This PR adds support for unrolling `vector.to_element`'s source operand. It transforms ```mlir %0:8 = vector.to_elements %v : vector<2x2x2xf32> ``` to ```mlir %v0 = vector.extract %v[0] : vector<2x2xf32> from vector<2x2x2xf32> %v1 = vector.extract %v[1] : vector<2x2xf32> from vector<2x2x2xf32> %0:4 = vector.to_elements %v0 : vector<2x2xf32> %1:4 = vector.to_elements %v1 : vector<2x2xf32> // %0:8 = %0:4 - %1:4 ``` This pattern will be applied until there are only 1-D vectors left. --------- Signed-off-by: hanhanW <hanhan0912@gmail.com> Co-authored-by: hanhanW <hanhan0912@gmail.com> Co-authored-by: Jakub Kuderski <kubakuderski@gmail.com>
152 lines
6.4 KiB
Python
152 lines
6.4 KiB
Python
# RUN: %PYTHON %s | FileCheck %s
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from mlir.ir import *
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from mlir.dialects import transform
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from mlir.dialects.transform import vector
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def run_apply_patterns(f):
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with Context(), Location.unknown():
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module = Module.create()
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with InsertionPoint(module.body):
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sequence = transform.SequenceOp(
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transform.FailurePropagationMode.Propagate,
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[],
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transform.AnyOpType.get(),
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)
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with InsertionPoint(sequence.body):
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apply = transform.ApplyPatternsOp(sequence.bodyTarget)
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with InsertionPoint(apply.patterns):
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f()
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transform.YieldOp()
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print("\nTEST:", f.__name__)
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print(module)
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return f
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@run_apply_patterns
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def non_configurable_patterns():
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# CHECK-LABEL: TEST: non_configurable_patterns
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# CHECK: apply_patterns
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# CHECK: transform.apply_patterns.vector.cast_away_vector_leading_one_dim
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vector.ApplyCastAwayVectorLeadingOneDimPatternsOp()
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# CHECK: transform.apply_patterns.vector.rank_reducing_subview_patterns
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vector.ApplyRankReducingSubviewPatternsOp()
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# CHECK: transform.apply_patterns.vector.transfer_permutation_patterns
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vector.ApplyTransferPermutationPatternsOp()
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# CHECK: transform.apply_patterns.vector.lower_broadcast
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vector.ApplyLowerBroadcastPatternsOp()
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# CHECK: transform.apply_patterns.vector.lower_masks
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vector.ApplyLowerMasksPatternsOp()
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# CHECK: transform.apply_patterns.vector.lower_masked_transfers
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vector.ApplyLowerMaskedTransfersPatternsOp()
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# CHECK: transform.apply_patterns.vector.materialize_masks
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vector.ApplyMaterializeMasksPatternsOp()
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# CHECK: transform.apply_patterns.vector.lower_outerproduct
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vector.ApplyLowerOuterProductPatternsOp()
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# CHECK: transform.apply_patterns.vector.lower_gather
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vector.ApplyLowerGatherPatternsOp()
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# CHECK: transform.apply_patterns.vector.unroll_from_elements
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vector.ApplyUnrollFromElementsPatternsOp()
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# CHECK: transform.apply_patterns.vector.unroll_to_elements
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vector.ApplyUnrollToElementsPatternsOp()
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# CHECK: transform.apply_patterns.vector.lower_scan
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vector.ApplyLowerScanPatternsOp()
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# CHECK: transform.apply_patterns.vector.lower_shape_cast
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vector.ApplyLowerShapeCastPatternsOp()
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@run_apply_patterns
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def configurable_patterns():
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# CHECK-LABEL: TEST: configurable_patterns
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# CHECK: apply_patterns
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# CHECK: transform.apply_patterns.vector.lower_transfer
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# CHECK-SAME: max_transfer_rank = 4
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vector.ApplyLowerTransferPatternsOp(max_transfer_rank=4)
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# CHECK: transform.apply_patterns.vector.transfer_to_scf
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# CHECK-SAME: max_transfer_rank = 3
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# CHECK-SAME: full_unroll = true
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vector.ApplyTransferToScfPatternsOp(max_transfer_rank=3, full_unroll=True)
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@run_apply_patterns
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def enum_configurable_patterns():
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# CHECK: transform.apply_patterns.vector.lower_contraction
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vector.ApplyLowerContractionPatternsOp()
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# CHECK: transform.apply_patterns.vector.lower_contraction
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# CHECK-SAME: lowering_strategy = matmulintrinsics
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vector.ApplyLowerContractionPatternsOp(
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lowering_strategy=vector.VectorContractLowering.Matmul
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)
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# CHECK: transform.apply_patterns.vector.lower_contraction
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# CHECK-SAME: lowering_strategy = parallelarith
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vector.ApplyLowerContractionPatternsOp(
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lowering_strategy=vector.VectorContractLowering.ParallelArith
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)
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# CHECK: transform.apply_patterns.vector.lower_multi_reduction
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vector.ApplyLowerMultiReductionPatternsOp()
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# CHECK: transform.apply_patterns.vector.lower_multi_reduction
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# This is the default mode, not printed.
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vector.ApplyLowerMultiReductionPatternsOp(
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lowering_strategy=vector.VectorMultiReductionLowering.InnerParallel
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)
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# CHECK: transform.apply_patterns.vector.lower_multi_reduction
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# CHECK-SAME: lowering_strategy = innerreduction
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vector.ApplyLowerMultiReductionPatternsOp(
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lowering_strategy=vector.VectorMultiReductionLowering.InnerReduction
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)
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# CHECK: transform.apply_patterns.vector.lower_transpose
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vector.ApplyLowerTransposePatternsOp()
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# CHECK: transform.apply_patterns.vector.lower_transpose
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# This is the default strategy, not printed.
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vector.ApplyLowerTransposePatternsOp(
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lowering_strategy=vector.VectorTransposeLowering.EltWise
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)
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# CHECK: transform.apply_patterns.vector.lower_transpose
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# CHECK-SAME: lowering_strategy = flat_transpose
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vector.ApplyLowerTransposePatternsOp(
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lowering_strategy=vector.VectorTransposeLowering.Flat
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)
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# CHECK: transform.apply_patterns.vector.lower_transpose
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# CHECK-SAME: lowering_strategy = shuffle_1d
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vector.ApplyLowerTransposePatternsOp(
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lowering_strategy=vector.VectorTransposeLowering.Shuffle1D
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)
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# CHECK: transform.apply_patterns.vector.lower_transpose
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# CHECK-SAME: lowering_strategy = shuffle_16x16
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vector.ApplyLowerTransposePatternsOp(
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lowering_strategy=vector.VectorTransposeLowering.Shuffle16x16
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)
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# CHECK: transform.apply_patterns.vector.lower_transpose
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# CHECK-SAME: lowering_strategy = flat_transpose
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# CHECK-SAME: avx2_lowering_strategy = true
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vector.ApplyLowerTransposePatternsOp(
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lowering_strategy=vector.VectorTransposeLowering.Flat,
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avx2_lowering_strategy=True,
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)
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# CHECK: transform.apply_patterns.vector.split_transfer_full_partial
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vector.ApplySplitTransferFullPartialPatternsOp()
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# CHECK: transform.apply_patterns.vector.split_transfer_full_partial
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# CHECK-SAME: split_transfer_strategy = none
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vector.ApplySplitTransferFullPartialPatternsOp(
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split_transfer_strategy=vector.VectorTransferSplit.None_
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)
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# CHECK: transform.apply_patterns.vector.split_transfer_full_partial
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# CHECK-SAME: split_transfer_strategy = "vector-transfer"
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vector.ApplySplitTransferFullPartialPatternsOp(
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split_transfer_strategy=vector.VectorTransferSplit.VectorTransfer
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)
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# CHECK: transform.apply_patterns.vector.split_transfer_full_partial
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# This is the default mode, not printed.
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vector.ApplySplitTransferFullPartialPatternsOp(
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split_transfer_strategy=vector.VectorTransferSplit.LinalgCopy
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)
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# CHECK: transform.apply_patterns.vector.split_transfer_full_partial
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# CHECK-SAME: split_transfer_strategy = "force-in-bounds"
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vector.ApplySplitTransferFullPartialPatternsOp(
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split_transfer_strategy=vector.VectorTransferSplit.ForceInBounds
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)
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