
When introduced, breakpoint names were just tags that you could apply to breakpoints that would allow you to refer to a breakpoint when you couldn't capture the ID, or to refer to a collection of breakpoints. This change makes the names independent holders of breakpoint options that you can then apply to breakpoints when you add the name to the breakpoint. It adds the "breakpoint name configure" command to set up or reconfigure breakpoint names. There is also full support for then in the SB API, including a new SBBreakpointName class. The connection between the name and the breakpoints sharing the name remains live, so if you reconfigure the name, all the breakpoint options all change as well. This allows a quick way to share complex breakpoint behavior among a bunch of breakpoints, and a convenient way to iterate on the set. You can also create a name from a breakpoint, allowing a quick way to copy options from one breakpoint to another. I also added the ability to make hidden and delete/disable protected names. When applied to a breakpoint, you will only be able to list, delete or disable that breakpoint if you refer to it explicitly by ID. This feature will allow GUI's that need to use breakpoints for their own purposes to keep their breakpoints from getting accidentally disabled or deleted. <rdar://problem/22094452> llvm-svn: 313292
333 lines
11 KiB
C++
333 lines
11 KiB
C++
//===-- SWIG Interface for SBBreakpoint -------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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namespace lldb {
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%feature("docstring",
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"Represents a logical breakpoint and its associated settings.
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For example (from test/functionalities/breakpoint/breakpoint_ignore_count/
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TestBreakpointIgnoreCount.py),
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def breakpoint_ignore_count_python(self):
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'''Use Python APIs to set breakpoint ignore count.'''
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exe = os.path.join(os.getcwd(), 'a.out')
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# Create a target by the debugger.
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target = self.dbg.CreateTarget(exe)
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self.assertTrue(target, VALID_TARGET)
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# Now create a breakpoint on main.c by name 'c'.
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breakpoint = target.BreakpointCreateByName('c', 'a.out')
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self.assertTrue(breakpoint and
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breakpoint.GetNumLocations() == 1,
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VALID_BREAKPOINT)
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# Get the breakpoint location from breakpoint after we verified that,
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# indeed, it has one location.
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location = breakpoint.GetLocationAtIndex(0)
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self.assertTrue(location and
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location.IsEnabled(),
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VALID_BREAKPOINT_LOCATION)
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# Set the ignore count on the breakpoint location.
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location.SetIgnoreCount(2)
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self.assertTrue(location.GetIgnoreCount() == 2,
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'SetIgnoreCount() works correctly')
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# Now launch the process, and do not stop at entry point.
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process = target.LaunchSimple(None, None, os.getcwd())
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self.assertTrue(process, PROCESS_IS_VALID)
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# Frame#0 should be on main.c:37, frame#1 should be on main.c:25, and
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# frame#2 should be on main.c:48.
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#lldbutil.print_stacktraces(process)
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from lldbutil import get_stopped_thread
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thread = get_stopped_thread(process, lldb.eStopReasonBreakpoint)
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self.assertTrue(thread != None, 'There should be a thread stopped due to breakpoint')
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frame0 = thread.GetFrameAtIndex(0)
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frame1 = thread.GetFrameAtIndex(1)
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frame2 = thread.GetFrameAtIndex(2)
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self.assertTrue(frame0.GetLineEntry().GetLine() == self.line1 and
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frame1.GetLineEntry().GetLine() == self.line3 and
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frame2.GetLineEntry().GetLine() == self.line4,
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STOPPED_DUE_TO_BREAKPOINT_IGNORE_COUNT)
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# The hit count for the breakpoint should be 3.
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self.assertTrue(breakpoint.GetHitCount() == 3)
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process.Continue()
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SBBreakpoint supports breakpoint location iteration, for example,
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for bl in breakpoint:
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print('breakpoint location load addr: %s' % hex(bl.GetLoadAddress()))
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print('breakpoint location condition: %s' % hex(bl.GetCondition()))
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and rich comparison methods which allow the API program to use,
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if aBreakpoint == bBreakpoint:
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...
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to compare two breakpoints for equality."
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) SBBreakpoint;
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class SBBreakpoint
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{
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public:
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SBBreakpoint ();
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SBBreakpoint (const lldb::SBBreakpoint& rhs);
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~SBBreakpoint();
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break_id_t
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GetID () const;
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bool
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IsValid() const;
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void
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ClearAllBreakpointSites ();
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lldb::SBBreakpointLocation
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FindLocationByAddress (lldb::addr_t vm_addr);
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lldb::break_id_t
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FindLocationIDByAddress (lldb::addr_t vm_addr);
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lldb::SBBreakpointLocation
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FindLocationByID (lldb::break_id_t bp_loc_id);
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lldb::SBBreakpointLocation
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GetLocationAtIndex (uint32_t index);
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void
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SetEnabled (bool enable);
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bool
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IsEnabled ();
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void
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SetOneShot (bool one_shot);
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bool
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IsOneShot ();
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bool
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IsInternal ();
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uint32_t
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GetHitCount () const;
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void
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SetIgnoreCount (uint32_t count);
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uint32_t
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GetIgnoreCount () const;
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%feature("docstring", "
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//--------------------------------------------------------------------------
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/// The breakpoint stops only if the condition expression evaluates to true.
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//--------------------------------------------------------------------------
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") SetCondition;
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void
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SetCondition (const char *condition);
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%feature("docstring", "
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//------------------------------------------------------------------
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/// Get the condition expression for the breakpoint.
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//------------------------------------------------------------------
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") GetCondition;
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const char *
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GetCondition ();
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void SetAutoContinue(bool auto_continue);
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bool GetAutoContinue();
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void
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SetThreadID (lldb::tid_t sb_thread_id);
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lldb::tid_t
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GetThreadID ();
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void
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SetThreadIndex (uint32_t index);
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uint32_t
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GetThreadIndex() const;
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void
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SetThreadName (const char *thread_name);
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const char *
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GetThreadName () const;
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void
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SetQueueName (const char *queue_name);
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const char *
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GetQueueName () const;
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%feature("docstring", "
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//------------------------------------------------------------------
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/// Set the name of the script function to be called when the breakpoint is hit.
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//------------------------------------------------------------------
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") SetScriptCallbackFunction;
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void
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SetScriptCallbackFunction (const char *callback_function_name);
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%feature("docstring", "
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//------------------------------------------------------------------
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/// Provide the body for the script function to be called when the breakpoint is hit.
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/// The body will be wrapped in a function, which be passed two arguments:
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/// 'frame' - which holds the bottom-most SBFrame of the thread that hit the breakpoint
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/// 'bpno' - which is the SBBreakpointLocation to which the callback was attached.
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///
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/// The error parameter is currently ignored, but will at some point hold the Python
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/// compilation diagnostics.
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/// Returns true if the body compiles successfully, false if not.
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//------------------------------------------------------------------
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") SetScriptCallbackBody;
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SBError
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SetScriptCallbackBody (const char *script_body_text);
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void SetCommandLineCommands(SBStringList &commands);
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bool GetCommandLineCommands(SBStringList &commands);
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bool
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AddName (const char *new_name);
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void
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RemoveName (const char *name_to_remove);
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bool
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MatchesName (const char *name);
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void
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GetNames (SBStringList &names);
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size_t
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GetNumResolvedLocations() const;
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size_t
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GetNumLocations() const;
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bool
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GetDescription (lldb::SBStream &description);
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bool
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GetDescription(lldb::SBStream &description, bool include_locations);
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bool
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operator == (const lldb::SBBreakpoint& rhs);
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bool
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operator != (const lldb::SBBreakpoint& rhs);
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static bool
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EventIsBreakpointEvent (const lldb::SBEvent &event);
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static lldb::BreakpointEventType
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GetBreakpointEventTypeFromEvent (const lldb::SBEvent& event);
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static lldb::SBBreakpoint
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GetBreakpointFromEvent (const lldb::SBEvent& event);
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static lldb::SBBreakpointLocation
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GetBreakpointLocationAtIndexFromEvent (const lldb::SBEvent& event, uint32_t loc_idx);
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static uint32_t
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GetNumBreakpointLocationsFromEvent (const lldb::SBEvent &event_sp);
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%pythoncode %{
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class locations_access(object):
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'''A helper object that will lazily hand out locations for a breakpoint when supplied an index.'''
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def __init__(self, sbbreakpoint):
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self.sbbreakpoint = sbbreakpoint
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def __len__(self):
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if self.sbbreakpoint:
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return int(self.sbbreakpoint.GetNumLocations())
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return 0
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def __getitem__(self, key):
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if type(key) is int and key < len(self):
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return self.sbbreakpoint.GetLocationAtIndex(key)
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return None
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def get_locations_access_object(self):
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'''An accessor function that returns a locations_access() object which allows lazy location access from a lldb.SBBreakpoint object.'''
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return self.locations_access (self)
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def get_breakpoint_location_list(self):
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'''An accessor function that returns a list() that contains all locations in a lldb.SBBreakpoint object.'''
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locations = []
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accessor = self.get_locations_access_object()
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for idx in range(len(accessor)):
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locations.append(accessor[idx])
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return locations
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__swig_getmethods__["locations"] = get_breakpoint_location_list
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if _newclass: locations = property(get_breakpoint_location_list, None, doc='''A read only property that returns a list() of lldb.SBBreakpointLocation objects for this breakpoint.''')
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__swig_getmethods__["location"] = get_locations_access_object
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if _newclass: location = property(get_locations_access_object, None, doc='''A read only property that returns an object that can access locations by index (not location ID) (location = bkpt.location[12]).''')
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__swig_getmethods__["id"] = GetID
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if _newclass: id = property(GetID, None, doc='''A read only property that returns the ID of this breakpoint.''')
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__swig_getmethods__["enabled"] = IsEnabled
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__swig_setmethods__["enabled"] = SetEnabled
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if _newclass: enabled = property(IsEnabled, SetEnabled, doc='''A read/write property that configures whether this breakpoint is enabled or not.''')
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__swig_getmethods__["one_shot"] = IsOneShot
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__swig_setmethods__["one_shot"] = SetOneShot
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if _newclass: one_shot = property(IsOneShot, SetOneShot, doc='''A read/write property that configures whether this breakpoint is one-shot (deleted when hit) or not.''')
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__swig_getmethods__["num_locations"] = GetNumLocations
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if _newclass: num_locations = property(GetNumLocations, None, doc='''A read only property that returns the count of locations of this breakpoint.''')
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%}
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};
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class SBBreakpointListImpl;
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class LLDB_API SBBreakpointList
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{
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public:
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SBBreakpointList(SBTarget &target);
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~SBBreakpointList();
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size_t GetSize() const;
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SBBreakpoint
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GetBreakpointAtIndex(size_t idx);
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SBBreakpoint
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FindBreakpointByID(lldb::break_id_t);
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void Append(const SBBreakpoint &sb_bkpt);
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bool AppendIfUnique(const SBBreakpoint &sb_bkpt);
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void AppendByID (lldb::break_id_t id);
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void Clear();
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private:
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std::shared_ptr<SBBreakpointListImpl> m_opaque_sp;
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};
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} // namespace lldb
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