In order to better see what's going on during ThinLTO linking, this PR
adds more profile tags when using `--time-trace` on a `lld-link.exe`
invocation.
After PR, linking `clang.exe`:
<img width="3839" height="2026" alt="Capture d’écran 2025-09-02 082021"
src="https://github.com/user-attachments/assets/bf0c85ba-2f85-4bbf-a5c1-800039b56910"
/>
Linking a custom (Unreal Engine game) binary gives a completly
different picture, probably because of using Unity files, and the sheer
amount of input files (here, providing over 60 GB of .OBJs/.LIBs).
<img width="1940" height="1008" alt="Capture d’écran 2025-09-02 102048"
src="https://github.com/user-attachments/assets/60b28630-7995-45ce-9e8c-13f3cb5312e0"
/>