River Riddle 5a7b919409 [mlir][NFC] Rename StandardToLLVM to FuncToLLVM
The current StandardToLLVM conversion patterns only really handle
the Func dialect. The pass itself adds patterns for Arithmetic/CFToLLVM, but
those should be/will be split out in a followup. This commit focuses solely
on being an NFC rename.

Aside from the directory change, the pattern and pass creation API have been renamed:
 * populateStdToLLVMFuncOpConversionPattern -> populateFuncToLLVMFuncOpConversionPattern
 * populateStdToLLVMConversionPatterns -> populateFuncToLLVMConversionPatterns
 * createLowerToLLVMPass -> createConvertFuncToLLVMPass

Differential Revision: https://reviews.llvm.org/D120778
2022-03-07 11:25:23 -08:00

45 lines
1.7 KiB
MLIR

// RUN: mlir-opt %s -convert-scf-to-cf -convert-vector-to-llvm -convert-func-to-llvm -reconcile-unrealized-casts | \
// RUN: mlir-cpu-runner -e entry -entry-point-result=void \
// RUN: -shared-libs=%mlir_integration_test_dir/libmlir_c_runner_utils%shlibext | \
// RUN: FileCheck %s
func @entry() {
%f1 = arith.constant 1.0: f32
%f2 = arith.constant 2.0: f32
%f3 = arith.constant 3.0: f32
%f4 = arith.constant 4.0: f32
%f5 = arith.constant 5.0: f32
%f6 = arith.constant 6.0: f32
// Construct test vector.
%0 = vector.broadcast %f1 : f32 to vector<3x2xf32>
%1 = vector.insert %f2, %0[0, 1] : f32 into vector<3x2xf32>
%2 = vector.insert %f3, %1[1, 0] : f32 into vector<3x2xf32>
%3 = vector.insert %f4, %2[1, 1] : f32 into vector<3x2xf32>
%4 = vector.insert %f5, %3[2, 0] : f32 into vector<3x2xf32>
%x = vector.insert %f6, %4[2, 1] : f32 into vector<3x2xf32>
vector.print %x : vector<3x2xf32>
// CHECK: ( ( 1, 2 ), ( 3, 4 ), ( 5, 6 ) )
// Reshapes.
%a = vector.shape_cast %x : vector<3x2xf32> to vector<3x2xf32>
%b = vector.shape_cast %x : vector<3x2xf32> to vector<2x3xf32>
%c = vector.shape_cast %x : vector<3x2xf32> to vector<6xf32>
%d = vector.shape_cast %c : vector<6xf32> to vector<2x3xf32>
%e = vector.shape_cast %c : vector<6xf32> to vector<3x2xf32>
// Reshaped vectors:
// CHECK: ( ( 1, 2 ), ( 3, 4 ), ( 5, 6 ) )
// CHECK: ( ( 1, 2, 3 ), ( 4, 5, 6 ) )
// CHECK: ( 1, 2, 3, 4, 5, 6 )
// CHECK: ( ( 1, 2, 3 ), ( 4, 5, 6 ) )
// CHECK: ( ( 1, 2 ), ( 3, 4 ), ( 5, 6 ) )
vector.print %a : vector<3x2xf32>
vector.print %b : vector<2x3xf32>
vector.print %c : vector<6xf32>
vector.print %d : vector<2x3xf32>
vector.print %e : vector<3x2xf32>
return
}