This commit shuffles SPIR-V code around to better follow MLIR
convention. Specifically,
* Created IR/, Transforms/, Linking/, and Utils/ subdirectories and
moved suitable code inside.
* Created SPIRVEnums.{h|cpp} for SPIR-V C/C++ enums generated from
SPIR-V spec. Previously they are cluttered inside SPIRVTypes.{h|cpp}.
* Fixed include guards in various header files (both .h and .td).
* Moved serialization tests under test/Target/SPIRV.
* Renamed TableGen backend -gen-spirv-op-utils into -gen-spirv-attr-utils
as it is only generating utility functions for attributes.
Reviewed By: mravishankar
Differential Revision: https://reviews.llvm.org/D93407
37 lines
1.7 KiB
MLIR
37 lines
1.7 KiB
MLIR
// RUN: mlir-translate -test-spirv-roundtrip -split-input-file %s | FileCheck %s
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// CHECK: spv.globalVariable @var0 bind(1, 0) : !spv.ptr<f32, Input>
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// CHECK-NEXT: spv.globalVariable @var1 bind(0, 1) : !spv.ptr<f32, Output>
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// CHECK-NEXT: spv.globalVariable @var2 built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
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// CHECK-NEXT: spv.globalVariable @var3 built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
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spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
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spv.globalVariable @var0 bind(1, 0) : !spv.ptr<f32, Input>
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spv.globalVariable @var1 bind(0, 1) : !spv.ptr<f32, Output>
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spv.globalVariable @var2 {built_in = "GlobalInvocationId"} : !spv.ptr<vector<3xi32>, Input>
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spv.globalVariable @var3 built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
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}
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// -----
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spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
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// CHECK: spv.globalVariable @var1 : !spv.ptr<f32, Input>
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// CHECK-NEXT: spv.globalVariable @var2 initializer(@var1) bind(1, 0) : !spv.ptr<f32, Input>
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spv.globalVariable @var1 : !spv.ptr<f32, Input>
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spv.globalVariable @var2 initializer(@var1) bind(1, 0) : !spv.ptr<f32, Input>
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}
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// -----
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spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
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spv.globalVariable @globalInvocationID built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
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spv.func @foo() "None" {
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// CHECK: %[[ADDR:.*]] = spv.mlir.addressof @globalInvocationID : !spv.ptr<vector<3xi32>, Input>
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%0 = spv.mlir.addressof @globalInvocationID : !spv.ptr<vector<3xi32>, Input>
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%1 = spv.constant 0: i32
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// CHECK: spv.AccessChain %[[ADDR]]
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%2 = spv.AccessChain %0[%1] : !spv.ptr<vector<3xi32>, Input>, i32
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spv.Return
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}
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}
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