
Fixed a bug where Objective-C variables coming out of the expression parser could crash the Python synthetic providers: - expression parser output has a "frozen data" component, which is a byte-exact copy of the value (in host memory), if trying to read into memory based on the host address, LLDB would crash. we are now passing the correct (target) pointer to the Python code Objective-C "id" variables are now formatted according to their dynamic type, if the -d option to frame variable is used: - Code based on the Objective-C 2.0 runtime is used to obtain this information without running code on the target llvm-svn: 136695
257 lines
8.0 KiB
C++
257 lines
8.0 KiB
C++
//===-- ValueObjectDynamicValue.cpp ---------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Core/ValueObjectDynamicValue.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Core/Module.h"
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#include "lldb/Core/ValueObjectList.h"
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#include "lldb/Core/Value.h"
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#include "lldb/Core/ValueObject.h"
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#include "lldb/Symbol/ObjectFile.h"
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#include "lldb/Symbol/SymbolContext.h"
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#include "lldb/Symbol/Type.h"
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#include "lldb/Symbol/Variable.h"
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#include "lldb/Target/ExecutionContext.h"
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#include "lldb/Target/LanguageRuntime.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/Thread.h"
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using namespace lldb_private;
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ValueObjectDynamicValue::ValueObjectDynamicValue (ValueObject &parent, lldb::DynamicValueType use_dynamic) :
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ValueObject(parent),
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m_address (),
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m_type_sp(),
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m_use_dynamic (use_dynamic)
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{
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SetName (parent.GetName());
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}
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ValueObjectDynamicValue::~ValueObjectDynamicValue()
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{
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m_owning_valobj_sp.reset();
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}
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lldb::clang_type_t
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ValueObjectDynamicValue::GetClangType ()
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{
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if (m_type_sp)
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return m_value.GetClangType();
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else
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return m_parent->GetClangType();
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}
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ConstString
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ValueObjectDynamicValue::GetTypeName()
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{
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const bool success = UpdateValueIfNeeded(false);
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if (success && m_type_sp)
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return ClangASTType::GetConstTypeName (GetClangType());
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else
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return m_parent->GetTypeName();
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}
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uint32_t
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ValueObjectDynamicValue::CalculateNumChildren()
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{
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const bool success = UpdateValueIfNeeded(false);
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if (success && m_type_sp)
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return ClangASTContext::GetNumChildren (GetClangAST (), GetClangType(), true);
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else
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return m_parent->GetNumChildren();
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}
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clang::ASTContext *
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ValueObjectDynamicValue::GetClangAST ()
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{
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const bool success = UpdateValueIfNeeded(false);
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if (success && m_type_sp)
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return m_type_sp->GetClangAST();
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else
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return m_parent->GetClangAST ();
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}
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size_t
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ValueObjectDynamicValue::GetByteSize()
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{
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const bool success = UpdateValueIfNeeded(false);
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if (success && m_type_sp)
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return m_value.GetValueByteSize(GetClangAST(), NULL);
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else
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return m_parent->GetByteSize();
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}
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lldb::ValueType
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ValueObjectDynamicValue::GetValueType() const
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{
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return m_parent->GetValueType();
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}
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bool
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ValueObjectDynamicValue::UpdateValue ()
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{
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SetValueIsValid (false);
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m_error.Clear();
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if (!m_parent->UpdateValueIfNeeded(false))
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{
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// The dynamic value failed to get an error, pass the error along
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if (m_error.Success() && m_parent->GetError().Fail())
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m_error = m_parent->GetError();
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return false;
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}
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// Setting our type_sp to NULL will route everything back through our
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// parent which is equivalent to not using dynamic values.
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if (m_use_dynamic == lldb::eNoDynamicValues)
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{
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m_type_sp.reset();
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return true;
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}
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ExecutionContext exe_ctx (GetExecutionContextScope());
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if (exe_ctx.target)
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{
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m_data.SetByteOrder(exe_ctx.target->GetArchitecture().GetByteOrder());
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m_data.SetAddressByteSize(exe_ctx.target->GetArchitecture().GetAddressByteSize());
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}
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// First make sure our Type and/or Address haven't changed:
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Process *process = m_update_point.GetProcessSP().get();
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if (!process)
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return false;
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TypeAndOrName class_type_or_name;
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Address dynamic_address;
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bool found_dynamic_type = false;
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lldb::LanguageType known_type = m_parent->GetObjectRuntimeLanguage();
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if (known_type != lldb::eLanguageTypeUnknown && known_type != lldb::eLanguageTypeC)
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{
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LanguageRuntime *runtime = process->GetLanguageRuntime (known_type);
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if (runtime)
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found_dynamic_type = runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address);
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}
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else
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{
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LanguageRuntime *cpp_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeC_plus_plus);
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if (cpp_runtime)
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found_dynamic_type = cpp_runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address);
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if (!found_dynamic_type)
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{
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LanguageRuntime *objc_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeObjC);
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if (objc_runtime)
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found_dynamic_type = cpp_runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address);
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}
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}
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lldb::TypeSP dynamic_type_sp = class_type_or_name.GetTypeSP();
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// Getting the dynamic value may have run the program a bit, and so marked us as needing updating, but we really
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// don't...
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m_update_point.SetUpdated();
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// If we don't have a dynamic type, then make ourselves just a echo of our parent.
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// Or we could return false, and make ourselves an echo of our parent?
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if (!found_dynamic_type)
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{
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if (m_type_sp)
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SetValueDidChange(true);
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m_value = m_parent->GetValue();
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m_error = m_value.GetValueAsData (&exe_ctx, GetClangAST(), m_data, 0, GetModule());
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return m_error.Success();
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}
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Value old_value(m_value);
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if (!m_type_sp)
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{
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m_type_sp = dynamic_type_sp;
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}
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else if (dynamic_type_sp != m_type_sp)
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{
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// We are another type, we need to tear down our children...
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m_type_sp = dynamic_type_sp;
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SetValueDidChange (true);
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}
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if (!m_address.IsValid() || m_address != dynamic_address)
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{
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if (m_address.IsValid())
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SetValueDidChange (true);
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// We've moved, so we should be fine...
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m_address = dynamic_address;
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lldb::addr_t load_address = m_address.GetLoadAddress(m_update_point.GetTargetSP().get());
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m_value.GetScalar() = load_address;
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}
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// The type will always be the type of the dynamic object. If our parent's type was a pointer,
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// then our type should be a pointer to the type of the dynamic object. If a reference, then the original type
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// should be okay...
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lldb::clang_type_t orig_type = m_type_sp->GetClangForwardType();
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lldb::clang_type_t corrected_type = orig_type;
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if (m_parent->IsPointerType())
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corrected_type = ClangASTContext::CreatePointerType (m_type_sp->GetClangAST(), orig_type);
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else if (m_parent->IsPointerOrReferenceType())
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corrected_type = ClangASTContext::CreateLValueReferenceType (m_type_sp->GetClangAST(), orig_type);
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m_value.SetContext (Value::eContextTypeClangType, corrected_type);
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// Our address is the location of the dynamic type stored in memory. It isn't a load address,
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// because we aren't pointing to the LOCATION that stores the pointer to us, we're pointing to us...
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m_value.SetValueType(Value::eValueTypeScalar);
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if (m_address.IsValid() && m_type_sp)
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{
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// The variable value is in the Scalar value inside the m_value.
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// We can point our m_data right to it.
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m_error = m_value.GetValueAsData (&exe_ctx, GetClangAST(), m_data, 0, GetModule());
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if (m_error.Success())
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{
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if (ClangASTContext::IsAggregateType (GetClangType()))
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{
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// this value object represents an aggregate type whose
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// children have values, but this object does not. So we
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// say we are changed if our location has changed.
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SetValueDidChange (m_value.GetValueType() != old_value.GetValueType() || m_value.GetScalar() != old_value.GetScalar());
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}
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SetValueIsValid (true);
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return true;
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}
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}
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// We get here if we've failed above...
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SetValueIsValid (false);
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return false;
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}
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bool
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ValueObjectDynamicValue::IsInScope ()
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{
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return m_parent->IsInScope();
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}
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