Alex Richardson e39f6c1844 [opt] Infer DataLayout from triple if not specified
There are many tests that specify a target triple/CPU flags but no
DataLayout which can lead to IR being generated that has unusual
behaviour. This commit attempts to use the default DataLayout based
on the relevant flags if there is no explicit override on the command
line or in the IR file.

One thing that is not currently possible to differentiate from a missing
datalayout `target datalayout = ""` in the IR file since the current
APIs don't allow detecting this case. If it is considered useful to
support this case (instead of passing "-data-layout=" on the command
line), I can change IR parsers to track whether they have seen such a
directive and change the callback type.

Differential Revision: https://reviews.llvm.org/D141060
2023-10-26 12:07:37 -07:00

689 lines
44 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -passes=loop-vectorize -mtriple=riscv64 -mattr=+v -S | FileCheck %s
define void @load_store_factor2_i32(ptr %p) {
; CHECK-LABEL: @load_store_factor2_i32(
; CHECK-NEXT: entry:
; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
; CHECK-NEXT: [[TMP1:%.*]] = shl i64 [[TMP0]], 1
; CHECK-NEXT: [[TMP2:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP1]]
; CHECK-NEXT: [[TMP3:%.*]] = getelementptr i32, ptr [[TMP2]], i32 0
; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <16 x i32>, ptr [[TMP3]], align 4
; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
; CHECK-NEXT: [[STRIDED_VEC1:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
; CHECK-NEXT: [[TMP4:%.*]] = add <8 x i32> [[STRIDED_VEC]], <i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
; CHECK-NEXT: [[TMP5:%.*]] = add i64 [[TMP1]], 1
; CHECK-NEXT: [[TMP6:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP5]]
; CHECK-NEXT: [[TMP7:%.*]] = add <8 x i32> [[STRIDED_VEC1]], <i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2>
; CHECK-NEXT: [[TMP8:%.*]] = getelementptr i32, ptr [[TMP6]], i32 -1
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <8 x i32> [[TMP4]], <8 x i32> [[TMP7]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
; CHECK-NEXT: [[INTERLEAVED_VEC:%.*]] = shufflevector <16 x i32> [[TMP9]], <16 x i32> poison, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
; CHECK-NEXT: store <16 x i32> [[INTERLEAVED_VEC]], ptr [[TMP8]], align 4
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 8
; CHECK-NEXT: [[TMP10:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
; CHECK-NEXT: br i1 [[TMP10]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
; CHECK-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
; CHECK-NEXT: [[Q0:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET0]]
; CHECK-NEXT: [[X0:%.*]] = load i32, ptr [[Q0]], align 4
; CHECK-NEXT: [[Y0:%.*]] = add i32 [[X0]], 1
; CHECK-NEXT: store i32 [[Y0]], ptr [[Q0]], align 4
; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
; CHECK-NEXT: [[Q1:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET1]]
; CHECK-NEXT: [[X1:%.*]] = load i32, ptr [[Q1]], align 4
; CHECK-NEXT: [[Y1:%.*]] = add i32 [[X1]], 2
; CHECK-NEXT: store i32 [[Y1]], ptr [[Q1]], align 4
; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP3:![0-9]+]]
; CHECK: exit:
; CHECK-NEXT: ret void
;
entry:
br label %loop
loop:
%i = phi i64 [0, %entry], [%nexti, %loop]
%offset0 = shl i64 %i, 1
%q0 = getelementptr i32, ptr %p, i64 %offset0
%x0 = load i32, ptr %q0
%y0 = add i32 %x0, 1
store i32 %y0, ptr %q0
%offset1 = add i64 %offset0, 1
%q1 = getelementptr i32, ptr %p, i64 %offset1
%x1 = load i32, ptr %q1
%y1 = add i32 %x1, 2
store i32 %y1, ptr %q1
%nexti = add i64 %i, 1
%done = icmp eq i64 %nexti, 1024
br i1 %done, label %exit, label %loop
exit:
ret void
}
define void @load_store_factor2_i64(ptr %p) {
; CHECK-LABEL: @load_store_factor2_i64(
; CHECK-NEXT: entry:
; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
; CHECK-NEXT: [[TMP1:%.*]] = shl i64 [[TMP0]], 1
; CHECK-NEXT: [[TMP2:%.*]] = getelementptr i64, ptr [[P:%.*]], i64 [[TMP1]]
; CHECK-NEXT: [[TMP3:%.*]] = getelementptr i64, ptr [[TMP2]], i32 0
; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <8 x i64>, ptr [[TMP3]], align 8
; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
; CHECK-NEXT: [[STRIDED_VEC1:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
; CHECK-NEXT: [[TMP4:%.*]] = add <4 x i64> [[STRIDED_VEC]], <i64 1, i64 1, i64 1, i64 1>
; CHECK-NEXT: [[TMP5:%.*]] = add i64 [[TMP1]], 1
; CHECK-NEXT: [[TMP6:%.*]] = getelementptr i64, ptr [[P]], i64 [[TMP5]]
; CHECK-NEXT: [[TMP7:%.*]] = add <4 x i64> [[STRIDED_VEC1]], <i64 2, i64 2, i64 2, i64 2>
; CHECK-NEXT: [[TMP8:%.*]] = getelementptr i64, ptr [[TMP6]], i32 -1
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x i64> [[TMP4]], <4 x i64> [[TMP7]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
; CHECK-NEXT: [[INTERLEAVED_VEC:%.*]] = shufflevector <8 x i64> [[TMP9]], <8 x i64> poison, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
; CHECK-NEXT: store <8 x i64> [[INTERLEAVED_VEC]], ptr [[TMP8]], align 8
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
; CHECK-NEXT: [[TMP10:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
; CHECK-NEXT: br i1 [[TMP10]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
; CHECK-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
; CHECK-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
; CHECK-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
; CHECK-NEXT: [[Y0:%.*]] = add i64 [[X0]], 1
; CHECK-NEXT: store i64 [[Y0]], ptr [[Q0]], align 8
; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
; CHECK-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
; CHECK-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
; CHECK-NEXT: [[Y1:%.*]] = add i64 [[X1]], 2
; CHECK-NEXT: store i64 [[Y1]], ptr [[Q1]], align 8
; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP5:![0-9]+]]
; CHECK: exit:
; CHECK-NEXT: ret void
;
entry:
br label %loop
loop:
%i = phi i64 [0, %entry], [%nexti, %loop]
%offset0 = shl i64 %i, 1
%q0 = getelementptr i64, ptr %p, i64 %offset0
%x0 = load i64, ptr %q0
%y0 = add i64 %x0, 1
store i64 %y0, ptr %q0
%offset1 = add i64 %offset0, 1
%q1 = getelementptr i64, ptr %p, i64 %offset1
%x1 = load i64, ptr %q1
%y1 = add i64 %x1, 2
store i64 %y1, ptr %q1
%nexti = add i64 %i, 1
%done = icmp eq i64 %nexti, 1024
br i1 %done, label %exit, label %loop
exit:
ret void
}
define void @load_store_factor3_i32(ptr %p) {
; CHECK-LABEL: @load_store_factor3_i32(
; CHECK-NEXT: entry:
; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
; CHECK-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 3
; CHECK-NEXT: [[TMP2:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP1]]
; CHECK-NEXT: [[TMP3:%.*]] = getelementptr i32, ptr [[TMP2]], i32 0
; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <6 x i32>, ptr [[TMP3]], align 4
; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <6 x i32> [[WIDE_VEC]], <6 x i32> poison, <2 x i32> <i32 0, i32 3>
; CHECK-NEXT: [[STRIDED_VEC1:%.*]] = shufflevector <6 x i32> [[WIDE_VEC]], <6 x i32> poison, <2 x i32> <i32 1, i32 4>
; CHECK-NEXT: [[STRIDED_VEC2:%.*]] = shufflevector <6 x i32> [[WIDE_VEC]], <6 x i32> poison, <2 x i32> <i32 2, i32 5>
; CHECK-NEXT: [[TMP4:%.*]] = add <2 x i32> [[STRIDED_VEC]], <i32 1, i32 1>
; CHECK-NEXT: [[TMP5:%.*]] = add i64 [[TMP1]], 1
; CHECK-NEXT: [[TMP6:%.*]] = add <2 x i32> [[STRIDED_VEC1]], <i32 2, i32 2>
; CHECK-NEXT: [[TMP7:%.*]] = add i64 [[TMP5]], 1
; CHECK-NEXT: [[TMP8:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP7]]
; CHECK-NEXT: [[TMP9:%.*]] = add <2 x i32> [[STRIDED_VEC2]], <i32 3, i32 3>
; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[TMP8]], i32 -2
; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <2 x i32> [[TMP4]], <2 x i32> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>
; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <2 x i32> [[TMP9]], <2 x i32> poison, <4 x i32> <i32 0, i32 1, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP13:%.*]] = shufflevector <4 x i32> [[TMP11]], <4 x i32> [[TMP12]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
; CHECK-NEXT: [[INTERLEAVED_VEC:%.*]] = shufflevector <6 x i32> [[TMP13]], <6 x i32> poison, <6 x i32> <i32 0, i32 2, i32 4, i32 1, i32 3, i32 5>
; CHECK-NEXT: store <6 x i32> [[INTERLEAVED_VEC]], ptr [[TMP10]], align 4
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 2
; CHECK-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
; CHECK-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
; CHECK-NEXT: [[OFFSET0:%.*]] = mul i64 [[I]], 3
; CHECK-NEXT: [[Q0:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET0]]
; CHECK-NEXT: [[X0:%.*]] = load i32, ptr [[Q0]], align 4
; CHECK-NEXT: [[Y0:%.*]] = add i32 [[X0]], 1
; CHECK-NEXT: store i32 [[Y0]], ptr [[Q0]], align 4
; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
; CHECK-NEXT: [[Q1:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET1]]
; CHECK-NEXT: [[X1:%.*]] = load i32, ptr [[Q1]], align 4
; CHECK-NEXT: [[Y1:%.*]] = add i32 [[X1]], 2
; CHECK-NEXT: store i32 [[Y1]], ptr [[Q1]], align 4
; CHECK-NEXT: [[OFFSET2:%.*]] = add i64 [[OFFSET1]], 1
; CHECK-NEXT: [[Q2:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET2]]
; CHECK-NEXT: [[X2:%.*]] = load i32, ptr [[Q2]], align 4
; CHECK-NEXT: [[Y2:%.*]] = add i32 [[X2]], 3
; CHECK-NEXT: store i32 [[Y2]], ptr [[Q2]], align 4
; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP7:![0-9]+]]
; CHECK: exit:
; CHECK-NEXT: ret void
;
entry:
br label %loop
loop:
%i = phi i64 [0, %entry], [%nexti, %loop]
%offset0 = mul i64 %i, 3
%q0 = getelementptr i32, ptr %p, i64 %offset0
%x0 = load i32, ptr %q0
%y0 = add i32 %x0, 1
store i32 %y0, ptr %q0
%offset1 = add i64 %offset0, 1
%q1 = getelementptr i32, ptr %p, i64 %offset1
%x1 = load i32, ptr %q1
%y1 = add i32 %x1, 2
store i32 %y1, ptr %q1
%offset2 = add i64 %offset1, 1
%q2 = getelementptr i32, ptr %p, i64 %offset2
%x2 = load i32, ptr %q2
%y2 = add i32 %x2, 3
store i32 %y2, ptr %q2
%nexti = add i64 %i, 1
%done = icmp eq i64 %nexti, 1024
br i1 %done, label %exit, label %loop
exit:
ret void
}
define void @load_store_factor3_i64(ptr %p) {
; CHECK-LABEL: @load_store_factor3_i64(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 2
; CHECK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
; CHECK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 2
; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; CHECK-NEXT: [[TMP4:%.*]] = call <vscale x 2 x i64> @llvm.experimental.stepvector.nxv2i64()
; CHECK-NEXT: [[TMP5:%.*]] = add <vscale x 2 x i64> [[TMP4]], zeroinitializer
; CHECK-NEXT: [[TMP6:%.*]] = mul <vscale x 2 x i64> [[TMP5]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[INDUCTION:%.*]] = add <vscale x 2 x i64> zeroinitializer, [[TMP6]]
; CHECK-NEXT: [[TMP7:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 2
; CHECK-NEXT: [[TMP9:%.*]] = mul i64 1, [[TMP8]]
; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[TMP9]], i64 0
; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 2 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP10:%.*]] = mul <vscale x 2 x i64> [[VEC_IND]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i64, ptr [[P:%.*]], <vscale x 2 x i64> [[TMP10]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP11]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP12:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP12]], <vscale x 2 x ptr> [[TMP11]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 2 x i64> [[TMP10]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP14:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP13]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP14]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP15:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER1]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 2, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP15]], <vscale x 2 x ptr> [[TMP14]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP16:%.*]] = add <vscale x 2 x i64> [[TMP13]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP17:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP16]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP18:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER2]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP18]], <vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP19:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP20:%.*]] = mul i64 [[TMP19]], 2
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP20]]
; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 2 x i64> [[VEC_IND]], [[DOTSPLAT]]
; CHECK-NEXT: [[TMP21:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; CHECK-NEXT: br i1 [[TMP21]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; CHECK-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
; CHECK-NEXT: [[OFFSET0:%.*]] = mul i64 [[I]], 3
; CHECK-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
; CHECK-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
; CHECK-NEXT: [[Y0:%.*]] = add i64 [[X0]], 1
; CHECK-NEXT: store i64 [[Y0]], ptr [[Q0]], align 8
; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
; CHECK-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
; CHECK-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
; CHECK-NEXT: [[Y1:%.*]] = add i64 [[X1]], 2
; CHECK-NEXT: store i64 [[Y1]], ptr [[Q1]], align 8
; CHECK-NEXT: [[OFFSET2:%.*]] = add i64 [[OFFSET1]], 1
; CHECK-NEXT: [[Q2:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET2]]
; CHECK-NEXT: [[X2:%.*]] = load i64, ptr [[Q2]], align 8
; CHECK-NEXT: [[Y2:%.*]] = add i64 [[X2]], 3
; CHECK-NEXT: store i64 [[Y2]], ptr [[Q2]], align 8
; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP9:![0-9]+]]
; CHECK: exit:
; CHECK-NEXT: ret void
;
entry:
br label %loop
loop:
%i = phi i64 [0, %entry], [%nexti, %loop]
%offset0 = mul i64 %i, 3
%q0 = getelementptr i64, ptr %p, i64 %offset0
%x0 = load i64, ptr %q0
%y0 = add i64 %x0, 1
store i64 %y0, ptr %q0
%offset1 = add i64 %offset0, 1
%q1 = getelementptr i64, ptr %p, i64 %offset1
%x1 = load i64, ptr %q1
%y1 = add i64 %x1, 2
store i64 %y1, ptr %q1
%offset2 = add i64 %offset1, 1
%q2 = getelementptr i64, ptr %p, i64 %offset2
%x2 = load i64, ptr %q2
%y2 = add i64 %x2, 3
store i64 %y2, ptr %q2
%nexti = add i64 %i, 1
%done = icmp eq i64 %nexti, 1024
br i1 %done, label %exit, label %loop
exit:
ret void
}
define void @load_store_factor8(ptr %p) {
; CHECK-LABEL: @load_store_factor8(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 2
; CHECK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
; CHECK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 2
; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; CHECK-NEXT: [[TMP4:%.*]] = call <vscale x 2 x i64> @llvm.experimental.stepvector.nxv2i64()
; CHECK-NEXT: [[TMP5:%.*]] = add <vscale x 2 x i64> [[TMP4]], zeroinitializer
; CHECK-NEXT: [[TMP6:%.*]] = mul <vscale x 2 x i64> [[TMP5]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[INDUCTION:%.*]] = add <vscale x 2 x i64> zeroinitializer, [[TMP6]]
; CHECK-NEXT: [[TMP7:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 2
; CHECK-NEXT: [[TMP9:%.*]] = mul i64 1, [[TMP8]]
; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[TMP9]], i64 0
; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 2 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP10:%.*]] = shl <vscale x 2 x i64> [[VEC_IND]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i64, ptr [[P:%.*]], <vscale x 2 x i64> [[TMP10]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP11]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP12:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP12]], <vscale x 2 x ptr> [[TMP11]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 2 x i64> [[TMP10]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP14:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP13]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP14]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP15:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER1]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 2, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP15]], <vscale x 2 x ptr> [[TMP14]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP16:%.*]] = add <vscale x 2 x i64> [[TMP13]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP17:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP16]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP18:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER2]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP18]], <vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP19:%.*]] = add <vscale x 2 x i64> [[TMP16]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP20:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP19]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP20]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP21:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER3]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 4, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP21]], <vscale x 2 x ptr> [[TMP20]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP22:%.*]] = add <vscale x 2 x i64> [[TMP19]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP23:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP22]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER4:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP23]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP24:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER4]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 5, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP24]], <vscale x 2 x ptr> [[TMP23]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP25:%.*]] = add <vscale x 2 x i64> [[TMP22]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP26:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP25]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER5:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP26]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP27:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER5]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 6, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP27]], <vscale x 2 x ptr> [[TMP26]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP28:%.*]] = add <vscale x 2 x i64> [[TMP25]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP29:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP28]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER6:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP29]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP30:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER6]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 7, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP30]], <vscale x 2 x ptr> [[TMP29]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP31:%.*]] = add <vscale x 2 x i64> [[TMP28]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP32:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP31]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER7:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP32]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP33:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER7]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 8, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP33]], <vscale x 2 x ptr> [[TMP32]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP34:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP35:%.*]] = mul i64 [[TMP34]], 2
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP35]]
; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 2 x i64> [[VEC_IND]], [[DOTSPLAT]]
; CHECK-NEXT: [[TMP36:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; CHECK-NEXT: br i1 [[TMP36]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP10:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; CHECK-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
; CHECK-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 3
; CHECK-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
; CHECK-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
; CHECK-NEXT: [[Y0:%.*]] = add i64 [[X0]], 1
; CHECK-NEXT: store i64 [[Y0]], ptr [[Q0]], align 8
; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
; CHECK-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
; CHECK-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
; CHECK-NEXT: [[Y1:%.*]] = add i64 [[X1]], 2
; CHECK-NEXT: store i64 [[Y1]], ptr [[Q1]], align 8
; CHECK-NEXT: [[OFFSET2:%.*]] = add i64 [[OFFSET1]], 1
; CHECK-NEXT: [[Q2:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET2]]
; CHECK-NEXT: [[X2:%.*]] = load i64, ptr [[Q2]], align 8
; CHECK-NEXT: [[Y2:%.*]] = add i64 [[X2]], 3
; CHECK-NEXT: store i64 [[Y2]], ptr [[Q2]], align 8
; CHECK-NEXT: [[OFFSET3:%.*]] = add i64 [[OFFSET2]], 1
; CHECK-NEXT: [[Q3:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET3]]
; CHECK-NEXT: [[X3:%.*]] = load i64, ptr [[Q3]], align 8
; CHECK-NEXT: [[Y3:%.*]] = add i64 [[X3]], 4
; CHECK-NEXT: store i64 [[Y3]], ptr [[Q3]], align 8
; CHECK-NEXT: [[OFFSET4:%.*]] = add i64 [[OFFSET3]], 1
; CHECK-NEXT: [[Q4:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET4]]
; CHECK-NEXT: [[X4:%.*]] = load i64, ptr [[Q4]], align 8
; CHECK-NEXT: [[Y4:%.*]] = add i64 [[X4]], 5
; CHECK-NEXT: store i64 [[Y4]], ptr [[Q4]], align 8
; CHECK-NEXT: [[OFFSET5:%.*]] = add i64 [[OFFSET4]], 1
; CHECK-NEXT: [[Q5:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET5]]
; CHECK-NEXT: [[X5:%.*]] = load i64, ptr [[Q5]], align 8
; CHECK-NEXT: [[Y5:%.*]] = add i64 [[X5]], 6
; CHECK-NEXT: store i64 [[Y5]], ptr [[Q5]], align 8
; CHECK-NEXT: [[OFFSET6:%.*]] = add i64 [[OFFSET5]], 1
; CHECK-NEXT: [[Q6:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET6]]
; CHECK-NEXT: [[X6:%.*]] = load i64, ptr [[Q6]], align 8
; CHECK-NEXT: [[Y6:%.*]] = add i64 [[X6]], 7
; CHECK-NEXT: store i64 [[Y6]], ptr [[Q6]], align 8
; CHECK-NEXT: [[OFFSET7:%.*]] = add i64 [[OFFSET6]], 1
; CHECK-NEXT: [[Q7:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET7]]
; CHECK-NEXT: [[X7:%.*]] = load i64, ptr [[Q7]], align 8
; CHECK-NEXT: [[Y7:%.*]] = add i64 [[X7]], 8
; CHECK-NEXT: store i64 [[Y7]], ptr [[Q7]], align 8
; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP11:![0-9]+]]
; CHECK: exit:
; CHECK-NEXT: ret void
;
entry:
br label %loop
loop:
%i = phi i64 [0, %entry], [%nexti, %loop]
%offset0 = shl i64 %i, 3
%q0 = getelementptr i64, ptr %p, i64 %offset0
%x0 = load i64, ptr %q0
%y0 = add i64 %x0, 1
store i64 %y0, ptr %q0
%offset1 = add i64 %offset0, 1
%q1 = getelementptr i64, ptr %p, i64 %offset1
%x1 = load i64, ptr %q1
%y1 = add i64 %x1, 2
store i64 %y1, ptr %q1
%offset2 = add i64 %offset1, 1
%q2 = getelementptr i64, ptr %p, i64 %offset2
%x2 = load i64, ptr %q2
%y2 = add i64 %x2, 3
store i64 %y2, ptr %q2
%offset3 = add i64 %offset2, 1
%q3 = getelementptr i64, ptr %p, i64 %offset3
%x3 = load i64, ptr %q3
%y3 = add i64 %x3, 4
store i64 %y3, ptr %q3
%offset4 = add i64 %offset3, 1
%q4 = getelementptr i64, ptr %p, i64 %offset4
%x4 = load i64, ptr %q4
%y4 = add i64 %x4, 5
store i64 %y4, ptr %q4
%offset5 = add i64 %offset4, 1
%q5 = getelementptr i64, ptr %p, i64 %offset5
%x5 = load i64, ptr %q5
%y5 = add i64 %x5, 6
store i64 %y5, ptr %q5
%offset6 = add i64 %offset5, 1
%q6 = getelementptr i64, ptr %p, i64 %offset6
%x6 = load i64, ptr %q6
%y6 = add i64 %x6, 7
store i64 %y6, ptr %q6
%offset7 = add i64 %offset6, 1
%q7 = getelementptr i64, ptr %p, i64 %offset7
%x7 = load i64, ptr %q7
%y7 = add i64 %x7, 8
store i64 %y7, ptr %q7
%nexti = add i64 %i, 1
%done = icmp eq i64 %nexti, 1024
br i1 %done, label %exit, label %loop
exit:
ret void
}
define void @combine_load_factor2_i32(ptr noalias %p, ptr noalias %q) {
; CHECK-LABEL: @combine_load_factor2_i32(
; CHECK-NEXT: entry:
; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
; CHECK-NEXT: [[TMP1:%.*]] = add i64 [[INDEX]], 8
; CHECK-NEXT: [[TMP2:%.*]] = shl i64 [[TMP0]], 1
; CHECK-NEXT: [[TMP3:%.*]] = shl i64 [[TMP1]], 1
; CHECK-NEXT: [[TMP4:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP2]]
; CHECK-NEXT: [[TMP5:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP3]]
; CHECK-NEXT: [[TMP6:%.*]] = getelementptr i32, ptr [[TMP4]], i32 0
; CHECK-NEXT: [[TMP7:%.*]] = getelementptr i32, ptr [[TMP5]], i32 0
; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <16 x i32>, ptr [[TMP6]], align 4
; CHECK-NEXT: [[WIDE_VEC1:%.*]] = load <16 x i32>, ptr [[TMP7]], align 4
; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
; CHECK-NEXT: [[STRIDED_VEC2:%.*]] = shufflevector <16 x i32> [[WIDE_VEC1]], <16 x i32> poison, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
; CHECK-NEXT: [[STRIDED_VEC3:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
; CHECK-NEXT: [[STRIDED_VEC4:%.*]] = shufflevector <16 x i32> [[WIDE_VEC1]], <16 x i32> poison, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
; CHECK-NEXT: [[TMP8:%.*]] = add <8 x i32> [[STRIDED_VEC]], [[STRIDED_VEC3]]
; CHECK-NEXT: [[TMP9:%.*]] = add <8 x i32> [[STRIDED_VEC2]], [[STRIDED_VEC4]]
; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[Q:%.*]], i64 [[TMP0]]
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i32, ptr [[Q]], i64 [[TMP1]]
; CHECK-NEXT: [[TMP12:%.*]] = getelementptr i32, ptr [[TMP10]], i32 0
; CHECK-NEXT: store <8 x i32> [[TMP8]], ptr [[TMP12]], align 4
; CHECK-NEXT: [[TMP13:%.*]] = getelementptr i32, ptr [[TMP10]], i32 8
; CHECK-NEXT: store <8 x i32> [[TMP9]], ptr [[TMP13]], align 4
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 16
; CHECK-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
; CHECK-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP12:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
; CHECK-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
; CHECK-NEXT: [[Q0:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET0]]
; CHECK-NEXT: [[X0:%.*]] = load i32, ptr [[Q0]], align 4
; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
; CHECK-NEXT: [[Q1:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET1]]
; CHECK-NEXT: [[X1:%.*]] = load i32, ptr [[Q1]], align 4
; CHECK-NEXT: [[RES:%.*]] = add i32 [[X0]], [[X1]]
; CHECK-NEXT: [[DST:%.*]] = getelementptr i32, ptr [[Q]], i64 [[I]]
; CHECK-NEXT: store i32 [[RES]], ptr [[DST]], align 4
; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP13:![0-9]+]]
; CHECK: exit:
; CHECK-NEXT: ret void
;
entry:
br label %loop
loop:
%i = phi i64 [0, %entry], [%nexti, %loop]
%offset0 = shl i64 %i, 1
%q0 = getelementptr i32, ptr %p, i64 %offset0
%x0 = load i32, ptr %q0
%offset1 = add i64 %offset0, 1
%q1 = getelementptr i32, ptr %p, i64 %offset1
%x1 = load i32, ptr %q1
%res = add i32 %x0, %x1
%dst = getelementptr i32, ptr %q, i64 %i
store i32 %res, ptr %dst
%nexti = add i64 %i, 1
%done = icmp eq i64 %nexti, 1024
br i1 %done, label %exit, label %loop
exit:
ret void
}
define void @combine_load_factor2_i64(ptr noalias %p, ptr noalias %q) {
; CHECK-LABEL: @combine_load_factor2_i64(
; CHECK-NEXT: entry:
; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
; CHECK-NEXT: [[TMP1:%.*]] = add i64 [[INDEX]], 4
; CHECK-NEXT: [[TMP2:%.*]] = shl i64 [[TMP0]], 1
; CHECK-NEXT: [[TMP3:%.*]] = shl i64 [[TMP1]], 1
; CHECK-NEXT: [[TMP4:%.*]] = getelementptr i64, ptr [[P:%.*]], i64 [[TMP2]]
; CHECK-NEXT: [[TMP5:%.*]] = getelementptr i64, ptr [[P]], i64 [[TMP3]]
; CHECK-NEXT: [[TMP6:%.*]] = getelementptr i64, ptr [[TMP4]], i32 0
; CHECK-NEXT: [[TMP7:%.*]] = getelementptr i64, ptr [[TMP5]], i32 0
; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <8 x i64>, ptr [[TMP6]], align 8
; CHECK-NEXT: [[WIDE_VEC1:%.*]] = load <8 x i64>, ptr [[TMP7]], align 8
; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
; CHECK-NEXT: [[STRIDED_VEC2:%.*]] = shufflevector <8 x i64> [[WIDE_VEC1]], <8 x i64> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
; CHECK-NEXT: [[STRIDED_VEC3:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
; CHECK-NEXT: [[STRIDED_VEC4:%.*]] = shufflevector <8 x i64> [[WIDE_VEC1]], <8 x i64> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
; CHECK-NEXT: [[TMP8:%.*]] = add <4 x i64> [[STRIDED_VEC]], [[STRIDED_VEC3]]
; CHECK-NEXT: [[TMP9:%.*]] = add <4 x i64> [[STRIDED_VEC2]], [[STRIDED_VEC4]]
; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i64, ptr [[Q:%.*]], i64 [[TMP0]]
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i64, ptr [[Q]], i64 [[TMP1]]
; CHECK-NEXT: [[TMP12:%.*]] = getelementptr i64, ptr [[TMP10]], i32 0
; CHECK-NEXT: store <4 x i64> [[TMP8]], ptr [[TMP12]], align 8
; CHECK-NEXT: [[TMP13:%.*]] = getelementptr i64, ptr [[TMP10]], i32 4
; CHECK-NEXT: store <4 x i64> [[TMP9]], ptr [[TMP13]], align 8
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 8
; CHECK-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
; CHECK-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP14:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
; CHECK-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
; CHECK-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
; CHECK-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
; CHECK-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
; CHECK-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
; CHECK-NEXT: [[RES:%.*]] = add i64 [[X0]], [[X1]]
; CHECK-NEXT: [[DST:%.*]] = getelementptr i64, ptr [[Q]], i64 [[I]]
; CHECK-NEXT: store i64 [[RES]], ptr [[DST]], align 8
; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP15:![0-9]+]]
; CHECK: exit:
; CHECK-NEXT: ret void
;
entry:
br label %loop
loop:
%i = phi i64 [0, %entry], [%nexti, %loop]
%offset0 = shl i64 %i, 1
%q0 = getelementptr i64, ptr %p, i64 %offset0
%x0 = load i64, ptr %q0
%offset1 = add i64 %offset0, 1
%q1 = getelementptr i64, ptr %p, i64 %offset1
%x1 = load i64, ptr %q1
%res = add i64 %x0, %x1
%dst = getelementptr i64, ptr %q, i64 %i
store i64 %res, ptr %dst
%nexti = add i64 %i, 1
%done = icmp eq i64 %nexti, 1024
br i1 %done, label %exit, label %loop
exit:
ret void
}