Reid Kleckner 3eb16fe4e9 [LLD] Have only one SpecificAllocator per type
Previously, the SpecificAllocator was a static local in the `make<T>`
function template. Using static locals is nice because they are only
constructed and registered if they are accessed. However, if there are
multiple calls to make<> with different constructor parameters, we would
get multiple static local variable instances. This is undesirable and
leads to extra memory allocations. I noticed there were two sources of
DefinedRegular allocations while checking heap profiles.
2020-06-02 14:09:09 -07:00

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//===- Memory.h -------------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines arena allocators.
//
// Almost all large objects, such as files, sections or symbols, are
// used for the entire lifetime of the linker once they are created.
// This usage characteristic makes arena allocator an attractive choice
// where the entire linker is one arena. With an arena, newly created
// objects belong to the arena and freed all at once when everything is done.
// Arena allocators are efficient and easy to understand.
// Most objects are allocated using the arena allocators defined by this file.
//
//===----------------------------------------------------------------------===//
#ifndef LLD_COMMON_MEMORY_H
#define LLD_COMMON_MEMORY_H
#include "llvm/Support/Allocator.h"
#include "llvm/Support/StringSaver.h"
#include <vector>
namespace lld {
// Use this arena if your object doesn't have a destructor.
extern llvm::BumpPtrAllocator bAlloc;
extern llvm::StringSaver saver;
void freeArena();
// These two classes are hack to keep track of all
// SpecificBumpPtrAllocator instances.
struct SpecificAllocBase {
SpecificAllocBase() { instances.push_back(this); }
virtual ~SpecificAllocBase() = default;
virtual void reset() = 0;
static std::vector<SpecificAllocBase *> instances;
};
template <class T> struct SpecificAlloc : public SpecificAllocBase {
void reset() override { alloc.DestroyAll(); }
llvm::SpecificBumpPtrAllocator<T> alloc;
};
// Use a static local for these singletons so they are only registered if an
// object of this instance is ever constructed. Otherwise we will create and
// register ELF allocators for COFF and the reverse.
template <typename T>
inline llvm::SpecificBumpPtrAllocator<T> &getSpecificAllocSingleton() {
static SpecificAlloc<T> instance;
return instance.alloc;
}
// Use this arena if your object has a destructor.
// Your destructor will be invoked from freeArena().
template <typename T, typename... U> T *make(U &&... args) {
return new (getSpecificAllocSingleton<T>().Allocate())
T(std::forward<U>(args)...);
}
} // namespace lld
#endif