to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
152 lines
4.9 KiB
C++
152 lines
4.9 KiB
C++
//===-- DynamicLoaderWindowsDYLD.cpp --------------------------------*- C++
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//-*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "DynamicLoaderWindowsDYLD.h"
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#include "lldb/Core/Module.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Target/ExecutionContext.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/ThreadPlanStepInstruction.h"
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#include "lldb/Utility/Log.h"
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#include "llvm/ADT/Triple.h"
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using namespace lldb;
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using namespace lldb_private;
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DynamicLoaderWindowsDYLD::DynamicLoaderWindowsDYLD(Process *process)
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: DynamicLoader(process) {}
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DynamicLoaderWindowsDYLD::~DynamicLoaderWindowsDYLD() {}
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void DynamicLoaderWindowsDYLD::Initialize() {
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PluginManager::RegisterPlugin(GetPluginNameStatic(),
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GetPluginDescriptionStatic(), CreateInstance);
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}
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void DynamicLoaderWindowsDYLD::Terminate() {}
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ConstString DynamicLoaderWindowsDYLD::GetPluginNameStatic() {
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static ConstString g_plugin_name("windows-dyld");
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return g_plugin_name;
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}
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const char *DynamicLoaderWindowsDYLD::GetPluginDescriptionStatic() {
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return "Dynamic loader plug-in that watches for shared library "
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"loads/unloads in Windows processes.";
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}
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DynamicLoader *DynamicLoaderWindowsDYLD::CreateInstance(Process *process,
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bool force) {
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bool should_create = force;
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if (!should_create) {
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const llvm::Triple &triple_ref =
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process->GetTarget().GetArchitecture().GetTriple();
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if (triple_ref.getOS() == llvm::Triple::Win32)
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should_create = true;
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}
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if (should_create)
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return new DynamicLoaderWindowsDYLD(process);
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return nullptr;
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}
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void DynamicLoaderWindowsDYLD::DidAttach() {
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Log *log(GetLogIfAnyCategoriesSet(LIBLLDB_LOG_DYNAMIC_LOADER));
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if (log)
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log->Printf("DynamicLoaderWindowsDYLD::%s()", __FUNCTION__);
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ModuleSP executable = GetTargetExecutable();
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if (!executable.get())
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return;
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// Try to fetch the load address of the file from the process, since there
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// could be randomization of the load address.
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// It might happen that the remote has a different dir for the file, so we
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// only send the basename of the executable in the query. I think this is safe
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// because I doubt that two executables with the same basenames are loaded in
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// memory...
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FileSpec file_spec(
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executable->GetPlatformFileSpec().GetFilename().GetCString());
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bool is_loaded;
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addr_t base_addr = 0;
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lldb::addr_t load_addr;
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Status error = m_process->GetFileLoadAddress(file_spec, is_loaded, load_addr);
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if (error.Success() && is_loaded) {
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base_addr = load_addr;
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UpdateLoadedSections(executable, LLDB_INVALID_ADDRESS, base_addr, false);
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}
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ModuleList module_list;
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module_list.Append(executable);
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m_process->GetTarget().ModulesDidLoad(module_list);
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m_process->LoadModules();
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}
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void DynamicLoaderWindowsDYLD::DidLaunch() {}
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Status DynamicLoaderWindowsDYLD::CanLoadImage() { return Status(); }
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ConstString DynamicLoaderWindowsDYLD::GetPluginName() {
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return GetPluginNameStatic();
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}
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uint32_t DynamicLoaderWindowsDYLD::GetPluginVersion() { return 1; }
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ThreadPlanSP
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DynamicLoaderWindowsDYLD::GetStepThroughTrampolinePlan(Thread &thread,
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bool stop) {
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auto arch = m_process->GetTarget().GetArchitecture();
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if (arch.GetMachine() != llvm::Triple::x86) {
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return ThreadPlanSP();
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}
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uint64_t pc = thread.GetRegisterContext()->GetPC();
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// Max size of an instruction in x86 is 15 bytes.
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AddressRange range(pc, 2 * 15);
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ExecutionContext exe_ctx(m_process->GetTarget());
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DisassemblerSP disassembler_sp = Disassembler::DisassembleRange(
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arch, nullptr, nullptr, exe_ctx, range, true);
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if (!disassembler_sp) {
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return ThreadPlanSP();
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}
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InstructionList *insn_list = &disassembler_sp->GetInstructionList();
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if (insn_list == nullptr) {
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return ThreadPlanSP();
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}
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// First instruction in a x86 Windows trampoline is going to be an indirect
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// jump through the IAT and the next one will be a nop (usually there for
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// alignment purposes). e.g.:
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// 0x70ff4cfc <+956>: jmpl *0x7100c2a8
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// 0x70ff4d02 <+962>: nop
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auto first_insn = insn_list->GetInstructionAtIndex(0);
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auto second_insn = insn_list->GetInstructionAtIndex(1);
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if (first_insn == nullptr || second_insn == nullptr ||
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strcmp(first_insn->GetMnemonic(&exe_ctx), "jmpl") != 0 ||
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strcmp(second_insn->GetMnemonic(&exe_ctx), "nop") != 0) {
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return ThreadPlanSP();
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}
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assert(first_insn->DoesBranch() && !second_insn->DoesBranch());
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return ThreadPlanSP(new ThreadPlanStepInstruction(
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thread, false, false, eVoteNoOpinion, eVoteNoOpinion));
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}
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