
This PR adds support for converting `vector.extract_strided_slice` and `vector.extract` operations to equivalent `vector.shuffle` operations that operates on linearized (1-D) vectors. `vector.shuffle` operations operating on n-D (n > 1) are also converted to equivalent shuffle operations working on linearized vectors.
248 lines
13 KiB
MLIR
248 lines
13 KiB
MLIR
// RUN: mlir-opt %s -split-input-file -test-vector-linearize -verify-diagnostics | FileCheck %s --check-prefixes=ALL,DEFAULT
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// RUN: mlir-opt %s -split-input-file -test-vector-linearize=target-vector-bitwidth=128 -verify-diagnostics | FileCheck %s --check-prefixes=ALL,BW-128
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// RUN: mlir-opt %s -split-input-file -test-vector-linearize=target-vector-bitwidth=0 | FileCheck %s --check-prefixes=ALL,BW-0
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// ALL-LABEL: test_linearize
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// ALL-SAME: (%[[ORIG_ARG:.*]]: vector<2x2xf32>)
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func.func @test_linearize(%arg0: vector<2x2xf32>) -> vector<2x2xf32> {
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// DEFAULT: %[[ARG:.*]] = vector.shape_cast %[[ORIG_ARG]] : vector<2x2xf32> to vector<4xf32>
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// DEFAULT: %[[CST:.*]] = arith.constant dense<[1.000000e+00, 2.000000e+00, 3.000000e+00, 4.000000e+00]> : vector<4xf32>
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// DEFAULT: %[[RES:.*]] = vector.shape_cast %[[CST]] : vector<4xf32> to vector<2x2xf32>
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// BW-128: %[[ARG:.*]] = vector.shape_cast %[[ORIG_ARG]] : vector<2x2xf32> to vector<4xf32>
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// BW-128: %[[CST:.*]] = arith.constant dense<[1.000000e+00, 2.000000e+00, 3.000000e+00, 4.000000e+00]> : vector<4xf32>
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// BW-128: %[[RES:.*]] = vector.shape_cast %[[CST]] : vector<4xf32> to vector<2x2xf32>
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// BW-0: %[[RES:.*]] = arith.constant dense<{{.*}}> : vector<2x2xf32>
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%0 = arith.constant dense<[[1.0, 2.0], [3.0, 4.0]]> : vector<2x2xf32>
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// DEFAULT: %{{.*}} = math.sin %[[ARG]] : vector<4xf32>
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// BW-128: %{{.*}} = math.sin %[[ARG]] : vector<4xf32>
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// BW-0: %{{.*}} = math.sin %{{.*}} : vector<2x2xf32>
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%1 = math.sin %arg0 : vector<2x2xf32>
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// DEFAULT: %{{.*}} = arith.addf %[[ARG]], %[[CST]] : vector<4xf32>
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// BW-128: %{{.*}} = arith.addf %[[ARG]], %[[CST]] : vector<4xf32>
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// BW-0: %{{.*}} = arith.addf %{{.*}} : vector<2x2xf32>
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%2 = arith.addf %arg0, %0 : vector<2x2xf32>
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// ALL: return %[[RES]] : vector<2x2xf32>
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return %0 : vector<2x2xf32>
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}
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// -----
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// ALL-LABEL: test_partial_linearize
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// ALL-SAME: (%[[ORIG_ARG:.*]]: vector<2x2xf32>, %[[ORIG_ARG2:.*]]: vector<4x4xf32>)
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func.func @test_partial_linearize(%arg0: vector<2x2xf32>, %arg1: vector<4x4xf32>) -> vector<2x2xf32> {
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// DEFAULT: %[[ARG:.*]] = vector.shape_cast %[[ORIG_ARG]] : vector<2x2xf32> to vector<4xf32>
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// DEFAULT: %[[ARG2:.*]] = vector.shape_cast %[[ORIG_ARG2]] : vector<4x4xf32> to vector<16xf32>
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// DEFAULT: %[[CST:.*]] = arith.constant dense<{{.*}}> : vector<4xf32>
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// DEFAULT: %[[RES:.*]] = vector.shape_cast %[[CST]] : vector<4xf32> to vector<2x2xf32>
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// BW-128: %[[ARG:.*]] = vector.shape_cast %[[ORIG_ARG]] : vector<2x2xf32> to vector<4xf32>
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// BW-128: %[[CST:.*]] = arith.constant dense<{{.*}}> : vector<4xf32>
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// BW-128: %[[RES:.*]] = vector.shape_cast %[[CST]] : vector<4xf32> to vector<2x2xf32>
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// BW-0: %[[RES:.*]] = arith.constant dense<{{.*}}> : vector<2x2xf32>
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%0 = arith.constant dense<[[1.0, 2.0], [3.0, 4.0]]> : vector<2x2xf32>
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// DEFAULT: %[[C2:.*]] = arith.constant dense<{{.*}}> : vector<16xf32>
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// BW-128: %[[C2:.*]] = arith.constant dense<{{.*}}> : vector<4x4xf32>
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// BW-0: %[[C2:.*]] = arith.constant dense<{{.*}}> : vector<4x4xf32>
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%5 = arith.constant dense<[[1.0, 2.0, 3.0, 4.0], [1.0, 2.0,3.0, 4.0], [1.0, 2.0, 3.0, 4.0], [1.0, 2.0, 5.0, 6.0]]> : vector<4x4xf32>
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// Arith and math ops are handled in generic way, check some of them
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// DEFAULT: %[[SIN:.*]] = math.sin %[[ARG]] : vector<4xf32>
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// BW-128: %[[SIN:.*]] = math.sin %[[ARG]] : vector<4xf32>
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// BW-0: %[[SIN:.*]] = math.sin %[[ORIG_ARG]] : vector<2x2xf32>
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%1 = math.sin %arg0 : vector<2x2xf32>
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// DEFAULT: %[[SIN1:.*]] = math.sin %[[ARG2]] : vector<16xf32>
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// BW-128: %[[SIN1:.*]] = math.sin %[[ORIG_ARG2]] : vector<4x4xf32>
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// BW-0: %[[SIN1:.*]] = math.sin %[[ORIG_ARG2]] : vector<4x4xf32>
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%6 = math.sin %arg1 : vector<4x4xf32>
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// DEFAULT: %{{.*}} = arith.addf %[[ARG]], %[[CST]] : vector<4xf32>
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// BW-128: %{{.*}} = arith.addf %[[ARG]], %[[CST]] : vector<4xf32>
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// BW-0: %{{.*}} = arith.addf %{{.*}} : vector<2x2xf32>
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%2 = arith.addf %arg0, %0 : vector<2x2xf32>
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// DEFAULT: %[[ADD2:.*]] = arith.addf %[[ARG2]], %[[C2]] : vector<16xf32>
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// BW-128: %[[ADD2:.*]] = arith.addf %[[ORIG_ARG2]], %[[C2]] : vector<4x4xf32>
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// BW-0: %[[ADD2:.*]] = arith.addf %[[ORIG_ARG2]], %[[C2]] : vector<4x4xf32>
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%7 = arith.addf %arg1, %5 : vector<4x4xf32>
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// ALL: return %[[RES]] : vector<2x2xf32>
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return %0 : vector<2x2xf32>
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}
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// -----
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// ALL-LABEL: test_index_no_linearize
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func.func @test_index_no_linearize(%arg0: vector<2x2xindex>, %arg1: vector<2x2xindex>) -> vector<2x2xindex> {
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// ALL: %[[ADD:.*]] = arith.addi {{.*}} : vector<2x2xindex>
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%0 = arith.addi %arg0, %arg1 : vector<2x2xindex>
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return %0 : vector<2x2xindex>
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}
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// -----
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// vectorizable operation (arith.mulf) with tensor result types.
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// ALL-LABEL: test_tensor_no_linearize
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func.func @test_tensor_no_linearize(%arg0: tensor<2x2xf32>, %arg1: tensor<2x2xf32>) -> (tensor<2x2xf32>, tensor<2x2xf32>) {
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// ALL: %[[MULF:.*]] = arith.mulf %arg0, %arg1 : tensor<2x2xf32>
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%0 = arith.mulf %arg0, %arg1 : tensor<2x2xf32>
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return %0, %arg0 : tensor<2x2xf32>, tensor<2x2xf32>
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}
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// -----
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// ALL-LABEL: func.func @test_scalable_linearize(
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// ALL-SAME: %[[ARG_0:.*]]: vector<2x[2]xf32>) -> vector<2x[2]xf32> {
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func.func @test_scalable_linearize(%arg0: vector<2x[2]xf32>) -> vector<2x[2]xf32> {
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// DEFAULT: %[[SC:.*]] = vector.shape_cast %[[ARG_0]] : vector<2x[2]xf32> to vector<[4]xf32>
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// DEFAULT: %[[CST:.*]] = arith.constant dense<3.000000e+00> : vector<[4]xf32>
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// BW-128: %[[SC:.*]] = vector.shape_cast %[[ARG_0]] : vector<2x[2]xf32> to vector<[4]xf32>
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// BW-128: %[[CST:.*]] = arith.constant dense<3.000000e+00> : vector<[4]xf32>
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// BW-0: %[[CST:.*]] = arith.constant dense<3.000000e+00> : vector<2x[2]xf32>
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%0 = arith.constant dense<[[3., 3.], [3., 3.]]> : vector<2x[2]xf32>
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// DEFAULT: %[[SIN:.*]] = math.sin %[[SC]] : vector<[4]xf32>
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// BW-128: %[[SIN:.*]] = math.sin %[[SC]] : vector<[4]xf32>
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// BW-0: %[[SIN:.*]] = math.sin %[[ARG_0]] : vector<2x[2]xf32>
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%1 = math.sin %arg0 : vector<2x[2]xf32>
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// DEFAULT: %[[ADDF:.*]] = arith.addf %[[SIN]], %[[CST]] : vector<[4]xf32>
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// BW-128: %[[ADDF:.*]] = arith.addf %[[SIN]], %[[CST]] : vector<[4]xf32>
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// BW-0: %[[RES:.*]] = arith.addf %[[CST]], %[[SIN]] : vector<2x[2]xf32>
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%2 = arith.addf %0, %1 : vector<2x[2]xf32>
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// DEFAULT: %[[RES:.*]] = vector.shape_cast %[[ADDF]] : vector<[4]xf32> to vector<2x[2]xf32>
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// BW-128: %[[RES:.*]] = vector.shape_cast %[[ADDF]] : vector<[4]xf32> to vector<2x[2]xf32>
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// ALL: return %[[RES]] : vector<2x[2]xf32>
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return %2 : vector<2x[2]xf32>
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}
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// -----
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// ALL-LABEL: func.func @test_scalable_no_linearize(
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// ALL-SAME: %[[VAL_0:.*]]: vector<[2]x[2]xf32>) -> vector<[2]x[2]xf32> {
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func.func @test_scalable_no_linearize(%arg0: vector<[2]x[2]xf32>) -> vector<[2]x[2]xf32> {
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// ALL: %[[CST:.*]] = arith.constant dense<2.000000e+00> : vector<[2]x[2]xf32>
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%0 = arith.constant dense<[[2., 2.], [2., 2.]]> : vector<[2]x[2]xf32>
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// ALL: %[[SIN:.*]] = math.sin %[[VAL_0]] : vector<[2]x[2]xf32>
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%1 = math.sin %arg0 : vector<[2]x[2]xf32>
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// ALL: %[[RES:.*]] = arith.addf %[[CST]], %[[SIN]] : vector<[2]x[2]xf32>
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%2 = arith.addf %0, %1 : vector<[2]x[2]xf32>
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// ALL: return %[[RES]] : vector<[2]x[2]xf32>
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return %2 : vector<[2]x[2]xf32>
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}
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// -----
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// ALL-LABEL: func.func @test_0d_vector
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func.func @test_0d_vector() -> vector<f32> {
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// ALL: %[[CST:.+]] = arith.constant dense<0.000000e+00> : vector<f32>
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%0 = arith.constant dense<0.0> : vector<f32>
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// ALL: return %[[CST]]
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return %0 : vector<f32>
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}
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// -----
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// ALL-LABEL: test_extract_strided_slice_1
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// ALL-SAME: (%[[ORIG_ARG:.*]]: vector<4x8xf32>) -> vector<2x2xf32> {
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func.func @test_extract_strided_slice_1(%arg0 : vector<4x8xf32>) -> vector<2x2xf32> {
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// DEFAULT: %[[ARG:.*]] = vector.shape_cast %[[ORIG_ARG]] : vector<4x8xf32> to vector<32xf32>
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// DEFAULT: %[[SHUFFLE:.*]] = vector.shuffle %[[ARG]], %[[ARG]]
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// DEFAULT-SAME: [4, 5, 12, 13] : vector<32xf32>, vector<32xf32>
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// DEFAULT: %[[RES:.*]] = vector.shape_cast %[[SHUFFLE]] : vector<4xf32> to vector<2x2xf32>
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// DEFAULT: return %[[RES]] : vector<2x2xf32
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// BW-128: %[[ARG:.*]] = vector.shape_cast %[[ORIG_ARG]] : vector<4x8xf32> to vector<32xf32>
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// BW-128: %[[SHUFFLE:.*]] = vector.shuffle %[[ARG]], %[[ARG]]
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// BW-128-SAME: [4, 5, 12, 13] : vector<32xf32>, vector<32xf32>
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// BW-128: %[[RES:.*]] = vector.shape_cast %[[SHUFFLE]] : vector<4xf32> to vector<2x2xf32>
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// BW-128: return %[[RES]] : vector<2x2xf32>
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// BW-0: %[[RES:.*]] = vector.extract_strided_slice %[[ARG:.*]] {offsets = [0, 4], sizes = [2, 2], strides = [1, 1]} : vector<4x8xf32> to vector<2x2xf32>
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// BW-0: return %[[RES]] : vector<2x2xf32>
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%0 = vector.extract_strided_slice %arg0 { sizes = [2, 2], strides = [1, 1], offsets = [0, 4]}
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: vector<4x8xf32> to vector<2x2xf32>
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return %0 : vector<2x2xf32>
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}
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// -----
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// ALL-LABEL: test_extract_strided_slice_2
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// ALL-SAME: (%[[ORIG_ARG:.*]]: vector<2x8x2xf32>) -> vector<1x4x2xf32> {
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func.func @test_extract_strided_slice_2(%arg0 : vector<2x8x2xf32>) -> vector<1x4x2xf32> {
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// DEFAULT: %[[ARG:.*]] = vector.shape_cast %[[ORIG_ARG]] : vector<2x8x2xf32> to vector<32xf32>
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// DEFAULT: %[[SHUFFLE:.*]] = vector.shuffle %[[ARG]], %[[ARG]]
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// DEFAULT-SAME: [20, 21, 22, 23, 24, 25, 26, 27] : vector<32xf32>, vector<32xf32>
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// DEFAULT: %[[RES:.*]] = vector.shape_cast %[[SHUFFLE]] : vector<8xf32> to vector<1x4x2xf32>
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// DEFAULT: return %[[RES]] : vector<1x4x2xf32>
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// BW-128: %[[ARG:.*]] = vector.shape_cast %[[ORIG_ARG]] : vector<2x8x2xf32> to vector<32xf32>
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// BW-128: %[[SHUFFLE:.*]] = vector.shuffle %[[ARG]], %[[ARG]]
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// BW-128-SAME: [20, 21, 22, 23, 24, 25, 26, 27] : vector<32xf32>, vector<32xf32>
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// BW-128: %[[RES:.*]] = vector.shape_cast %[[SHUFFLE]] : vector<8xf32> to vector<1x4x2xf32>
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// BW-128: return %[[RES]] : vector<1x4x2xf32>
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// BW-0: %[[RES:.*]] = vector.extract_strided_slice %[[ORIG_ARG]] {offsets = [1, 2], sizes = [1, 4], strides = [1, 1]} : vector<2x8x2xf32> to vector<1x4x2xf32>
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// BW-0: return %[[RES]] : vector<1x4x2xf32>
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%0 = vector.extract_strided_slice %arg0 { offsets = [1, 2], strides = [1, 1], sizes = [1, 4] }
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: vector<2x8x2xf32> to vector<1x4x2xf32>
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return %0 : vector<1x4x2xf32>
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}
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// -----
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// ALL-LABEL: test_vector_shuffle
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// ALL-SAME: (%[[ORIG_ARG0:.*]]: vector<4x2xf32>, %[[ORIG_ARG1:.*]]: vector<4x2xf32>) -> vector<8x2xf32> {
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func.func @test_vector_shuffle(%arg0: vector<4x2xf32>, %arg1: vector<4x2xf32>) -> vector<8x2xf32> {
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// DEFAULT: %[[ARG0:.*]] = vector.shape_cast %[[ORIG_ARG0]] : vector<4x2xf32> to vector<8xf32>
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// DEFAULT: %[[ARG1:.*]] = vector.shape_cast %[[ORIG_ARG1]] : vector<4x2xf32> to vector<8xf32>
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// DEFAULT: %[[SHUFFLE:.*]] = vector.shuffle %[[ARG0]], %[[ARG1]]
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// DEFAULT-SAME: [0, 1, 8, 9, 2, 3, 10, 11, 4, 5, 12, 13, 6, 7, 14, 15] : vector<8xf32>, vector<8xf32>
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// DEFAULT: %[[RES:.*]] = vector.shape_cast %[[SHUFFLE]] : vector<16xf32> to vector<8x2xf32>
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// DEFAULT: return %[[RES]] : vector<8x2xf32>
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// BW-128: %[[ARG0:.*]] = vector.shape_cast %[[ORIG_ARG0]] : vector<4x2xf32> to vector<8xf32>
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// BW-128: %[[ARG1:.*]] = vector.shape_cast %[[ORIG_ARG1]] : vector<4x2xf32> to vector<8xf32>
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// BW-128: %[[SHUFFLE:.*]] = vector.shuffle %[[ARG0]], %[[ARG1]]
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// BW-128-SAME: [0, 1, 8, 9, 2, 3, 10, 11, 4, 5, 12, 13, 6, 7, 14, 15] : vector<8xf32>, vector<8xf32>
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// BW-128: %[[RES:.*]] = vector.shape_cast %[[SHUFFLE]] : vector<16xf32> to vector<8x2xf32>
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// BW-128: return %[[RES]] : vector<8x2xf32>
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// BW-0: %[[RES:.*]] = vector.shuffle %[[ORIG_ARG0]], %[[ORIG_ARG1]] [0, 4, 1, 5, 2, 6, 3, 7] : vector<4x2xf32>, vector<4x2xf32>
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// BW-0: return %[[RES]] : vector<8x2xf32>
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%0 = vector.shuffle %arg0, %arg1 [0, 4, 1, 5, 2, 6, 3, 7] : vector<4x2xf32>, vector<4x2xf32>
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return %0 : vector<8x2xf32>
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}
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// -----
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// ALL-LABEL: test_vector_extract
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// ALL-SAME: (%[[ORIG_ARG:.*]]: vector<2x8x2xf32>) -> vector<8x2xf32> {
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func.func @test_vector_extract(%arg0: vector<2x8x2xf32>) -> vector<8x2xf32> {
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// DEFAULT: %[[ARG:.*]] = vector.shape_cast %[[ORIG_ARG]] : vector<2x8x2xf32> to vector<32xf32>
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// DEFAULT: %[[SHUFFLE:.*]] = vector.shuffle %[[ARG]], %[[ARG]]
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// DEFAULT-SAME: [16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31] : vector<32xf32>, vector<32xf32>
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// DEFAULT: %[[RES:.*]] = vector.shape_cast %[[SHUFFLE]] : vector<16xf32> to vector<8x2xf32>
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// DEFAULT: return %[[RES]] : vector<8x2xf32>
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// BW-128: %[[ARG:.*]] = vector.shape_cast %[[ORIG_ARG]] : vector<2x8x2xf32> to vector<32xf32>
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// BW-128: %[[SHUFFLE:.*]] = vector.shuffle %[[ARG]], %[[ARG]]
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// BW-128-SAME: [16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31] : vector<32xf32>, vector<32xf32>
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// BW-128: %[[RES:.*]] = vector.shape_cast %[[SHUFFLE]] : vector<16xf32> to vector<8x2xf32>
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// BW-128: return %[[RES]] : vector<8x2xf32>
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// BW-0: %[[RES:.*]] = vector.extract %[[ORIG_ARG]][1] : vector<8x2xf32> from vector<2x8x2xf32>
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// BW-0: return %[[RES]] : vector<8x2xf32>
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%0 = vector.extract %arg0[1]: vector<8x2xf32> from vector<2x8x2xf32>
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return %0 : vector<8x2xf32>
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}
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