Jonas Devlieghere dd2054d38a [lldb] Treat remote macOS debugging like any other remote darwin platform
Extract remote debugging logic from PlatformMacOSX and move it into
PlatformRemoteMacOSX so it can benefit from all the logic necessary for
remote debugging.

Until now, remote macOS debugging was treated almost identical to local
macOS debugging. By moving in into its own class, we can have it inherit
from PlatformRemoteDarwinDevice and all the functionality it provides,
such as looking at the correct DeviceSupport directory.

rdar://68167374

Differential revision: https://reviews.llvm.org/D92452
2020-12-02 17:03:22 -08:00

116 lines
3.5 KiB
Python

import lldb
from lldbsuite.test.decorators import *
from lldbsuite.test.lldbtest import *
from lldbsuite.test import lldbutil
import os
import platform
import shutil
import time
import socket
class PlatformSDKTestCase(TestBase):
mydir = TestBase.compute_mydir(__file__)
NO_DEBUG_INFO_TESTCASE = True
# The port used by debugserver.
PORT = 54637
# The number of attempts.
ATTEMPTS = 10
# Time given to the binary to launch and to debugserver to attach to it for
# every attempt. We'll wait a maximum of 10 times 2 seconds while the
# inferior will wait 10 times 10 seconds.
TIMEOUT = 2
def no_debugserver(self):
if os.getenv('LLDB_DEBUGSERVER_PATH') is None:
return 'no debugserver'
return None
def port_not_available(self):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
if s.connect_ex(('127.0.0.1', self.PORT)) == 0:
return '{} not available'.format(self.PORT)
return None
@no_debug_info_test
@skipUnlessDarwin
@expectedFailureIfFn(no_debugserver)
@expectedFailureIfFn(port_not_available)
def test_macos_sdk(self):
self.build()
exe = self.getBuildArtifact('a.out')
token = self.getBuildArtifact('token')
# Remove the old token.
try:
os.remove(token)
except:
pass
# Create a fake 'SDK' directory.
test_home = os.path.join(self.getBuildDir(), 'fake_home.noindex')
macos_version = platform.mac_ver()[0]
sdk_dir = os.path.join(test_home, 'Library', 'Developer', 'Xcode',
'macOS DeviceSupport', macos_version)
symbols_dir = os.path.join(sdk_dir, 'Symbols')
lldbutil.mkdir_p(symbols_dir)
# Save the current home directory and restore it afterwards.
old_home = os.getenv('HOME')
def cleanup():
if not old_home:
del os.environ['HOME']
else:
os.environ['HOME'] = old_home
self.addTearDownHook(cleanup)
os.environ['HOME'] = test_home
# Launch our test binary.
inferior = self.spawnSubprocess(exe, [token])
pid = inferior.pid
# Wait for the binary to launch.
lldbutil.wait_for_file_on_target(self, token)
# Move the binary into the 'SDK'.
rel_exe_path = os.path.relpath(exe, '/')
exe_sdk_path = os.path.join(symbols_dir, rel_exe_path)
lldbutil.mkdir_p(os.path.dirname(exe_sdk_path))
shutil.move(exe, exe_sdk_path)
# Attach to it with debugserver.
debugserver = os.getenv('LLDB_DEBUGSERVER_PATH')
debugserver_args = [
'localhost:{}'.format(self.PORT), '--attach={}'.format(pid)
]
self.spawnSubprocess(debugserver, debugserver_args)
# Select the platform.
self.expect('platform select remote-macosx', substrs=[sdk_dir])
# Connect to debugserver
interpreter = self.dbg.GetCommandInterpreter()
connected = False
for i in range(self.ATTEMPTS):
result = lldb.SBCommandReturnObject()
interpreter.HandleCommand('gdb-remote {}'.format(self.PORT),
result)
connected = result.Succeeded()
if connected:
break
time.sleep(self.TIMEOUT)
self.assertTrue(connected, "could not connect to debugserver")
# Make sure the image was loaded from the 'SDK'.
self.expect('image list', substrs=[exe_sdk_path])