
Summary: The NativeThread class is useless without the containing process (and in some places it is already assuming the process is always around). This makes it clear that the NativeProcessProtocol is the object owning the threads, and makes the destruction order deterministic (first threads, then process). The NativeProcess is the only thing holding a thread unique_ptr, and methods that used to hand out thread shared pointers now return raw pointers or references. Reviewers: krytarowski, eugene Subscribers: lldb-commits Differential Revision: https://reviews.llvm.org/D35618 llvm-svn: 316007
474 lines
16 KiB
C++
474 lines
16 KiB
C++
//===-- NativeProcessProtocol.cpp -------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Host/common/NativeProcessProtocol.h"
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#include "lldb/Core/ArchSpec.h"
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#include "lldb/Core/ModuleSpec.h"
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#include "lldb/Core/State.h"
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#include "lldb/Host/Host.h"
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#include "lldb/Host/common/NativeRegisterContext.h"
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#include "lldb/Host/common/NativeThreadProtocol.h"
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#include "lldb/Host/common/SoftwareBreakpoint.h"
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#include "lldb/Symbol/ObjectFile.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Utility/LLDBAssert.h"
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#include "lldb/Utility/Log.h"
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#include "lldb/lldb-enumerations.h"
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using namespace lldb;
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using namespace lldb_private;
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// -----------------------------------------------------------------------------
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// NativeProcessProtocol Members
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// -----------------------------------------------------------------------------
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NativeProcessProtocol::NativeProcessProtocol(lldb::pid_t pid, int terminal_fd,
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NativeDelegate &delegate)
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: m_pid(pid), m_terminal_fd(terminal_fd) {
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bool registered = RegisterNativeDelegate(delegate);
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assert(registered);
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(void)registered;
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}
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lldb_private::Status NativeProcessProtocol::Interrupt() {
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Status error;
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#if !defined(SIGSTOP)
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error.SetErrorString("local host does not support signaling");
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return error;
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#else
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return Signal(SIGSTOP);
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#endif
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}
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Status NativeProcessProtocol::IgnoreSignals(llvm::ArrayRef<int> signals) {
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m_signals_to_ignore.clear();
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m_signals_to_ignore.insert(signals.begin(), signals.end());
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return Status();
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}
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lldb_private::Status
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NativeProcessProtocol::GetMemoryRegionInfo(lldb::addr_t load_addr,
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MemoryRegionInfo &range_info) {
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// Default: not implemented.
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return Status("not implemented");
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}
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llvm::Optional<WaitStatus> NativeProcessProtocol::GetExitStatus() {
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if (m_state == lldb::eStateExited)
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return m_exit_status;
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return llvm::None;
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}
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bool NativeProcessProtocol::SetExitStatus(WaitStatus status,
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bool bNotifyStateChange) {
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Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
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LLDB_LOG(log, "status = {0}, notify = {1}", status, bNotifyStateChange);
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// Exit status already set
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if (m_state == lldb::eStateExited) {
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if (m_exit_status)
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LLDB_LOG(log, "exit status already set to {0}", *m_exit_status);
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else
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LLDB_LOG(log, "state is exited, but status not set");
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return false;
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}
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m_state = lldb::eStateExited;
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m_exit_status = status;
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if (bNotifyStateChange)
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SynchronouslyNotifyProcessStateChanged(lldb::eStateExited);
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return true;
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}
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NativeThreadProtocol *NativeProcessProtocol::GetThreadAtIndex(uint32_t idx) {
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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if (idx < m_threads.size())
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return m_threads[idx].get();
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return nullptr;
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}
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NativeThreadProtocol *
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NativeProcessProtocol::GetThreadByIDUnlocked(lldb::tid_t tid) {
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for (const auto &thread : m_threads) {
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if (thread->GetID() == tid)
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return thread.get();
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}
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return nullptr;
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}
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NativeThreadProtocol *NativeProcessProtocol::GetThreadByID(lldb::tid_t tid) {
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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return GetThreadByIDUnlocked(tid);
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}
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bool NativeProcessProtocol::IsAlive() const {
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return m_state != eStateDetached && m_state != eStateExited &&
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m_state != eStateInvalid && m_state != eStateUnloaded;
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}
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bool NativeProcessProtocol::GetByteOrder(lldb::ByteOrder &byte_order) const {
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ArchSpec process_arch;
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if (!GetArchitecture(process_arch))
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return false;
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byte_order = process_arch.GetByteOrder();
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return true;
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}
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const NativeWatchpointList::WatchpointMap &
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NativeProcessProtocol::GetWatchpointMap() const {
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return m_watchpoint_list.GetWatchpointMap();
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}
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llvm::Optional<std::pair<uint32_t, uint32_t>>
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NativeProcessProtocol::GetHardwareDebugSupportInfo() const {
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Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
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// get any thread
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NativeThreadProtocol *thread(
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const_cast<NativeProcessProtocol *>(this)->GetThreadAtIndex(0));
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if (!thread) {
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LLDB_LOG(log, "failed to find a thread to grab a NativeRegisterContext!");
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return llvm::None;
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}
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NativeRegisterContextSP reg_ctx_sp(thread->GetRegisterContext());
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if (!reg_ctx_sp) {
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LLDB_LOG(
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log,
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"failed to get a RegisterContextNativeProcess from the first thread!");
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return llvm::None;
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}
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return std::make_pair(reg_ctx_sp->NumSupportedHardwareBreakpoints(),
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reg_ctx_sp->NumSupportedHardwareWatchpoints());
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}
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Status NativeProcessProtocol::SetWatchpoint(lldb::addr_t addr, size_t size,
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uint32_t watch_flags,
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bool hardware) {
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// This default implementation assumes setting the watchpoint for
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// the process will require setting the watchpoint for each of the
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// threads. Furthermore, it will track watchpoints set for the
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// process and will add them to each thread that is attached to
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// via the (FIXME implement) OnThreadAttached () method.
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Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
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// Update the thread list
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UpdateThreads();
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// Keep track of the threads we successfully set the watchpoint
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// for. If one of the thread watchpoint setting operations fails,
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// back off and remove the watchpoint for all the threads that
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// were successfully set so we get back to a consistent state.
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std::vector<NativeThreadProtocol *> watchpoint_established_threads;
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// Tell each thread to set a watchpoint. In the event that
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// hardware watchpoints are requested but the SetWatchpoint fails,
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// try to set a software watchpoint as a fallback. It's
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// conceivable that if there are more threads than hardware
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// watchpoints available, some of the threads will fail to set
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// hardware watchpoints while software ones may be available.
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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for (const auto &thread : m_threads) {
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assert(thread && "thread list should not have a NULL thread!");
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Status thread_error =
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thread->SetWatchpoint(addr, size, watch_flags, hardware);
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if (thread_error.Fail() && hardware) {
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// Try software watchpoints since we failed on hardware watchpoint setting
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// and we may have just run out of hardware watchpoints.
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thread_error = thread->SetWatchpoint(addr, size, watch_flags, false);
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if (thread_error.Success())
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LLDB_LOG(log,
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"hardware watchpoint requested but software watchpoint set");
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}
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if (thread_error.Success()) {
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// Remember that we set this watchpoint successfully in
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// case we need to clear it later.
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watchpoint_established_threads.push_back(thread.get());
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} else {
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// Unset the watchpoint for each thread we successfully
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// set so that we get back to a consistent state of "not
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// set" for the watchpoint.
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for (auto unwatch_thread_sp : watchpoint_established_threads) {
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Status remove_error = unwatch_thread_sp->RemoveWatchpoint(addr);
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if (remove_error.Fail())
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LLDB_LOG(log, "RemoveWatchpoint failed for pid={0}, tid={1}: {2}",
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GetID(), unwatch_thread_sp->GetID(), remove_error);
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}
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return thread_error;
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}
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}
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return m_watchpoint_list.Add(addr, size, watch_flags, hardware);
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}
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Status NativeProcessProtocol::RemoveWatchpoint(lldb::addr_t addr) {
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// Update the thread list
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UpdateThreads();
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Status overall_error;
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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for (const auto &thread : m_threads) {
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assert(thread && "thread list should not have a NULL thread!");
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const Status thread_error = thread->RemoveWatchpoint(addr);
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if (thread_error.Fail()) {
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// Keep track of the first thread error if any threads
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// fail. We want to try to remove the watchpoint from
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// every thread, though, even if one or more have errors.
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if (!overall_error.Fail())
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overall_error = thread_error;
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}
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}
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const Status error = m_watchpoint_list.Remove(addr);
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return overall_error.Fail() ? overall_error : error;
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}
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const HardwareBreakpointMap &
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NativeProcessProtocol::GetHardwareBreakpointMap() const {
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return m_hw_breakpoints_map;
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}
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Status NativeProcessProtocol::SetHardwareBreakpoint(lldb::addr_t addr,
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size_t size) {
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// This default implementation assumes setting a hardware breakpoint for
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// this process will require setting same hardware breakpoint for each
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// of its existing threads. New thread will do the same once created.
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Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
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// Update the thread list
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UpdateThreads();
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// Exit here if target does not have required hardware breakpoint capability.
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auto hw_debug_cap = GetHardwareDebugSupportInfo();
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if (hw_debug_cap == llvm::None || hw_debug_cap->first == 0 ||
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hw_debug_cap->first <= m_hw_breakpoints_map.size())
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return Status("Target does not have required no of hardware breakpoints");
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// Vector below stores all thread pointer for which we have we successfully
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// set this hardware breakpoint. If any of the current process threads fails
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// to set this hardware breakpoint then roll back and remove this breakpoint
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// for all the threads that had already set it successfully.
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std::vector<NativeThreadProtocol *> breakpoint_established_threads;
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// Request to set a hardware breakpoint for each of current process threads.
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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for (const auto &thread : m_threads) {
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assert(thread && "thread list should not have a NULL thread!");
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Status thread_error = thread->SetHardwareBreakpoint(addr, size);
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if (thread_error.Success()) {
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// Remember that we set this breakpoint successfully in
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// case we need to clear it later.
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breakpoint_established_threads.push_back(thread.get());
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} else {
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// Unset the breakpoint for each thread we successfully
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// set so that we get back to a consistent state of "not
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// set" for this hardware breakpoint.
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for (auto rollback_thread_sp : breakpoint_established_threads) {
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Status remove_error =
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rollback_thread_sp->RemoveHardwareBreakpoint(addr);
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if (remove_error.Fail())
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LLDB_LOG(log,
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"RemoveHardwareBreakpoint failed for pid={0}, tid={1}: {2}",
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GetID(), rollback_thread_sp->GetID(), remove_error);
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}
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return thread_error;
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}
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}
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// Register new hardware breakpoint into hardware breakpoints map of current
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// process.
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m_hw_breakpoints_map[addr] = {addr, size};
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return Status();
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}
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Status NativeProcessProtocol::RemoveHardwareBreakpoint(lldb::addr_t addr) {
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// Update the thread list
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UpdateThreads();
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Status error;
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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for (const auto &thread : m_threads) {
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assert(thread && "thread list should not have a NULL thread!");
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error = thread->RemoveHardwareBreakpoint(addr);
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}
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// Also remove from hardware breakpoint map of current process.
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m_hw_breakpoints_map.erase(addr);
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return error;
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}
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bool NativeProcessProtocol::RegisterNativeDelegate(
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NativeDelegate &native_delegate) {
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std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
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if (std::find(m_delegates.begin(), m_delegates.end(), &native_delegate) !=
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m_delegates.end())
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return false;
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m_delegates.push_back(&native_delegate);
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native_delegate.InitializeDelegate(this);
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return true;
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}
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bool NativeProcessProtocol::UnregisterNativeDelegate(
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NativeDelegate &native_delegate) {
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std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
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const auto initial_size = m_delegates.size();
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m_delegates.erase(
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remove(m_delegates.begin(), m_delegates.end(), &native_delegate),
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m_delegates.end());
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// We removed the delegate if the count of delegates shrank after
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// removing all copies of the given native_delegate from the vector.
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return m_delegates.size() < initial_size;
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}
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void NativeProcessProtocol::SynchronouslyNotifyProcessStateChanged(
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lldb::StateType state) {
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Log *log(GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
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std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
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for (auto native_delegate : m_delegates)
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native_delegate->ProcessStateChanged(this, state);
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if (log) {
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if (!m_delegates.empty()) {
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log->Printf("NativeProcessProtocol::%s: sent state notification [%s] "
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"from process %" PRIu64,
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__FUNCTION__, lldb_private::StateAsCString(state), GetID());
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} else {
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log->Printf("NativeProcessProtocol::%s: would send state notification "
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"[%s] from process %" PRIu64 ", but no delegates",
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__FUNCTION__, lldb_private::StateAsCString(state), GetID());
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}
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}
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}
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void NativeProcessProtocol::NotifyDidExec() {
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Log *log(GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
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if (log)
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log->Printf("NativeProcessProtocol::%s - preparing to call delegates",
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__FUNCTION__);
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{
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std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
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for (auto native_delegate : m_delegates)
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native_delegate->DidExec(this);
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}
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}
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Status NativeProcessProtocol::SetSoftwareBreakpoint(lldb::addr_t addr,
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uint32_t size_hint) {
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Log *log(GetLogIfAnyCategoriesSet(LIBLLDB_LOG_BREAKPOINTS));
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if (log)
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log->Printf("NativeProcessProtocol::%s addr = 0x%" PRIx64, __FUNCTION__,
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addr);
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return m_breakpoint_list.AddRef(
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addr, size_hint, false,
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[this](lldb::addr_t addr, size_t size_hint, bool /* hardware */,
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NativeBreakpointSP &breakpoint_sp) -> Status {
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return SoftwareBreakpoint::CreateSoftwareBreakpoint(
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*this, addr, size_hint, breakpoint_sp);
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});
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}
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Status NativeProcessProtocol::RemoveBreakpoint(lldb::addr_t addr,
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bool hardware) {
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if (hardware)
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return RemoveHardwareBreakpoint(addr);
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else
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return m_breakpoint_list.DecRef(addr);
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}
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Status NativeProcessProtocol::EnableBreakpoint(lldb::addr_t addr) {
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return m_breakpoint_list.EnableBreakpoint(addr);
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}
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Status NativeProcessProtocol::DisableBreakpoint(lldb::addr_t addr) {
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return m_breakpoint_list.DisableBreakpoint(addr);
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}
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lldb::StateType NativeProcessProtocol::GetState() const {
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std::lock_guard<std::recursive_mutex> guard(m_state_mutex);
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return m_state;
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}
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void NativeProcessProtocol::SetState(lldb::StateType state,
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bool notify_delegates) {
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std::lock_guard<std::recursive_mutex> guard(m_state_mutex);
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if (state == m_state)
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return;
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m_state = state;
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if (StateIsStoppedState(state, false)) {
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++m_stop_id;
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// Give process a chance to do any stop id bump processing, such as
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// clearing cached data that is invalidated each time the process runs.
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// Note if/when we support some threads running, we'll end up needing
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// to manage this per thread and per process.
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DoStopIDBumped(m_stop_id);
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}
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// Optionally notify delegates of the state change.
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if (notify_delegates)
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SynchronouslyNotifyProcessStateChanged(state);
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}
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uint32_t NativeProcessProtocol::GetStopID() const {
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std::lock_guard<std::recursive_mutex> guard(m_state_mutex);
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return m_stop_id;
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}
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void NativeProcessProtocol::DoStopIDBumped(uint32_t /* newBumpId */) {
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// Default implementation does nothing.
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}
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Status NativeProcessProtocol::ResolveProcessArchitecture(lldb::pid_t pid,
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ArchSpec &arch) {
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// Grab process info for the running process.
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ProcessInstanceInfo process_info;
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if (!Host::GetProcessInfo(pid, process_info))
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return Status("failed to get process info");
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// Resolve the executable module.
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ModuleSpecList module_specs;
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if (!ObjectFile::GetModuleSpecifications(process_info.GetExecutableFile(), 0,
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0, module_specs))
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return Status("failed to get module specifications");
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lldbassert(module_specs.GetSize() == 1);
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arch = module_specs.GetModuleSpecRefAtIndex(0).GetArchitecture();
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if (arch.IsValid())
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return Status();
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else
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return Status(
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"failed to retrieve a valid architecture from the exe module");
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}
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NativeProcessProtocol::Factory::~Factory() = default;
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