llvm-project/llvm/test/CodeGen/AMDGPU/commute-shifts.ll
Austin Kerbow da067ed569 [AMDGPU] Set most sched model resource's BufferSize to one
Using a BufferSize of one for memory ProcResources will result in better
ILP since it more accurately models the dependencies between memory ops
and their consumers on an in-order processor. After this change, the
scheduler will treat the data edges from loads as blocking so that
stalls are guaranteed when waiting for data to be retreaved from memory.
Since we don't actually track waitcnt here, this should do a better job
at modeling their behavior.

Practically, this means that the scheduler will trigger the 'STALL'
heuristic more often.

This type of change needs to be evaluated experimentally. Preliminary
results are positive.

Fixes: SWDEV-282962

Reviewed By: rampitec

Differential Revision: https://reviews.llvm.org/D114777
2021-12-01 22:31:28 -08:00

68 lines
2.5 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -march=amdgcn -mcpu=verde -verify-machineinstrs < %s | FileCheck -check-prefix=SI %s
; RUN: llc -march=amdgcn -mcpu=tonga -verify-machineinstrs < %s | FileCheck -check-prefix=VI %s
define amdgpu_ps float @main(float %arg0, float %arg1) #0 {
; SI-LABEL: main:
; SI: ; %bb.0: ; %bb
; SI-NEXT: s_mov_b32 s0, 0
; SI-NEXT: s_mov_b32 s1, s0
; SI-NEXT: s_mov_b32 s2, s0
; SI-NEXT: s_mov_b32 s3, s0
; SI-NEXT: s_mov_b32 s4, s0
; SI-NEXT: s_mov_b32 s5, s0
; SI-NEXT: s_mov_b32 s6, s0
; SI-NEXT: s_mov_b32 s7, s0
; SI-NEXT: image_load v2, v0, s[0:7] dmask:0x1 unorm
; SI-NEXT: v_cvt_i32_f32_e32 v0, v0
; SI-NEXT: v_and_b32_e32 v0, 7, v0
; SI-NEXT: s_waitcnt vmcnt(0)
; SI-NEXT: v_lshrrev_b32_e32 v0, v0, v2
; SI-NEXT: v_and_b32_e32 v0, 1, v0
; SI-NEXT: v_cmp_eq_u32_e32 vcc, 1, v0
; SI-NEXT: v_cndmask_b32_e32 v0, 0, v1, vcc
; SI-NEXT: v_cvt_pkrtz_f16_f32_e32 v0, s0, v0
; SI-NEXT: ; return to shader part epilog
;
; VI-LABEL: main:
; VI: ; %bb.0: ; %bb
; VI-NEXT: s_mov_b32 s0, 0
; VI-NEXT: s_mov_b32 s1, s0
; VI-NEXT: s_mov_b32 s2, s0
; VI-NEXT: s_mov_b32 s3, s0
; VI-NEXT: s_mov_b32 s4, s0
; VI-NEXT: s_mov_b32 s5, s0
; VI-NEXT: s_mov_b32 s6, s0
; VI-NEXT: s_mov_b32 s7, s0
; VI-NEXT: image_load v2, v0, s[0:7] dmask:0x1 unorm
; VI-NEXT: v_cvt_i32_f32_e32 v0, v0
; VI-NEXT: v_and_b32_e32 v0, 7, v0
; VI-NEXT: s_waitcnt vmcnt(0)
; VI-NEXT: v_lshrrev_b32_e32 v0, v0, v2
; VI-NEXT: v_and_b32_e32 v0, 1, v0
; VI-NEXT: v_cmp_eq_u32_e32 vcc, 1, v0
; VI-NEXT: v_cndmask_b32_e32 v0, 0, v1, vcc
; VI-NEXT: v_cvt_pkrtz_f16_f32 v0, s0, v0
; VI-NEXT: ; return to shader part epilog
bb:
%tmp = fptosi float %arg0 to i32
%tmp1 = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 undef, <8 x i32> undef, i32 0, i32 0)
%tmp2.f = extractelement <4 x float> %tmp1, i32 0
%tmp2 = bitcast float %tmp2.f to i32
%tmp3 = and i32 %tmp, 7
%tmp4 = shl i32 1, %tmp3
%tmp5 = and i32 %tmp2, %tmp4
%tmp6 = icmp eq i32 %tmp5, 0
%tmp7 = select i1 %tmp6, float 0.000000e+00, float %arg1
%tmp8 = call <2 x half> @llvm.amdgcn.cvt.pkrtz(float undef, float %tmp7)
%tmp9 = bitcast <2 x half> %tmp8 to float
ret float %tmp9
}
declare <2 x half> @llvm.amdgcn.cvt.pkrtz(float, float) #1
declare <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32, i32, <8 x i32>, i32, i32) #2
attributes #0 = { nounwind }
attributes #1 = { nounwind readnone }
attributes #2 = { nounwind readonly }