Charitha Saumya 84594d7539
[mlir][xegpu] Add vector layout conflict handling in XeGPU layout propagation pass. (#182402)
This PR adds support for layout conflict handling for vector operands. A
conflict for a vector operand occurs when a value consumed at a given
operand is not in the expected layout in the context of the consumer
(for example `vector.multi_reduction` op's source require a specific
layout inferred from its current result layout). To resolve this
conflict, we insert an `xegpu.convert_layout` right after the producer
(essentially duplicating the producer with expected layout) and use the
new value in the consumer.
2026-02-25 12:38:33 -08:00
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