llvm-project/llvm/lib/Target/DirectX/DirectXFrameLowering.h
Alex Rønne Petersen ad4a582fd9
[llvm] Consistently respect naked fn attribute in TargetFrameLowering::hasFP() (#106014)
Some targets (e.g. PPC and Hexagon) already did this. I think it's best
to do this consistently so that frontend authors don't run into
inconsistent results when they emit `naked` functions. For example, in
Zig, we had to change our emit code to also set `frame-pointer=none` to
get reliable results across targets.

Note: I don't have commit access.
2024-10-18 09:35:42 +04:00

37 lines
1.3 KiB
C++

//===-- DirectXFrameLowering.h - Frame lowering for DirectX --*- C++ ---*--===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This class implements DirectX-specific bits of TargetFrameLowering class.
// This is just a stub because the current DXIL backend does not actually lower
// through the MC layer.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_DIRECTX_DIRECTXFRAMELOWERING_H
#define LLVM_DIRECTX_DIRECTXFRAMELOWERING_H
#include "llvm/CodeGen/TargetFrameLowering.h"
#include "llvm/Support/Alignment.h"
namespace llvm {
class DirectXSubtarget;
class DirectXFrameLowering : public TargetFrameLowering {
public:
explicit DirectXFrameLowering(const DirectXSubtarget &STI)
: TargetFrameLowering(TargetFrameLowering::StackGrowsDown, Align(8), 0) {}
void emitPrologue(MachineFunction &, MachineBasicBlock &) const override {}
void emitEpilogue(MachineFunction &, MachineBasicBlock &) const override {}
protected:
bool hasFPImpl(const MachineFunction &) const override { return false; }
};
} // namespace llvm
#endif // LLVM_DIRECTX_DIRECTXFRAMELOWERING_H