llvm-project/mlir/test/Target/SPIRV/global-variable.mlir
Lei Zhang 0117865412 [mlir][spirv] NFC: Shuffle code around to better follow convention
This commit shuffles SPIR-V code around to better follow MLIR
convention. Specifically,

* Created IR/, Transforms/, Linking/, and Utils/ subdirectories and
  moved suitable code inside.
* Created SPIRVEnums.{h|cpp} for SPIR-V C/C++ enums generated from
  SPIR-V spec. Previously they are cluttered inside SPIRVTypes.{h|cpp}.
* Fixed include guards in various header files (both .h and .td).
* Moved serialization tests under test/Target/SPIRV.
* Renamed TableGen backend -gen-spirv-op-utils into -gen-spirv-attr-utils
  as it is only generating utility functions for attributes.

Reviewed By: mravishankar

Differential Revision: https://reviews.llvm.org/D93407
2020-12-17 11:03:26 -05:00

37 lines
1.7 KiB
MLIR

// RUN: mlir-translate -test-spirv-roundtrip -split-input-file %s | FileCheck %s
// CHECK: spv.globalVariable @var0 bind(1, 0) : !spv.ptr<f32, Input>
// CHECK-NEXT: spv.globalVariable @var1 bind(0, 1) : !spv.ptr<f32, Output>
// CHECK-NEXT: spv.globalVariable @var2 built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
// CHECK-NEXT: spv.globalVariable @var3 built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
spv.globalVariable @var0 bind(1, 0) : !spv.ptr<f32, Input>
spv.globalVariable @var1 bind(0, 1) : !spv.ptr<f32, Output>
spv.globalVariable @var2 {built_in = "GlobalInvocationId"} : !spv.ptr<vector<3xi32>, Input>
spv.globalVariable @var3 built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
}
// -----
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
// CHECK: spv.globalVariable @var1 : !spv.ptr<f32, Input>
// CHECK-NEXT: spv.globalVariable @var2 initializer(@var1) bind(1, 0) : !spv.ptr<f32, Input>
spv.globalVariable @var1 : !spv.ptr<f32, Input>
spv.globalVariable @var2 initializer(@var1) bind(1, 0) : !spv.ptr<f32, Input>
}
// -----
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
spv.globalVariable @globalInvocationID built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
spv.func @foo() "None" {
// CHECK: %[[ADDR:.*]] = spv.mlir.addressof @globalInvocationID : !spv.ptr<vector<3xi32>, Input>
%0 = spv.mlir.addressof @globalInvocationID : !spv.ptr<vector<3xi32>, Input>
%1 = spv.constant 0: i32
// CHECK: spv.AccessChain %[[ADDR]]
%2 = spv.AccessChain %0[%1] : !spv.ptr<vector<3xi32>, Input>, i32
spv.Return
}
}