This patch add the ability to cache the manual DWARF indexing results to disk for faster subsequent debug sessions. Manual DWARF indexing is time consuming and causes all DWARF to be fully parsed and indexed each time you debug a binary that doesn't have an acceptable accelerator table. Acceptable accelerator tables include .debug_names in DWARF5 or Apple accelerator tables. This patch breaks up testing by testing all of the encoding and decoding of required C++ objects in a gtest unit test, and then has a test to verify the debug info cache is generated correctly. This patch also adds the ability to track when a symbol table or DWARF index is loaded or saved to the cache in the "statistics dump" command. This is essential to know in statistics as it can help explain why a debug session was slower or faster than expected. Reviewed By: labath, wallace Differential Revision: https://reviews.llvm.org/D115951
179 lines
7.2 KiB
C++
179 lines
7.2 KiB
C++
//===-- ManualDWARFIndex.h --------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_SOURCE_PLUGINS_SYMBOLFILE_DWARF_MANUALDWARFINDEX_H
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#define LLDB_SOURCE_PLUGINS_SYMBOLFILE_DWARF_MANUALDWARFINDEX_H
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#include "Plugins/SymbolFile/DWARF/DWARFIndex.h"
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#include "Plugins/SymbolFile/DWARF/NameToDIE.h"
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#include "llvm/ADT/DenseSet.h"
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class DWARFDebugInfo;
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class SymbolFileDWARFDwo;
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namespace lldb_private {
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class ManualDWARFIndex : public DWARFIndex {
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public:
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ManualDWARFIndex(Module &module, SymbolFileDWARF &dwarf,
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llvm::DenseSet<dw_offset_t> units_to_avoid = {})
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: DWARFIndex(module), m_dwarf(&dwarf),
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m_units_to_avoid(std::move(units_to_avoid)) {}
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void Preload() override { Index(); }
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void
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GetGlobalVariables(ConstString basename,
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llvm::function_ref<bool(DWARFDIE die)> callback) override;
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void
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GetGlobalVariables(const RegularExpression ®ex,
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llvm::function_ref<bool(DWARFDIE die)> callback) override;
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void
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GetGlobalVariables(DWARFUnit &unit,
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llvm::function_ref<bool(DWARFDIE die)> callback) override;
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void GetObjCMethods(ConstString class_name,
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llvm::function_ref<bool(DWARFDIE die)> callback) override;
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void GetCompleteObjCClass(
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ConstString class_name, bool must_be_implementation,
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llvm::function_ref<bool(DWARFDIE die)> callback) override;
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void GetTypes(ConstString name,
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llvm::function_ref<bool(DWARFDIE die)> callback) override;
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void GetTypes(const DWARFDeclContext &context,
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llvm::function_ref<bool(DWARFDIE die)> callback) override;
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void GetNamespaces(ConstString name,
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llvm::function_ref<bool(DWARFDIE die)> callback) override;
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void GetFunctions(ConstString name, SymbolFileDWARF &dwarf,
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const CompilerDeclContext &parent_decl_ctx,
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uint32_t name_type_mask,
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llvm::function_ref<bool(DWARFDIE die)> callback) override;
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void GetFunctions(const RegularExpression ®ex,
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llvm::function_ref<bool(DWARFDIE die)> callback) override;
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void Dump(Stream &s) override;
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// Make IndexSet public so we can unit test the encoding and decoding logic.
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struct IndexSet {
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NameToDIE function_basenames;
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NameToDIE function_fullnames;
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NameToDIE function_methods;
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NameToDIE function_selectors;
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NameToDIE objc_class_selectors;
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NameToDIE globals;
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NameToDIE types;
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NameToDIE namespaces;
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bool Decode(const DataExtractor &data, lldb::offset_t *offset_ptr);
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void Encode(DataEncoder &encoder) const;
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bool operator==(const IndexSet &rhs) const {
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return function_basenames == rhs.function_basenames &&
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function_fullnames == rhs.function_fullnames &&
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function_methods == rhs.function_methods &&
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function_selectors == rhs.function_selectors &&
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objc_class_selectors == rhs.objc_class_selectors &&
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globals == rhs.globals && types == rhs.types &&
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namespaces == rhs.namespaces;
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}
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};
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private:
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void Index();
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/// Decode a serialized version of this object from data.
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///
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/// \param data
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/// The decoder object that references the serialized data.
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///
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/// \param offset_ptr
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/// A pointer that contains the offset from which the data will be decoded
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/// from that gets updated as data gets decoded.
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///
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/// \param strtab
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/// All strings in cache files are put into string tables for efficiency
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/// and cache file size reduction. Strings are stored as uint32_t string
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/// table offsets in the cache data.
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bool Decode(const DataExtractor &data, lldb::offset_t *offset_ptr,
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bool &signature_mismatch);
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/// Encode this object into a data encoder object.
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///
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/// This allows this object to be serialized to disk.
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///
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/// \param encoder
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/// A data encoder object that serialized bytes will be encoded into.
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///
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/// \param strtab
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/// All strings in cache files are put into string tables for efficiency
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/// and cache file size reduction. Strings are stored as uint32_t string
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/// table offsets in the cache data.
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///
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/// \return
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/// True if the symbol table's object file can generate a valid signature
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/// and all data for the symbol table was encoded, false otherwise.
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bool Encode(DataEncoder &encoder) const;
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/// Get the cache key string for this symbol table.
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///
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/// The cache key must start with the module's cache key and is followed
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/// by information that indicates this key is for caching the symbol table
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/// contents and should also include the has of the object file. A module can
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/// be represented by an ObjectFile object for the main executable, but can
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/// also have a symbol file that is from the same or a different object file.
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/// This means we might have two symbol tables cached in the index cache, one
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/// for the main executable and one for the symbol file.
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///
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/// \return
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/// The unique cache key used to save and retrieve data from the index
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/// cache.
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std::string GetCacheKey();
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/// Save the symbol table data out into a cache.
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///
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/// The symbol table will only be saved to a cache file if caching is enabled.
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///
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/// We cache the contents of the symbol table since symbol tables in LLDB take
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/// some time to initialize. This is due to the many sources for data that are
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/// used to create a symbol table:
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/// - standard symbol table
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/// - dynamic symbol table (ELF)
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/// - compressed debug info sections
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/// - unwind information
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/// - function pointers found in runtimes for global constructor/destructors
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/// - other sources.
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/// All of the above sources are combined and one symbol table results after
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/// all sources have been considered.
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void SaveToCache();
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/// Load the symbol table from the index cache.
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///
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/// Quickly load the finalized symbol table from the index cache. This saves
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/// time when the debugger starts up. The index cache file for the symbol
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/// table has the modification time set to the same time as the main module.
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/// If the cache file exists and the modification times match, we will load
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/// the symbol table from the serlized cache file.
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///
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/// \return
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/// True if the symbol table was successfully loaded from the index cache,
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/// false if the symbol table wasn't cached or was out of date.
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bool LoadFromCache();
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void IndexUnit(DWARFUnit &unit, SymbolFileDWARFDwo *dwp, IndexSet &set);
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static void IndexUnitImpl(DWARFUnit &unit,
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const lldb::LanguageType cu_language,
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IndexSet &set);
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/// The DWARF file which we are indexing.
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SymbolFileDWARF *m_dwarf;
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/// Which dwarf units should we skip while building the index.
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llvm::DenseSet<dw_offset_t> m_units_to_avoid;
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IndexSet m_set;
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bool m_indexed = false;
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};
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} // namespace lldb_private
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#endif // LLDB_SOURCE_PLUGINS_SYMBOLFILE_DWARF_MANUALDWARFINDEX_H
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