
This patch removes the comments grouping header includes. They were added after running IWYU over the LLDB codebase. However they add little value, are often outdates and burdensome to maintain. llvm-svn: 346626
83 lines
2.8 KiB
C++
83 lines
2.8 KiB
C++
//===-- CommandObjectScript.cpp ---------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "CommandObjectScript.h"
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#include "lldb/Core/Debugger.h"
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#include "lldb/DataFormatters/DataVisualization.h"
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#include "lldb/Interpreter/CommandInterpreter.h"
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#include "lldb/Interpreter/CommandReturnObject.h"
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#include "lldb/Interpreter/ScriptInterpreter.h"
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#include "lldb/Utility/Args.h"
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using namespace lldb;
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using namespace lldb_private;
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//-------------------------------------------------------------------------
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// CommandObjectScript
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//-------------------------------------------------------------------------
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CommandObjectScript::CommandObjectScript(CommandInterpreter &interpreter,
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ScriptLanguage script_lang)
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: CommandObjectRaw(
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interpreter, "script",
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"Invoke the script interpreter with provided code and display any "
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"results. Start the interactive interpreter if no code is supplied.",
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"script [<script-code>]") {}
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CommandObjectScript::~CommandObjectScript() {}
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bool CommandObjectScript::DoExecute(llvm::StringRef command,
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CommandReturnObject &result) {
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#ifdef LLDB_DISABLE_PYTHON
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// if we ever support languages other than Python this simple #ifdef won't
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// work
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result.AppendError("your copy of LLDB does not support scripting.");
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result.SetStatus(eReturnStatusFailed);
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return false;
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#else
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if (m_interpreter.GetDebugger().GetScriptLanguage() ==
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lldb::eScriptLanguageNone) {
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result.AppendError(
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"the script-lang setting is set to none - scripting not available");
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result.SetStatus(eReturnStatusFailed);
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return false;
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}
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ScriptInterpreter *script_interpreter = m_interpreter.GetScriptInterpreter();
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if (script_interpreter == nullptr) {
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result.AppendError("no script interpreter");
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result.SetStatus(eReturnStatusFailed);
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return false;
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}
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DataVisualization::ForceUpdate(); // script might change Python code we use
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// for formatting.. make sure we keep up to
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// date with it
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if (command.empty()) {
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script_interpreter->ExecuteInterpreterLoop();
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result.SetStatus(eReturnStatusSuccessFinishNoResult);
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return result.Succeeded();
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}
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// We can do better when reporting the status of one-liner script execution.
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if (script_interpreter->ExecuteOneLine(command, &result))
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result.SetStatus(eReturnStatusSuccessFinishNoResult);
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else
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result.SetStatus(eReturnStatusFailed);
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return result.Succeeded();
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#endif
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}
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