
This has been a long-standing problem, but we didn't use to call the destructors of items on the stack unless we explicitly `pop()` or `discard()` them. When interpretation was interrupted midway-through (because something failed), we left `Pointer`s on the stack. Since all `Block`s track what `Pointer`s point to them (via a doubly-linked list in the `Pointer`), that meant we potentially leave deallocated pointers in that list. We used to work around this by removing the `Pointer` from the list before deallocating the block. However, we now want to track pointers to global blocks as well, which poses a problem since the blocks are never deallocated and thus those pointers are always left dangling. I've tried a few different approaches to fixing this but in the end I just gave up on the idea of never knowing what items are in the stack. We already have an `ItemTypes` vector that we use for debugging assertions. This patch simply enables this vector unconditionally and uses it in the abort case to properly `discard()` all elements from the stack. That's a little sad IMO but I don't know of another way of solving this problem. As expected, this is a slight hit to compile times: https://llvm-compile-time-tracker.com/compare.php?from=574d0a92060bf4808776b7a0239ffe91a092b15d&to=0317105f559093cfb909bfb01857a6b837991940&stat=instructions:u
134 lines
3.0 KiB
C++
134 lines
3.0 KiB
C++
//===--- Block.cpp - Allocated blocks for the interpreter -------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// Defines the classes describing allocated blocks.
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//
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//===----------------------------------------------------------------------===//
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#include "InterpBlock.h"
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#include "Pointer.h"
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using namespace clang;
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using namespace clang::interp;
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void Block::addPointer(Pointer *P) {
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assert(P);
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#ifndef NDEBUG
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assert(!hasPointer(P));
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#endif
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if (Pointers)
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Pointers->PointeeStorage.BS.Prev = P;
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P->PointeeStorage.BS.Next = Pointers;
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P->PointeeStorage.BS.Prev = nullptr;
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Pointers = P;
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#ifndef NDEBUG
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assert(hasPointer(P));
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#endif
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}
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void Block::removePointer(Pointer *P) {
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assert(P->isBlockPointer());
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assert(P);
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#ifndef NDEBUG
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assert(hasPointer(P));
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#endif
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BlockPointer &BP = P->PointeeStorage.BS;
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if (Pointers == P)
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Pointers = BP.Next;
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if (BP.Prev)
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BP.Prev->PointeeStorage.BS.Next = BP.Next;
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if (BP.Next)
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BP.Next->PointeeStorage.BS.Prev = BP.Prev;
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P->PointeeStorage.BS.Pointee = nullptr;
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#ifndef NDEBUG
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assert(!hasPointer(P));
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#endif
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}
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void Block::cleanup() {
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if (Pointers == nullptr && !IsDynamic && isDead())
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(reinterpret_cast<DeadBlock *>(this + 1) - 1)->free();
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}
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void Block::replacePointer(Pointer *Old, Pointer *New) {
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assert(Old);
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assert(Old->isBlockPointer());
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assert(New);
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assert(New->isBlockPointer());
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assert(Old != New);
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#ifndef NDEBUG
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assert(hasPointer(Old));
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#endif
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BlockPointer &OldBP = Old->PointeeStorage.BS;
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BlockPointer &NewBP = New->PointeeStorage.BS;
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if (OldBP.Prev)
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OldBP.Prev->PointeeStorage.BS.Next = New;
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if (OldBP.Next)
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OldBP.Next->PointeeStorage.BS.Prev = New;
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NewBP.Prev = OldBP.Prev;
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NewBP.Next = OldBP.Next;
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if (Pointers == Old)
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Pointers = New;
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OldBP.Pointee = nullptr;
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NewBP.Pointee = this;
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#ifndef NDEBUG
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assert(!hasPointer(Old));
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assert(hasPointer(New));
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#endif
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}
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#ifndef NDEBUG
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bool Block::hasPointer(const Pointer *P) const {
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for (const Pointer *C = Pointers; C; C = C->asBlockPointer().Next) {
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if (C == P)
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return true;
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}
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return false;
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}
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#endif
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DeadBlock::DeadBlock(DeadBlock *&Root, Block *Blk)
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: Root(Root), B(~0u, Blk->Desc, Blk->isExtern(), Blk->IsStatic,
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Blk->isWeak(), Blk->isDummy(), /*IsDead=*/true) {
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// Add the block to the chain of dead blocks.
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if (Root)
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Root->Prev = this;
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Next = Root;
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Prev = nullptr;
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Root = this;
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B.IsDynamic = Blk->IsDynamic;
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// Transfer pointers.
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B.Pointers = Blk->Pointers;
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for (Pointer *P = Blk->Pointers; P; P = P->asBlockPointer().Next)
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P->PointeeStorage.BS.Pointee = &B;
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Blk->Pointers = nullptr;
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}
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void DeadBlock::free() {
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assert(!B.isInitialized());
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if (Prev)
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Prev->Next = Next;
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if (Next)
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Next->Prev = Prev;
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if (Root == this)
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Root = Next;
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std::free(this);
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}
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