Helena Kotas ddf8cd3c6c
[HLSL][DirectX] Remove uniformity bit from resource initialization intrinsics (#155332)
Removes uniformity bit from resource initialization intrinsics `llvm.{dx|spv}.resource.handlefrombinding` and `llvm.{dx|spv}.resource.handlefromimplicitbinding`. The flag currently always set to `false`. It should be derived from resource analysis and not provided by codegen.

Closes #135452
2025-08-28 09:12:36 -07:00

21 lines
935 B
LLVM

; RUN: not opt -S -dxil-forward-handle-accesses -mtriple=dxil--shadermodel6.3-library %s 2>&1 | FileCheck %s
; CHECK: error: Load of "buf" is not a global resource handle
%"class.hlsl::RWStructuredBuffer" = type { target("dx.RawBuffer", <4 x float>, 1, 0) }
@Buf = internal global %"class.hlsl::RWStructuredBuffer" poison, align 4
define float @f() {
entry:
%buf = alloca target("dx.RawBuffer", <4 x float>, 1, 0), align 4
%h = call target("dx.RawBuffer", <4 x float>, 1, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, ptr null)
store target("dx.RawBuffer", <4 x float>, 1, 0) %h, ptr %buf, align 4
%b = load target("dx.RawBuffer", <4 x float>, 1, 0), ptr %buf, align 4
%l = call { <4 x float>, i1 } @llvm.dx.resource.load.rawbuffer(target("dx.RawBuffer", <4 x float>, 1, 0) %b, i32 0, i32 0)
%x = extractvalue { <4 x float>, i1 } %l, 0
%v = extractelement <4 x float> %x, i32 0
ret float %v
}