We currently emit the selector load early, but only because we need it to compute the signature (so that we know which msgSend variant to call). We can prepare the signature with a plain undef, and replace it with the materialized selector value if (and only if) needed, later. Concretely, this usually doesn't have an effect, but tests need updating because we reordered the receiver bitcast and the selector load, which is always fine. There is one notable change: with this, when a msgSend needs a receiver null check, the selector is now loaded in the non-null block, instead of before the null check. That should be a mild improvement.
111 lines
4.7 KiB
Objective-C
111 lines
4.7 KiB
Objective-C
// RUN: %clang_cc1 -triple x86_64-apple-darwin10 -emit-llvm -fobjc-arc -fobjc-dispatch-method=mixed -fobjc-runtime-has-weak -fexceptions -fobjc-exceptions -o - %s | FileCheck %s
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@interface NSObject
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- (id) new;
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@end
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@interface MyObject : NSObject
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- (char)isEqual:(id) __attribute__((ns_consumed)) object;
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- (_Complex float) asComplexWithArg: (id) __attribute__((ns_consumed)) object;
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+(instancetype)m0:(id) __attribute__((ns_consumed)) object;
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@end
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MyObject *x;
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// rdar://10444476
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void test0(void) {
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id obj = [NSObject new];
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[x isEqual : obj];
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}
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// CHECK-LABEL: define{{.*}} void @test0()
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// CHECK: [[FIVE:%.*]] = call i8* @llvm.objc.retain
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// CHECK-NEXT: [[SIX:%.*]] = bitcast
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// CHECK-NEXT: [[SEVEN:%.*]] = icmp eq i8* [[SIX]], null
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// CHECK-NEXT: br i1 [[SEVEN]], label [[NULLINIT:%.*]], label [[CALL_LABEL:%.*]]
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// CHECK: [[FN:%.*]] = load i8*, i8** getelementptr inbounds
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// CHECK-NEXT: [[EIGHT:%.*]] = bitcast i8* [[FN]]
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// CHECK-NEXT: [[CALL:%.*]] = call signext i8 [[EIGHT]]
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// CHECK-NEXT: br label [[CONT:%.*]]
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// CHECK: call void @llvm.objc.release(i8* [[FIVE]]) [[NUW:#[0-9]+]]
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// CHECK-NEXT: br label [[CONT]]
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// CHECK: phi i8 [ [[CALL]], {{%.*}} ], [ 0, {{%.*}} ]
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// Ensure that we build PHIs correctly in the presence of cleanups.
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// rdar://12046763
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void test1(void) {
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id obj = [NSObject new];
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__weak id weakObj = obj;
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_Complex float result = [x asComplexWithArg: obj];
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}
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// CHECK-LABEL: define{{.*}} void @test1()
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// CHECK: [[OBJ:%.*]] = alloca i8*, align 8
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// CHECK-NEXT: [[WEAKOBJ:%.*]] = alloca i8*, align 8
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// CHECK-NEXT: [[RESULT:%.*]] = alloca { float, float }, align 4
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// Various initializations.
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// CHECK: [[T0:%.*]] = call i8* bitcast (
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// CHECK-NEXT: store i8* [[T0]], i8** [[OBJ]]
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// CHECK-NEXT: [[T0:%.*]] = load i8*, i8** [[OBJ]]
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// CHECK-NEXT: call i8* @llvm.objc.initWeak(i8** [[WEAKOBJ]], i8* [[T0]]) [[NUW]]
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// Okay, start the message-send.
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// CHECK-NEXT: [[T0:%.*]] = load [[MYOBJECT:%.*]]*, [[MYOBJECT:%.*]]** @x
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// CHECK-NEXT: [[ARG:%.*]] = load i8*, i8** [[OBJ]]
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// CHECK-NEXT: [[ARG_RETAINED:%.*]] = call i8* @llvm.objc.retain(i8* [[ARG]])
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// CHECK-NEXT: [[SELF:%.*]] = bitcast [[MYOBJECT]]* [[T0]] to i8*
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// Null check.
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// CHECK-NEXT: [[T0:%.*]] = icmp eq i8* [[SELF]], null
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// CHECK-NEXT: br i1 [[T0]], label [[FORNULL:%.*]], label %[[FORCALL:.*]]
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// Invoke and produce the return values.
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// CHECK: [[FORCALL]]:
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// CHECK-NEXT: load i8*, i8** @OBJC_SELECTOR_REFERENCES_
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// CHECK-NEXT: [[CALL:%.*]] = invoke <2 x float> bitcast
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// CHECK-NEXT: to label [[INVOKE_CONT:%.*]] unwind label {{%.*}}
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// CHECK: [[T0:%.*]] = bitcast { float, float }* [[COERCE:%.*]] to <2 x float>*
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// CHECK-NEXT: store <2 x float> [[CALL]], <2 x float>* [[T0]],
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// CHECK-NEXT: [[T0:%.*]] = getelementptr inbounds { float, float }, { float, float }* [[COERCE]], i32 0, i32 0
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// CHECK-NEXT: [[REALCALL:%.*]] = load float, float* [[T0]]
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// CHECK-NEXT: [[T0:%.*]] = getelementptr inbounds { float, float }, { float, float }* [[COERCE]], i32 0, i32 1
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// CHECK-NEXT: [[IMAGCALL:%.*]] = load float, float* [[T0]]
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// CHECK-NEXT: br label [[CONT:%.*]]{{$}}
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// Null path.
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// CHECK: call void @llvm.objc.release(i8* [[ARG_RETAINED]]) [[NUW]]
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// CHECK-NEXT: br label [[CONT]]
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// Join point.
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// CHECK: [[REAL:%.*]] = phi float [ [[REALCALL]], [[INVOKE_CONT]] ], [ 0.000000e+00, [[FORNULL]] ]
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// CHECK-NEXT: [[IMAG:%.*]] = phi float [ [[IMAGCALL]], [[INVOKE_CONT]] ], [ 0.000000e+00, [[FORNULL]] ]
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// CHECK-NEXT: [[T0:%.*]] = getelementptr inbounds { float, float }, { float, float }* [[RESULT]], i32 0, i32 0
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// CHECK-NEXT: [[T1:%.*]] = getelementptr inbounds { float, float }, { float, float }* [[RESULT]], i32 0, i32 1
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// CHECK-NEXT: store float [[REAL]], float* [[T0]]
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// CHECK-NEXT: store float [[IMAG]], float* [[T1]]
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// Epilogue.
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// CHECK-NEXT: call void @llvm.objc.destroyWeak(i8** [[WEAKOBJ]]) [[NUW]]
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// CHECK-NEXT: call void @llvm.objc.storeStrong(i8** [[OBJ]], i8* null) [[NUW]]
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// CHECK-NEXT: ret void
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// Cleanup.
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// CHECK: landingpad
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// CHECK: call void @llvm.objc.destroyWeak(i8** [[WEAKOBJ]]) [[NUW]]
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void test2(id a) {
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id obj = [MyObject m0:a];
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}
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// CHECK-LABEL: define{{.*}} void @test2(
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// CHECK: %[[CALL:.*]] = call i8* bitcast (i8* (i8*, i8*, ...)* @objc_msgSend
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// CHECK-NEXT: %[[V6:.*]] = {{.*}}call i8* @llvm.objc.retainAutoreleasedReturnValue(i8* %[[CALL]])
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// CHECK: phi i8* [ %[[V6]], %{{.*}} ], [ null, %{{.*}} ]
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void test3(id a) {
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@try {
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id obj = [MyObject m0:a];
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} @catch (id x) {
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}
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}
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// CHECK-LABEL: define{{.*}} void @test3(
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// CHECK: %[[CALL:.*]] = invoke i8* bitcast (i8* (i8*, i8*, ...)* @objc_msgSend
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// CHECK: %[[V6:.*]] = {{.*}}call i8* @llvm.objc.retainAutoreleasedReturnValue(i8* %[[CALL]])
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// CHECK: phi i8* [ %[[V6]], %{{.*}} ], [ null, %{{.*}} ]
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// CHECK: attributes [[NUW]] = { nounwind }
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