Summary: We treated the missing kernel environment as a unique mode, but it was kind of this random bool that was doing the same thing and it explicitly expects the kernel environment to be zero. It broke after the previous change since it used to default to SPMD and didn't handle zero in any of the other cases despite being used. This fixes that and queries for it without needing to consume an error.
163 lines
5.7 KiB
C++
163 lines
5.7 KiB
C++
//===--- Kernel.cpp - OpenMP device kernel interface -------------- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the kernel entry points for the device.
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//
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//===----------------------------------------------------------------------===//
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#include "Shared/Environment.h"
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#include "Allocator.h"
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#include "Debug.h"
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#include "DeviceTypes.h"
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#include "Interface.h"
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#include "Mapping.h"
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#include "State.h"
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#include "Synchronization.h"
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#include "Workshare.h"
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using namespace ompx;
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// These flags are copied from "llvm/Frontend/OpenMP/OMPDeviceConstants.h" and
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// must be kept in-sync.
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enum OMPTgtExecModeFlags : unsigned char {
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OMP_TGT_EXEC_MODE_BARE = 0,
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OMP_TGT_EXEC_MODE_GENERIC = 1 << 0,
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OMP_TGT_EXEC_MODE_SPMD = 1 << 1,
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OMP_TGT_EXEC_MODE_GENERIC_SPMD =
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OMP_TGT_EXEC_MODE_GENERIC | OMP_TGT_EXEC_MODE_SPMD
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};
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static void
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inititializeRuntime(bool IsSPMD, KernelEnvironmentTy &KernelEnvironment,
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KernelLaunchEnvironmentTy &KernelLaunchEnvironment) {
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// Order is important here.
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synchronize::init(IsSPMD);
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mapping::init(IsSPMD);
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state::init(IsSPMD, KernelEnvironment, KernelLaunchEnvironment);
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allocator::init(IsSPMD, KernelEnvironment);
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workshare::init(IsSPMD);
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}
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/// Simple generic state machine for worker threads.
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static void genericStateMachine(IdentTy *Ident) {
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uint32_t TId = mapping::getThreadIdInBlock();
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do {
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ParallelRegionFnTy WorkFn = nullptr;
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// Wait for the signal that we have a new work function.
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synchronize::threads(atomic::seq_cst);
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// Retrieve the work function from the runtime.
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bool IsActive = __kmpc_kernel_parallel(&WorkFn);
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// If there is nothing more to do, break out of the state machine by
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// returning to the caller.
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if (!WorkFn)
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return;
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if (IsActive) {
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ASSERT(!mapping::isSPMDMode(), nullptr);
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((void (*)(uint32_t, uint32_t))WorkFn)(0, TId);
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__kmpc_kernel_end_parallel();
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}
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synchronize::threads(atomic::seq_cst);
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} while (true);
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}
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extern "C" {
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/// Initialization
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///
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/// \param Ident Source location identification, can be NULL.
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///
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int32_t __kmpc_target_init(KernelEnvironmentTy &KernelEnvironment,
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KernelLaunchEnvironmentTy &KernelLaunchEnvironment) {
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ConfigurationEnvironmentTy &Configuration = KernelEnvironment.Configuration;
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bool IsSPMD = Configuration.ExecMode & OMP_TGT_EXEC_MODE_SPMD;
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bool UseGenericStateMachine = Configuration.UseGenericStateMachine;
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if (IsSPMD) {
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inititializeRuntime(/*IsSPMD=*/true, KernelEnvironment,
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KernelLaunchEnvironment);
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synchronize::threadsAligned(atomic::relaxed);
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} else {
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inititializeRuntime(/*IsSPMD=*/false, KernelEnvironment,
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KernelLaunchEnvironment);
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// No need to wait since only the main threads will execute user
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// code and workers will run into a barrier right away.
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}
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if (IsSPMD) {
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state::assumeInitialState(IsSPMD);
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// Synchronize to ensure the assertions above are in an aligned region.
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// The barrier is eliminated later.
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synchronize::threadsAligned(atomic::relaxed);
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return -1;
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}
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if (mapping::isInitialThreadInLevel0(IsSPMD))
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return -1;
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// Enter the generic state machine if enabled and if this thread can possibly
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// be an active worker thread.
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//
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// The latter check is important for NVIDIA Pascal (but not Volta) and AMD
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// GPU. In those cases, a single thread can apparently satisfy a barrier on
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// behalf of all threads in the same warp. Thus, it would not be safe for
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// other threads in the main thread's warp to reach the first
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// synchronize::threads call in genericStateMachine before the main thread
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// reaches its corresponding synchronize::threads call: that would permit all
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// active worker threads to proceed before the main thread has actually set
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// state::ParallelRegionFn, and then they would immediately quit without
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// doing any work. mapping::getMaxTeamThreads() does not include any of the
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// main thread's warp, so none of its threads can ever be active worker
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// threads.
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if (UseGenericStateMachine &&
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mapping::getThreadIdInBlock() < mapping::getMaxTeamThreads(IsSPMD))
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genericStateMachine(KernelEnvironment.Ident);
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return mapping::getThreadIdInBlock();
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}
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/// De-Initialization
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///
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/// In non-SPMD, this function releases the workers trapped in a state machine
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/// and also any memory dynamically allocated by the runtime.
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///
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/// \param Ident Source location identification, can be NULL.
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///
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void __kmpc_target_deinit() {
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bool IsSPMD = mapping::isSPMDMode();
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if (IsSPMD)
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return;
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if (mapping::isInitialThreadInLevel0(IsSPMD)) {
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// Signal the workers to exit the state machine and exit the kernel.
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state::ParallelRegionFn = nullptr;
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} else if (!state::getKernelEnvironment()
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.Configuration.UseGenericStateMachine) {
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// Retrieve the work function just to ensure we always call
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// __kmpc_kernel_parallel even if a custom state machine is used.
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// TODO: this is not super pretty. The problem is we create the call to
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// __kmpc_kernel_parallel in the openmp-opt pass but while we optimize it
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// is not there yet. Thus, we assume we never reach it from
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// __kmpc_target_deinit. That allows us to remove the store in there to
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// ParallelRegionFn, which leads to bad results later on.
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ParallelRegionFnTy WorkFn = nullptr;
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__kmpc_kernel_parallel(&WorkFn);
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ASSERT(WorkFn == nullptr, nullptr);
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}
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}
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int8_t __kmpc_is_spmd_exec_mode() { return mapping::isSPMDMode(); }
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}
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