All the code required to generate the language bindings for Python and Lua lives under scripts, even though the majority of this code aren't scripts at all, and surrounded by scripts that are totally unrelated. I've reorganized these files and moved everything related to the language bindings into a new top-level directory named bindings. This makes the corresponding files self contained and much more discoverable. Differential revision: https://reviews.llvm.org/D72437
62 lines
1.1 KiB
C++
62 lines
1.1 KiB
C++
//===-- SWIG Interface for SBMemoryRegionInfo -------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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namespace lldb {
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%feature("docstring",
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"API clients can get information about memory regions in processes."
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) SBMemoryRegionInfo;
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class SBMemoryRegionInfo
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{
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public:
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SBMemoryRegionInfo ();
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SBMemoryRegionInfo (const lldb::SBMemoryRegionInfo &rhs);
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~SBMemoryRegionInfo ();
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void
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Clear();
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lldb::addr_t
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GetRegionBase ();
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lldb::addr_t
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GetRegionEnd ();
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bool
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IsReadable ();
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bool
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IsWritable ();
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bool
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IsExecutable ();
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bool
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IsMapped ();
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const char *
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GetName ();
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bool
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operator == (const lldb::SBMemoryRegionInfo &rhs) const;
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bool
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operator != (const lldb::SBMemoryRegionInfo &rhs) const;
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bool
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GetDescription (lldb::SBStream &description);
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STRING_EXTENSION(SBMemoryRegionInfo)
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};
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} // namespace lldb
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