptr, uint64_t size) {
|
|
if (ptr == nullptr)
|
|
return gpu::allocate(size);
|
|
|
|
// Non-slab allocations are considered foreign pointers so we fail.
|
|
if (__builtin_is_aligned(ptr, SLAB_ALIGNMENT + 1))
|
|
return nullptr;
|
|
|
|
// The original slab pointer is the 2MiB boundary using the given pointer.
|
|
Slab *slab = cpp::launder(reinterpret_cast<Slab *>(
|
|
(reinterpret_cast<uintptr_t>(ptr) & ~SLAB_ALIGNMENT)));
|
|
if (slab->get_chunk_size() >= size)
|
|
return ptr;
|
|
|
|
// If we need a new chunk we reallocate and copy it over.
|
|
void *new_ptr = gpu::allocate(size);
|
|
inline_memcpy(new_ptr, ptr, slab->get_chunk_size());
|
|
gpu::deallocate(ptr);
|
|
return new_ptr;
|
|
}
|
|
|
|
void *aligned_allocate(uint32_t alignment, uint64_t size) {
|
|
// All alignment values must be a non-zero power of two.
|
|
if (!impl::is_pow2(alignment))
|
|
return nullptr;
|
|
|
|
// If the requested alignment is less than what we already provide this is
|
|
// just a normal allocation.
|
|
if (alignment <= MIN_ALIGNMENT + 1)
|
|
return gpu::allocate(size);
|
|
|
|
// We can't handle alignments greater than 2MiB so we simply fail.
|
|
if (alignment > SLAB_ALIGNMENT + 1)
|
|
return nullptr;
|
|
|
|
// Trying to handle allocation internally would break the assumption that each
|
|
// chunk is identical to eachother. Allocate enough memory with worst-case
|
|
// alignment and then round up. The index logic will round down properly.
|
|
uint64_t rounded = size + alignment - MIN_ALIGNMENT;
|
|
void *ptr = gpu::allocate(rounded);
|
|
return __builtin_align_up(ptr, alignment);
|
|
}
|
|
|
|
} // namespace gpu
|
|
} // namespace LIBC_NAMESPACE_DECL
|