Kate Stone b9c1b51e45 *** This commit represents a complete reformatting of the LLDB source code
*** to conform to clang-format’s LLVM style.  This kind of mass change has
*** two obvious implications:

Firstly, merging this particular commit into a downstream fork may be a huge
effort.  Alternatively, it may be worth merging all changes up to this commit,
performing the same reformatting operation locally, and then discarding the
merge for this particular commit.  The commands used to accomplish this
reformatting were as follows (with current working directory as the root of
the repository):

    find . \( -iname "*.c" -or -iname "*.cpp" -or -iname "*.h" -or -iname "*.mm" \) -exec clang-format -i {} +
    find . -iname "*.py" -exec autopep8 --in-place --aggressive --aggressive {} + ;

The version of clang-format used was 3.9.0, and autopep8 was 1.2.4.

Secondly, “blame” style tools will generally point to this commit instead of
a meaningful prior commit.  There are alternatives available that will attempt
to look through this change and find the appropriate prior commit.  YMMV.

llvm-svn: 280751
2016-09-06 20:57:50 +00:00

925 lines
32 KiB
C++

//===-- Breakpoint.cpp ------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// C Includes
// C++ Includes
// Other libraries and framework includes
#include "llvm/Support/Casting.h"
// Project includes
#include "lldb/Breakpoint/Breakpoint.h"
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Breakpoint/BreakpointLocationCollection.h"
#include "lldb/Breakpoint/BreakpointResolver.h"
#include "lldb/Breakpoint/BreakpointResolverFileLine.h"
#include "lldb/Core/Address.h"
#include "lldb/Core/Log.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/ModuleList.h"
#include "lldb/Core/SearchFilter.h"
#include "lldb/Core/Section.h"
#include "lldb/Core/Stream.h"
#include "lldb/Core/StreamString.h"
#include "lldb/Symbol/CompileUnit.h"
#include "lldb/Symbol/Function.h"
#include "lldb/Symbol/SymbolContext.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/ThreadSpec.h"
using namespace lldb;
using namespace lldb_private;
using namespace llvm;
const ConstString &Breakpoint::GetEventIdentifier() {
static ConstString g_identifier("event-identifier.breakpoint.changed");
return g_identifier;
}
//----------------------------------------------------------------------
// Breakpoint constructor
//----------------------------------------------------------------------
Breakpoint::Breakpoint(Target &target, SearchFilterSP &filter_sp,
BreakpointResolverSP &resolver_sp, bool hardware,
bool resolve_indirect_symbols)
: m_being_created(true), m_hardware(hardware), m_target(target),
m_filter_sp(filter_sp), m_resolver_sp(resolver_sp), m_options(),
m_locations(*this), m_resolve_indirect_symbols(resolve_indirect_symbols),
m_hit_count(0) {
m_being_created = false;
}
Breakpoint::Breakpoint(Target &new_target, Breakpoint &source_bp)
: m_being_created(true), m_hardware(source_bp.m_hardware),
m_target(new_target), m_name_list(source_bp.m_name_list),
m_options(source_bp.m_options), m_locations(*this),
m_resolve_indirect_symbols(source_bp.m_resolve_indirect_symbols),
m_hit_count(0) {
// Now go through and copy the filter & resolver:
m_resolver_sp = source_bp.m_resolver_sp->CopyForBreakpoint(*this);
m_filter_sp = source_bp.m_filter_sp->CopyForBreakpoint(*this);
}
//----------------------------------------------------------------------
// Destructor
//----------------------------------------------------------------------
Breakpoint::~Breakpoint() = default;
const lldb::TargetSP Breakpoint::GetTargetSP() {
return m_target.shared_from_this();
}
bool Breakpoint::IsInternal() const { return LLDB_BREAK_ID_IS_INTERNAL(m_bid); }
BreakpointLocationSP Breakpoint::AddLocation(const Address &addr,
bool *new_location) {
return m_locations.AddLocation(addr, m_resolve_indirect_symbols,
new_location);
}
BreakpointLocationSP Breakpoint::FindLocationByAddress(const Address &addr) {
return m_locations.FindByAddress(addr);
}
break_id_t Breakpoint::FindLocationIDByAddress(const Address &addr) {
return m_locations.FindIDByAddress(addr);
}
BreakpointLocationSP Breakpoint::FindLocationByID(break_id_t bp_loc_id) {
return m_locations.FindByID(bp_loc_id);
}
BreakpointLocationSP Breakpoint::GetLocationAtIndex(size_t index) {
return m_locations.GetByIndex(index);
}
void Breakpoint::RemoveInvalidLocations(const ArchSpec &arch) {
m_locations.RemoveInvalidLocations(arch);
}
// For each of the overall options we need to decide how they propagate to
// the location options. This will determine the precedence of options on
// the breakpoint vs. its locations.
// Disable at the breakpoint level should override the location settings.
// That way you can conveniently turn off a whole breakpoint without messing
// up the individual settings.
void Breakpoint::SetEnabled(bool enable) {
if (enable == m_options.IsEnabled())
return;
m_options.SetEnabled(enable);
if (enable)
m_locations.ResolveAllBreakpointSites();
else
m_locations.ClearAllBreakpointSites();
SendBreakpointChangedEvent(enable ? eBreakpointEventTypeEnabled
: eBreakpointEventTypeDisabled);
}
bool Breakpoint::IsEnabled() { return m_options.IsEnabled(); }
void Breakpoint::SetIgnoreCount(uint32_t n) {
if (m_options.GetIgnoreCount() == n)
return;
m_options.SetIgnoreCount(n);
SendBreakpointChangedEvent(eBreakpointEventTypeIgnoreChanged);
}
void Breakpoint::DecrementIgnoreCount() {
uint32_t ignore = m_options.GetIgnoreCount();
if (ignore != 0)
m_options.SetIgnoreCount(ignore - 1);
}
uint32_t Breakpoint::GetIgnoreCount() const {
return m_options.GetIgnoreCount();
}
bool Breakpoint::IgnoreCountShouldStop() {
uint32_t ignore = GetIgnoreCount();
if (ignore != 0) {
// When we get here we know the location that caused the stop doesn't have
// an ignore count,
// since by contract we call it first... So we don't have to find &
// decrement it, we only have
// to decrement our own ignore count.
DecrementIgnoreCount();
return false;
} else
return true;
}
uint32_t Breakpoint::GetHitCount() const { return m_hit_count; }
bool Breakpoint::IsOneShot() const { return m_options.IsOneShot(); }
void Breakpoint::SetOneShot(bool one_shot) { m_options.SetOneShot(one_shot); }
void Breakpoint::SetThreadID(lldb::tid_t thread_id) {
if (m_options.GetThreadSpec()->GetTID() == thread_id)
return;
m_options.GetThreadSpec()->SetTID(thread_id);
SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged);
}
lldb::tid_t Breakpoint::GetThreadID() const {
if (m_options.GetThreadSpecNoCreate() == nullptr)
return LLDB_INVALID_THREAD_ID;
else
return m_options.GetThreadSpecNoCreate()->GetTID();
}
void Breakpoint::SetThreadIndex(uint32_t index) {
if (m_options.GetThreadSpec()->GetIndex() == index)
return;
m_options.GetThreadSpec()->SetIndex(index);
SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged);
}
uint32_t Breakpoint::GetThreadIndex() const {
if (m_options.GetThreadSpecNoCreate() == nullptr)
return 0;
else
return m_options.GetThreadSpecNoCreate()->GetIndex();
}
void Breakpoint::SetThreadName(const char *thread_name) {
if (m_options.GetThreadSpec()->GetName() != nullptr &&
::strcmp(m_options.GetThreadSpec()->GetName(), thread_name) == 0)
return;
m_options.GetThreadSpec()->SetName(thread_name);
SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged);
}
const char *Breakpoint::GetThreadName() const {
if (m_options.GetThreadSpecNoCreate() == nullptr)
return nullptr;
else
return m_options.GetThreadSpecNoCreate()->GetName();
}
void Breakpoint::SetQueueName(const char *queue_name) {
if (m_options.GetThreadSpec()->GetQueueName() != nullptr &&
::strcmp(m_options.GetThreadSpec()->GetQueueName(), queue_name) == 0)
return;
m_options.GetThreadSpec()->SetQueueName(queue_name);
SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged);
}
const char *Breakpoint::GetQueueName() const {
if (m_options.GetThreadSpecNoCreate() == nullptr)
return nullptr;
else
return m_options.GetThreadSpecNoCreate()->GetQueueName();
}
void Breakpoint::SetCondition(const char *condition) {
m_options.SetCondition(condition);
SendBreakpointChangedEvent(eBreakpointEventTypeConditionChanged);
}
const char *Breakpoint::GetConditionText() const {
return m_options.GetConditionText();
}
// This function is used when "baton" doesn't need to be freed
void Breakpoint::SetCallback(BreakpointHitCallback callback, void *baton,
bool is_synchronous) {
// The default "Baton" class will keep a copy of "baton" and won't free
// or delete it when it goes goes out of scope.
m_options.SetCallback(callback, BatonSP(new Baton(baton)), is_synchronous);
SendBreakpointChangedEvent(eBreakpointEventTypeCommandChanged);
}
// This function is used when a baton needs to be freed and therefore is
// contained in a "Baton" subclass.
void Breakpoint::SetCallback(BreakpointHitCallback callback,
const BatonSP &callback_baton_sp,
bool is_synchronous) {
m_options.SetCallback(callback, callback_baton_sp, is_synchronous);
}
void Breakpoint::ClearCallback() { m_options.ClearCallback(); }
bool Breakpoint::InvokeCallback(StoppointCallbackContext *context,
break_id_t bp_loc_id) {
return m_options.InvokeCallback(context, GetID(), bp_loc_id);
}
BreakpointOptions *Breakpoint::GetOptions() { return &m_options; }
void Breakpoint::ResolveBreakpoint() {
if (m_resolver_sp)
m_resolver_sp->ResolveBreakpoint(*m_filter_sp);
}
void Breakpoint::ResolveBreakpointInModules(
ModuleList &module_list, BreakpointLocationCollection &new_locations) {
m_locations.StartRecordingNewLocations(new_locations);
m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
m_locations.StopRecordingNewLocations();
}
void Breakpoint::ResolveBreakpointInModules(ModuleList &module_list,
bool send_event) {
if (m_resolver_sp) {
// If this is not an internal breakpoint, set up to record the new
// locations, then dispatch
// an event with the new locations.
if (!IsInternal() && send_event) {
BreakpointEventData *new_locations_event = new BreakpointEventData(
eBreakpointEventTypeLocationsAdded, shared_from_this());
ResolveBreakpointInModules(
module_list, new_locations_event->GetBreakpointLocationCollection());
if (new_locations_event->GetBreakpointLocationCollection().GetSize() !=
0) {
SendBreakpointChangedEvent(new_locations_event);
} else
delete new_locations_event;
} else {
m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
}
}
}
void Breakpoint::ClearAllBreakpointSites() {
m_locations.ClearAllBreakpointSites();
}
//----------------------------------------------------------------------
// ModulesChanged: Pass in a list of new modules, and
//----------------------------------------------------------------------
void Breakpoint::ModulesChanged(ModuleList &module_list, bool load,
bool delete_locations) {
Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_BREAKPOINTS));
if (log)
log->Printf("Breakpoint::ModulesChanged: num_modules: %zu load: %i "
"delete_locations: %i\n",
module_list.GetSize(), load, delete_locations);
std::lock_guard<std::recursive_mutex> guard(module_list.GetMutex());
if (load) {
// The logic for handling new modules is:
// 1) If the filter rejects this module, then skip it.
// 2) Run through the current location list and if there are any locations
// for that module, we mark the module as "seen" and we don't try to
// re-resolve
// breakpoint locations for that module.
// However, we do add breakpoint sites to these locations if needed.
// 3) If we don't see this module in our breakpoint location list, call
// ResolveInModules.
ModuleList new_modules; // We'll stuff the "unseen" modules in this list,
// and then resolve
// them after the locations pass. Have to do it this way because
// resolving breakpoints will add new locations potentially.
for (ModuleSP module_sp : module_list.ModulesNoLocking()) {
bool seen = false;
if (!m_filter_sp->ModulePasses(module_sp))
continue;
for (BreakpointLocationSP break_loc_sp :
m_locations.BreakpointLocations()) {
if (!break_loc_sp->IsEnabled())
continue;
SectionSP section_sp(break_loc_sp->GetAddress().GetSection());
if (!section_sp || section_sp->GetModule() == module_sp) {
if (!seen)
seen = true;
if (!break_loc_sp->ResolveBreakpointSite()) {
if (log)
log->Printf("Warning: could not set breakpoint site for "
"breakpoint location %d of breakpoint %d.\n",
break_loc_sp->GetID(), GetID());
}
}
}
if (!seen)
new_modules.AppendIfNeeded(module_sp);
}
if (new_modules.GetSize() > 0) {
ResolveBreakpointInModules(new_modules);
}
} else {
// Go through the currently set locations and if any have breakpoints in
// the module list, then remove their breakpoint sites, and their locations
// if asked to.
BreakpointEventData *removed_locations_event;
if (!IsInternal())
removed_locations_event = new BreakpointEventData(
eBreakpointEventTypeLocationsRemoved, shared_from_this());
else
removed_locations_event = nullptr;
size_t num_modules = module_list.GetSize();
for (size_t i = 0; i < num_modules; i++) {
ModuleSP module_sp(module_list.GetModuleAtIndexUnlocked(i));
if (m_filter_sp->ModulePasses(module_sp)) {
size_t loc_idx = 0;
size_t num_locations = m_locations.GetSize();
BreakpointLocationCollection locations_to_remove;
for (loc_idx = 0; loc_idx < num_locations; loc_idx++) {
BreakpointLocationSP break_loc_sp(m_locations.GetByIndex(loc_idx));
SectionSP section_sp(break_loc_sp->GetAddress().GetSection());
if (section_sp && section_sp->GetModule() == module_sp) {
// Remove this breakpoint since the shared library is
// unloaded, but keep the breakpoint location around
// so we always get complete hit count and breakpoint
// lifetime info
break_loc_sp->ClearBreakpointSite();
if (removed_locations_event) {
removed_locations_event->GetBreakpointLocationCollection().Add(
break_loc_sp);
}
if (delete_locations)
locations_to_remove.Add(break_loc_sp);
}
}
if (delete_locations) {
size_t num_locations_to_remove = locations_to_remove.GetSize();
for (loc_idx = 0; loc_idx < num_locations_to_remove; loc_idx++)
m_locations.RemoveLocation(locations_to_remove.GetByIndex(loc_idx));
}
}
}
SendBreakpointChangedEvent(removed_locations_event);
}
}
namespace {
static bool SymbolContextsMightBeEquivalent(SymbolContext &old_sc,
SymbolContext &new_sc) {
bool equivalent_scs = false;
if (old_sc.module_sp.get() == new_sc.module_sp.get()) {
// If these come from the same module, we can directly compare the pointers:
if (old_sc.comp_unit && new_sc.comp_unit &&
(old_sc.comp_unit == new_sc.comp_unit)) {
if (old_sc.function && new_sc.function &&
(old_sc.function == new_sc.function)) {
equivalent_scs = true;
}
} else if (old_sc.symbol && new_sc.symbol &&
(old_sc.symbol == new_sc.symbol)) {
equivalent_scs = true;
}
} else {
// Otherwise we will compare by name...
if (old_sc.comp_unit && new_sc.comp_unit) {
if (FileSpec::Equal(*old_sc.comp_unit, *new_sc.comp_unit, true)) {
// Now check the functions:
if (old_sc.function && new_sc.function &&
(old_sc.function->GetName() == new_sc.function->GetName())) {
equivalent_scs = true;
}
}
} else if (old_sc.symbol && new_sc.symbol) {
if (Mangled::Compare(old_sc.symbol->GetMangled(),
new_sc.symbol->GetMangled()) == 0) {
equivalent_scs = true;
}
}
}
return equivalent_scs;
}
} // anonymous namespace
void Breakpoint::ModuleReplaced(ModuleSP old_module_sp,
ModuleSP new_module_sp) {
Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_BREAKPOINTS));
if (log)
log->Printf("Breakpoint::ModulesReplaced for %s\n",
old_module_sp->GetSpecificationDescription().c_str());
// First find all the locations that are in the old module
BreakpointLocationCollection old_break_locs;
for (BreakpointLocationSP break_loc_sp : m_locations.BreakpointLocations()) {
SectionSP section_sp = break_loc_sp->GetAddress().GetSection();
if (section_sp && section_sp->GetModule() == old_module_sp) {
old_break_locs.Add(break_loc_sp);
}
}
size_t num_old_locations = old_break_locs.GetSize();
if (num_old_locations == 0) {
// There were no locations in the old module, so we just need to check if
// there were any in the new module.
ModuleList temp_list;
temp_list.Append(new_module_sp);
ResolveBreakpointInModules(temp_list);
} else {
// First search the new module for locations.
// Then compare this with the old list, copy over locations that "look the
// same"
// Then delete the old locations.
// Finally remember to post the creation event.
//
// Two locations are the same if they have the same comp unit & function (by
// name) and there are the same number
// of locations in the old function as in the new one.
ModuleList temp_list;
temp_list.Append(new_module_sp);
BreakpointLocationCollection new_break_locs;
ResolveBreakpointInModules(temp_list, new_break_locs);
BreakpointLocationCollection locations_to_remove;
BreakpointLocationCollection locations_to_announce;
size_t num_new_locations = new_break_locs.GetSize();
if (num_new_locations > 0) {
// Break out the case of one location -> one location since that's the
// most common one, and there's no need
// to build up the structures needed for the merge in that case.
if (num_new_locations == 1 && num_old_locations == 1) {
bool equivalent_locations = false;
SymbolContext old_sc, new_sc;
// The only way the old and new location can be equivalent is if they
// have the same amount of information:
BreakpointLocationSP old_loc_sp = old_break_locs.GetByIndex(0);
BreakpointLocationSP new_loc_sp = new_break_locs.GetByIndex(0);
if (old_loc_sp->GetAddress().CalculateSymbolContext(&old_sc) ==
new_loc_sp->GetAddress().CalculateSymbolContext(&new_sc)) {
equivalent_locations =
SymbolContextsMightBeEquivalent(old_sc, new_sc);
}
if (equivalent_locations) {
m_locations.SwapLocation(old_loc_sp, new_loc_sp);
} else {
locations_to_remove.Add(old_loc_sp);
locations_to_announce.Add(new_loc_sp);
}
} else {
// We don't want to have to keep computing the SymbolContexts for these
// addresses over and over,
// so lets get them up front:
typedef std::map<lldb::break_id_t, SymbolContext> IDToSCMap;
IDToSCMap old_sc_map;
for (size_t idx = 0; idx < num_old_locations; idx++) {
SymbolContext sc;
BreakpointLocationSP bp_loc_sp = old_break_locs.GetByIndex(idx);
lldb::break_id_t loc_id = bp_loc_sp->GetID();
bp_loc_sp->GetAddress().CalculateSymbolContext(&old_sc_map[loc_id]);
}
std::map<lldb::break_id_t, SymbolContext> new_sc_map;
for (size_t idx = 0; idx < num_new_locations; idx++) {
SymbolContext sc;
BreakpointLocationSP bp_loc_sp = new_break_locs.GetByIndex(idx);
lldb::break_id_t loc_id = bp_loc_sp->GetID();
bp_loc_sp->GetAddress().CalculateSymbolContext(&new_sc_map[loc_id]);
}
// Take an element from the old Symbol Contexts
while (old_sc_map.size() > 0) {
lldb::break_id_t old_id = old_sc_map.begin()->first;
SymbolContext &old_sc = old_sc_map.begin()->second;
// Count the number of entries equivalent to this SC for the old list:
std::vector<lldb::break_id_t> old_id_vec;
old_id_vec.push_back(old_id);
IDToSCMap::iterator tmp_iter;
for (tmp_iter = ++old_sc_map.begin(); tmp_iter != old_sc_map.end();
tmp_iter++) {
if (SymbolContextsMightBeEquivalent(old_sc, tmp_iter->second))
old_id_vec.push_back(tmp_iter->first);
}
// Now find all the equivalent locations in the new list.
std::vector<lldb::break_id_t> new_id_vec;
for (tmp_iter = new_sc_map.begin(); tmp_iter != new_sc_map.end();
tmp_iter++) {
if (SymbolContextsMightBeEquivalent(old_sc, tmp_iter->second))
new_id_vec.push_back(tmp_iter->first);
}
// Alright, if we have the same number of potentially equivalent
// locations in the old
// and new modules, we'll just map them one to one in ascending ID
// order (assuming the
// resolver's order would match the equivalent ones.
// Otherwise, we'll dump all the old ones, and just take the new ones,
// erasing the elements
// from both maps as we go.
if (old_id_vec.size() == new_id_vec.size()) {
sort(old_id_vec.begin(), old_id_vec.end());
sort(new_id_vec.begin(), new_id_vec.end());
size_t num_elements = old_id_vec.size();
for (size_t idx = 0; idx < num_elements; idx++) {
BreakpointLocationSP old_loc_sp =
old_break_locs.FindByIDPair(GetID(), old_id_vec[idx]);
BreakpointLocationSP new_loc_sp =
new_break_locs.FindByIDPair(GetID(), new_id_vec[idx]);
m_locations.SwapLocation(old_loc_sp, new_loc_sp);
old_sc_map.erase(old_id_vec[idx]);
new_sc_map.erase(new_id_vec[idx]);
}
} else {
for (lldb::break_id_t old_id : old_id_vec) {
locations_to_remove.Add(
old_break_locs.FindByIDPair(GetID(), old_id));
old_sc_map.erase(old_id);
}
for (lldb::break_id_t new_id : new_id_vec) {
locations_to_announce.Add(
new_break_locs.FindByIDPair(GetID(), new_id));
new_sc_map.erase(new_id);
}
}
}
}
}
// Now remove the remaining old locations, and cons up a removed locations
// event.
// Note, we don't put the new locations that were swapped with an old
// location on the locations_to_remove
// list, so we don't need to worry about telling the world about removing a
// location we didn't tell them
// about adding.
BreakpointEventData *locations_event;
if (!IsInternal())
locations_event = new BreakpointEventData(
eBreakpointEventTypeLocationsRemoved, shared_from_this());
else
locations_event = nullptr;
for (BreakpointLocationSP loc_sp :
locations_to_remove.BreakpointLocations()) {
m_locations.RemoveLocation(loc_sp);
if (locations_event)
locations_event->GetBreakpointLocationCollection().Add(loc_sp);
}
SendBreakpointChangedEvent(locations_event);
// And announce the new ones.
if (!IsInternal()) {
locations_event = new BreakpointEventData(
eBreakpointEventTypeLocationsAdded, shared_from_this());
for (BreakpointLocationSP loc_sp :
locations_to_announce.BreakpointLocations())
locations_event->GetBreakpointLocationCollection().Add(loc_sp);
SendBreakpointChangedEvent(locations_event);
}
m_locations.Compact();
}
}
void Breakpoint::Dump(Stream *) {}
size_t Breakpoint::GetNumResolvedLocations() const {
// Return the number of breakpoints that are actually resolved and set
// down in the inferior process.
return m_locations.GetNumResolvedLocations();
}
size_t Breakpoint::GetNumLocations() const { return m_locations.GetSize(); }
bool Breakpoint::AddName(const char *new_name, Error &error) {
if (!new_name)
return false;
if (!BreakpointID::StringIsBreakpointName(new_name, error)) {
error.SetErrorStringWithFormat("input name \"%s\" not a breakpoint name.",
new_name);
return false;
}
if (!error.Success())
return false;
m_name_list.insert(new_name);
return true;
}
void Breakpoint::GetDescription(Stream *s, lldb::DescriptionLevel level,
bool show_locations) {
assert(s != nullptr);
if (!m_kind_description.empty()) {
if (level == eDescriptionLevelBrief) {
s->PutCString(GetBreakpointKind());
return;
} else
s->Printf("Kind: %s\n", GetBreakpointKind());
}
const size_t num_locations = GetNumLocations();
const size_t num_resolved_locations = GetNumResolvedLocations();
// They just made the breakpoint, they don't need to be told HOW they made
// it...
// Also, we'll print the breakpoint number differently depending on whether
// there is 1 or more locations.
if (level != eDescriptionLevelInitial) {
s->Printf("%i: ", GetID());
GetResolverDescription(s);
GetFilterDescription(s);
}
switch (level) {
case lldb::eDescriptionLevelBrief:
case lldb::eDescriptionLevelFull:
if (num_locations > 0) {
s->Printf(", locations = %" PRIu64, (uint64_t)num_locations);
if (num_resolved_locations > 0)
s->Printf(", resolved = %" PRIu64 ", hit count = %d",
(uint64_t)num_resolved_locations, GetHitCount());
} else {
// Don't print the pending notification for exception resolvers since we
// don't generally
// know how to set them until the target is run.
if (m_resolver_sp->getResolverID() !=
BreakpointResolver::ExceptionResolver)
s->Printf(", locations = 0 (pending)");
}
GetOptions()->GetDescription(s, level);
if (m_precondition_sp)
m_precondition_sp->GetDescription(*s, level);
if (level == lldb::eDescriptionLevelFull) {
if (!m_name_list.empty()) {
s->EOL();
s->Indent();
s->Printf("Names:");
s->EOL();
s->IndentMore();
for (std::string name : m_name_list) {
s->Indent();
s->Printf("%s\n", name.c_str());
}
s->IndentLess();
}
s->IndentLess();
s->EOL();
}
break;
case lldb::eDescriptionLevelInitial:
s->Printf("Breakpoint %i: ", GetID());
if (num_locations == 0) {
s->Printf("no locations (pending).");
} else if (num_locations == 1 && !show_locations) {
// There is only one location, so we'll just print that location
// information.
GetLocationAtIndex(0)->GetDescription(s, level);
} else {
s->Printf("%" PRIu64 " locations.", static_cast<uint64_t>(num_locations));
}
s->EOL();
break;
case lldb::eDescriptionLevelVerbose:
// Verbose mode does a debug dump of the breakpoint
Dump(s);
s->EOL();
// s->Indent();
GetOptions()->GetDescription(s, level);
break;
default:
break;
}
// The brief description is just the location name (1.2 or whatever). That's
// pointless to
// show in the breakpoint's description, so suppress it.
if (show_locations && level != lldb::eDescriptionLevelBrief) {
s->IndentMore();
for (size_t i = 0; i < num_locations; ++i) {
BreakpointLocation *loc = GetLocationAtIndex(i).get();
loc->GetDescription(s, level);
s->EOL();
}
s->IndentLess();
}
}
void Breakpoint::GetResolverDescription(Stream *s) {
if (m_resolver_sp)
m_resolver_sp->GetDescription(s);
}
bool Breakpoint::GetMatchingFileLine(const ConstString &filename,
uint32_t line_number,
BreakpointLocationCollection &loc_coll) {
// TODO: To be correct, this method needs to fill the breakpoint location
// collection
// with the location IDs which match the filename and line_number.
//
if (m_resolver_sp) {
BreakpointResolverFileLine *resolverFileLine =
dyn_cast<BreakpointResolverFileLine>(m_resolver_sp.get());
if (resolverFileLine &&
resolverFileLine->m_file_spec.GetFilename() == filename &&
resolverFileLine->m_line_number == line_number) {
return true;
}
}
return false;
}
void Breakpoint::GetFilterDescription(Stream *s) {
m_filter_sp->GetDescription(s);
}
bool Breakpoint::EvaluatePrecondition(StoppointCallbackContext &context) {
if (!m_precondition_sp)
return true;
return m_precondition_sp->EvaluatePrecondition(context);
}
bool Breakpoint::BreakpointPrecondition::EvaluatePrecondition(
StoppointCallbackContext &context) {
return true;
}
void Breakpoint::BreakpointPrecondition::GetDescription(
Stream &stream, lldb::DescriptionLevel level) {}
Error Breakpoint::BreakpointPrecondition::ConfigurePrecondition(Args &options) {
Error error;
error.SetErrorString("Base breakpoint precondition has no options.");
return error;
}
void Breakpoint::SendBreakpointChangedEvent(
lldb::BreakpointEventType eventKind) {
if (!m_being_created && !IsInternal() &&
GetTarget().EventTypeHasListeners(
Target::eBroadcastBitBreakpointChanged)) {
BreakpointEventData *data =
new Breakpoint::BreakpointEventData(eventKind, shared_from_this());
GetTarget().BroadcastEvent(Target::eBroadcastBitBreakpointChanged, data);
}
}
void Breakpoint::SendBreakpointChangedEvent(BreakpointEventData *data) {
if (data == nullptr)
return;
if (!m_being_created && !IsInternal() &&
GetTarget().EventTypeHasListeners(Target::eBroadcastBitBreakpointChanged))
GetTarget().BroadcastEvent(Target::eBroadcastBitBreakpointChanged, data);
else
delete data;
}
Breakpoint::BreakpointEventData::BreakpointEventData(
BreakpointEventType sub_type, const BreakpointSP &new_breakpoint_sp)
: EventData(), m_breakpoint_event(sub_type),
m_new_breakpoint_sp(new_breakpoint_sp) {}
Breakpoint::BreakpointEventData::~BreakpointEventData() = default;
const ConstString &Breakpoint::BreakpointEventData::GetFlavorString() {
static ConstString g_flavor("Breakpoint::BreakpointEventData");
return g_flavor;
}
const ConstString &Breakpoint::BreakpointEventData::GetFlavor() const {
return BreakpointEventData::GetFlavorString();
}
BreakpointSP &Breakpoint::BreakpointEventData::GetBreakpoint() {
return m_new_breakpoint_sp;
}
BreakpointEventType
Breakpoint::BreakpointEventData::GetBreakpointEventType() const {
return m_breakpoint_event;
}
void Breakpoint::BreakpointEventData::Dump(Stream *s) const {}
const Breakpoint::BreakpointEventData *
Breakpoint::BreakpointEventData::GetEventDataFromEvent(const Event *event) {
if (event) {
const EventData *event_data = event->GetData();
if (event_data &&
event_data->GetFlavor() == BreakpointEventData::GetFlavorString())
return static_cast<const BreakpointEventData *>(event->GetData());
}
return nullptr;
}
BreakpointEventType
Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent(
const EventSP &event_sp) {
const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get());
if (data == nullptr)
return eBreakpointEventTypeInvalidType;
else
return data->GetBreakpointEventType();
}
BreakpointSP Breakpoint::BreakpointEventData::GetBreakpointFromEvent(
const EventSP &event_sp) {
BreakpointSP bp_sp;
const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get());
if (data)
bp_sp = data->m_new_breakpoint_sp;
return bp_sp;
}
size_t Breakpoint::BreakpointEventData::GetNumBreakpointLocationsFromEvent(
const EventSP &event_sp) {
const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get());
if (data)
return data->m_locations.GetSize();
return 0;
}
lldb::BreakpointLocationSP
Breakpoint::BreakpointEventData::GetBreakpointLocationAtIndexFromEvent(
const lldb::EventSP &event_sp, uint32_t bp_loc_idx) {
lldb::BreakpointLocationSP bp_loc_sp;
const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get());
if (data) {
bp_loc_sp = data->m_locations.GetByIndex(bp_loc_idx);
}
return bp_loc_sp;
}