llvm-project/llvm/lib/Target/Hexagon/HexagonMachineScheduler.cpp
David Blaikie b3bde2ea50 Fix a bunch more layering of CodeGen headers that are in Target
All these headers already depend on CodeGen headers so moving them into
CodeGen fixes the layering (since CodeGen depends on Target, not the
other way around).

llvm-svn: 318490
2017-11-17 01:07:10 +00:00

957 lines
32 KiB
C++

//===- HexagonMachineScheduler.cpp - MI Scheduler for Hexagon -------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// MachineScheduler schedules machine instructions after phi elimination. It
// preserves LiveIntervals so it can be invoked before register allocation.
//
//===----------------------------------------------------------------------===//
#include "HexagonMachineScheduler.h"
#include "HexagonInstrInfo.h"
#include "HexagonSubtarget.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/CodeGen/DFAPacketizer.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/RegisterPressure.h"
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
#include "llvm/CodeGen/TargetInstrInfo.h"
#include "llvm/CodeGen/TargetOpcodes.h"
#include "llvm/CodeGen/TargetRegisterInfo.h"
#include "llvm/CodeGen/TargetSchedule.h"
#include "llvm/CodeGen/TargetSubtargetInfo.h"
#include "llvm/IR/Function.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include <algorithm>
#include <cassert>
#include <iomanip>
#include <limits>
#include <memory>
#include <sstream>
using namespace llvm;
#define DEBUG_TYPE "machine-scheduler"
static cl::opt<bool> IgnoreBBRegPressure("ignore-bb-reg-pressure",
cl::Hidden, cl::ZeroOrMore, cl::init(false));
static cl::opt<unsigned> SchedDebugVerboseLevel("misched-verbose-level",
cl::Hidden, cl::ZeroOrMore, cl::init(1));
static cl::opt<bool> TopUseShorterTie("top-use-shorter-tie",
cl::Hidden, cl::ZeroOrMore, cl::init(false));
static cl::opt<bool> BotUseShorterTie("bot-use-shorter-tie",
cl::Hidden, cl::ZeroOrMore, cl::init(false));
static cl::opt<bool> DisableTCTie("disable-tc-tie",
cl::Hidden, cl::ZeroOrMore, cl::init(false));
// Check if the scheduler should penalize instructions that are available to
// early due to a zero-latency dependence.
static cl::opt<bool> CheckEarlyAvail("check-early-avail", cl::Hidden,
cl::ZeroOrMore, cl::init(true));
/// Save the last formed packet
void VLIWResourceModel::savePacket() {
OldPacket = Packet;
}
/// Check if scheduling of this SU is possible
/// in the current packet.
/// It is _not_ precise (statefull), it is more like
/// another heuristic. Many corner cases are figured
/// empirically.
bool VLIWResourceModel::isResourceAvailable(SUnit *SU) {
if (!SU || !SU->getInstr())
return false;
// First see if the pipeline could receive this instruction
// in the current cycle.
switch (SU->getInstr()->getOpcode()) {
default:
if (!ResourcesModel->canReserveResources(*SU->getInstr()))
return false;
case TargetOpcode::EXTRACT_SUBREG:
case TargetOpcode::INSERT_SUBREG:
case TargetOpcode::SUBREG_TO_REG:
case TargetOpcode::REG_SEQUENCE:
case TargetOpcode::IMPLICIT_DEF:
case TargetOpcode::COPY:
case TargetOpcode::INLINEASM:
break;
}
MachineFunction &MF = *SU->getInstr()->getParent()->getParent();
auto &QII = *MF.getSubtarget<HexagonSubtarget>().getInstrInfo();
// Now see if there are no other dependencies to instructions already
// in the packet.
for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
if (Packet[i]->Succs.size() == 0)
continue;
// Enable .cur formation.
if (QII.mayBeCurLoad(*Packet[i]->getInstr()))
continue;
for (SUnit::const_succ_iterator I = Packet[i]->Succs.begin(),
E = Packet[i]->Succs.end(); I != E; ++I) {
// Since we do not add pseudos to packets, might as well
// ignore order dependencies.
if (I->isCtrl())
continue;
if (I->getSUnit() == SU)
return false;
}
}
return true;
}
/// Keep track of available resources.
bool VLIWResourceModel::reserveResources(SUnit *SU) {
bool startNewCycle = false;
// Artificially reset state.
if (!SU) {
ResourcesModel->clearResources();
savePacket();
Packet.clear();
TotalPackets++;
return false;
}
// If this SU does not fit in the packet
// start a new one.
if (!isResourceAvailable(SU)) {
ResourcesModel->clearResources();
savePacket();
Packet.clear();
TotalPackets++;
startNewCycle = true;
}
switch (SU->getInstr()->getOpcode()) {
default:
ResourcesModel->reserveResources(*SU->getInstr());
break;
case TargetOpcode::EXTRACT_SUBREG:
case TargetOpcode::INSERT_SUBREG:
case TargetOpcode::SUBREG_TO_REG:
case TargetOpcode::REG_SEQUENCE:
case TargetOpcode::IMPLICIT_DEF:
case TargetOpcode::KILL:
case TargetOpcode::CFI_INSTRUCTION:
case TargetOpcode::EH_LABEL:
case TargetOpcode::COPY:
case TargetOpcode::INLINEASM:
break;
}
Packet.push_back(SU);
#ifndef NDEBUG
DEBUG(dbgs() << "Packet[" << TotalPackets << "]:\n");
for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
DEBUG(dbgs() << "\t[" << i << "] SU(");
DEBUG(dbgs() << Packet[i]->NodeNum << ")\t");
DEBUG(Packet[i]->getInstr()->dump());
}
#endif
// If packet is now full, reset the state so in the next cycle
// we start fresh.
if (Packet.size() >= SchedModel->getIssueWidth()) {
ResourcesModel->clearResources();
savePacket();
Packet.clear();
TotalPackets++;
startNewCycle = true;
}
return startNewCycle;
}
/// schedule - Called back from MachineScheduler::runOnMachineFunction
/// after setting up the current scheduling region. [RegionBegin, RegionEnd)
/// only includes instructions that have DAG nodes, not scheduling boundaries.
void VLIWMachineScheduler::schedule() {
DEBUG(dbgs()
<< "********** MI Converging Scheduling VLIW BB#" << BB->getNumber()
<< " " << BB->getName()
<< " in_func " << BB->getParent()->getFunction()->getName()
<< " at loop depth " << MLI->getLoopDepth(BB)
<< " \n");
buildDAGWithRegPressure();
SmallVector<SUnit*, 8> TopRoots, BotRoots;
findRootsAndBiasEdges(TopRoots, BotRoots);
// Initialize the strategy before modifying the DAG.
SchedImpl->initialize(this);
DEBUG(unsigned maxH = 0;
for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
if (SUnits[su].getHeight() > maxH)
maxH = SUnits[su].getHeight();
dbgs() << "Max Height " << maxH << "\n";);
DEBUG(unsigned maxD = 0;
for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
if (SUnits[su].getDepth() > maxD)
maxD = SUnits[su].getDepth();
dbgs() << "Max Depth " << maxD << "\n";);
DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
SUnits[su].dumpAll(this));
initQueues(TopRoots, BotRoots);
bool IsTopNode = false;
while (true) {
DEBUG(dbgs() << "** VLIWMachineScheduler::schedule picking next node\n");
SUnit *SU = SchedImpl->pickNode(IsTopNode);
if (!SU) break;
if (!checkSchedLimit())
break;
scheduleMI(SU, IsTopNode);
updateQueues(SU, IsTopNode);
// Notify the scheduling strategy after updating the DAG.
SchedImpl->schedNode(SU, IsTopNode);
}
assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone.");
placeDebugValues();
DEBUG({
unsigned BBNum = begin()->getParent()->getNumber();
dbgs() << "*** Final schedule for BB#" << BBNum << " ***\n";
dumpSchedule();
dbgs() << '\n';
});
}
void ConvergingVLIWScheduler::initialize(ScheduleDAGMI *dag) {
DAG = static_cast<VLIWMachineScheduler*>(dag);
SchedModel = DAG->getSchedModel();
Top.init(DAG, SchedModel);
Bot.init(DAG, SchedModel);
// Initialize the HazardRecognizers. If itineraries don't exist, are empty, or
// are disabled, then these HazardRecs will be disabled.
const InstrItineraryData *Itin = DAG->getSchedModel()->getInstrItineraries();
const TargetSubtargetInfo &STI = DAG->MF.getSubtarget();
const TargetInstrInfo *TII = STI.getInstrInfo();
delete Top.HazardRec;
delete Bot.HazardRec;
Top.HazardRec = TII->CreateTargetMIHazardRecognizer(Itin, DAG);
Bot.HazardRec = TII->CreateTargetMIHazardRecognizer(Itin, DAG);
delete Top.ResourceModel;
delete Bot.ResourceModel;
Top.ResourceModel = new VLIWResourceModel(STI, DAG->getSchedModel());
Bot.ResourceModel = new VLIWResourceModel(STI, DAG->getSchedModel());
assert((!ForceTopDown || !ForceBottomUp) &&
"-misched-topdown incompatible with -misched-bottomup");
}
void ConvergingVLIWScheduler::releaseTopNode(SUnit *SU) {
if (SU->isScheduled)
return;
for (const SDep &PI : SU->Preds) {
unsigned PredReadyCycle = PI.getSUnit()->TopReadyCycle;
unsigned MinLatency = PI.getLatency();
#ifndef NDEBUG
Top.MaxMinLatency = std::max(MinLatency, Top.MaxMinLatency);
#endif
if (SU->TopReadyCycle < PredReadyCycle + MinLatency)
SU->TopReadyCycle = PredReadyCycle + MinLatency;
}
Top.releaseNode(SU, SU->TopReadyCycle);
}
void ConvergingVLIWScheduler::releaseBottomNode(SUnit *SU) {
if (SU->isScheduled)
return;
assert(SU->getInstr() && "Scheduled SUnit must have instr");
for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
I != E; ++I) {
unsigned SuccReadyCycle = I->getSUnit()->BotReadyCycle;
unsigned MinLatency = I->getLatency();
#ifndef NDEBUG
Bot.MaxMinLatency = std::max(MinLatency, Bot.MaxMinLatency);
#endif
if (SU->BotReadyCycle < SuccReadyCycle + MinLatency)
SU->BotReadyCycle = SuccReadyCycle + MinLatency;
}
Bot.releaseNode(SU, SU->BotReadyCycle);
}
/// Does this SU have a hazard within the current instruction group.
///
/// The scheduler supports two modes of hazard recognition. The first is the
/// ScheduleHazardRecognizer API. It is a fully general hazard recognizer that
/// supports highly complicated in-order reservation tables
/// (ScoreboardHazardRecognizer) and arbitrary target-specific logic.
///
/// The second is a streamlined mechanism that checks for hazards based on
/// simple counters that the scheduler itself maintains. It explicitly checks
/// for instruction dispatch limitations, including the number of micro-ops that
/// can dispatch per cycle.
///
/// TODO: Also check whether the SU must start a new group.
bool ConvergingVLIWScheduler::VLIWSchedBoundary::checkHazard(SUnit *SU) {
if (HazardRec->isEnabled())
return HazardRec->getHazardType(SU) != ScheduleHazardRecognizer::NoHazard;
unsigned uops = SchedModel->getNumMicroOps(SU->getInstr());
if (IssueCount + uops > SchedModel->getIssueWidth())
return true;
return false;
}
void ConvergingVLIWScheduler::VLIWSchedBoundary::releaseNode(SUnit *SU,
unsigned ReadyCycle) {
if (ReadyCycle < MinReadyCycle)
MinReadyCycle = ReadyCycle;
// Check for interlocks first. For the purpose of other heuristics, an
// instruction that cannot issue appears as if it's not in the ReadyQueue.
if (ReadyCycle > CurrCycle || checkHazard(SU))
Pending.push(SU);
else
Available.push(SU);
}
/// Move the boundary of scheduled code by one cycle.
void ConvergingVLIWScheduler::VLIWSchedBoundary::bumpCycle() {
unsigned Width = SchedModel->getIssueWidth();
IssueCount = (IssueCount <= Width) ? 0 : IssueCount - Width;
assert(MinReadyCycle < std::numeric_limits<unsigned>::max() &&
"MinReadyCycle uninitialized");
unsigned NextCycle = std::max(CurrCycle + 1, MinReadyCycle);
if (!HazardRec->isEnabled()) {
// Bypass HazardRec virtual calls.
CurrCycle = NextCycle;
} else {
// Bypass getHazardType calls in case of long latency.
for (; CurrCycle != NextCycle; ++CurrCycle) {
if (isTop())
HazardRec->AdvanceCycle();
else
HazardRec->RecedeCycle();
}
}
CheckPending = true;
DEBUG(dbgs() << "*** Next cycle " << Available.getName() << " cycle "
<< CurrCycle << '\n');
}
/// Move the boundary of scheduled code by one SUnit.
void ConvergingVLIWScheduler::VLIWSchedBoundary::bumpNode(SUnit *SU) {
bool startNewCycle = false;
// Update the reservation table.
if (HazardRec->isEnabled()) {
if (!isTop() && SU->isCall) {
// Calls are scheduled with their preceding instructions. For bottom-up
// scheduling, clear the pipeline state before emitting.
HazardRec->Reset();
}
HazardRec->EmitInstruction(SU);
}
// Update DFA model.
startNewCycle = ResourceModel->reserveResources(SU);
// Check the instruction group dispatch limit.
// TODO: Check if this SU must end a dispatch group.
IssueCount += SchedModel->getNumMicroOps(SU->getInstr());
if (startNewCycle) {
DEBUG(dbgs() << "*** Max instrs at cycle " << CurrCycle << '\n');
bumpCycle();
}
else
DEBUG(dbgs() << "*** IssueCount " << IssueCount
<< " at cycle " << CurrCycle << '\n');
}
/// Release pending ready nodes in to the available queue. This makes them
/// visible to heuristics.
void ConvergingVLIWScheduler::VLIWSchedBoundary::releasePending() {
// If the available queue is empty, it is safe to reset MinReadyCycle.
if (Available.empty())
MinReadyCycle = std::numeric_limits<unsigned>::max();
// Check to see if any of the pending instructions are ready to issue. If
// so, add them to the available queue.
for (unsigned i = 0, e = Pending.size(); i != e; ++i) {
SUnit *SU = *(Pending.begin()+i);
unsigned ReadyCycle = isTop() ? SU->TopReadyCycle : SU->BotReadyCycle;
if (ReadyCycle < MinReadyCycle)
MinReadyCycle = ReadyCycle;
if (ReadyCycle > CurrCycle)
continue;
if (checkHazard(SU))
continue;
Available.push(SU);
Pending.remove(Pending.begin()+i);
--i; --e;
}
CheckPending = false;
}
/// Remove SU from the ready set for this boundary.
void ConvergingVLIWScheduler::VLIWSchedBoundary::removeReady(SUnit *SU) {
if (Available.isInQueue(SU))
Available.remove(Available.find(SU));
else {
assert(Pending.isInQueue(SU) && "bad ready count");
Pending.remove(Pending.find(SU));
}
}
/// If this queue only has one ready candidate, return it. As a side effect,
/// advance the cycle until at least one node is ready. If multiple instructions
/// are ready, return NULL.
SUnit *ConvergingVLIWScheduler::VLIWSchedBoundary::pickOnlyChoice() {
if (CheckPending)
releasePending();
for (unsigned i = 0; Available.empty(); ++i) {
assert(i <= (HazardRec->getMaxLookAhead() + MaxMinLatency) &&
"permanent hazard"); (void)i;
ResourceModel->reserveResources(nullptr);
bumpCycle();
releasePending();
}
if (Available.size() == 1)
return *Available.begin();
return nullptr;
}
#ifndef NDEBUG
void ConvergingVLIWScheduler::traceCandidate(const char *Label,
const ReadyQueue &Q, SUnit *SU, int Cost, PressureChange P) {
dbgs() << Label << " " << Q.getName() << " ";
if (P.isValid())
dbgs() << DAG->TRI->getRegPressureSetName(P.getPSet()) << ":"
<< P.getUnitInc() << " ";
else
dbgs() << " ";
dbgs() << "cost(" << Cost << ")\t";
SU->dump(DAG);
}
// Very detailed queue dump, to be used with higher verbosity levels.
void ConvergingVLIWScheduler::readyQueueVerboseDump(
const RegPressureTracker &RPTracker, SchedCandidate &Candidate,
ReadyQueue &Q) {
RegPressureTracker &TempTracker = const_cast<RegPressureTracker &>(RPTracker);
dbgs() << ">>> " << Q.getName() << "\n";
for (ReadyQueue::iterator I = Q.begin(), E = Q.end(); I != E; ++I) {
RegPressureDelta RPDelta;
TempTracker.getMaxPressureDelta((*I)->getInstr(), RPDelta,
DAG->getRegionCriticalPSets(),
DAG->getRegPressure().MaxSetPressure);
std::stringstream dbgstr;
dbgstr << "SU(" << std::setw(3) << (*I)->NodeNum << ")";
dbgs() << dbgstr.str();
SchedulingCost(Q, *I, Candidate, RPDelta, true);
dbgs() << "\t";
(*I)->getInstr()->dump();
}
dbgs() << "\n";
}
#endif
/// isSingleUnscheduledPred - If SU2 is the only unscheduled predecessor
/// of SU, return true (we may have duplicates)
static inline bool isSingleUnscheduledPred(SUnit *SU, SUnit *SU2) {
if (SU->NumPredsLeft == 0)
return false;
for (auto &Pred : SU->Preds) {
// We found an available, but not scheduled, predecessor.
if (!Pred.getSUnit()->isScheduled && (Pred.getSUnit() != SU2))
return false;
}
return true;
}
/// isSingleUnscheduledSucc - If SU2 is the only unscheduled successor
/// of SU, return true (we may have duplicates)
static inline bool isSingleUnscheduledSucc(SUnit *SU, SUnit *SU2) {
if (SU->NumSuccsLeft == 0)
return false;
for (auto &Succ : SU->Succs) {
// We found an available, but not scheduled, successor.
if (!Succ.getSUnit()->isScheduled && (Succ.getSUnit() != SU2))
return false;
}
return true;
}
// Constants used to denote relative importance of
// heuristic components for cost computation.
static const unsigned PriorityOne = 200;
static const unsigned PriorityTwo = 50;
static const unsigned PriorityThree = 75;
static const unsigned ScaleTwo = 10;
static const unsigned FactorOne = 2;
/// Single point to compute overall scheduling cost.
/// TODO: More heuristics will be used soon.
int ConvergingVLIWScheduler::SchedulingCost(ReadyQueue &Q, SUnit *SU,
SchedCandidate &Candidate,
RegPressureDelta &Delta,
bool verbose) {
// Initial trivial priority.
int ResCount = 1;
// Do not waste time on a node that is already scheduled.
if (!SU || SU->isScheduled)
return ResCount;
MachineInstr &Instr = *SU->getInstr();
DEBUG(if (verbose) dbgs() << ((Q.getID() == TopQID) ? "(top|" : "(bot|"));
// Forced priority is high.
if (SU->isScheduleHigh) {
ResCount += PriorityOne;
DEBUG(dbgs() << "H|");
}
// Critical path first.
if (Q.getID() == TopQID) {
ResCount += (SU->getHeight() * ScaleTwo);
DEBUG(if (verbose) {
std::stringstream dbgstr;
dbgstr << "h" << std::setw(3) << SU->getHeight() << "|";
dbgs() << dbgstr.str();
});
// If resources are available for it, multiply the
// chance of scheduling.
if (Top.ResourceModel->isResourceAvailable(SU)) {
ResCount <<= FactorOne;
ResCount += PriorityThree;
DEBUG(if (verbose) dbgs() << "A|");
} else
DEBUG(if (verbose) dbgs() << " |");
} else {
ResCount += (SU->getDepth() * ScaleTwo);
DEBUG(if (verbose) {
std::stringstream dbgstr;
dbgstr << "d" << std::setw(3) << SU->getDepth() << "|";
dbgs() << dbgstr.str();
});
// If resources are available for it, multiply the
// chance of scheduling.
if (Bot.ResourceModel->isResourceAvailable(SU)) {
ResCount <<= FactorOne;
ResCount += PriorityThree;
DEBUG(if (verbose) dbgs() << "A|");
} else
DEBUG(if (verbose) dbgs() << " |");
}
unsigned NumNodesBlocking = 0;
if (Q.getID() == TopQID) {
// How many SUs does it block from scheduling?
// Look at all of the successors of this node.
// Count the number of nodes that
// this node is the sole unscheduled node for.
for (const SDep &SI : SU->Succs)
if (isSingleUnscheduledPred(SI.getSUnit(), SU))
++NumNodesBlocking;
} else {
// How many unscheduled predecessors block this node?
for (const SDep &PI : SU->Preds)
if (isSingleUnscheduledSucc(PI.getSUnit(), SU))
++NumNodesBlocking;
}
ResCount += (NumNodesBlocking * ScaleTwo);
DEBUG(if (verbose) {
std::stringstream dbgstr;
dbgstr << "blk " << std::setw(2) << NumNodesBlocking << ")|";
dbgs() << dbgstr.str();
});
// Factor in reg pressure as a heuristic.
if (!IgnoreBBRegPressure) {
// Decrease priority by the amount that register pressure exceeds the limit.
ResCount -= (Delta.Excess.getUnitInc()*PriorityOne);
// Decrease priority if register pressure exceeds the limit.
ResCount -= (Delta.CriticalMax.getUnitInc()*PriorityOne);
// Decrease priority slightly if register pressure would increase over the
// current maximum.
ResCount -= (Delta.CurrentMax.getUnitInc()*PriorityTwo);
DEBUG(if (verbose) {
dbgs() << "RP " << Delta.Excess.getUnitInc() << "/"
<< Delta.CriticalMax.getUnitInc() <<"/"
<< Delta.CurrentMax.getUnitInc() << ")|";
});
}
// Give a little extra priority to a .cur instruction if there is a resource
// available for it.
auto &QST = DAG->MF.getSubtarget<HexagonSubtarget>();
auto &QII = *QST.getInstrInfo();
if (SU->isInstr() && QII.mayBeCurLoad(*SU->getInstr())) {
if (Q.getID() == TopQID && Top.ResourceModel->isResourceAvailable(SU)) {
ResCount += PriorityTwo;
DEBUG(if (verbose) dbgs() << "C|");
} else if (Q.getID() == BotQID &&
Bot.ResourceModel->isResourceAvailable(SU)) {
ResCount += PriorityTwo;
DEBUG(if (verbose) dbgs() << "C|");
}
}
// Give preference to a zero latency instruction if the dependent
// instruction is in the current packet.
if (Q.getID() == TopQID) {
for (const SDep &PI : SU->Preds) {
if (!PI.getSUnit()->getInstr()->isPseudo() && PI.isAssignedRegDep() &&
PI.getLatency() == 0 &&
Top.ResourceModel->isInPacket(PI.getSUnit())) {
ResCount += PriorityThree;
DEBUG(if (verbose) dbgs() << "Z|");
}
}
} else {
for (const SDep &SI : SU->Succs) {
if (!SI.getSUnit()->getInstr()->isPseudo() && SI.isAssignedRegDep() &&
SI.getLatency() == 0 &&
Bot.ResourceModel->isInPacket(SI.getSUnit())) {
ResCount += PriorityThree;
DEBUG(if (verbose) dbgs() << "Z|");
}
}
}
// Give less preference to an instruction that will cause a stall with
// an instruction in the previous packet.
if (QII.isHVXVec(Instr)) {
// Check for stalls in the previous packet.
if (Q.getID() == TopQID) {
for (auto J : Top.ResourceModel->OldPacket)
if (QII.producesStall(*J->getInstr(), Instr))
ResCount -= PriorityOne;
} else {
for (auto J : Bot.ResourceModel->OldPacket)
if (QII.producesStall(Instr, *J->getInstr()))
ResCount -= PriorityOne;
}
}
// If the instruction has a non-zero latency dependence with an instruction in
// the current packet, then it should not be scheduled yet. The case occurs
// when the dependent instruction is scheduled in a new packet, so the
// scheduler updates the current cycle and pending instructions become
// available.
if (CheckEarlyAvail) {
if (Q.getID() == TopQID) {
for (const auto &PI : SU->Preds) {
if (PI.getLatency() > 0 &&
Top.ResourceModel->isInPacket(PI.getSUnit())) {
ResCount -= PriorityOne;
DEBUG(if (verbose) dbgs() << "D|");
}
}
} else {
for (const auto &SI : SU->Succs) {
if (SI.getLatency() > 0 &&
Bot.ResourceModel->isInPacket(SI.getSUnit())) {
ResCount -= PriorityOne;
DEBUG(if (verbose) dbgs() << "D|");
}
}
}
}
DEBUG(if (verbose) {
std::stringstream dbgstr;
dbgstr << "Total " << std::setw(4) << ResCount << ")";
dbgs() << dbgstr.str();
});
return ResCount;
}
/// Pick the best candidate from the top queue.
///
/// TODO: getMaxPressureDelta results can be mostly cached for each SUnit during
/// DAG building. To adjust for the current scheduling location we need to
/// maintain the number of vreg uses remaining to be top-scheduled.
ConvergingVLIWScheduler::CandResult ConvergingVLIWScheduler::
pickNodeFromQueue(ReadyQueue &Q, const RegPressureTracker &RPTracker,
SchedCandidate &Candidate) {
DEBUG(if (SchedDebugVerboseLevel > 1)
readyQueueVerboseDump(RPTracker, Candidate, Q);
else Q.dump(););
// getMaxPressureDelta temporarily modifies the tracker.
RegPressureTracker &TempTracker = const_cast<RegPressureTracker&>(RPTracker);
// BestSU remains NULL if no top candidates beat the best existing candidate.
CandResult FoundCandidate = NoCand;
for (ReadyQueue::iterator I = Q.begin(), E = Q.end(); I != E; ++I) {
RegPressureDelta RPDelta;
TempTracker.getMaxPressureDelta((*I)->getInstr(), RPDelta,
DAG->getRegionCriticalPSets(),
DAG->getRegPressure().MaxSetPressure);
int CurrentCost = SchedulingCost(Q, *I, Candidate, RPDelta, false);
// Initialize the candidate if needed.
if (!Candidate.SU) {
DEBUG(traceCandidate("DCAND", Q, *I, CurrentCost));
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
Candidate.SCost = CurrentCost;
FoundCandidate = NodeOrder;
continue;
}
// Best cost.
if (CurrentCost > Candidate.SCost) {
DEBUG(traceCandidate("CCAND", Q, *I, CurrentCost));
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
Candidate.SCost = CurrentCost;
FoundCandidate = BestCost;
continue;
}
// Tie breaker using Timing Class.
if (!DisableTCTie) {
auto &QST = DAG->MF.getSubtarget<HexagonSubtarget>();
auto &QII = *QST.getInstrInfo();
const MachineInstr *MI = (*I)->getInstr();
const MachineInstr *CandI = Candidate.SU->getInstr();
const InstrItineraryData *InstrItins = QST.getInstrItineraryData();
unsigned InstrLatency = QII.getInstrTimingClassLatency(InstrItins, *MI);
unsigned CandLatency = QII.getInstrTimingClassLatency(InstrItins, *CandI);
DEBUG(dbgs() << "TC Tie Breaker Cand: "
<< CandLatency << " Instr:" << InstrLatency << "\n"
<< *MI << *CandI << "\n");
if (Q.getID() == TopQID && CurrentCost == Candidate.SCost) {
if (InstrLatency < CandLatency && TopUseShorterTie) {
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
Candidate.SCost = CurrentCost;
FoundCandidate = BestCost;
DEBUG(dbgs() << "Used top shorter tie breaker\n");
continue;
} else if (InstrLatency > CandLatency && !TopUseShorterTie) {
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
Candidate.SCost = CurrentCost;
FoundCandidate = BestCost;
DEBUG(dbgs() << "Used top longer tie breaker\n");
continue;
}
} else if (Q.getID() == BotQID && CurrentCost == Candidate.SCost) {
if (InstrLatency < CandLatency && BotUseShorterTie) {
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
Candidate.SCost = CurrentCost;
FoundCandidate = BestCost;
DEBUG(dbgs() << "Used Bot shorter tie breaker\n");
continue;
} else if (InstrLatency > CandLatency && !BotUseShorterTie) {
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
Candidate.SCost = CurrentCost;
FoundCandidate = BestCost;
DEBUG(dbgs() << "Used Bot longer tie breaker\n");
continue;
}
}
}
if (CurrentCost == Candidate.SCost) {
if ((Q.getID() == TopQID &&
(*I)->Succs.size() > Candidate.SU->Succs.size()) ||
(Q.getID() == BotQID &&
(*I)->Preds.size() < Candidate.SU->Preds.size())) {
DEBUG(traceCandidate("SPCAND", Q, *I, CurrentCost));
Candidate.SU = *I;
Candidate.RPDelta = RPDelta;
Candidate.SCost = CurrentCost;
FoundCandidate = BestCost;
continue;
}
}
// Fall through to original instruction order.
// Only consider node order if Candidate was chosen from this Q.
if (FoundCandidate == NoCand)
continue;
}
return FoundCandidate;
}
/// Pick the best candidate node from either the top or bottom queue.
SUnit *ConvergingVLIWScheduler::pickNodeBidrectional(bool &IsTopNode) {
// Schedule as far as possible in the direction of no choice. This is most
// efficient, but also provides the best heuristics for CriticalPSets.
if (SUnit *SU = Bot.pickOnlyChoice()) {
DEBUG(dbgs() << "Picked only Bottom\n");
IsTopNode = false;
return SU;
}
if (SUnit *SU = Top.pickOnlyChoice()) {
DEBUG(dbgs() << "Picked only Top\n");
IsTopNode = true;
return SU;
}
SchedCandidate BotCand;
// Prefer bottom scheduling when heuristics are silent.
CandResult BotResult = pickNodeFromQueue(Bot.Available,
DAG->getBotRPTracker(), BotCand);
assert(BotResult != NoCand && "failed to find the first candidate");
// If either Q has a single candidate that provides the least increase in
// Excess pressure, we can immediately schedule from that Q.
//
// RegionCriticalPSets summarizes the pressure within the scheduled region and
// affects picking from either Q. If scheduling in one direction must
// increase pressure for one of the excess PSets, then schedule in that
// direction first to provide more freedom in the other direction.
if (BotResult == SingleExcess || BotResult == SingleCritical) {
DEBUG(dbgs() << "Prefered Bottom Node\n");
IsTopNode = false;
return BotCand.SU;
}
// Check if the top Q has a better candidate.
SchedCandidate TopCand;
CandResult TopResult = pickNodeFromQueue(Top.Available,
DAG->getTopRPTracker(), TopCand);
assert(TopResult != NoCand && "failed to find the first candidate");
if (TopResult == SingleExcess || TopResult == SingleCritical) {
DEBUG(dbgs() << "Prefered Top Node\n");
IsTopNode = true;
return TopCand.SU;
}
// If either Q has a single candidate that minimizes pressure above the
// original region's pressure pick it.
if (BotResult == SingleMax) {
DEBUG(dbgs() << "Prefered Bottom Node SingleMax\n");
IsTopNode = false;
return BotCand.SU;
}
if (TopResult == SingleMax) {
DEBUG(dbgs() << "Prefered Top Node SingleMax\n");
IsTopNode = true;
return TopCand.SU;
}
if (TopCand.SCost > BotCand.SCost) {
DEBUG(dbgs() << "Prefered Top Node Cost\n");
IsTopNode = true;
return TopCand.SU;
}
// Otherwise prefer the bottom candidate in node order.
DEBUG(dbgs() << "Prefered Bottom in Node order\n");
IsTopNode = false;
return BotCand.SU;
}
/// Pick the best node to balance the schedule. Implements MachineSchedStrategy.
SUnit *ConvergingVLIWScheduler::pickNode(bool &IsTopNode) {
if (DAG->top() == DAG->bottom()) {
assert(Top.Available.empty() && Top.Pending.empty() &&
Bot.Available.empty() && Bot.Pending.empty() && "ReadyQ garbage");
return nullptr;
}
SUnit *SU;
if (ForceTopDown) {
SU = Top.pickOnlyChoice();
if (!SU) {
SchedCandidate TopCand;
CandResult TopResult =
pickNodeFromQueue(Top.Available, DAG->getTopRPTracker(), TopCand);
assert(TopResult != NoCand && "failed to find the first candidate");
(void)TopResult;
SU = TopCand.SU;
}
IsTopNode = true;
} else if (ForceBottomUp) {
SU = Bot.pickOnlyChoice();
if (!SU) {
SchedCandidate BotCand;
CandResult BotResult =
pickNodeFromQueue(Bot.Available, DAG->getBotRPTracker(), BotCand);
assert(BotResult != NoCand && "failed to find the first candidate");
(void)BotResult;
SU = BotCand.SU;
}
IsTopNode = false;
} else {
SU = pickNodeBidrectional(IsTopNode);
}
if (SU->isTopReady())
Top.removeReady(SU);
if (SU->isBottomReady())
Bot.removeReady(SU);
DEBUG(dbgs() << "*** " << (IsTopNode ? "Top" : "Bottom")
<< " Scheduling Instruction in cycle "
<< (IsTopNode ? Top.CurrCycle : Bot.CurrCycle) << '\n';
SU->dump(DAG));
return SU;
}
/// Update the scheduler's state after scheduling a node. This is the same node
/// that was just returned by pickNode(). However, VLIWMachineScheduler needs
/// to update it's state based on the current cycle before MachineSchedStrategy
/// does.
void ConvergingVLIWScheduler::schedNode(SUnit *SU, bool IsTopNode) {
if (IsTopNode) {
SU->TopReadyCycle = Top.CurrCycle;
Top.bumpNode(SU);
} else {
SU->BotReadyCycle = Bot.CurrCycle;
Bot.bumpNode(SU);
}
}