A lot of test passes are currently anchored on FuncOp, but this dependency is generally just historical. A majority of these test passes can run on any operation, or can operate on a specific interface (FunctionOpInterface/SymbolOpInterface). This allows for greatly reducing the API dependency on FuncOp, which is slated to be moved out of the Builtin dialect. Differential Revision: https://reviews.llvm.org/D121191
45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
//===- TestGPUParallelLoopMapping.cpp - Test pass for GPU loop mapping ----===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the pass testing the utilities for mapping parallel
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// loops to gpu hardware ids.
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//
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//===----------------------------------------------------------------------===//
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#include "mlir/Dialect/GPU/ParallelLoopMapper.h"
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#include "mlir/Pass/Pass.h"
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using namespace mlir;
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namespace {
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/// Simple pass for testing the mapping of parallel loops to hardware ids using
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/// a greedy mapping strategy.
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class TestGpuGreedyParallelLoopMappingPass
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: public PassWrapper<TestGpuGreedyParallelLoopMappingPass,
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OperationPass<>> {
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StringRef getArgument() const final {
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return "test-gpu-greedy-parallel-loop-mapping";
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}
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StringRef getDescription() const final {
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return "Greedily maps all parallel loops to gpu hardware ids.";
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}
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void runOnOperation() override {
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for (Region ®ion : getOperation()->getRegions())
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greedilyMapParallelSCFToGPU(region);
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}
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};
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} // namespace
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namespace mlir {
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namespace test {
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void registerTestGpuParallelLoopMappingPass() {
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PassRegistration<TestGpuGreedyParallelLoopMappingPass>();
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}
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} // namespace test
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} // namespace mlir
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