
Extract remote debugging logic from PlatformMacOSX and move it into PlatformRemoteMacOSX so it can benefit from all the logic necessary for remote debugging. Until now, remote macOS debugging was treated almost identical to local macOS debugging. By moving in into its own class, we can have it inherit from PlatformRemoteDarwinDevice and all the functionality it provides, such as looking at the correct DeviceSupport directory. rdar://68167374 Differential revision: https://reviews.llvm.org/D92452
116 lines
3.5 KiB
Python
116 lines
3.5 KiB
Python
import lldb
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from lldbsuite.test.decorators import *
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from lldbsuite.test.lldbtest import *
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from lldbsuite.test import lldbutil
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import os
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import platform
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import shutil
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import time
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import socket
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class PlatformSDKTestCase(TestBase):
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mydir = TestBase.compute_mydir(__file__)
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NO_DEBUG_INFO_TESTCASE = True
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# The port used by debugserver.
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PORT = 54637
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# The number of attempts.
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ATTEMPTS = 10
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# Time given to the binary to launch and to debugserver to attach to it for
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# every attempt. We'll wait a maximum of 10 times 2 seconds while the
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# inferior will wait 10 times 10 seconds.
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TIMEOUT = 2
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def no_debugserver(self):
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if os.getenv('LLDB_DEBUGSERVER_PATH') is None:
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return 'no debugserver'
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return None
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def port_not_available(self):
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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if s.connect_ex(('127.0.0.1', self.PORT)) == 0:
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return '{} not available'.format(self.PORT)
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return None
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@no_debug_info_test
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@skipUnlessDarwin
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@expectedFailureIfFn(no_debugserver)
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@expectedFailureIfFn(port_not_available)
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def test_macos_sdk(self):
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self.build()
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exe = self.getBuildArtifact('a.out')
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token = self.getBuildArtifact('token')
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# Remove the old token.
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try:
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os.remove(token)
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except:
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pass
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# Create a fake 'SDK' directory.
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test_home = os.path.join(self.getBuildDir(), 'fake_home.noindex')
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macos_version = platform.mac_ver()[0]
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sdk_dir = os.path.join(test_home, 'Library', 'Developer', 'Xcode',
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'macOS DeviceSupport', macos_version)
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symbols_dir = os.path.join(sdk_dir, 'Symbols')
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lldbutil.mkdir_p(symbols_dir)
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# Save the current home directory and restore it afterwards.
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old_home = os.getenv('HOME')
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def cleanup():
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if not old_home:
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del os.environ['HOME']
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else:
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os.environ['HOME'] = old_home
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self.addTearDownHook(cleanup)
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os.environ['HOME'] = test_home
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# Launch our test binary.
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inferior = self.spawnSubprocess(exe, [token])
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pid = inferior.pid
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# Wait for the binary to launch.
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lldbutil.wait_for_file_on_target(self, token)
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# Move the binary into the 'SDK'.
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rel_exe_path = os.path.relpath(exe, '/')
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exe_sdk_path = os.path.join(symbols_dir, rel_exe_path)
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lldbutil.mkdir_p(os.path.dirname(exe_sdk_path))
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shutil.move(exe, exe_sdk_path)
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# Attach to it with debugserver.
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debugserver = os.getenv('LLDB_DEBUGSERVER_PATH')
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debugserver_args = [
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'localhost:{}'.format(self.PORT), '--attach={}'.format(pid)
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]
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self.spawnSubprocess(debugserver, debugserver_args)
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# Select the platform.
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self.expect('platform select remote-macosx', substrs=[sdk_dir])
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# Connect to debugserver
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interpreter = self.dbg.GetCommandInterpreter()
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connected = False
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for i in range(self.ATTEMPTS):
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result = lldb.SBCommandReturnObject()
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interpreter.HandleCommand('gdb-remote {}'.format(self.PORT),
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result)
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connected = result.Succeeded()
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if connected:
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break
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time.sleep(self.TIMEOUT)
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self.assertTrue(connected, "could not connect to debugserver")
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# Make sure the image was loaded from the 'SDK'.
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self.expect('image list', substrs=[exe_sdk_path])
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