
1 - Partial Statements The interpreter loop runs every line it receives, so partial Lua statements are not being handled properly. This is a problem for multiline breakpoint scripts since the interpreter loop, for this particular case, is just an abstraction to a partially parsed function body declaration. This patch addresses this issue and as a side effect improves the general Lua interpreter loop as well. It's now possible to write partial statements in the 'script' command. Example: (lldb) script >>> do ..> local a = 123 ..> print(a) ..> end 123 The technique implemented is the same as the one employed by Lua's own REPL implementation. Partial statements always errors out with the '<eof>' tag in the error message. 2 - CheckSyntax in Lua.h In order to support (1), we need an API for just checking the syntax of string buffers. 3 - Multiline scripted breakpoints Finally, with all the base features implemented this feature is straightforward. The interpreter loop behaves exactly the same, the difference is that it will aggregate all Lua statements into the body of the breakpoint function. An explicit 'quit' statement is needed to exit the interpreter loop. Example: (lldb) breakpoint command add -s lua Enter your Lua command(s). Type 'quit' to end. The commands are compiled as the body of the following Lua function function (frame, bp_loc, ...) end ..> print(456) ..> a = 123 ..> quit Differential Revision: https://reviews.llvm.org/D93481
83 lines
2.6 KiB
C++
83 lines
2.6 KiB
C++
//===-- ScriptInterpreterLua.h ----------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef liblldb_ScriptInterpreterLua_h_
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#define liblldb_ScriptInterpreterLua_h_
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#include "lldb/Interpreter/ScriptInterpreter.h"
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#include "lldb/Utility/Status.h"
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#include "lldb/lldb-enumerations.h"
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namespace lldb_private {
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class Lua;
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class ScriptInterpreterLua : public ScriptInterpreter {
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public:
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class CommandDataLua : public BreakpointOptions::CommandData {
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public:
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CommandDataLua() : BreakpointOptions::CommandData() {
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interpreter = lldb::eScriptLanguageLua;
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}
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};
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ScriptInterpreterLua(Debugger &debugger);
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~ScriptInterpreterLua() override;
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bool ExecuteOneLine(
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llvm::StringRef command, CommandReturnObject *result,
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const ExecuteScriptOptions &options = ExecuteScriptOptions()) override;
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void ExecuteInterpreterLoop() override;
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bool LoadScriptingModule(const char *filename, bool init_session,
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lldb_private::Status &error,
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StructuredData::ObjectSP *module_sp = nullptr,
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FileSpec extra_search_dir = {}) override;
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// Static Functions
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static void Initialize();
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static void Terminate();
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static lldb::ScriptInterpreterSP CreateInstance(Debugger &debugger);
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static lldb_private::ConstString GetPluginNameStatic();
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static const char *GetPluginDescriptionStatic();
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static bool BreakpointCallbackFunction(void *baton,
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StoppointCallbackContext *context,
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lldb::user_id_t break_id,
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lldb::user_id_t break_loc_id);
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// PluginInterface protocol
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lldb_private::ConstString GetPluginName() override;
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uint32_t GetPluginVersion() override;
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Lua &GetLua();
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llvm::Error EnterSession(lldb::user_id_t debugger_id);
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llvm::Error LeaveSession();
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void CollectDataForBreakpointCommandCallback(
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std::vector<BreakpointOptions *> &bp_options_vec,
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CommandReturnObject &result) override;
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Status SetBreakpointCommandCallback(BreakpointOptions *bp_options,
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const char *command_body_text) override;
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private:
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std::unique_ptr<Lua> m_lua;
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bool m_session_is_active = false;
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};
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} // namespace lldb_private
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#endif // liblldb_ScriptInterpreterLua_h_
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