This patch makes SLP and LV emit operations with initial vectors set to poison constant instead of undef. This is a part of efforts for using poison vector instead of undef to represent "doesn't care" vector. The goal is to make nice shufflevector optimizations valid that is currently incorrect due to the tricky interaction between undef and poison (see https://bugs.llvm.org/show_bug.cgi?id=44185 ). Reviewed By: fhahn Differential Revision: https://reviews.llvm.org/D94061
473 lines
21 KiB
LLVM
473 lines
21 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
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; RUN: opt < %s -basic-aa -slp-vectorizer -slp-threshold=-100 -instcombine -dce -S -mtriple=i386-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck %s
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target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128-n8:16:32-S128"
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; Make sure we order the operands of commutative operations so that we get
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; bigger vectorizable trees.
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define void @shuffle_operands1(double * noalias %from, double * noalias %to, double %v1, double %v2) {
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; CHECK-LABEL: @shuffle_operands1(
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; CHECK-NEXT: [[TMP1:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
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; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* [[TMP1]], align 4
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; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x double> poison, double [[V1:%.*]], i32 0
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; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x double> [[TMP3]], double [[V2:%.*]], i32 1
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; CHECK-NEXT: [[TMP5:%.*]] = fadd <2 x double> [[TMP2]], [[TMP4]]
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; CHECK-NEXT: [[TMP6:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
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; CHECK-NEXT: store <2 x double> [[TMP5]], <2 x double>* [[TMP6]], align 4
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; CHECK-NEXT: ret void
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;
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%from_1 = getelementptr double, double *%from, i64 1
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%v0_1 = load double , double * %from
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%v0_2 = load double , double * %from_1
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%v1_1 = fadd double %v0_1, %v1
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%v1_2 = fadd double %v2, %v0_2
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%to_2 = getelementptr double, double * %to, i64 1
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store double %v1_1, double *%to
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store double %v1_2, double *%to_2
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ret void
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}
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define void @vecload_vs_broadcast(double * noalias %from, double * noalias %to, double %v1, double %v2) {
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; CHECK-LABEL: @vecload_vs_broadcast(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: br label [[LP:%.*]]
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; CHECK: lp:
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; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
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; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
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; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4
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; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[P]], i32 0
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; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2>
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; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]]
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; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
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; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4
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; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
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; CHECK: ext:
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; CHECK-NEXT: ret void
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;
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entry:
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br label %lp
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lp:
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%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
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%from_1 = getelementptr double, double *%from, i64 1
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%v0_1 = load double , double * %from
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%v0_2 = load double , double * %from_1
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%v1_1 = fadd double %v0_1, %p
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%v1_2 = fadd double %v0_1, %v0_2
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%to_2 = getelementptr double, double * %to, i64 1
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store double %v1_1, double *%to
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store double %v1_2, double *%to_2
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br i1 undef, label %lp, label %ext
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ext:
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ret void
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}
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define void @vecload_vs_broadcast2(double * noalias %from, double * noalias %to, double %v1, double %v2) {
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; CHECK-LABEL: @vecload_vs_broadcast2(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: br label [[LP:%.*]]
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; CHECK: lp:
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; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
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; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
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; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4
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; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[P]], i32 0
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; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2>
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; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP3]], [[TMP1]]
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; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
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; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4
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; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
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; CHECK: ext:
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; CHECK-NEXT: ret void
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;
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entry:
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br label %lp
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lp:
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%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
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%from_1 = getelementptr double, double *%from, i64 1
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%v0_1 = load double , double * %from
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%v0_2 = load double , double * %from_1
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%v1_1 = fadd double %p, %v0_1
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%v1_2 = fadd double %v0_2, %v0_1
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%to_2 = getelementptr double, double * %to, i64 1
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store double %v1_1, double *%to
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store double %v1_2, double *%to_2
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br i1 undef, label %lp, label %ext
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ext:
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ret void
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}
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define void @vecload_vs_broadcast3(double * noalias %from, double * noalias %to, double %v1, double %v2) {
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; CHECK-LABEL: @vecload_vs_broadcast3(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: br label [[LP:%.*]]
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; CHECK: lp:
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; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
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; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
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; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4
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; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[P]], i32 0
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; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2>
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; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP3]], [[TMP1]]
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; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
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; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4
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; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
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; CHECK: ext:
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; CHECK-NEXT: ret void
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;
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entry:
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br label %lp
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lp:
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%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
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%from_1 = getelementptr double, double *%from, i64 1
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%v0_1 = load double , double * %from
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%v0_2 = load double , double * %from_1
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%v1_1 = fadd double %p, %v0_1
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%v1_2 = fadd double %v0_1, %v0_2
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%to_2 = getelementptr double, double * %to, i64 1
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store double %v1_1, double *%to
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store double %v1_2, double *%to_2
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br i1 undef, label %lp, label %ext
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ext:
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ret void
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}
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define void @shuffle_preserve_broadcast4(double * noalias %from, double * noalias %to, double %v1, double %v2) {
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; CHECK-LABEL: @shuffle_preserve_broadcast4(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: br label [[LP:%.*]]
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; CHECK: lp:
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; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
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; CHECK-NEXT: [[FROM_1:%.*]] = getelementptr double, double* [[FROM:%.*]], i32 1
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; CHECK-NEXT: [[V0_1:%.*]] = load double, double* [[FROM]], align 4
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; CHECK-NEXT: [[V0_2:%.*]] = load double, double* [[FROM_1]], align 4
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; CHECK-NEXT: [[TMP0:%.*]] = insertelement <2 x double> poison, double [[V0_2]], i32 0
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; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x double> [[TMP0]], double [[P]], i32 1
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; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[V0_1]], i32 0
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; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> undef, <2 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]]
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; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
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; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4
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; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
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; CHECK: ext:
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; CHECK-NEXT: ret void
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;
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entry:
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br label %lp
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lp:
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%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
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%from_1 = getelementptr double, double *%from, i64 1
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%v0_1 = load double , double * %from
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%v0_2 = load double , double * %from_1
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%v1_1 = fadd double %v0_2, %v0_1
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%v1_2 = fadd double %p, %v0_1
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%to_2 = getelementptr double, double * %to, i64 1
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store double %v1_1, double *%to
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store double %v1_2, double *%to_2
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br i1 undef, label %lp, label %ext
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ext:
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ret void
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}
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define void @vecload_vs_broadcast5(double * noalias %from, double * noalias %to, double %v1, double %v2) {
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; CHECK-LABEL: @vecload_vs_broadcast5(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: br label [[LP:%.*]]
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; CHECK: lp:
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; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
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; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
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; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4
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; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> [[TMP1]], double [[P]], i32 1
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; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> undef, <2 x i32> <i32 1, i32 0>
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; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP2]], [[TMP3]]
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; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
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; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4
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; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
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; CHECK: ext:
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; CHECK-NEXT: ret void
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;
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entry:
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br label %lp
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lp:
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%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
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%from_1 = getelementptr double, double *%from, i64 1
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%v0_1 = load double , double * %from
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%v0_2 = load double , double * %from_1
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%v1_1 = fadd double %v0_1, %v0_2
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%v1_2 = fadd double %p, %v0_1
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%to_2 = getelementptr double, double * %to, i64 1
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store double %v1_1, double *%to
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store double %v1_2, double *%to_2
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br i1 undef, label %lp, label %ext
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ext:
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ret void
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}
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define void @shuffle_preserve_broadcast6(double * noalias %from, double * noalias %to, double %v1, double %v2) {
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; CHECK-LABEL: @shuffle_preserve_broadcast6(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: br label [[LP:%.*]]
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; CHECK: lp:
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; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
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; CHECK-NEXT: [[FROM_1:%.*]] = getelementptr double, double* [[FROM:%.*]], i32 1
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; CHECK-NEXT: [[V0_1:%.*]] = load double, double* [[FROM]], align 4
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; CHECK-NEXT: [[V0_2:%.*]] = load double, double* [[FROM_1]], align 4
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; CHECK-NEXT: [[TMP0:%.*]] = insertelement <2 x double> poison, double [[V0_1]], i32 0
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; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x double> [[TMP0]], <2 x double> undef, <2 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[V0_2]], i32 0
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; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x double> [[TMP2]], double [[P]], i32 1
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; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]]
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; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
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; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4
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; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
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; CHECK: ext:
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; CHECK-NEXT: ret void
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;
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entry:
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br label %lp
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lp:
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%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
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%from_1 = getelementptr double, double *%from, i64 1
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%v0_1 = load double , double * %from
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%v0_2 = load double , double * %from_1
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%v1_1 = fadd double %v0_1, %v0_2
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%v1_2 = fadd double %v0_1, %p
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%to_2 = getelementptr double, double * %to, i64 1
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store double %v1_1, double *%to
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store double %v1_2, double *%to_2
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br i1 undef, label %lp, label %ext
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ext:
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ret void
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}
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; Make sure we don't scramble operands when we reorder them and destroy
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; 'good' source order.
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@a = common global [32000 x float] zeroinitializer, align 16
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define void @good_load_order() {
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; CHECK-LABEL: @good_load_order(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: br label [[FOR_COND1_PREHEADER:%.*]]
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; CHECK: for.cond1.preheader:
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; CHECK-NEXT: [[TMP0:%.*]] = load float, float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i32 0, i32 0), align 16
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; CHECK-NEXT: br label [[FOR_BODY3:%.*]]
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; CHECK: for.body3:
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; CHECK-NEXT: [[TMP1:%.*]] = phi float [ [[TMP0]], [[FOR_COND1_PREHEADER]] ], [ [[TMP14:%.*]], [[FOR_BODY3]] ]
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; CHECK-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ 0, [[FOR_COND1_PREHEADER]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY3]] ]
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; CHECK-NEXT: [[TMP2:%.*]] = trunc i64 [[INDVARS_IV]] to i32
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; CHECK-NEXT: [[TMP3:%.*]] = add i32 [[TMP2]], 1
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; CHECK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP3]]
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; CHECK-NEXT: [[TMP4:%.*]] = trunc i64 [[INDVARS_IV]] to i32
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; CHECK-NEXT: [[ARRAYIDX5:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP4]]
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; CHECK-NEXT: [[TMP5:%.*]] = trunc i64 [[INDVARS_IV]] to i32
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; CHECK-NEXT: [[TMP6:%.*]] = add i32 [[TMP5]], 4
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; CHECK-NEXT: [[ARRAYIDX31:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP6]]
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; CHECK-NEXT: [[TMP7:%.*]] = bitcast float* [[ARRAYIDX]] to <4 x float>*
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; CHECK-NEXT: [[TMP8:%.*]] = load <4 x float>, <4 x float>* [[TMP7]], align 4
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; CHECK-NEXT: [[TMP9:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
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; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x float> [[TMP9]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 4, i32 5, i32 6>
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; CHECK-NEXT: [[TMP11:%.*]] = fmul <4 x float> [[TMP8]], [[TMP10]]
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; CHECK-NEXT: [[TMP12:%.*]] = bitcast float* [[ARRAYIDX5]] to <4 x float>*
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; CHECK-NEXT: store <4 x float> [[TMP11]], <4 x float>* [[TMP12]], align 4
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; CHECK-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 5
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; CHECK-NEXT: [[TMP13:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32
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; CHECK-NEXT: [[ARRAYIDX41:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP13]]
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; CHECK-NEXT: [[TMP14]] = load float, float* [[ARRAYIDX41]], align 4
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; CHECK-NEXT: [[TMP15:%.*]] = extractelement <4 x float> [[TMP8]], i32 3
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; CHECK-NEXT: [[MUL45:%.*]] = fmul float [[TMP14]], [[TMP15]]
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; CHECK-NEXT: store float [[MUL45]], float* [[ARRAYIDX31]], align 4
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; CHECK-NEXT: [[TMP16:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32
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; CHECK-NEXT: [[CMP2:%.*]] = icmp slt i32 [[TMP16]], 31995
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; CHECK-NEXT: br i1 [[CMP2]], label [[FOR_BODY3]], label [[FOR_END:%.*]]
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; CHECK: for.end:
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; CHECK-NEXT: ret void
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;
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entry:
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br label %for.cond1.preheader
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for.cond1.preheader:
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%0 = load float, float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), align 16
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br label %for.body3
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for.body3:
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%1 = phi float [ %0, %for.cond1.preheader ], [ %10, %for.body3 ]
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%indvars.iv = phi i64 [ 0, %for.cond1.preheader ], [ %indvars.iv.next, %for.body3 ]
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%2 = add nsw i64 %indvars.iv, 1
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%arrayidx = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %2
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%3 = load float, float* %arrayidx, align 4
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%arrayidx5 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv
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%mul6 = fmul float %3, %1
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store float %mul6, float* %arrayidx5, align 4
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%4 = add nsw i64 %indvars.iv, 2
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%arrayidx11 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %4
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%5 = load float, float* %arrayidx11, align 4
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%mul15 = fmul float %5, %3
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store float %mul15, float* %arrayidx, align 4
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%6 = add nsw i64 %indvars.iv, 3
|
|
%arrayidx21 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %6
|
|
%7 = load float, float* %arrayidx21, align 4
|
|
%mul25 = fmul float %7, %5
|
|
store float %mul25, float* %arrayidx11, align 4
|
|
%8 = add nsw i64 %indvars.iv, 4
|
|
%arrayidx31 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %8
|
|
%9 = load float, float* %arrayidx31, align 4
|
|
%mul35 = fmul float %9, %7
|
|
store float %mul35, float* %arrayidx21, align 4
|
|
%indvars.iv.next = add nuw nsw i64 %indvars.iv, 5
|
|
%arrayidx41 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv.next
|
|
%10 = load float, float* %arrayidx41, align 4
|
|
%mul45 = fmul float %10, %9
|
|
store float %mul45, float* %arrayidx31, align 4
|
|
%11 = trunc i64 %indvars.iv.next to i32
|
|
%cmp2 = icmp slt i32 %11, 31995
|
|
br i1 %cmp2, label %for.body3, label %for.end
|
|
|
|
for.end:
|
|
ret void
|
|
}
|
|
|
|
; Check vectorization of following code for double data type-
|
|
; c[0] = a[0]+b[0];
|
|
; c[1] = b[1]+a[1]; // swapped b[1] and a[1]
|
|
|
|
define void @load_reorder_double(double* nocapture %c, double* noalias nocapture readonly %a, double* noalias nocapture readonly %b){
|
|
; CHECK-LABEL: @load_reorder_double(
|
|
; CHECK-NEXT: [[TMP1:%.*]] = bitcast double* [[B:%.*]] to <2 x double>*
|
|
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* [[TMP1]], align 4
|
|
; CHECK-NEXT: [[TMP3:%.*]] = bitcast double* [[A:%.*]] to <2 x double>*
|
|
; CHECK-NEXT: [[TMP4:%.*]] = load <2 x double>, <2 x double>* [[TMP3]], align 4
|
|
; CHECK-NEXT: [[TMP5:%.*]] = fadd <2 x double> [[TMP4]], [[TMP2]]
|
|
; CHECK-NEXT: [[TMP6:%.*]] = bitcast double* [[C:%.*]] to <2 x double>*
|
|
; CHECK-NEXT: store <2 x double> [[TMP5]], <2 x double>* [[TMP6]], align 4
|
|
; CHECK-NEXT: ret void
|
|
;
|
|
%1 = load double, double* %a
|
|
%2 = load double, double* %b
|
|
%3 = fadd double %1, %2
|
|
store double %3, double* %c
|
|
%4 = getelementptr inbounds double, double* %b, i64 1
|
|
%5 = load double, double* %4
|
|
%6 = getelementptr inbounds double, double* %a, i64 1
|
|
%7 = load double, double* %6
|
|
%8 = fadd double %5, %7
|
|
%9 = getelementptr inbounds double, double* %c, i64 1
|
|
store double %8, double* %9
|
|
ret void
|
|
}
|
|
|
|
; Check vectorization of following code for float data type-
|
|
; c[0] = a[0]+b[0];
|
|
; c[1] = b[1]+a[1]; // swapped b[1] and a[1]
|
|
; c[2] = a[2]+b[2];
|
|
; c[3] = a[3]+b[3];
|
|
|
|
define void @load_reorder_float(float* nocapture %c, float* noalias nocapture readonly %a, float* noalias nocapture readonly %b){
|
|
; CHECK-LABEL: @load_reorder_float(
|
|
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[A:%.*]] to <4 x float>*
|
|
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4
|
|
; CHECK-NEXT: [[TMP3:%.*]] = bitcast float* [[B:%.*]] to <4 x float>*
|
|
; CHECK-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* [[TMP3]], align 4
|
|
; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP2]], [[TMP4]]
|
|
; CHECK-NEXT: [[TMP6:%.*]] = bitcast float* [[C:%.*]] to <4 x float>*
|
|
; CHECK-NEXT: store <4 x float> [[TMP5]], <4 x float>* [[TMP6]], align 4
|
|
; CHECK-NEXT: ret void
|
|
;
|
|
%1 = load float, float* %a
|
|
%2 = load float, float* %b
|
|
%3 = fadd float %1, %2
|
|
store float %3, float* %c
|
|
%4 = getelementptr inbounds float, float* %b, i64 1
|
|
%5 = load float, float* %4
|
|
%6 = getelementptr inbounds float, float* %a, i64 1
|
|
%7 = load float, float* %6
|
|
%8 = fadd float %5, %7
|
|
%9 = getelementptr inbounds float, float* %c, i64 1
|
|
store float %8, float* %9
|
|
%10 = getelementptr inbounds float, float* %a, i64 2
|
|
%11 = load float, float* %10
|
|
%12 = getelementptr inbounds float, float* %b, i64 2
|
|
%13 = load float, float* %12
|
|
%14 = fadd float %11, %13
|
|
%15 = getelementptr inbounds float, float* %c, i64 2
|
|
store float %14, float* %15
|
|
%16 = getelementptr inbounds float, float* %a, i64 3
|
|
%17 = load float, float* %16
|
|
%18 = getelementptr inbounds float, float* %b, i64 3
|
|
%19 = load float, float* %18
|
|
%20 = fadd float %17, %19
|
|
%21 = getelementptr inbounds float, float* %c, i64 3
|
|
store float %20, float* %21
|
|
ret void
|
|
}
|
|
|
|
; Check we properly reorder the below code so that it gets vectorized optimally-
|
|
; a[0] = (b[0]+c[0])+d[0];
|
|
; a[1] = d[1]+(b[1]+c[1]);
|
|
; a[2] = (b[2]+c[2])+d[2];
|
|
; a[3] = (b[3]+c[3])+d[3];
|
|
|
|
define void @opcode_reorder(float* noalias nocapture %a, float* noalias nocapture readonly %b, float* noalias nocapture readonly %c,float* noalias nocapture readonly %d) {
|
|
; CHECK-LABEL: @opcode_reorder(
|
|
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[B:%.*]] to <4 x float>*
|
|
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4
|
|
; CHECK-NEXT: [[TMP3:%.*]] = bitcast float* [[C:%.*]] to <4 x float>*
|
|
; CHECK-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* [[TMP3]], align 4
|
|
; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP2]], [[TMP4]]
|
|
; CHECK-NEXT: [[TMP6:%.*]] = bitcast float* [[D:%.*]] to <4 x float>*
|
|
; CHECK-NEXT: [[TMP7:%.*]] = load <4 x float>, <4 x float>* [[TMP6]], align 4
|
|
; CHECK-NEXT: [[TMP8:%.*]] = fadd <4 x float> [[TMP5]], [[TMP7]]
|
|
; CHECK-NEXT: [[TMP9:%.*]] = bitcast float* [[A:%.*]] to <4 x float>*
|
|
; CHECK-NEXT: store <4 x float> [[TMP8]], <4 x float>* [[TMP9]], align 4
|
|
; CHECK-NEXT: ret void
|
|
;
|
|
%1 = load float, float* %b
|
|
%2 = load float, float* %c
|
|
%3 = fadd float %1, %2
|
|
%4 = load float, float* %d
|
|
%5 = fadd float %3, %4
|
|
store float %5, float* %a
|
|
%6 = getelementptr inbounds float, float* %d, i64 1
|
|
%7 = load float, float* %6
|
|
%8 = getelementptr inbounds float, float* %b, i64 1
|
|
%9 = load float, float* %8
|
|
%10 = getelementptr inbounds float, float* %c, i64 1
|
|
%11 = load float, float* %10
|
|
%12 = fadd float %9, %11
|
|
%13 = fadd float %7, %12
|
|
%14 = getelementptr inbounds float, float* %a, i64 1
|
|
store float %13, float* %14
|
|
%15 = getelementptr inbounds float, float* %b, i64 2
|
|
%16 = load float, float* %15
|
|
%17 = getelementptr inbounds float, float* %c, i64 2
|
|
%18 = load float, float* %17
|
|
%19 = fadd float %16, %18
|
|
%20 = getelementptr inbounds float, float* %d, i64 2
|
|
%21 = load float, float* %20
|
|
%22 = fadd float %19, %21
|
|
%23 = getelementptr inbounds float, float* %a, i64 2
|
|
store float %22, float* %23
|
|
%24 = getelementptr inbounds float, float* %b, i64 3
|
|
%25 = load float, float* %24
|
|
%26 = getelementptr inbounds float, float* %c, i64 3
|
|
%27 = load float, float* %26
|
|
%28 = fadd float %25, %27
|
|
%29 = getelementptr inbounds float, float* %d, i64 3
|
|
%30 = load float, float* %29
|
|
%31 = fadd float %28, %30
|
|
%32 = getelementptr inbounds float, float* %a, i64 3
|
|
store float %31, float* %32
|
|
ret void
|
|
}
|