llvm-project/llvm/lib/CodeGen/BasicBlockSections.cpp
Alexis Engelke 9a2f23e1a4
[CodeGen] Use separate MBB number for analyses (#187086)
Block numbers are updated too frequently, which makes it difficult to
keep analyses up to date. Therefore, introduce a second number per basic
block that is used for analyses and is renumbered less often. This frees
analyses from providing somewhat efficient facilities for dealing with
changed block numbers, making it simpler to implement in e.g. LoopInfo
or CycleInfo.

(Currently, "less often" means not at all, but we might want to renumber
after certain passes if the numbering gets too sparse and no analyses
are preserved anyway.)

When we introduced a more general use of block numbers some time ago,
using the existing numbers seemed to be a somewhat obvious choice, but I
now think that this was a bad decision, as it conflates a number that is
used for ordering with a number that should be more stable.

MachineBasicBlock isn't particularly size-optimized and there's a fair
amount of padding where we can add another number.

There should be no performance impact,
2026-03-18 07:35:36 +01:00

488 lines
20 KiB
C++

//===-- BasicBlockSections.cpp ---=========--------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// BasicBlockSections implementation.
//
// The purpose of this pass is to assign sections to basic blocks when
// -fbasic-block-sections= option is used. Further, with profile information
// only the subset of basic blocks with profiles are placed in separate sections
// and the rest are grouped in a cold section. The exception handling blocks are
// treated specially to ensure they are all in one seciton.
//
// Basic Block Sections
// ====================
//
// With option, -fbasic-block-sections=list, every function may be split into
// clusters of basic blocks. Every cluster will be emitted into a separate
// section with its basic blocks sequenced in the given order. To get the
// optimized performance, the clusters must form an optimal BB layout for the
// function. We insert a symbol at the beginning of every cluster's section to
// allow the linker to reorder the sections in any arbitrary sequence. A global
// order of these sections would encapsulate the function layout.
// For example, consider the following clusters for a function foo (consisting
// of 6 basic blocks 0, 1, ..., 5).
//
// 0 2
// 1 3 5
//
// * Basic blocks 0 and 2 are placed in one section with symbol `foo`
// referencing the beginning of this section.
// * Basic blocks 1, 3, 5 are placed in a separate section. A new symbol
// `foo.__part.1` will reference the beginning of this section.
// * Basic block 4 (note that it is not referenced in the list) is placed in
// one section, and a new symbol `foo.cold` will point to it.
//
// There are a couple of challenges to be addressed:
//
// 1. The last basic block of every cluster should not have any implicit
// fallthrough to its next basic block, as it can be reordered by the linker.
// The compiler should make these fallthroughs explicit by adding
// unconditional jumps..
//
// 2. All inter-cluster branch targets would now need to be resolved by the
// linker as they cannot be calculated during compile time. This is done
// using static relocations. Further, the compiler tries to use short branch
// instructions on some ISAs for small branch offsets. This is not possible
// for inter-cluster branches as the offset is not determined at compile
// time, and therefore, long branch instructions have to be used for those.
//
// 3. Debug Information (DebugInfo) and Call Frame Information (CFI) emission
// needs special handling with basic block sections. DebugInfo needs to be
// emitted with more relocations as basic block sections can break a
// function into potentially several disjoint pieces, and CFI needs to be
// emitted per cluster. This also bloats the object file and binary sizes.
//
// Basic Block Address Map
// ==================
//
// With -fbasic-block-address-map, we emit the offsets of BB addresses of
// every function into the .llvm_bb_addr_map section. Along with the function
// symbols, this allows for mapping of virtual addresses in PMU profiles back to
// the corresponding basic blocks. This logic is implemented in AsmPrinter. This
// pass only assigns the BBSectionType of every function to ``labels``.
//
//===----------------------------------------------------------------------===//
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/CodeGen/BasicBlockMatchingAndInference.h"
#include "llvm/CodeGen/BasicBlockSectionUtils.h"
#include "llvm/CodeGen/BasicBlockSectionsProfileReader.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachinePostDominators.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/TargetInstrInfo.h"
#include "llvm/InitializePasses.h"
#include "llvm/Support/UniqueBBID.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Transforms/Utils/CodeLayout.h"
#include <optional>
using namespace llvm;
// Placing the cold clusters in a separate section mitigates against poor
// profiles and allows optimizations such as hugepage mapping to be applied at a
// section granularity. Defaults to ".text.split." which is recognized by lld
// via the `-z keep-text-section-prefix` flag.
cl::opt<std::string> llvm::BBSectionsColdTextPrefix(
"bbsections-cold-text-prefix",
cl::desc("The text prefix to use for cold basic block clusters"),
cl::init(".text.split."), cl::Hidden);
static cl::opt<bool> BBSectionsDetectSourceDrift(
"bbsections-detect-source-drift",
cl::desc("This checks if there is a fdo instr. profile hash "
"mismatch for this function"),
cl::init(true), cl::Hidden);
namespace {
class BasicBlockSections : public MachineFunctionPass {
public:
static char ID;
BasicBlockSectionsProfileReaderWrapperPass *BBSectionsProfileReader = nullptr;
BasicBlockSections() : MachineFunctionPass(ID) {}
StringRef getPassName() const override {
return "Basic Block Sections Analysis";
}
void getAnalysisUsage(AnalysisUsage &AU) const override;
/// Identify basic blocks that need separate sections and prepare to emit them
/// accordingly.
bool runOnMachineFunction(MachineFunction &MF) override;
private:
bool handleBBSections(MachineFunction &MF);
bool handleBBAddrMap(MachineFunction &MF);
};
} // end anonymous namespace
char BasicBlockSections::ID = 0;
INITIALIZE_PASS_BEGIN(
BasicBlockSections, "bbsections-prepare",
"Prepares for basic block sections, by splitting functions "
"into clusters of basic blocks.",
false, false)
INITIALIZE_PASS_DEPENDENCY(BasicBlockSectionsProfileReaderWrapperPass)
INITIALIZE_PASS_END(BasicBlockSections, "bbsections-prepare",
"Prepares for basic block sections, by splitting functions "
"into clusters of basic blocks.",
false, false)
// This function updates and optimizes the branching instructions of every basic
// block in a given function to account for changes in the layout.
static void
updateBranches(MachineFunction &MF,
const SmallVector<MachineBasicBlock *> &PreLayoutFallThroughs) {
const TargetInstrInfo *TII = MF.getSubtarget().getInstrInfo();
SmallVector<MachineOperand, 4> Cond;
for (auto &MBB : MF) {
auto NextMBBI = std::next(MBB.getIterator());
auto *FTMBB = PreLayoutFallThroughs[MBB.getNumber()];
// If this block had a fallthrough before we need an explicit unconditional
// branch to that block if either
// 1- the block ends a section, which means its next block may be
// reorderd by the linker, or
// 2- the fallthrough block is not adjacent to the block in the new
// order.
if (FTMBB && (MBB.isEndSection() || &*NextMBBI != FTMBB))
TII->insertUnconditionalBranch(MBB, FTMBB, MBB.findBranchDebugLoc());
// We do not optimize branches for machine basic blocks ending sections, as
// their adjacent block might be reordered by the linker.
if (MBB.isEndSection())
continue;
// It might be possible to optimize branches by flipping the branch
// condition.
Cond.clear();
MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
if (TII->analyzeBranch(MBB, TBB, FBB, Cond))
continue;
MBB.updateTerminator(FTMBB);
}
}
// This function generates the machine basic block clusters of "hot" blocks.
// Currently, only support one cluster creation.
// TODO: Support multi-cluster creation and path cloning.
static SmallVector<BBClusterInfo>
createBBClusterInfoForFunction(MachineFunction &MF,
const BasicBlockMatchingAndInference &BMI) {
SmallVector<BBClusterInfo> BBClusterInfos;
auto OptWeightInfo = BMI.getWeightInfo(MF.getName());
if (!OptWeightInfo)
return BBClusterInfos;
auto BlockWeights = OptWeightInfo->BlockWeights;
auto EdgeWeights = OptWeightInfo->EdgeWeights;
SmallVector<const MachineBasicBlock *, 4> HotMBBs;
if (MF.size() <= 2) {
for (auto &MBB : MF) {
if (MBB.isEntryBlock() || BlockWeights[&MBB] > 0) {
HotMBBs.push_back(&MBB);
}
}
} else {
SmallVector<uint64_t, 0> BlockSizes(MF.size());
SmallVector<uint64_t, 0> BlockCounts(MF.size());
std::vector<const MachineBasicBlock *> OrigOrder;
OrigOrder.reserve(MF.size());
SmallVector<codelayout::EdgeCount, 0> JumpCounts;
// Renumber blocks for running the layout algorithm.
MF.RenumberBlocks();
// Init the MBB size and count.
for (auto &MBB : MF) {
auto NonDbgInsts =
instructionsWithoutDebug(MBB.instr_begin(), MBB.instr_end());
int NumInsts = std::distance(NonDbgInsts.begin(), NonDbgInsts.end());
BlockSizes[MBB.getNumber()] = 4 * NumInsts;
BlockCounts[MBB.getNumber()] = BlockWeights[&MBB];
OrigOrder.push_back(&MBB);
}
// Init the edge count.
for (auto &MBB : MF) {
for (auto *Succ : MBB.successors()) {
auto EdgeWeight = EdgeWeights[std::make_pair(&MBB, Succ)];
JumpCounts.push_back({static_cast<uint64_t>(MBB.getNumber()),
static_cast<uint64_t>(Succ->getNumber()),
EdgeWeight});
}
}
// Run the layout algorithm.
auto Result = computeExtTspLayout(BlockSizes, BlockCounts, JumpCounts);
for (uint64_t R : Result) {
auto Block = OrigOrder[R];
if (Block->isEntryBlock() || BlockWeights[Block] > 0)
HotMBBs.push_back(Block);
}
}
// Generate the "hot" basic block cluster.
if (!HotMBBs.empty()) {
unsigned CurrentPosition = 0;
for (auto &MBB : HotMBBs) {
if (MBB->getBBID()) {
BBClusterInfos.push_back({*(MBB->getBBID()), 0, CurrentPosition++});
}
}
}
return BBClusterInfos;
}
// This function sorts basic blocks according to the cluster's information.
// All explicitly specified clusters of basic blocks will be ordered
// accordingly. All non-specified BBs go into a separate "Cold" section.
// Additionally, if exception handling landing pads end up in more than one
// clusters, they are moved into a single "Exception" section. Eventually,
// clusters are ordered in increasing order of their IDs, with the "Exception"
// and "Cold" succeeding all other clusters.
// FuncClusterInfo represents the cluster information for basic blocks. It
// maps from BBID of basic blocks to their cluster information.
static void
assignSections(MachineFunction &MF,
const DenseMap<UniqueBBID, BBClusterInfo> &FuncClusterInfo) {
assert(MF.hasBBSections() && "BB Sections is not set for function.");
// This variable stores the section ID of the cluster containing eh_pads (if
// all eh_pads are one cluster). If more than one cluster contain eh_pads, we
// set it equal to ExceptionSectionID.
std::optional<MBBSectionID> EHPadsSectionID;
for (auto &MBB : MF) {
// With the 'all' option, every basic block is placed in a unique section.
// With the 'list' option, every basic block is placed in a section
// associated with its cluster.
if (MF.getTarget().getBBSectionsType() == llvm::BasicBlockSection::All) {
// If unique sections are desired for all basic blocks of the function, we
// set every basic block's section ID equal to its original position in
// the layout (which is equal to its number). This ensures that basic
// blocks are ordered canonically.
MBB.setSectionID(MBB.getNumber());
} else {
auto I = FuncClusterInfo.find(*MBB.getBBID());
if (I != FuncClusterInfo.end()) {
MBB.setSectionID(I->second.ClusterID);
} else {
const TargetInstrInfo &TII =
*MBB.getParent()->getSubtarget().getInstrInfo();
if (TII.isMBBSafeToSplitToCold(MBB)) {
// BB goes into the special cold section if it is not specified in the
// cluster info map.
MBB.setSectionID(MBBSectionID::ColdSectionID);
}
}
}
if (MBB.isEHPad() && EHPadsSectionID != MBB.getSectionID() &&
EHPadsSectionID != MBBSectionID::ExceptionSectionID) {
// If we already have one cluster containing eh_pads, this must be updated
// to ExceptionSectionID. Otherwise, we set it equal to the current
// section ID.
EHPadsSectionID = EHPadsSectionID ? MBBSectionID::ExceptionSectionID
: MBB.getSectionID();
}
}
// If EHPads are in more than one section, this places all of them in the
// special exception section.
if (EHPadsSectionID == MBBSectionID::ExceptionSectionID)
for (auto &MBB : MF)
if (MBB.isEHPad())
MBB.setSectionID(*EHPadsSectionID);
}
void llvm::sortBasicBlocksAndUpdateBranches(
MachineFunction &MF, MachineBasicBlockComparator MBBCmp) {
[[maybe_unused]] const MachineBasicBlock *EntryBlock = &MF.front();
SmallVector<MachineBasicBlock *> PreLayoutFallThroughs(MF.getNumBlockIDs());
for (auto &MBB : MF)
PreLayoutFallThroughs[MBB.getNumber()] =
MBB.getFallThrough(/*JumpToFallThrough=*/false);
MF.sort(MBBCmp);
assert(&MF.front() == EntryBlock &&
"Entry block should not be displaced by basic block sections");
// Set IsBeginSection and IsEndSection according to the assigned section IDs.
MF.assignBeginEndSections();
// After reordering basic blocks, we must update basic block branches to
// insert explicit fallthrough branches when required and optimize branches
// when possible.
updateBranches(MF, PreLayoutFallThroughs);
}
// If the exception section begins with a landing pad, that landing pad will
// assume a zero offset (relative to @LPStart) in the LSDA. However, a value of
// zero implies "no landing pad." This function inserts a NOP just before the EH
// pad label to ensure a nonzero offset.
void llvm::avoidZeroOffsetLandingPad(MachineFunction &MF) {
std::optional<MBBSectionID> CurrentSection;
auto IsFirstNonEmptyBBInSection = [&](const MachineBasicBlock &MBB) {
if (MBB.empty() || MBB.getSectionID() == CurrentSection)
return false;
CurrentSection = MBB.getSectionID();
return true;
};
for (auto &MBB : MF) {
if (IsFirstNonEmptyBBInSection(MBB) && MBB.isEHPad()) {
MachineBasicBlock::iterator MI = MBB.begin();
while (!MI->isEHLabel())
++MI;
MF.getSubtarget().getInstrInfo()->insertNoop(MBB, MI);
}
}
}
bool llvm::hasInstrProfHashMismatch(MachineFunction &MF) {
if (!BBSectionsDetectSourceDrift)
return false;
const char MetadataName[] = "instr_prof_hash_mismatch";
auto *Existing = MF.getFunction().getMetadata(LLVMContext::MD_annotation);
if (Existing) {
MDTuple *Tuple = cast<MDTuple>(Existing);
for (const auto &N : Tuple->operands())
if (N.equalsStr(MetadataName))
return true;
}
return false;
}
// Identify, arrange, and modify basic blocks which need separate sections
// according to the specification provided by the -fbasic-block-sections flag.
bool BasicBlockSections::handleBBSections(MachineFunction &MF) {
auto BBSectionsType = MF.getTarget().getBBSectionsType();
if (BBSectionsType == BasicBlockSection::None)
return false;
// Check for source drift. If the source has changed since the profiles
// were obtained, optimizing basic blocks might be sub-optimal.
// This only applies to BasicBlockSection::List as it creates
// clusters of basic blocks using basic block ids. Source drift can
// invalidate these groupings leading to sub-optimal code generation with
// regards to performance.
if (BBSectionsType == BasicBlockSection::List &&
hasInstrProfHashMismatch(MF))
return false;
DenseMap<UniqueBBID, BBClusterInfo> FuncClusterInfo;
if (BBSectionsType == BasicBlockSection::List) {
SmallVector<BBClusterInfo> ClusterInfo;
if (auto *BMI = getAnalysisIfAvailable<BasicBlockMatchingAndInference>()) {
ClusterInfo = createBBClusterInfoForFunction(MF, *BMI);
} else {
ClusterInfo = getAnalysis<BasicBlockSectionsProfileReaderWrapperPass>()
.getClusterInfoForFunction(MF.getName());
}
if (ClusterInfo.empty())
return false;
for (auto &BBClusterInfo : ClusterInfo) {
FuncClusterInfo.try_emplace(BBClusterInfo.BBID, BBClusterInfo);
}
}
// Renumber blocks before sorting them. This is useful for accessing the
// original layout positions and finding the original fallthroughs.
MF.RenumberBlocks();
MF.setBBSectionsType(BBSectionsType);
assignSections(MF, FuncClusterInfo);
const MachineBasicBlock &EntryBB = MF.front();
auto EntryBBSectionID = EntryBB.getSectionID();
// Helper function for ordering BB sections as follows:
// * Entry section (section including the entry block).
// * Regular sections (in increasing order of their Number).
// ...
// * Exception section
// * Cold section
auto MBBSectionOrder = [EntryBBSectionID](const MBBSectionID &LHS,
const MBBSectionID &RHS) {
// We make sure that the section containing the entry block precedes all the
// other sections.
if (LHS == EntryBBSectionID || RHS == EntryBBSectionID)
return LHS == EntryBBSectionID;
return LHS.Type == RHS.Type ? LHS.Number < RHS.Number : LHS.Type < RHS.Type;
};
// We sort all basic blocks to make sure the basic blocks of every cluster are
// contiguous and ordered accordingly. Furthermore, clusters are ordered in
// increasing order of their section IDs, with the exception and the
// cold section placed at the end of the function.
// Also, we force the entry block of the function to be placed at the
// beginning of the function, regardless of the requested order.
auto Comparator = [&](const MachineBasicBlock &X,
const MachineBasicBlock &Y) {
auto XSectionID = X.getSectionID();
auto YSectionID = Y.getSectionID();
if (XSectionID != YSectionID)
return MBBSectionOrder(XSectionID, YSectionID);
// Make sure that the entry block is placed at the beginning.
if (&X == &EntryBB || &Y == &EntryBB)
return &X == &EntryBB;
// If the two basic block are in the same section, the order is decided by
// their position within the section.
if (XSectionID.Type == MBBSectionID::SectionType::Default)
return FuncClusterInfo.lookup(*X.getBBID()).PositionInCluster <
FuncClusterInfo.lookup(*Y.getBBID()).PositionInCluster;
return X.getNumber() < Y.getNumber();
};
sortBasicBlocksAndUpdateBranches(MF, Comparator);
avoidZeroOffsetLandingPad(MF);
return true;
}
// When the BB address map needs to be generated, this renumbers basic blocks to
// make them appear in increasing order of their IDs in the function. This
// avoids the need to store basic block IDs in the BB address map section, since
// they can be determined implicitly.
bool BasicBlockSections::handleBBAddrMap(MachineFunction &MF) {
if (!MF.getTarget().Options.BBAddrMap)
return false;
MF.RenumberBlocks();
return true;
}
bool BasicBlockSections::runOnMachineFunction(MachineFunction &MF) {
// First handle the basic block sections.
auto R1 = handleBBSections(MF);
// Handle basic block address map after basic block sections are finalized.
auto R2 = handleBBAddrMap(MF);
return R1 || R2;
}
void BasicBlockSections::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
AU.addRequired<BasicBlockSectionsProfileReaderWrapperPass>();
AU.addUsedIfAvailable<BasicBlockMatchingAndInference>();
AU.addUsedIfAvailable<MachineDominatorTreeWrapperPass>();
AU.addUsedIfAvailable<MachinePostDominatorTreeWrapperPass>();
MachineFunctionPass::getAnalysisUsage(AU);
}
MachineFunctionPass *llvm::createBasicBlockSectionsPass() {
return new BasicBlockSections();
}