llvm-project/lldb/source/Core/Statusline.cpp
Michael Buch 8f1cd07e3f
[lldb][Format] Introduce a FormatEntity::Formatter class and move the Format API into it (#174618)
This patch creates a new `FormatEntity::Formatter` class and moves
`FormatEntity::Format` (and related APIs) into it. Most of the
parameters to `Format` are immutable across all recursive calls, so I
made them `const` member variables of `Formatter`. The main changes are
just mechanical renaming of:
```
FormatEntity::Format(...)
```
to
```
FormatEntity::Formatter(...).Format(stream, entry, valobj)
```
and making use of the member variables from inside `Format`.

We can probably make most of the parameters to the `Formatter`
constructor defaulted, but I chose not to in this patch to keep the diff
smaller.

The motivation for this is that I'm planning on adding logic to detect
recursive format entities (which would crash LLDB). That requires some
state, which in my opinion is best kept inside the `Formatter` class
instead of another parameter to `Format`.

The patch should be entirely NFC.
2026-01-07 15:40:55 +00:00

157 lines
5.2 KiB
C++

//===-- Statusline.cpp ---------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "lldb/Core/Statusline.h"
#include "lldb/Core/Debugger.h"
#include "lldb/Core/FormatEntity.h"
#include "lldb/Host/StreamFile.h"
#include "lldb/Interpreter/CommandInterpreter.h"
#include "lldb/Symbol/SymbolContext.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/StackFrame.h"
#include "lldb/Utility/AnsiTerminal.h"
#include "lldb/Utility/StreamString.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Support/Locale.h"
#define ESCAPE "\x1b"
#define ANSI_NORMAL ESCAPE "[0m"
#define ANSI_SAVE_CURSOR ESCAPE "7"
#define ANSI_RESTORE_CURSOR ESCAPE "8"
#define ANSI_CLEAR_BELOW ESCAPE "[J"
#define ANSI_CLEAR_SCREEN ESCAPE "[2J"
#define ANSI_SET_SCROLL_ROWS ESCAPE "[1;%ur"
#define ANSI_TO_START_OF_ROW ESCAPE "[%u;1f"
#define ANSI_REVERSE_VIDEO ESCAPE "[7m"
#define ANSI_UP_ROWS ESCAPE "[%dA"
using namespace lldb;
using namespace lldb_private;
Statusline::Statusline(Debugger &debugger)
: m_debugger(debugger), m_terminal_width(m_debugger.GetTerminalWidth()),
m_terminal_height(m_debugger.GetTerminalHeight()) {}
Statusline::~Statusline() { Disable(); }
void Statusline::TerminalSizeChanged() {
m_terminal_width = m_debugger.GetTerminalWidth();
m_terminal_height = m_debugger.GetTerminalHeight();
UpdateScrollWindow(ResizeStatusline);
// Redraw the old statusline.
Redraw(std::nullopt);
}
void Statusline::Enable(std::optional<ExecutionContextRef> exe_ctx_ref) {
// Reduce the scroll window to make space for the status bar below.
UpdateScrollWindow(EnableStatusline);
// Draw the statusline.
Redraw(exe_ctx_ref);
}
void Statusline::Disable() {
// Extend the scroll window to cover the status bar.
UpdateScrollWindow(DisableStatusline);
}
void Statusline::Draw(std::string str) {
lldb::LockableStreamFileSP stream_sp = m_debugger.GetOutputStreamSP();
if (!stream_sp)
return;
str = ansi::TrimAndPad(str, m_terminal_width);
LockedStreamFile locked_stream = stream_sp->Lock();
locked_stream << ANSI_SAVE_CURSOR;
locked_stream.Printf(ANSI_TO_START_OF_ROW,
static_cast<unsigned>(m_terminal_height));
// Use "reverse video" to make sure the statusline has a background. Only do
// this when colors are disabled, and rely on the statusline format otherwise.
if (!m_debugger.GetUseColor())
locked_stream << ANSI_REVERSE_VIDEO;
locked_stream << str;
locked_stream << ANSI_NORMAL;
locked_stream << ANSI_RESTORE_CURSOR;
}
void Statusline::UpdateScrollWindow(ScrollWindowMode mode) {
assert(m_terminal_width != 0 && m_terminal_height != 0);
lldb::LockableStreamFileSP stream_sp = m_debugger.GetOutputStreamSP();
if (!stream_sp)
return;
const unsigned reduced_scroll_rows = m_terminal_height - 1;
LockedStreamFile locked_stream = stream_sp->Lock();
switch (mode) {
case EnableStatusline:
// Move everything on the screen up.
locked_stream << '\n';
locked_stream.Printf(ANSI_UP_ROWS, 1);
// Reduce the scroll window.
locked_stream << ANSI_SAVE_CURSOR;
locked_stream.Printf(ANSI_SET_SCROLL_ROWS, reduced_scroll_rows);
locked_stream << ANSI_RESTORE_CURSOR;
break;
case DisableStatusline:
// Reset the scroll window.
locked_stream << ANSI_SAVE_CURSOR;
locked_stream.Printf(ANSI_SET_SCROLL_ROWS,
static_cast<unsigned>(m_terminal_height));
locked_stream << ANSI_RESTORE_CURSOR;
// Clear the screen below to hide the old statusline.
locked_stream << ANSI_CLEAR_BELOW;
break;
case ResizeStatusline:
// Clear the screen and update the scroll window.
// FIXME: Find a better solution (#146919).
locked_stream << ANSI_CLEAR_SCREEN;
locked_stream.Printf(ANSI_SET_SCROLL_ROWS, reduced_scroll_rows);
break;
}
m_debugger.RefreshIOHandler();
}
void Statusline::Redraw(std::optional<ExecutionContextRef> exe_ctx_ref) {
// Update the cached execution context.
if (exe_ctx_ref)
m_exe_ctx_ref = *exe_ctx_ref;
// Lock the execution context.
ExecutionContext exe_ctx =
m_exe_ctx_ref.Lock(/*thread_and_frame_only_if_stopped=*/false);
// Compute the symbol context if we're stopped.
SymbolContext sym_ctx;
llvm::Expected<StoppedExecutionContext> stopped_exe_ctx =
GetStoppedExecutionContext(&m_exe_ctx_ref);
if (stopped_exe_ctx) {
// The StoppedExecutionContext only ensures that we hold the run lock.
// The process could be in an exited or unloaded state and have no frame.
if (auto frame_sp = stopped_exe_ctx->GetFrameSP())
sym_ctx = frame_sp->GetSymbolContext(eSymbolContextEverything);
} else {
// We can draw the statusline without being stopped.
llvm::consumeError(stopped_exe_ctx.takeError());
}
StreamString stream;
FormatEntity::Entry format = m_debugger.GetStatuslineFormat();
FormatEntity::Formatter(&sym_ctx, &exe_ctx, nullptr, false, false)
.Format(format, stream);
Draw(stream.GetString().str());
}