Kaitlin Peng 33cfe2843b
[DirectX] Fix TypedBuffer load shader flag mismatch (#187393)
Fixes #187225.

The `TypedUAVLoadAdditionalFormats` shader flag was being set for all
TypedBuffer vector loads, so loading from a `Buffer<int64_t2>` was
incorrectly triggering this flag and causing the mismatch. This PR
changes it so the flag is only set for UAV loads.
2026-03-19 14:03:46 -07:00
..