llvm-project/lldb/tools/lldb-mi/MIUtilThreadBaseStd.h
Chandler Carruth 2946cd7010 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

141 lines
4.2 KiB
C++

//===-- MIUtilThreadBaseStd.h -----------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#pragma once
// Third party headers:
#include <mutex>
#include <thread>
// In-house headers:
#include "MIDataTypes.h"
#include "MIUtilString.h"
//++
//============================================================================
// Details: MI common code utility class. Handle thread mutual exclusion.
// Embed Mutexes in your Active Object and then use them through Locks.
//--
class CMIUtilThreadMutex {
// Methods:
public:
/* ctor */ CMIUtilThreadMutex() {}
//
void Lock(); // Wait until mutex can be obtained
void Unlock(); // Release the mutex
bool TryLock(); // Gain the lock if available
// Overrideable:
public:
// From CMICmnBase
/* dtor */ virtual ~CMIUtilThreadMutex() {}
// Attributes:
private:
std::recursive_mutex m_mutex;
};
//++
//============================================================================
// Details: MI common code utility class. Thread object.
//--
class CMIUtilThread {
// Typedef:
public:
typedef MIuint (*FnThreadProc)(void *vpThisClass);
// Methods:
public:
/* ctor */ CMIUtilThread();
//
bool Start(FnThreadProc vpFn, void *vpArg); // Start execution of this thread
bool Join(); // Wait for this thread to stop
bool IsActive(); // Returns true if this thread is running
void Finish(); // Finish this thread
// Overrideable:
public:
/* dtor */ virtual ~CMIUtilThread();
// Methods:
private:
CMIUtilThreadMutex m_mutex;
std::thread *m_pThread;
bool m_bIsActive;
};
//++
//============================================================================
// Details: MI common code utility class. Base class for a worker thread active
// object. Runs an 'captive thread'.
//--
class CMIUtilThreadActiveObjBase {
// Methods:
public:
/* ctor */ CMIUtilThreadActiveObjBase();
//
bool Acquire(); // Obtain a reference to this object
bool Release(); // Release a reference to this object
bool ThreadIsActive(); // Return true if this object is running
bool ThreadJoin(); // Wait for this thread to stop running
bool ThreadKill(); // Force this thread to stop, regardless of references
bool ThreadExecute(); // Start this objects execution in another thread
void ThreadManage();
// Overrideable:
public:
/* dtor */ virtual ~CMIUtilThreadActiveObjBase();
//
// Each thread object must supple a unique name that can be used to locate it
virtual const CMIUtilString &ThreadGetName() const = 0;
// Statics:
protected:
static MIuint ThreadEntry(void *vpThisClass); // Thread entry point
// Overrideable:
protected:
virtual bool ThreadRun(bool &vrIsAlive) = 0; // Call the main worker method
virtual bool ThreadFinish() = 0; // Finish of what you were doing
// Attributes:
protected:
volatile MIuint m_references; // Stores the current lifetime state of this
// thread, 0 = running, > 0 = shutting down
volatile bool
m_bHasBeenKilled; // Set to true when this thread has been killed
CMIUtilThread m_thread; // The execution thread
CMIUtilThreadMutex m_mutex; // This mutex allows us to safely communicate with
// this thread object across the interface from
// multiple threads
};
//++
//============================================================================
// Details: MI common code utility class. Handle thread resource locking.
// Put Locks inside all the methods of your Active Object that access
// data shared with the captive thread.
//--
class CMIUtilThreadLock {
// Methods:
public:
/* ctor */
CMIUtilThreadLock(CMIUtilThreadMutex &vMutex) : m_rMutex(vMutex) {
m_rMutex.Lock();
}
// Overrideable:
public:
/* dtor */
virtual ~CMIUtilThreadLock() { m_rMutex.Unlock(); }
// Attributes:
private:
CMIUtilThreadMutex &m_rMutex;
};